1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 #include "vg_context.h"
31 #include "pipe/p_context.h"
32 #include "pipe/p_state.h"
33 #include "util/u_inlines.h"
34 #include "pipe/p_screen.h"
35 #include "pipe/p_shader_tokens.h"
37 #include "util/u_draw_quad.h"
38 #include "util/u_format.h"
39 #include "util/u_simple_shaders.h"
40 #include "util/u_memory.h"
41 #include "util/u_rect.h"
42 #include "util/u_sampler.h"
43 #include "util/u_surface.h"
45 #include "cso_cache/cso_context.h"
48 struct pipe_context
*pipe
;
49 struct vg_context
*owner
;
51 struct cso_context
*cso
;
55 VGfloat vertices
[4][2][4];
58 static void setup_shaders(struct renderer
*ctx
)
60 struct pipe_context
*pipe
= ctx
->pipe
;
62 ctx
->fs
= util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
,
63 TGSI_INTERPOLATE_LINEAR
);
66 static struct pipe_resource
*
67 setup_vertex_data(struct renderer
*ctx
,
68 float x0
, float y0
, float x1
, float y1
, float z
)
70 ctx
->vertices
[0][0][0] = x0
;
71 ctx
->vertices
[0][0][1] = y0
;
72 ctx
->vertices
[0][0][2] = z
;
73 ctx
->vertices
[0][1][0] = 0.0f
; /*s*/
74 ctx
->vertices
[0][1][1] = 0.0f
; /*t*/
76 ctx
->vertices
[1][0][0] = x1
;
77 ctx
->vertices
[1][0][1] = y0
;
78 ctx
->vertices
[1][0][2] = z
;
79 ctx
->vertices
[1][1][0] = 1.0f
; /*s*/
80 ctx
->vertices
[1][1][1] = 0.0f
; /*t*/
82 ctx
->vertices
[2][0][0] = x1
;
83 ctx
->vertices
[2][0][1] = y1
;
84 ctx
->vertices
[2][0][2] = z
;
85 ctx
->vertices
[2][1][0] = 1.0f
;
86 ctx
->vertices
[2][1][1] = 1.0f
;
88 ctx
->vertices
[3][0][0] = x0
;
89 ctx
->vertices
[3][0][1] = y1
;
90 ctx
->vertices
[3][0][2] = z
;
91 ctx
->vertices
[3][1][0] = 0.0f
;
92 ctx
->vertices
[3][1][1] = 1.0f
;
94 return pipe_user_buffer_create( ctx
->pipe
->screen
,
96 sizeof(ctx
->vertices
),
97 PIPE_BIND_VERTEX_BUFFER
);
100 static struct pipe_resource
*
101 setup_vertex_data_tex(struct renderer
*ctx
,
102 float x0
, float y0
, float x1
, float y1
,
103 float s0
, float t0
, float s1
, float t1
,
106 ctx
->vertices
[0][0][0] = x0
;
107 ctx
->vertices
[0][0][1] = y0
;
108 ctx
->vertices
[0][0][2] = z
;
109 ctx
->vertices
[0][1][0] = s0
; /*s*/
110 ctx
->vertices
[0][1][1] = t0
; /*t*/
112 ctx
->vertices
[1][0][0] = x1
;
113 ctx
->vertices
[1][0][1] = y0
;
114 ctx
->vertices
[1][0][2] = z
;
115 ctx
->vertices
[1][1][0] = s1
; /*s*/
116 ctx
->vertices
[1][1][1] = t0
; /*t*/
118 ctx
->vertices
[2][0][0] = x1
;
119 ctx
->vertices
[2][0][1] = y1
;
120 ctx
->vertices
[2][0][2] = z
;
121 ctx
->vertices
[2][1][0] = s1
;
122 ctx
->vertices
[2][1][1] = t1
;
124 ctx
->vertices
[3][0][0] = x0
;
125 ctx
->vertices
[3][0][1] = y1
;
126 ctx
->vertices
[3][0][2] = z
;
127 ctx
->vertices
[3][1][0] = s0
;
128 ctx
->vertices
[3][1][1] = t1
;
130 return pipe_user_buffer_create( ctx
->pipe
->screen
,
132 sizeof(ctx
->vertices
),
133 PIPE_BIND_VERTEX_BUFFER
);
137 static struct pipe_resource
*
138 setup_vertex_data_qtex(struct renderer
*ctx
,
139 float x0
, float y0
, float x1
, float y1
,
140 float x2
, float y2
, float x3
, float y3
,
141 float s0
