glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / state_trackers / vega / paint.c
blob05540e82752979e2f7297df179331789d2a25e76
1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #include "paint.h"
29 #include "shaders_cache.h"
30 #include "matrix.h"
31 #include "image.h"
32 #include "st_inlines.h"
34 #include "pipe/p_compiler.h"
35 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_memory.h"
39 #include "util/u_math.h"
40 #include "util/u_sampler.h"
42 #include "cso_cache/cso_context.h"
44 struct vg_paint {
45 struct vg_object base;
47 VGPaintType type;
49 struct {
50 VGfloat color[4];
51 VGint colori[4];
52 } solid;
54 struct {
55 VGColorRampSpreadMode spread;
56 VGuint color_data[1024];
57 struct {
58 VGfloat coords[4];
59 VGint coordsi[4];
60 } linear;
61 struct {
62 VGfloat vals[5];
63 VGint valsi[5];
64 } radial;
65 struct pipe_sampler_view *sampler_view;
66 struct pipe_sampler_state sampler;
68 VGfloat *ramp_stops;
69 VGint *ramp_stopsi;
70 VGint num_stops;
72 VGboolean color_ramps_premultiplied;
73 } gradient;
75 struct {
76 struct pipe_sampler_view *sampler_view;
77 VGTilingMode tiling_mode;
78 struct pipe_sampler_state sampler;
79 } pattern;
81 /* XXX next 3 all unneded? */
82 struct pipe_resource *cbuf;
83 struct pipe_shader_state fs_state;
84 void *fs;
87 static INLINE VGuint mix_pixels(VGuint p1, VGuint a, VGuint p2, VGuint b)
89 VGuint t = (p1 & 0xff00ff) * a + (p2 & 0xff00ff) * b;
90 t >>= 8; t &= 0xff00ff;
92 p1 = ((p1 >> 8) & 0xff00ff) * a + ((p2 >> 8) & 0xff00ff) * b;
93 p1 &= 0xff00ff00; p1 |= t;
95 return p1;
98 static INLINE VGuint float4_to_argb(const VGfloat *clr)
100 return float_to_ubyte(clr[3]) << 24 |
101 float_to_ubyte(clr[0]) << 16 |
102 float_to_ubyte(clr[1]) << 8 |
103 float_to_ubyte(clr[2]) << 0;
106 static INLINE void create_gradient_data(const VGfloat *ramp_stops,
107 VGint num,
108 VGuint *data,
109 VGint size)
111 VGint i;
112 VGint pos = 0;
113 VGfloat fpos = 0, incr = 1.f / size;
114 VGuint last_color;
116 while (fpos < ramp_stops[0]) {
117 data[pos] = float4_to_argb(ramp_stops + 1);
118 fpos += incr;
119 ++pos;
122 for (i = 0; i < num - 1; ++i) {
123 VGint rcur = 5 * i;
124 VGint rnext = 5 * (i + 1);
125 VGfloat delta = 1.f/(ramp_stops[rnext] - ramp_stops[rcur]);
126 while (fpos < ramp_stops[rnext] && pos < size) {
127 VGint dist = 256 * ((fpos - ramp_stops[rcur]) * delta);
128 VGint idist = 256 - dist;
129 VGuint current_color = float4_to_argb(ramp_stops + rcur + 1);
130 VGuint next_color = float4_to_argb(ramp_stops + rnext + 1);
131 data[pos] = mix_pixels(current_color, idist,
132 next_color, dist);
133 fpos += incr;
134 ++pos;
138 last_color = float4_to_argb(ramp_stops + ((num - 1) * 5 + 1));
139 while (pos < size) {
140 data[pos] = last_color;
141 ++pos;
143 data[size-1] = last_color;
146 static INLINE struct pipe_resource *create_gradient_texture(struct vg_paint *p)
148 struct pipe_context *pipe = p->base.ctx->pipe;
149 struct pipe_screen *screen = pipe->screen;
150 struct pipe_resource *tex = 0;
151 struct pipe_resource templ;
153 memset(&templ, 0, sizeof(templ));
154 templ.target = PIPE_TEXTURE_1D;
155 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
