glsl2: Add and use new variable mode ir_var_temporary
[mesa/nouveau-pmpeg.git] / src / gallium / state_trackers / vega / vg_context.h
blob7b59ad512a0ecc19f2498b79a071b3504686c3b4
1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
27 #ifndef VG_CONTEXT_H
28 #define VG_CONTEXT_H
30 #include "vg_state.h"
32 #include "pipe/p_format.h"
33 #include "pipe/p_state.h"
34 #include "util/u_pointer.h"
35 #include "util/u_math.h"
36 #include "state_tracker/st_api.h"
38 #include "cso_cache/cso_hash.h"
39 #include "cso_cache/cso_context.h"
41 struct renderer;
42 struct shaders_cache;
43 struct shader;
44 struct vg_shader;
45 struct mapi_table;
47 struct st_renderbuffer {
48 enum pipe_format format;
49 struct pipe_surface *surface;
50 struct pipe_resource *texture;
51 VGint width, height;
54 struct st_framebuffer {
55 VGint width, height;
56 struct st_renderbuffer *strb;
57 struct st_renderbuffer *dsrb;
59 struct pipe_sampler_view *alpha_mask_view;
61 struct pipe_sampler_view *blend_texture_view;
64 struct st_framebuffer_iface *iface;
65 enum st_attachment_type strb_att;
67 void *privateData;
70 enum vg_object_type {
71 VG_OBJECT_UNKNOWN = 0,
72 VG_OBJECT_PAINT,
73 VG_OBJECT_IMAGE,
74 VG_OBJECT_MASK,
75 VG_OBJECT_FONT,
76 VG_OBJECT_PATH,
78 VG_OBJECT_LAST
80 enum dirty_state {
81 NONE_DIRTY = 0<<0,
82 BLEND_DIRTY = 1<<1,
83 RASTERIZER_DIRTY = 1<<2,
84 VIEWPORT_DIRTY = 1<<3,
85 VS_DIRTY = 1<<4,
86 DEPTH_STENCIL_DIRTY = 1<<5,
87 ALL_DIRTY = BLEND_DIRTY | RASTERIZER_DIRTY |
88 VIEWPORT_DIRTY | VS_DIRTY | DEPTH_STENCIL_DIRTY
91 struct vg_context
93 struct st_context_iface iface;
94 struct mapi_table *dispatch;
96 struct pipe_context *pipe;
98 struct {
99 struct vg_state vg;
100 struct {
101 struct pipe_blend_state blend;
102 struct pipe_rasterizer_state rasterizer;
103 struct pipe_shader_state vs_state;
104 struct pipe_depth_stencil_alpha_state dsa;
105 struct pipe_framebuffer_state fb;
106 } g3d;
107 VGbitfield dirty;
108 } state;
110 VGErrorCode _error;
112 struct st_framebuffer *draw_buffer;
113 int32_t draw_buffer_invalid;
115 struct cso_hash *owned_objects[VG_OBJECT_LAST];
117 struct {
118 struct pipe_shader_state vert_shader;
119 struct pipe_shader_state frag_shader;
120 struct pipe_rasterizer_state raster;
121 void *fs;
122 float vertices[4][2][4]; /**< vertex pos + color */
123 } clear;
125 struct {
126 struct pipe_resource *cbuf;
127 struct pipe_sampler_state sampler;
129 struct vg_shader *union_fs;
130 struct vg_shader *intersect_fs;
131 struct vg_shader *subtract_fs;
132 struct vg_shader *set_fs;
133 } mask;
135 struct vg_shader *pass_through_depth_fs;
137 struct cso_context *cso_context;
139 struct pipe_resource *stencil_quad;
140 VGfloat stencil_vertices[4][2][4];
142 struct renderer *renderer;
143 struct shaders_cache *sc;
144 struct shader *shader;
146 struct pipe_sampler_state blend_sampler;
147 struct {
148 struct pipe_resource *buffer;
149 void *color_matrix_fs;
150 } filter;
151 struct vg_paint *default_paint;
153 struct blit_state *blit;
155 struct vg_shader *plain_vs;
156 struct vg_shader *clear_vs;
157 struct vg_shader *texture_vs;
158 struct pipe_resource *vs_const_buffer;
159 struct pipe_vertex_element velems[2];
162 struct vg_object {
163 enum vg_object_type type;
164 struct vg_context *ctx;
166 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type);
167 VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type);
169 struct vg_context *vg_create_context(struct pipe_context *pipe,
170 const void *visual,