, float t0
, float s1
, float t1
,
144 ctx
->vertices
[0][0][0] = x0
;
145 ctx
->vertices
[0][0][1] = y0
;
146 ctx
->vertices
[0][0][2] = z
;
147 ctx
->vertices
[0][1][0] = s0
; /*s*/
148 ctx
->vertices
[0][1][1] = t0
; /*t*/
150 ctx
->vertices
[1][0][0] = x1
;
151 ctx
->vertices
[1][0][1] = y1
;
152 ctx
->vertices
[1][0][2] = z
;
153 ctx
->vertices
[1][1][0] = s1
; /*s*/
154 ctx
->vertices
[1][1][1] = t0
; /*t*/
156 ctx
->vertices
[2][0][0] = x2
;
157 ctx
->vertices
[2][0][1] = y2
;
158 ctx
->vertices
[2][0][2] = z
;
159 ctx
->vertices
[2][1][0] = s1
;
160 ctx
->vertices
[2][1][1] = t1
;
162 ctx
->vertices
[3][0][0] = x3
;
163 ctx
->vertices
[3][0][1] = y3
;
164 ctx
->vertices
[3][0][2] = z
;
165 ctx
->vertices
[3][1][0] = s0
;
166 ctx
->vertices
[3][1][1] = t1
;
168 return pipe_user_buffer_create( ctx
->pipe
->screen
,
170 sizeof(ctx
->vertices
),
171 PIPE_BIND_VERTEX_BUFFER
);
174 struct renderer
* renderer_create(struct vg_context
*owner
)
177 struct renderer
*renderer
= CALLOC_STRUCT(renderer
);
182 renderer
->owner
= owner
;
183 renderer
->pipe
= owner
->pipe
;
184 renderer
->cso
= owner
->cso_context
;
186 setup_shaders(renderer
);
188 /* init vertex data that doesn't change */
189 for (i
= 0; i
< 4; i
++) {
190 renderer
->vertices
[i
][0][3] = 1.0f
; /* w */
191 renderer
->vertices
[i
][1][2] = 0.0f
; /* r */
192 renderer
->vertices
[i
][1][3] = 1.0f
; /* q */
198 void renderer_destroy(struct renderer
*ctx
)
202 cso_delete_fragment_shader(ctx
->cso
, ctx
->fs
);
209 void renderer_draw_quad(struct renderer
*r
,
210 VGfloat x1
, VGfloat y1
,
211 VGfloat x2
, VGfloat y2
,
214 struct pipe_resource
*buf
;
216 buf
= setup_vertex_data(r
, x1
, y1
, x2
, y2
, depth
);
219 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
220 util_draw_vertex_buffer(r
->pipe
, buf
, 0,
221 PIPE_PRIM_TRIANGLE_FAN
,
223 2); /* attribs/vert */
225 pipe_resource_reference( &buf
,
230 void renderer_draw_texture(struct renderer
*r
,
231 struct pipe_resource
*tex
,
232 VGfloat x1offset
, VGfloat y1offset
,
233 VGfloat x2offset
, VGfloat y2offset
,
234 VGfloat x1
, VGfloat y1
,
235 VGfloat x2
, VGfloat y2
)
237 struct pipe_context
*pipe
= r
->pipe
;
238 struct pipe_resource
*buf
;
239 VGfloat s0
, t0
, s1
, t1
;
241 assert(tex
->width0
!= 0);
242 assert(tex
->height0
!= 0);
244 s0
= x1offset
/ tex
->width0
;
245 s1
= x2offset
/ tex
->width0
;
246 t0
= y1offset
/ tex
->height0
;
247 t1
= y2offset
/ tex
->height0
;
249 cso_save_vertex_shader(r
->cso
);
251 cso_set_vertex_shader_handle(r
->cso
, vg_texture_vs(r
->owner
));
254 buf
= setup_vertex_data_tex(r
, x1
, y1
, x2
, y2
,
255 s0
, t0
, s1
, t1
, 0.0f
);
258 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
259 util_draw_vertex_buffer(pipe
, buf
, 0,
260 PIPE_PRIM_TRIANGLE_FAN
,
262 2); /* attribs/vert */
264 pipe_resource_reference( &buf
,
268 cso_restore_vertex_shader(r
->cso
);
271 void renderer_copy_texture(struct renderer
*ctx
,
272 struct pipe_sampler_view
*src
,
273 VGfloat sx1
, VGfloat sy1
,
274 VGfloat sx2
, VGfloat sy2
,
275 struct pipe_resource
