1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
31 #include "shaders_cache.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_inlines.h"
38 #include "util/u_format.h"
39 #include "util/u_memory.h"
40 #include "util/u_surface.h"
41 #include "util/u_sampler.h"
43 struct vg_mask_layer
{
44 struct vg_object base
;
49 struct pipe_sampler_view
*sampler_view
;
52 static INLINE VGboolean
53 intersect_rectangles(VGint dwidth
, VGint dheight
,
54 VGint swidth
, VGint sheight
,
56 VGint twidth
, VGint theight
,
60 if (tx
+ twidth
<= 0 || tx
>= dwidth
)
62 if (ty
+ theight
<= 0 || ty
>= dheight
)
74 location
[2] = MIN2(tx
+ swidth
, MIN2(dwidth
, tx
+ twidth
));
75 offsets
[2] = location
[2];
77 offsets
[2] = MIN2(twidth
, MIN2(dwidth
- tx
, swidth
));
78 location
[2] = offsets
[2];
85 location
[3] = MIN2(ty
+ sheight
, MIN2(dheight
, ty
+ theight
));
86 offsets
[3] = location
[3];
88 offsets
[3] = MIN2(theight
, MIN2(dheight
- ty
, sheight
));
89 location
[3] = offsets
[3];
96 static void read_alpha_mask(void * data
, VGint dataStride
,
97 VGImageFormat dataFormat
,
99 VGint width
, VGint height
)
101 struct vg_context
*ctx
= vg_current_context();
102 struct pipe_context
*pipe
= ctx
->pipe
;
104 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
105 struct st_renderbuffer
*strb
= stfb
->alpha_mask
;
107 VGfloat temp
[VEGA_MAX_IMAGE_WIDTH
][4];
108 VGfloat
*df
= (VGfloat
*)temp
;
109 VGint y
= (stfb
->height
- sy
) - 1, yStep
= -1;
111 VGubyte
*dst
= (VGubyte
*)data
;
112 VGint xoffset
= 0, yoffset
= 0;
116 xoffset
*= _vega_size_for_format(dataFormat
);
124 y
= (stfb
->height
- sy
) - 1;
125 yoffset
*= dataStride
;
129 struct pipe_surface
*surf
;
131 surf
= pipe
->create_surface(pipe
, strb
->texture
, 0, 0, 0,
132 PIPE_BIND_TRANSFER_READ
);
134 /* Do a row at a time to flip image data vertically */
135 for (i
= 0; i
< height
; i
++) {
137 debug_printf("%d-%d == %d\n", sy
, height
, y
);
139 pipe_get_tile_rgba(surf
, sx
, y
, width
, 1, df
);
141 _vega_pack_rgba_span_float(ctx
, width
, temp
, dataFormat
,
142 dst
+ yoffset
+ xoffset
);
146 pipe_surface_reference(&surf
, NULL
);
150 void save_alpha_to_file(const char *filename
)
152 struct vg_context
*ctx
= vg_current_context();
153 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
157 data
= malloc(sizeof(int) * stfb
->width
* stfb
->height
);
158 read_alpha_mask(data
, stfb
->width
* sizeof(int),
160 0, 0, stfb
->width
, stfb
->height
);
161 fprintf(stderr
, "/*---------- start */\n");
162 fprintf(stderr
, "const int image_width = %d;\n",
164 fprintf(stderr
, "const int image_height = %d;\n",
166 fprintf(stderr
, "const int image_data = {\n");
167 for (i
= 0; i
< stfb
->height
; ++i
) {
168 for (j
= 0; j
< stfb
->width
; ++j
) {
169 int rgba
= data
[i
* stfb
->height
+ j
];
172 argb
|= ((rgba
& 0xff) << 24);
173 fprintf(stderr
, "0x%x, ", argb
);
175 fprintf(stderr
, "\n");
177 fprintf(stderr
, "};\n");
178 fprintf(stderr
, "/*---------- end */\n");
182 /* setup mask shader */
183 static void *setup_mask_operation(VGMaskOperation operation
)
185 struct vg_context
*ctx
= vg_current_context();
189 case VG_UNION_MASK
: {
190 if (!ctx
->mask
.union_fs
) {
191 ctx
->mask
.union_fs
= shader_create_from_text(ctx
->pipe
,
194 PIPE_SHADER_FRAGMENT
);
196 shader
= ctx
->mask
.union_fs
->driver
;
199 case VG_INTERSECT_MASK
: {
200 if (!ctx
->mask
.intersect_fs
) {
201 ctx
->mask
.intersect_fs
= shader_create_from_text(ctx
->pipe
,
204 PIPE_SHADER_FRAGMENT
);
206 shader
= ctx
->mask
.intersect_fs
->driver
;
209 case VG_SUBTRACT_MASK
: {
210 if (!ctx
->mask
.subtract_fs
) {
211 ctx
->mask
.subtract_fs
= shader_create_from_text(ctx
->pipe
,
214 PIPE_SHADER_FRAGMENT
);
216 shader
= ctx