171 struct vg_context *share);
172 void vg_destroy_context(struct vg_context *ctx);
173 struct vg_context *vg_current_context(void);
174 void vg_set_current_context(struct vg_context *ctx);
176 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
177 enum vg_object_type type,
178 void *ptr);
179 void vg_context_add_object(struct vg_context *ctx,
180 enum vg_object_type type,
181 void *ptr);
182 void vg_context_remove_object(struct vg_context *ctx,
183 enum vg_object_type type,
184 void *ptr);
186 void vg_validate_state(struct vg_context *ctx);
188 void vg_set_error(struct vg_context *ctx,
189 VGErrorCode code);
191 void vg_prepare_blend_surface(struct vg_context *ctx);
192 void vg_prepare_blend_surface_from_mask(struct vg_context *ctx);
195 static INLINE VGboolean is_aligned_to(const void *ptr, VGbyte alignment)
197 void *aligned = align_pointer(ptr, alignment);
198 return (ptr == aligned) ? VG_TRUE : VG_FALSE;
201 static INLINE VGboolean is_aligned(const void *ptr)
203 return is_aligned_to(ptr, 4);
206 static INLINE void vg_shift_rectx(VGfloat coords[4],
207 const VGfloat *bounds,
208 const VGfloat shift)
210 coords[0] += shift;
211 coords[2] -= shift;
212 if (bounds) {
213 coords[2] = MIN2(coords[2], bounds[2]);
214 /* bound x/y + width/height */
215 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
216 coords[2] = (bounds[0] + bounds[2]) - coords[0];
221 static INLINE void vg_shift_recty(VGfloat coords[4],
222 const VGfloat *bounds,
223 const VGfloat shift)
225 coords[1] += shift;
226 coords[3] -= shift;
227 if (bounds) {
228 coords[3] = MIN2(coords[3], bounds[3]);
229 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
230 coords[3] = (bounds[1] + bounds[3]) - coords[1];
235 static INLINE void vg_bound_rect(VGfloat coords[4],
236 const VGfloat bounds[4],
237 VGfloat shift[4])
239 /* if outside the bounds */
240 if (coords[0] > (bounds[0] + bounds[2]) ||
241 coords[1] > (bounds[1] + bounds[3]) ||
242 (coords[0] + coords[2]) < bounds[0] ||
243 (coords[1] + coords[3]) < bounds[1]) {
244 coords[0] = 0.f;
245 coords[1] = 0.f;
246 coords[2] = 0.f;
247 coords[3] = 0.f;
248 shift[0] = 0.f;
249 shift[1] = 0.f;
250 return;
253 /* bound x */
254 if (coords[0] < bounds[0]) {
255 shift[0] = bounds[0] - coords[0];
256 coords[2] -= shift[0];
257 coords[0] = bounds[0];
258 } else
259 shift[0] = 0.f;
261 /* bound y */
262 if (coords[1] < bounds[1]) {
263 shift[1] = bounds[1] - coords[1];
264 coords[3] -= shift[1];
265 coords[1] = bounds[1];
266 } else
267 shift[1] = 0.f;
269 shift[2] = bounds[2] - coords[2];
270 shift[3] = bounds[3] - coords[3];
271 /* bound width/height */
272 coords[2] = MIN2(coords[2], bounds[2]);
273 coords[3] = MIN2(coords[3], bounds[3]);
275 /* bound x/y + width/height */
276 if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
277 coords[2] = (bounds[0] + bounds[2]) - coords[0];
279 if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
280 coords[3] = (bounds[1] + bounds[3]) - coords[1];
283 /* if outside the bounds */
284 if ((coords[0] + coords[2]) < bounds[0] ||
285 (coords[1] + coords[3]) < bounds[1]) {
286 coords[0] = 0.f;
287 coords[1] = 0.f;
288 coords[2] = 0.f;
289 coords[3] = 0.f;
290 return;
294 void *vg_plain_vs(struct vg_context *ctx);
295 void *vg_clear_vs(struct vg_context *ctx);
296 void *vg_texture_vs(struct vg_context *ctx);
297 typedef enum {
298 VEGA_Y0_TOP,
299 VEGA_Y0_BOTTOM
300 } VegaOrientation;
301 void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation);
303 #endif