1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
32 #include "pipe/p_format.h"
33 #include "pipe/p_state.h"
34 #include "util/u_pointer.h"
35 #include "util/u_math.h"
36 #include "state_tracker/st_api.h"
38 #include "cso_cache/cso_hash.h"
39 #include "cso_cache/cso_context.h"
47 struct st_renderbuffer
{
48 enum pipe_format format
;
49 struct pipe_surface
*surface
;
50 struct pipe_resource
*texture
;
54 struct st_framebuffer
{
56 struct st_renderbuffer
*strb
;
57 struct st_renderbuffer
*dsrb
;
59 struct pipe_sampler_view
*alpha_mask_view
;
61 struct pipe_sampler_view
*blend_texture_view
;
64 struct st_framebuffer_iface
*iface
;
65 enum st_attachment_type strb_att
;
71 VG_OBJECT_UNKNOWN
= 0,
83 RASTERIZER_DIRTY
= 1<<2,
84 VIEWPORT_DIRTY
= 1<<3,
86 DEPTH_STENCIL_DIRTY
= 1<<5,
87 ALL_DIRTY
= BLEND_DIRTY
| RASTERIZER_DIRTY
|
88 VIEWPORT_DIRTY
| VS_DIRTY
| DEPTH_STENCIL_DIRTY
93 struct st_context_iface iface
;
94 struct mapi_table
*dispatch
;
96 struct pipe_context
*pipe
;
101 struct pipe_blend_state blend
;
102 struct pipe_rasterizer_state rasterizer
;
103 struct pipe_shader_state vs_state
;
104 struct pipe_depth_stencil_alpha_state dsa
;
105 struct pipe_framebuffer_state fb
;
112 struct st_framebuffer
*draw_buffer
;
113 int32_t draw_buffer_invalid
;
115 struct cso_hash
*owned_objects
[VG_OBJECT_LAST
];
118 struct pipe_shader_state vert_shader
;
119 struct pipe_shader_state frag_shader
;
120 struct pipe_rasterizer_state raster
;
122 float vertices
[4][2][4]; /**< vertex pos + color */
126 struct pipe_resource
*cbuf
;
127 struct pipe_sampler_state sampler
;
129 struct vg_shader
*union_fs
;
130 struct vg_shader
*intersect_fs
;
131 struct vg_shader
*subtract_fs
;
132 struct vg_shader
*set_fs
;
135 struct vg_shader
*pass_through_depth_fs
;
137 struct cso_context
*cso_context
;
139 struct pipe_resource
*stencil_quad
;
140 VGfloat stencil_vertices
[4][2][4];
142 struct renderer
*renderer
;
143 struct shaders_cache
*sc
;
144 struct shader
*shader
;
146 struct pipe_sampler_state blend_sampler
;
148 struct pipe_resource
*buffer
;
149 void *color_matrix_fs
;
151 struct vg_paint
*default_paint
;
153 struct blit_state
*blit
;
155 struct vg_shader
*plain_vs
;
156 struct vg_shader
*clear_vs
;
157 struct vg_shader
*texture_vs
;
158 struct pipe_resource
*vs_const_buffer
;
159 struct pipe_vertex_element velems
[2];
163 enum vg_object_type type
;
164 struct vg_context
*ctx
;
166 void vg_init_object(struct vg_object
*obj
, struct vg_context
*ctx
, enum vg_object_type type
);
167 VGboolean
vg_object_is_valid(void *ptr
, enum vg_object_type type
);
169 struct vg_context
*vg_create_context(struct pipe_context
*pipe
,
171 struct vg_context
*share
);
172 void vg_destroy_context(struct vg_context
*ctx
);
173 struct vg_context
*vg_current_context(void);
174 void vg_set_current_context(struct vg_context
*ctx
);
176 VGboolean
vg_context_is_object_valid(struct vg_context
*ctx
,
177 enum vg_object_type type
,
179 void vg_context_add_object(struct vg_context
*ctx
,
180 enum vg_object_type type
,
182 void vg_context_remove_object(struct vg_context
*ctx
,
183 enum vg_object_type type
,
186 void vg_validate_state(struct vg_context
*ctx
);
188 void vg_set_error(struct vg_context
*ctx
,
191 void vg_prepare_blend_surface(struct vg_context
*ctx
);
192 void vg_prepare_blend_surface_from_mask(struct vg_context
*ctx
);
195 static INLINE VGboolean
is_aligned_to(const void *ptr
, VGbyte alignment
)
197 void *aligned
= align_pointer(ptr
, alignment
);
198 return (ptr
== aligned
) ? VG_TRUE
: VG_FALSE
;
201 static INLINE VGboolean
is_aligned(const void *ptr
)
203 return is_aligned_to(ptr
, 4);
206 static INLINE
void vg_shift_rectx(VGfloat coords
[4],
207 const VGfloat
*bounds
,
213 coords
[2] = MIN2(coords
[2], bounds
[2]);
214 /* bound x/y + width/height */
215 if ((coords
[0] + coords
[2]) > (bounds
[0] + bounds
[2])) {
216 coords
[2] = (bounds
[0] + bounds
[2]) - coords
[0];
221 static INLINE
void vg_shift_recty(VGfloat coords
[4],
222 const VGfloat
*bounds
,
228 coords
[3] = MIN2(coords
[3], bounds
[3]);
229 if ((coords
[1] + coords
[3]) > (bounds
[1] + bounds
[3])) {
230 coords
[3] = (bounds
[1] + bounds
[3]) - coords
[1];
235 static INLINE
void vg_bound_rect(VGfloat coords
[4],
236 const VGfloat bounds
[4],
239 /* if outside the bounds */
240 if (coords
[0] > (bounds
[0] + bounds
[2]) ||
241 coords
[1] > (bounds
[1] + bounds
[3]) ||
242 (coords
[0] + coords
[2]) < bounds
[0] ||
243 (coords
[1] + coords
[3]) < bounds
[1]) {
254 if (coords
[0] < bounds
[0]) {
255 shift
[0] = bounds
[0] - coords
[0];
256 coords
[2] -= shift
[0];
257 coords
[0] = bounds
[0];
262 if (coords
[1] < bounds
[1]) {
263 shift
[1] = bounds
[1] - coords
[1];
264 coords
[3] -= shift
[1];
265 coords
[1] = bounds
[1];
269 shift
[2] = bounds
[2] - coords
[2];
270 shift
[3] = bounds
[3] - coords
[3];
271 /* bound width/height */
272 coords
[2] = MIN2(coords
[2], bounds
[2]);
273 coords
[3] = MIN2(coords
[3], bounds
[3]);
275 /* bound x/y + width/height */
276 if ((coords
[0] + coords
[2]) > (bounds
[0] + bounds
[2])) {
277 coords
[2] = (bounds
[0] + bounds
[2]) - coords
[0];
279 if ((coords
[1] + coords
[3]) > (bounds
[1] + bounds
[3])) {
280 coords
[3] = (bounds
[1] + bounds
[3]) - coords
[1];
283 /* if outside the bounds */
284 if ((coords
[0] + coords
[2]) < bounds
[0] ||
285 (coords
[1] + coords
[3]) < bounds
[1]) {
294 void *vg_plain_vs(struct vg_context
*ctx
);
295 void *vg_clear_vs(struct vg_context
*ctx
);
296 void *vg_texture_vs(struct vg_context
*ctx
);
301 void vg_set_viewport(struct vg_context
*ctx
, VegaOrientation orientation
);