156 templ.last_level = 0;
157 templ.width0 = 1024;
158 templ.height0 = 1;
159 templ.depth0 = 1;
160 templ.bind = PIPE_BIND_SAMPLER_VIEW;
162 tex = screen->resource_create(screen, &templ);
164 { /* upload color_data */
165 struct pipe_transfer *transfer =
166 st_no_flush_get_transfer(p->base.ctx, tex, 0, 0, 0,
167 PIPE_TRANSFER_WRITE, 0, 0, 1024, 1);
168 void *map = pipe->transfer_map(pipe, transfer);
169 memcpy(map, p->gradient.color_data, sizeof(VGint)*1024);
170 pipe->transfer_unmap(pipe, transfer);
171 pipe->transfer_destroy(pipe, transfer);
174 return tex;
177 static INLINE struct pipe_sampler_view *create_gradient_sampler_view(struct vg_paint *p)
179 struct pipe_context *pipe = p->base.ctx->pipe;
180 struct pipe_resource *texture;
181 struct pipe_sampler_view view_templ;
182 struct pipe_sampler_view *view;
184 texture = create_gradient_texture(p);
186 if (!texture)
187 return NULL;
189 u_sampler_view_default_template(&view_templ, texture, texture->format);
190 view = pipe->create_sampler_view(pipe, texture, &view_templ);
191 /* want the texture to go away if the view is freed */
192 pipe_resource_reference(&texture, NULL);
194 return view;
197 struct vg_paint * paint_create(struct vg_context *ctx)
199 struct vg_paint *paint = CALLOC_STRUCT(vg_paint);
200 const VGfloat default_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
201 const VGfloat def_ling[] = {0.0f, 0.0f, 1.0f, 0.0f};
202 const VGfloat def_radg[] = {0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
203 vg_init_object(&paint->base, ctx, VG_OBJECT_PAINT);
204 vg_context_add_object(ctx, VG_OBJECT_PAINT, paint);
206 paint->type = VG_PAINT_TYPE_COLOR;
207 memcpy(paint->solid.color, default_color,
208 4 * sizeof(VGfloat));
209 paint->gradient.spread = VG_COLOR_RAMP_SPREAD_PAD;
210 memcpy(paint->gradient.linear.coords, def_ling,
211 4 * sizeof(VGfloat));
212 memcpy(paint->gradient.radial.vals, def_radg,
213 5 * sizeof(VGfloat));
215 paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
216 paint->gradient.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
217 paint->gradient.sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
218 paint->gradient.sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
219 paint->gradient.sampler.normalized_coords = 1;
221 memcpy(&paint->pattern.sampler,
222 &paint->gradient.sampler,
223 sizeof(struct pipe_sampler_state));
225 return paint;
228 void paint_destroy(struct vg_paint *paint)
230 struct vg_context *ctx = paint->base.ctx;
231 pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
232 if (paint->pattern.sampler_view)
233 pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
234 if (ctx)
235 vg_context_remove_object(ctx, VG_OBJECT_PAINT, paint);
237 free(paint->gradient.ramp_stopsi);
238 free(paint->gradient.ramp_stops);
239 free(paint);
242 void paint_set_color(struct vg_paint *paint,
243 const VGfloat *color)
245 paint->solid.color[0] = color[0];
246 paint->solid.color[1] = color[1];
247 paint->solid.color[2] = color[2];
248 paint->solid.color[3] = color[3];
250 paint->solid.colori[0] = FLT_TO_INT(color[0]);
251 paint->solid.colori[1] = FLT_TO_INT(color[1]);