*dst
,
276 VGfloat dx1
, VGfloat dy1
,
277 VGfloat dx2
, VGfloat dy2
)
279 struct pipe_context
*pipe
= ctx
->pipe
;
280 struct pipe_screen
*screen
= pipe
->screen
;
281 struct pipe_resource
*tex
= src
->texture
;
282 struct pipe_resource
*buf
;
283 struct pipe_surface
*dst_surf
= screen
->get_tex_surface(
284 screen
, dst
, 0, 0, 0,
285 PIPE_BIND_RENDER_TARGET
);
286 struct pipe_framebuffer_state fb
;
287 float s0
, t0
, s1
, t1
;
289 assert(tex
->width0
!= 0);
290 assert(tex
->height0
!= 0);
291 assert(dst
->width0
!= 0);
292 assert(dst
->height0
!= 0);
295 debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n",
296 sx1
, sy1
, sx2
, sy2
, dx1
, dy1
, dx2
, dy2
);
300 s0
= sx1
/ tex
->width0
;
301 s1
= sx2
/ tex
->width0
;
302 t0
= sy1
/ tex
->height0
;
303 t1
= sy2
/ tex
->height0
;
311 assert(screen
->is_format_supported(screen
, dst_surf
->format
, PIPE_TEXTURE_2D
,
312 0, PIPE_BIND_RENDER_TARGET
, 0));
314 /* save state (restored below) */
315 cso_save_blend(ctx
->cso
);
316 cso_save_samplers(ctx
->cso
);
317 cso_save_fragment_sampler_views(ctx
->cso
);
318 cso_save_framebuffer(ctx
->cso
);
319 cso_save_fragment_shader(ctx
->cso
);
320 cso_save_vertex_shader(ctx
->cso
);
322 cso_save_viewport(ctx
->cso
);
325 /* set misc state we care about */
327 struct pipe_blend_state blend
;
328 memset(&blend
, 0, sizeof(blend
));
329 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
330 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
331 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
332 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
333 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
334 cso_set_blend(ctx
->cso
, &blend
);
339 struct pipe_sampler_state sampler
;
340 memset(&sampler
, 0, sizeof(sampler
));
341 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
342 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
343 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
344 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
345 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
346 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
347 sampler
.normalized_coords
= 1;
348 cso_single_sampler(ctx
->cso
, 0, &sampler
);
349 cso_single_sampler_done(ctx
->cso
);
352 vg_set_viewport(ctx
->owner
, VEGA_Y0_TOP
);
355 cso_set_fragment_sampler_views(ctx
->cso
, 1, &src
);
358 cso_set_vertex_shader_handle(ctx
->cso
, vg_texture_vs(ctx
->owner
));
359 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
362 memset(&fb
, 0, sizeof(fb
));
363 fb
.width
= dst_surf
->width
;
364 fb
.height
= dst_surf
->height
;
366 fb
.cbufs
[0] = dst_surf
;
369 for (i
= 1; i
< PIPE_MAX_COLOR_BUFS
; ++i
)
372 cso_set_framebuffer(ctx
->cso
, &fb
);
375 buf
= setup_vertex_data_tex(ctx
,
382 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->owner
->velems
);
383 util_draw_vertex_buffer(ctx
->pipe
, buf
, 0,
384 PIPE_PRIM_TRIANGLE_FAN
,
386 2); /* attribs/vert */
388 pipe_resource_reference( &buf
,
392 /* restore state we changed */
393 cso_restore_blend(ctx
->cso