->mask
.subtract_fs
->driver
;
220 if (!ctx
->mask
.set_fs
) {
221 ctx
->mask
.set_fs
= shader_create_from_text(ctx
->pipe
,
224 PIPE_SHADER_FRAGMENT
);
226 shader
= ctx
->mask
.set_fs
->driver
;
237 static void mask_resource_fill(struct pipe_resource
*dst
,
238 int x
, int y
, int width
, int height
,
241 struct vg_context
*ctx
= vg_current_context();
242 VGfloat fs_consts
[12] = {
243 0.0f
, 0.0f
, 0.0f
, 0.0f
, /* not used */
244 0.0f
, 0.0f
, 0.0f
, 0.0f
, /* not used */
245 0.0f
, 0.0f
, 0.0f
, coverage
/* color */
258 fs
= shaders_cache_fill(ctx
->sc
, VEGA_SOLID_FILL_SHADER
);
260 if (renderer_filter_begin(ctx
->renderer
, dst
, VG_FALSE
, ~0,
261 NULL
, NULL
, 0, fs
, (const void *) fs_consts
, sizeof(fs_consts
))) {
262 renderer_filter(ctx
->renderer
, x
, y
, width
, height
, 0, 0, 0, 0);
263 renderer_filter_end(ctx
->renderer
);
267 save_alpha_to_file(0);
272 static void mask_using_texture(struct pipe_sampler_view
*sampler_view
,
274 VGMaskOperation operation
,
276 VGint width
, VGint height
)
278 struct vg_context
*ctx
= vg_current_context();
279 struct pipe_sampler_view
*dst_view
= vg_get_surface_mask(ctx
);
280 struct pipe_resource
*dst
= dst_view
->texture
;
281 struct pipe_resource
*texture
= sampler_view
->texture
;
282 const struct pipe_sampler_state
*samplers
[2];
283 struct pipe_sampler_view
*views
[2];
284 struct pipe_sampler_state sampler
;
285 VGint offsets
[4], loc
[4];
286 const VGfloat ones
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
289 if (!intersect_rectangles(dst
->width0
, dst
->height0
,
290 texture
->width0
, texture
->height0
,
295 debug_printf("Offset = [%d, %d, %d, %d]\n", offsets
[0],
296 offsets
[1], offsets
[2], offsets
[3]);
297 debug_printf("Locati = [%d, %d, %d, %d]\n", loc
[0],
298 loc
[1], loc
[2], loc
[3]);
302 sampler
= ctx
->mask
.sampler
;
303 sampler
.normalized_coords
= 1;
304 samplers
[0] = &sampler
;
305 views
[0] = sampler_view
;
307 /* prepare our blend surface */
308 samplers
[1] = &ctx
->mask
.sampler
;
309 views
[1] = vg_prepare_blend_surface_from_mask(ctx
);
311 fs
= setup_mask_operation(operation
);
313 if (renderer_filter_begin(ctx
->renderer
, dst
, VG_FALSE
,
314 ~0, samplers
, views
, 2, fs
, (const void *) ones
, sizeof(ones
))) {
315 /* layer should be flipped when used as a texture */
317 offsets
[1] += offsets
[3];
318 offsets
[3] = -offsets
[3];
320 renderer_filter(ctx
->renderer
,
321 loc
[0], loc
[1], loc
[2], loc
[3],
322 offsets
[0], offsets
[1], offsets
[2], offsets
[3]);
323 renderer_filter_end(ctx
->renderer
);
328 #ifdef OPENVG_VERSION_1_1
330 struct vg_mask_layer
* mask_layer_create(VGint width
, VGint height
)
332 struct vg_context
*ctx
= vg_current_context();
333 struct vg_mask_layer
*mask
= 0;
335 mask
= CALLOC_STRUCT(vg_mask_layer
);
336 vg_init_object(&mask
->base
, ctx
, VG_OBJECT_MASK
);
338 mask
->height
= height
;
341 struct pipe_resource pt
;
342 struct pipe_context
*pipe
= ctx
->pipe
;
343 struct pipe_screen
*screen
= ctx
->pipe
->screen
;
344 struct pipe_sampler_view view_templ
;
345 struct pipe_sampler_view
*view
= NULL
;
346 struct pipe_resource
*texture
;
348 memset(&pt
, 0, sizeof(pt
));
349 pt
.target
= PIPE_TEXTURE_2D
;
350 pt
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
356 pt
.bind
= PIPE_BIND_SAMPLER_VIEW
;
358 texture
= screen
->resource_create(screen
, &pt
);
361 u_sampler_view_default_template(&view_templ
, texture
, texture
->format
);
362 view
= pipe
->create_sampler_view(pipe
, texture
, &view_templ
);
364 pipe_resource_reference(&texture
, NULL
);
365 mask
->sampler_view
= view
;
368 vg_context_add_object(ctx
, &mask
->base
);
373 void mask_layer_destroy(struct vg_mask_layer
*layer
)
375 struct vg_context
*ctx