252 paint->solid.colori[2] = FLT_TO_INT(color[2]);
253 paint->solid.colori[3] = FLT_TO_INT(color[3]);
256 static INLINE void paint_color_buffer(struct vg_paint *paint, void *buffer)
258 VGfloat *map = (VGfloat*)buffer;
259 memcpy(buffer, paint->solid.color, 4 * sizeof(VGfloat));
260 map[4] = 0.f;
261 map[5] = 1.f;
262 map[6] = 2.f;
263 map[7] = 4.f;
266 static INLINE void paint_linear_gradient_buffer(struct vg_paint *paint, void *buffer)
268 struct vg_context *ctx = paint->base.ctx;
269 VGfloat *map = (VGfloat*)buffer;
271 map[0] = paint->gradient.linear.coords[2] - paint->gradient.linear.coords[0];
272 map[1] = paint->gradient.linear.coords[3] - paint->gradient.linear.coords[1];
273 map[2] = 1.f / (map[0] * map[0] + map[1] * map[1]);
274 map[3] = 1.f;
276 map[4] = 0.f;
277 map[5] = 1.f;
278 map[6] = 2.f;
279 map[7] = 4.f;
281 struct matrix mat;
282 struct matrix inv;
283 matrix_load_identity(&mat);
284 matrix_translate(&mat, -paint->gradient.linear.coords[0], -paint->gradient.linear.coords[1]);
285 memcpy(&inv, &ctx->state.vg.fill_paint_to_user_matrix,
286 sizeof(struct matrix));
287 matrix_invert(&inv);
288 matrix_mult(&inv, &mat);
289 memcpy(&mat, &inv,
290 sizeof(struct matrix));
292 map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f;
293 map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f;
294 map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f;
296 #if 0
297 debug_printf("Coords (%f, %f, %f, %f)\n",
298 map[0], map[1], map[2], map[3]);
299 #endif
303 static INLINE void paint_radial_gradient_buffer(struct vg_paint *paint, void *buffer)
305 VGfloat *radialCoords = paint->gradient.radial.vals;
306 struct vg_context *ctx = paint->base.ctx;
308 VGfloat *map = (VGfloat*)buffer;
310 map[0] = radialCoords[0] - radialCoords[2];
311 map[1] = radialCoords[1] - radialCoords[3];
312 map[2] = -map[0] * map[0] - map[1] * map[1] +
313 radialCoords[4] * radialCoords[4];
314 map[3] = 1.f;
316 map[4] = 0.f;
317 map[5] = 1.f;
318 map[6] = 2.f;
319 map[7] = 4.f;
322 struct matrix mat;
323 struct matrix inv;
324 matrix_load_identity(&mat);
325 matrix_translate(&mat, -radialCoords[2], -radialCoords[3]);
326 memcpy(&inv, &ctx->state.vg.fill_paint_to_user_matrix,
327 sizeof(struct matrix));
328 matrix_invert(&inv);
329 matrix_mult(&inv, &mat);
330 memcpy(&mat, &inv,
331 sizeof(struct matrix));
333 map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f;
334 map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f;
335 map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f;
338 #if 0
339 debug_printf("Coords (%f, %f, %f, %f)\n",
340 map[0], map[1], map[2], map[3]);
341 #endif
345 static INLINE void paint_pattern_buffer(struct vg_paint *paint, void *buffer)
347 struct vg_context *ctx = paint->base.ctx;
349 VGfloat *map = (VGfloat *)buffer;
350 memcpy(map, paint->solid.color, 4 * sizeof(VGfloat));
352 map[4] = 0.f;
353 map[5] = 1.f;
354 map[6] = paint->pattern.sampler_view->texture->width0;
355 map[7] = paint->pattern.sampler_view->texture->height0;
357 struct matrix mat;
358 memcpy(&mat, &ctx->state.vg.fill_paint_to_user_matrix,
359 sizeof(struct matrix));
360 matrix_invert(&mat);
362 struct matrix pm;