);
394 cso_restore_samplers(ctx
->cso
);
395 cso_restore_fragment_sampler_views(ctx
->cso
);
396 cso_restore_framebuffer(ctx
->cso
);
397 cso_restore_vertex_shader(ctx
->cso
);
398 cso_restore_fragment_shader(ctx
->cso
);
399 cso_restore_viewport(ctx
->cso
);
401 pipe_surface_reference(&dst_surf
, NULL
);
404 void renderer_copy_surface(struct renderer
*ctx
,
405 struct pipe_surface
*src
,
406 int srcX0
, int srcY0
,
407 int srcX1
, int srcY1
,
408 struct pipe_surface
*dst
,
409 int dstX0
, int dstY0
,
410 int dstX1
, int dstY1
,
411 float z
, unsigned filter
)
413 struct pipe_context
*pipe
= ctx
->pipe
;
414 struct pipe_screen
*screen
= pipe
->screen
;
415 struct pipe_resource
*buf
;
416 struct pipe_sampler_view view_templ
;
417 struct pipe_sampler_view
*view
;
418 struct pipe_resource texTemp
, *tex
;
419 struct pipe_subresource subsrc
, subdst
;
420 struct pipe_framebuffer_state fb
;
421 struct st_framebuffer
*stfb
= ctx
->owner
->draw_buffer
;
422 const int srcW
= abs(srcX1
- srcX0
);
423 const int srcH
= abs(srcY1
- srcY0
);
424 const int srcLeft
= MIN2(srcX0
, srcX1
);
425 const int srcTop
= MIN2(srcY0
, srcY1
);
427 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
428 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
430 if (srcLeft
!= srcX0
) {
431 /* left-right flip */
437 if (srcTop
!= srcY0
) {
444 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
445 0, PIPE_BIND_SAMPLER_VIEW
, 0));
446 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
447 0, PIPE_BIND_SAMPLER_VIEW
, 0));
448 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
449 0, PIPE_BIND_RENDER_TARGET
, 0));
452 * XXX for now we're always creating a temporary texture.
453 * Strictly speaking that's not always needed.
456 /* create temp texture */
457 memset(&texTemp
, 0, sizeof(texTemp
));
458 texTemp
.target
= PIPE_TEXTURE_2D
;
459 texTemp
.format
= src
->format
;
460 texTemp
.last_level
= 0;
461 texTemp
.width0
= srcW
;
462 texTemp
.height0
= srcH
;
464 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
466 tex
= screen
->resource_create(screen
, &texTemp
);
470 u_sampler_view_default_template(&view_templ
, tex
, tex
->format
);
471 view
= pipe
->create_sampler_view(pipe
, tex
, &view_templ
);
478 subsrc
.face
= src
->face
;
479 subsrc
.level
= src
->level
;
481 pipe
->resource_copy_region(pipe
,
482 tex
, subdst
, 0, 0, 0, /* dest */
483 src
->texture
, subsrc
, srcLeft
, srcTop
, src
->zslice
, /* src */
484 srcW
, srcH
); /* size */
486 /* save state (restored below) */
487 cso_save_blend(ctx
->cso
);
488 cso_save_samplers(ctx
->cso
);
489 cso_save_fragment_sampler_views(ctx
->cso
);
490 cso_save_framebuffer(ctx
->cso
);
491 cso_save_fragment_shader(ctx
->cso
);
492 cso_save_vertex_shader(ctx
->cso
);
493 cso_save_viewport(ctx
->cso
);
495 /* set misc state we care about */
497 struct pipe_blend_state blend
;
498 memset(&blend
, 0, sizeof(blend
));
499 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
500 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