= vg_current_context();
377 vg_context_remove_object(ctx
, &layer
->base
);
378 pipe_sampler_view_reference(&layer
->sampler_view
, NULL
);
382 void mask_layer_fill(struct vg_mask_layer
*layer
,
384 VGint width
, VGint height
,
387 VGfloat alpha_color
[4] = {0, 0, 0, 0};
389 alpha_color
[3] = value
;
391 mask_resource_fill(layer
->sampler_view
->texture
,
392 x
, y
, width
, height
, value
);
395 void mask_copy(struct vg_mask_layer
*layer
,
398 VGint width
, VGint height
)
400 struct vg_context
*ctx
= vg_current_context();
401 struct pipe_sampler_view
*src
= vg_get_surface_mask(ctx
);
402 struct pipe_surface
*surf
, surf_tmpl
;
404 /* get the destination surface */
405 u_surface_default_template(&surf_tmpl
, layer
->sampler_view
->texture
,
406 PIPE_BIND_RENDER_TARGET
);
407 surf
= ctx
->pipe
->create_surface(ctx
->pipe
, layer
->sampler_view
->texture
,
409 if (surf
&& renderer_copy_begin(ctx
->renderer
, surf
, VG_FALSE
, src
)) {
410 /* layer should be flipped when used as a texture */
414 renderer_copy(ctx
->renderer
,
415 dx
, dy
, width
, height
,
416 sx
, sy
, width
, height
);
417 renderer_copy_end(ctx
->renderer
);
420 pipe_surface_reference(&surf
, NULL
);
423 static void mask_layer_render_to(struct vg_mask_layer
*layer
,
425 VGbitfield paint_modes
)
427 struct vg_context
*ctx
= vg_current_context();
428 struct pipe_context
*pipe
= ctx
->pipe
;
429 struct pipe_sampler_view
*view
= vg_get_surface_mask(ctx
);
430 struct matrix
*mat
= &ctx
->state
.vg
.path_user_to_surface_matrix
;
431 struct pipe_surface
*surf
, surf_tmpl
;
432 u_surface_default_template(&surf_tmpl
, view
->texture
,
433 PIPE_BIND_RENDER_TARGET
);
434 surf
= pipe
->create_surface(pipe
, view
->texture
, &surf_tmpl
);
436 renderer_validate_for_mask_rendering(ctx
->renderer
, surf
, mat
);
438 if (paint_modes
& VG_FILL_PATH
) {
442 if (paint_modes
& VG_STROKE_PATH
){
446 pipe_surface_reference(&surf
, NULL
);
449 void mask_render_to(struct path
*path
,
450 VGbitfield paint_modes
,
451 VGMaskOperation operation
)
453 struct vg_context
*ctx
= vg_current_context();
454 struct st_framebuffer
*stfb
= ctx
->draw_buffer
;
455 struct vg_mask_layer
*temp_layer
;
459 height
= stfb
->height
;
461 temp_layer
= mask_layer_create(width
, height
);
462 mask_layer_fill(temp_layer
, 0, 0, width
, height
, 0.0f
);
464 mask_layer_render_to(temp_layer
, path
, paint_modes
);
466 mask_using_layer(temp_layer
, operation
, 0, 0, width
, height
);
468 mask_layer_destroy(temp_layer
);
471 void mask_using_layer(struct vg_mask_layer
*layer
,
472 VGMaskOperation operation
,
474 VGint width
, VGint height
)
476 mask_using_texture(layer
->sampler_view
, VG_TRUE
, operation
,
477 x
, y
, width
, height
);
480 VGint
mask_layer_width(struct vg_mask_layer
*layer
)
485 VGint
mask_layer_height(struct vg_mask_layer
*layer
)
487 return layer
->height
;
493 void mask_using_image(struct vg_image
*image
,
494 VGMaskOperation operation
,
496 VGint width
, VGint height
)
498 mask_using_texture(image
->sampler_view
, VG_FALSE
, operation
,
499 x
, y
, width
, height
);
502 void mask_fill(VGint x
, VGint y
, VGint width
, VGint height
,
505 struct vg_context
*ctx
= vg_current_context();
506 struct pipe_sampler_view
*view
= vg_get_surface_mask(ctx
);
509 debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
511 0.0f
, 0.0f
, 0.0f
, value
);
514 mask_resource_fill(view
->texture
, x
, y
, width
, height
, value
);
517 VGint
mask_bind_samplers(struct pipe_sampler_state
**samplers
,
518 struct pipe_sampler_view
**sampler_views
)
520 struct vg_context
*ctx
= vg_current_context();
522 if (ctx
->state
.vg
.masking
) {
523 samplers
[1] = &ctx
->mask
.sampler
;
524 sampler_views
[1] = vg_get_surface_mask(ctx
);