363 memcpy(&pm, &ctx->state.vg.path_user_to_surface_matrix,
364 sizeof(struct matrix));
365 matrix_invert(&pm);
366 matrix_mult(&pm, &mat);
367 memcpy(&mat, &pm, sizeof(struct matrix));
370 map[8] = mat.m[0]; map[9] = mat.m[3]; map[10] = mat.m[6]; map[11] = 0.f;
371 map[12] = mat.m[1]; map[13] = mat.m[4]; map[14] = mat.m[7]; map[15] = 0.f;
372 map[16] = mat.m[2]; map[17] = mat.m[5]; map[18] = mat.m[8]; map[19] = 0.f;
376 void paint_set_type(struct vg_paint *paint, VGPaintType type)
378 paint->type = type;
381 void paint_set_ramp_stops(struct vg_paint *paint, const VGfloat *stops,
382 int num)
384 const VGfloat default_stops[] = {0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
385 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
386 VGint i;
387 const VGint num_stops = num / 5;
388 VGfloat last_coord;
390 paint->gradient.num_stops = num;
391 if (num) {
392 free(paint->gradient.ramp_stops);
393 paint->gradient.ramp_stops = malloc(sizeof(VGfloat)*num);
394 memcpy(paint->gradient.ramp_stops, stops, sizeof(VGfloat)*num);
395 } else
396 return;
398 /* stops must be in increasing order. the last stop is 1.0. if the
399 * first one is bigger than 1 then the whole sequence is invalid*/
400 if (stops[0] > 1) {
401 stops = default_stops;
402 num = 10;
404 last_coord = stops[0];
405 for (i = 1; i < num_stops; ++i) {
406 VGint idx = 5 * i;
407 VGfloat coord = stops[idx];
408 if (!floatsEqual(last_coord, coord) && coord < last_coord) {
409 stops = default_stops;
410 num = 10;
411 break;
413 last_coord = coord;
416 create_gradient_data(stops, num / 5, paint->gradient.color_data,
417 1024);
419 if (paint->gradient.sampler_view) {
420 pipe_sampler_view_reference(&paint->gradient.sampler_view, NULL);
421 paint->gradient.sampler_view = NULL;
424 paint->gradient.sampler_view = create_gradient_sampler_view(paint);
427 void paint_set_colori(struct vg_paint *p,
428 VGuint rgba)
430 p->solid.color[0] = ((rgba >> 24) & 0xff) / 255.f;
431 p->solid.color[1] = ((rgba >> 16) & 0xff) / 255.f;
432 p->solid.color[2] = ((rgba >> 8) & 0xff) / 255.f;
433 p->solid.color[3] = ((rgba >> 0) & 0xff) / 255.f;
436 VGuint paint_colori(struct vg_paint *p)
438 #define F2B(f) (float_to_ubyte(f))
440 return ((F2B(p->solid.color[0]) << 24) |
441 (F2B(p->solid.color[1]) << 16) |
442 (F2B(p->solid.color[2]) << 8) |
443 (F2B(p->solid.color[3]) << 0));
444 #undef F2B
447 void paint_set_linear_gradient(struct vg_paint *paint,
448 const VGfloat *coords)
450 memcpy(paint->gradient.linear.coords, coords, sizeof(VGfloat) * 4);
453 void paint_set_spread_mode(struct vg_paint *paint,
454 VGint mode)
456 paint->gradient.spread = mode;
457 switch(mode) {
458 case VG_COLOR_RAMP_SPREAD_PAD:
459 paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
460 break;
461 case VG_COLOR_RAMP_SPREAD_REPEAT:
462 paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
463 break;
464 case VG_COLOR_RAMP_SPREAD_REFLECT:
465 paint->gradient.sampler.wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT;
466 break;
470 VGColorRampSpreadMode paint_spread_mode(struct vg_paint *paint)
472 return paint->gradient.spread;
475 void paint_set_radial_gradient(struct vg_paint *paint,