501 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
502 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
503 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
504 cso_set_blend(ctx
->cso
, &blend
);
507 vg_set_viewport(ctx
->owner
, VEGA_Y0_TOP
);
511 struct pipe_sampler_state sampler
;
512 memset(&sampler
, 0, sizeof(sampler
));
513 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
514 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
515 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
516 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
517 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
518 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
519 sampler
.normalized_coords
= 1;
520 cso_single_sampler(ctx
->cso
, 0, &sampler
);
521 cso_single_sampler_done(ctx
->cso
);
525 cso_set_fragment_sampler_views(ctx
->cso
, 1, &view
);
528 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
);
529 cso_set_vertex_shader_handle(ctx
->cso
, vg_texture_vs(ctx
->owner
));
532 if (stfb
->strb
->surface
!= dst
) {
533 memset(&fb
, 0, sizeof(fb
));
534 fb
.width
= dst
->width
;
535 fb
.height
= dst
->height
;
538 fb
.zsbuf
= stfb
->dsrb
->surface
;
539 cso_set_framebuffer(ctx
->cso
, &fb
);
543 buf
= setup_vertex_data(ctx
,
544 (float) dstX0
, (float) dstY0
,
545 (float) dstX1
, (float) dstY1
, z
);
548 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->owner
->velems
);
549 util_draw_vertex_buffer(ctx
->pipe
, buf
, 0,
550 PIPE_PRIM_TRIANGLE_FAN
,
552 2); /* attribs/vert */
554 pipe_resource_reference( &buf
,
559 /* restore state we changed */
560 cso_restore_blend(ctx
->cso
);
561 cso_restore_samplers(ctx
->cso
);
562 cso_restore_fragment_sampler_views(ctx
->cso
);
563 cso_restore_framebuffer(ctx
->cso
);
564 cso_restore_fragment_shader(ctx
->cso
);
565 cso_restore_vertex_shader(ctx
->cso
);
566 cso_restore_viewport(ctx
->cso
);
568 pipe_resource_reference(&tex
, NULL
);
569 pipe_sampler_view_reference(&view
, NULL
);
572 void renderer_texture_quad(struct renderer
*r
,
573 struct pipe_resource
*tex
,
574 VGfloat x1offset
, VGfloat y1offset
,
575 VGfloat x2offset
, VGfloat y2offset
,
576 VGfloat x1
, VGfloat y1
,
577 VGfloat x2
, VGfloat y2
,
578 VGfloat x3
, VGfloat y3
,
579 VGfloat x4
, VGfloat y4
)
581 struct pipe_context
*pipe
= r
->pipe
;
582 struct pipe_resource
*buf
;
583 VGfloat s0
, t0
, s1
, t1
;
585 assert(tex
->width0
!= 0);
586 assert(tex
->height0
!= 0);
588 s0
= x1offset
/ tex
->width0
;
589 s1
= x2offset
/ tex
->width0
;
590 t0
= y1offset
/ tex
->height0
;
591 t1
= y2offset
/ tex
->height0
;
593 cso_save_vertex_shader(r
->cso
);
595 cso_set_vertex_shader_handle(r
->cso
, vg_texture_vs(r
->owner
));
598 buf
= setup_vertex_data_qtex(r
, x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
,
599 s0
, t0
, s1
, t1
, 0.0f
);
602 cso_set_vertex_elements(r
->cso
, 2, r
->owner
->velems
);
603 util_draw_vertex_buffer(pipe
, buf
, 0,
604 PIPE_PRIM_TRIANGLE_FAN
,
606 2); /* attribs/vert */
608 pipe_resource_reference(&buf
,
612 cso_restore_vertex_shader(r
->cso
);