glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / state_trackers / vega / shader.h
blob847eee6a31039e401479d447ea0b80845341d49e
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27 #ifndef SHADER_H
28 #define SHADER_H
30 #include "VG/openvg.h"
32 struct shader;
33 struct vg_paint;
34 struct vg_context;
35 struct vg_image;
37 struct shader *shader_create(struct vg_context *context);
38 void shader_destroy(struct shader *shader);
40 void shader_set_masking(struct shader *shader, VGboolean set);
41 VGboolean shader_is_masking(struct shader *shader);
43 void shader_set_paint(struct shader *shader, struct vg_paint *paint);
44 struct vg_paint *shader_paint(struct shader *shader);
46 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
47 VGImageMode shader_image_mode(struct shader *shader);
49 void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
50 VGboolean shader_drawing_image(struct shader *shader);
52 void shader_set_image(struct shader *shader, struct vg_image *img);
54 void shader_bind(struct shader *shader);
56 #endif