476 const VGfloat *values)
478 memcpy(paint->gradient.radial.vals, values, sizeof(VGfloat) * 5);
481 void paint_set_pattern(struct vg_paint *paint,
482 struct vg_image *img)
484 if (paint->pattern.sampler_view)
485 pipe_sampler_view_reference(&paint->pattern.sampler_view, NULL);
487 paint->pattern.sampler_view = NULL;
488 pipe_sampler_view_reference(&paint->pattern.sampler_view,
489 img->sampler_view);
492 void paint_set_pattern_tiling(struct vg_paint *paint,
493 VGTilingMode mode)
495 paint->pattern.tiling_mode = mode;
497 switch(mode) {
498 case VG_TILE_FILL:
499 paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
500 paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
501 break;
502 case VG_TILE_PAD:
503 paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
504 paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
505 break;
506 case VG_TILE_REPEAT:
507 paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
508 paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
509 break;
510 case VG_TILE_REFLECT:
511 paint->pattern.sampler.wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT;
512 paint->pattern.sampler.wrap_t = PIPE_TEX_WRAP_MIRROR_REPEAT;
513 break;
514 default:
515 debug_assert("!Unknown tiling mode");
519 void paint_get_color(struct vg_paint *paint,
520 VGfloat *color)
522 color[0] = paint->solid.color[0];
523 color[1] = paint->solid.color[1];
524 color[2] = paint->solid.color[2];
525 color[3] = paint->solid.color[3];
528 void paint_ramp_stops(struct vg_paint *paint, VGfloat *stops,
529 int num)
531 memcpy(stops, paint->gradient.ramp_stops, sizeof(VGfloat)*num);
534 void paint_linear_gradient(struct vg_paint *paint,
535 VGfloat *coords)
537 memcpy(coords, paint->gradient.linear.coords, sizeof(VGfloat)*4);
540 void paint_radial_gradient(struct vg_paint *paint,
541 VGfloat *coords)
543 memcpy(coords, paint->gradient.radial.vals, sizeof(VGfloat)*5);
546 int paint_num_ramp_stops(struct vg_paint *paint)
548 return paint->gradient.num_stops;
551 VGPaintType paint_type(struct vg_paint *paint)
553 return paint->type;
556 void paint_set_coloriv(struct vg_paint *paint,
557 const VGint *color)
559 paint->solid.color[0] = color[0];
560 paint->solid.color[1] = color[1];
561 paint->solid.color[2] = color[2];
562 paint->solid.color[3] = color[3];
564 paint->solid.colori[0] = color[0];
565 paint->solid.colori[1] = color[1];
566 paint->solid.colori[2] = color[2];
567 paint->solid.colori[3] = color[3];
570 void paint_get_coloriv(struct vg_paint *paint,
571 VGint *color)
573 color[0] = paint->solid.colori[0];
574 color[1] = paint->solid.colori[1];
575 color[2] = paint->solid.colori[2];
576 color[3] = paint->solid.colori[3];
579 void paint_set_color_ramp_premultiplied(struct vg_paint *paint,
580 VGboolean set)
582 paint->gradient.color_ramps_premultiplied = set;
585 VGboolean paint_color_ramp_premultiplied(struct vg_paint *paint)
587 return paint->gradient.color_ramps_premultiplied;
590 void paint_set_ramp_stopsi(struct vg_paint *paint, const VGint *stops,
591 int num)
593 if (num) {
594 free(paint->gradient.ramp_stopsi);
595 paint->gradient.ramp_stopsi = malloc(sizeof(VGint)*num);
596 memcpy(paint->gradient.ramp_stopsi, stops, sizeof(VGint)*num);
600 void paint_ramp_stopsi(struct vg_paint *paint, VGint *stops,
601 int num)
603 memcpy(stops, paint->gradient.ramp_stopsi, sizeof(VGint)*num);
606 void paint_set_linear_gradienti(struct vg_paint *paint,
607 const VGint *coords)
609 memcpy(paint->gradient.linear.coordsi, coords, sizeof(VGint) * 4);
612 void paint_linear_gradienti(struct vg_paint *paint,
613 VGint *coords)
615 memcpy(coords, paint->gradient.linear.coordsi, sizeof(VGint)*4);
618 void paint_set_radial_gradienti(struct vg_paint *paint,
619 const VGint *values)
621 memcpy(paint->gradient.radial.valsi, values, sizeof(VGint) * 5);
624 void paint_radial_gradienti(struct vg_paint *paint,
625 VGint *coords)
627 memcpy(coords, paint->gradient.radial.valsi, sizeof(VGint)*5);
630 VGTilingMode paint_pattern_tiling(struct vg_paint *paint)
632 return paint->pattern.tiling_mode;
635 VGint paint_bind_samplers(struct vg_paint *paint, struct pipe_sampler_state **samplers,
636 struct pipe_sampler_view **sampler_views)
638 struct vg_context *ctx = vg_current_context();
640 switch(paint->type) {
641 case VG_PAINT_TYPE_LINEAR_GRADIENT:
642 case VG_PAINT_TYPE_RADIAL_GRADIENT: {
643 if (paint->gradient.sampler_view) {
644 paint->gradient.sampler.min_img_filter = image_sampler_filter(ctx);
645 paint->gradient.sampler.mag_img_filter = image_sampler_filter(ctx);
646 samplers[0] = &paint->gradient.sampler;
647 sampler_views[0] = paint->gradient.sampler_view;
648 return 1;
651 break;
652 case VG_PAINT_TYPE_PATTERN: {
653 memcpy(paint->pattern.sampler.border_color,
654 ctx->state.vg.tile_fill_color,
655 sizeof(VGfloat) * 4);
656 paint->pattern.sampler.min_img_filter = image_sampler_filter(ctx);
657 paint->pattern.sampler.mag_img_filter = image_sampler_filter(ctx);
658 samplers[0] = &paint->pattern.sampler;
659 sampler_views[0] = paint->pattern.sampler_view;
660 return 1;
662 break;
663 default:
664 break;
666 return 0;
669 void paint_resolve_type(struct vg_paint *paint)
671 if (paint->type == VG_PAINT_TYPE_PATTERN &&
672 !paint->pattern.sampler_view) {
673 paint->type = VG_PAINT_TYPE_COLOR;
677 VGint paint_constant_buffer_size(struct vg_paint *paint)
679 switch(paint->type) {
680 case VG_PAINT_TYPE_COLOR:
681 return 8 * sizeof(VGfloat);/*4 color + 4 constants (0.f,1.f,2.f,4.f)*/
682 break;
683 case VG_PAINT_TYPE_LINEAR_GRADIENT:
684 return 20 * sizeof(VGfloat);
685 break;
686 case VG_PAINT_TYPE_RADIAL_GRADIENT:
687 return 20 * sizeof(VGfloat);
688 break;
689 case VG_PAINT_TYPE_PATTERN:
690 return 20 * sizeof(VGfloat);
691 break;
692 default:
693 debug_printf("Uknown paint type: %d\n", paint->type);
696 return 0;
699 void paint_fill_constant_buffer(struct vg_paint *paint,
700 void *buffer)
702 switch(paint->type) {
703 case VG_PAINT_TYPE_COLOR:
704 paint_color_buffer(paint, buffer);
705 break;
706 case VG_PAINT_TYPE_LINEAR_GRADIENT:
707 paint_linear_gradient_buffer(paint, buffer);
708 break;
709 case VG_PAINT_TYPE_RADIAL_GRADIENT:
710 paint_radial_gradient_buffer(paint, buffer);
711 break;
712 case VG_PAINT_TYPE_PATTERN:
713 paint_pattern_buffer(paint, buffer);
714 break;
716 default:
717 abort();