1 /**************************************************************************
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 * Copyright 2010 LunarG, Inc. All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "vg_context.h"
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34 #include "util/u_inlines.h"
35 #include "pipe/p_screen.h"
36 #include "pipe/p_shader_tokens.h"
38 #include "util/u_draw_quad.h"
39 #include "util/u_simple_shaders.h"
40 #include "util/u_memory.h"
41 #include "util/u_sampler.h"
42 #include "util/u_surface.h"
43 #include "util/u_math.h"
44 #include "util/u_format.h"
46 #include "cso_cache/cso_context.h"
47 #include "tgsi/tgsi_ureg.h"
52 RENDERER_STATE_DRAWTEX
,
53 RENDERER_STATE_SCISSOR
,
55 RENDERER_STATE_FILTER
,
56 RENDERER_STATE_POLYGON_STENCIL
,
57 RENDERER_STATE_POLYGON_FILL
,
77 struct pipe_context
*pipe
;
78 struct cso_context
*cso
;
82 struct pipe_rasterizer_state rasterizer
;
83 struct pipe_depth_stencil_alpha_state dsa
;
84 struct pipe_framebuffer_state fb
;
86 struct matrix projection
;
89 struct pipe_resource
*vs_cbuf
;
91 struct pipe_resource
*fs_cbuf
;
92 VGfloat fs_cbuf_data
[32];
95 struct pipe_vertex_element velems
[2];
96 VGfloat vertices
[4][2][4];
98 void *cached_vs
[NUM_RENDERER_VS
];
99 void *cached_fs
[NUM_RENDERER_FS
];
116 VGboolean restore_dsa
;
120 VGboolean use_sampler
;
121 VGint tex_width
, tex_height
;
125 struct pipe_depth_stencil_alpha_state dsa
;
126 VGboolean manual_two_sides
;
127 VGboolean restore_dsa
;
133 * Return VG_TRUE if the renderer can use the resource as the asked bindings.
135 static VGboolean
renderer_can_support(struct renderer
*renderer
,
136 struct pipe_resource
*res
,
139 struct pipe_screen
*screen
= renderer
->pipe
->screen
;
141 return screen
->is_format_supported(screen
,
142 res
->format
, res
->target
, 0, bindings
);
146 * Set the model-view-projection matrix used by vertex shaders.
148 static void renderer_set_mvp(struct renderer
*renderer
,
149 const struct matrix
*mvp
)
151 struct matrix
*cur
= &renderer
->mvp
;
152 struct pipe_resource
*cbuf
;
153 VGfloat consts
[3][4];
156 /* projection only */
158 mvp
= &renderer
->projection
;
160 /* re-upload only if necessary */
161 if (memcmp(cur
, mvp
, sizeof(*mvp
)) == 0)
164 /* 3x3 matrix to 3 constant vectors (no Z) */
165 for (i
= 0; i
< 3; i
++) {
166 consts
[i
][0] = mvp
->m
[i
+ 0];
167 consts
[i
][1] = mvp
->m
[i
+ 3];
169 consts
[i
][3] = mvp
->m
[i
+ 6];
172 cbuf
= renderer
->vs_cbuf
;
173 pipe_resource_reference(&cbuf
, NULL
);
174 cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
175 PIPE_BIND_CONSTANT_BUFFER
,
179 pipe_buffer_write(renderer
->pipe
, cbuf
,
180 0, sizeof(consts
), consts
);
182 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
183 PIPE_SHADER_VERTEX
, 0, cbuf
);
185 memcpy(cur
, mvp
, sizeof(*mvp
));
186 renderer
->vs_cbuf
= cbuf
;
190 * Create a simple vertex shader that passes through position and the given
193 static void *create_passthrough_vs(struct pipe_context
*pipe
, int semantic_name
)
195 struct ureg_program
*ureg
;
196 struct ureg_src src
[2], constants
[3];
197 struct ureg_dst dst
[2], tmp
;
200 ureg
= ureg_create(TGSI_PROCESSOR_VERTEX
);
204 /* position is in user coordinates */
205 src
[0] = ureg_DECL_vs_input(ureg
, 0);
206 dst
[0] = ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
207 tmp
= ureg_DECL_temporary(ureg
);
208 for (i
= 0; i
< Elements(constants
); i
++)
209 constants
[i
] = ureg_DECL_constant(ureg
, i
);
211 /* transform to clipped coordinates */
212 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), src
[0], constants
[0]);
213 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), src
[0], constants
[1]);
214 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Z
), src
[0]);
215 ureg_DP4(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), src
[0], constants
[2]);
216 ureg_MOV(ureg
, dst
[0], ureg_src(tmp
));
218 if (semantic_name
>= 0) {
219 src
[1] = ureg_DECL_vs_input(ureg
, 1);
220 dst
[1] = ureg_DECL_output(ureg
, semantic_name
, 0);
221 ureg_MOV(ureg
, dst
[1], src
[1]);
226 return ureg_create_shader_and_destroy(ureg
, pipe
);
230 * Set renderer vertex shader.
232 * This function modifies vertex_shader state.
234 static void renderer_set_vs(struct renderer
*r
, RendererVs id
)
236 /* create as needed */
237 if (!r
->cached_vs
[id
]) {
238 int semantic_name
= -1;
241 case RENDERER_VS_PLAIN
:
243 case RENDERER_VS_COLOR
:
244 semantic_name
= TGSI_SEMANTIC_COLOR
;
246 case RENDERER_VS_TEXTURE
:
247 semantic_name
= TGSI_SEMANTIC_GENERIC
;
250 assert(!"Unknown renderer vs id");
254 r
->cached_vs
[id
] = create_passthrough_vs(r
->pipe
, semantic_name
);
257 cso_set_vertex_shader_handle(r
->cso
, r
->cached_vs
[id
]);
261 * Create a simple fragment shader that sets the depth to 0.0f.
263 static void *create_scissor_fs(struct pipe_context
*pipe
)
265 struct ureg_program
*ureg
;
269 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
270 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0);
271 imm
= ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
);
273 ureg_MOV(ureg
, ureg_writemask(out
, TGSI_WRITEMASK_Z
), imm
);
276 return ureg_create_shader_and_destroy(ureg
, pipe
);
280 * Create a simple fragment shader that sets the color to white.
282 static void *create_white_fs(struct pipe_context
*pipe
)
284 struct ureg_program
*ureg
;
288 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
289 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
290 imm
= ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
);
292 ureg_MOV(ureg
, out
, imm
);
295 return ureg_create_shader_and_destroy(ureg
, pipe
);
299 * Set renderer fragment shader.
301 * This function modifies fragment_shader state.
303 static void renderer_set_fs(struct renderer
*r
, RendererFs id
)
305 /* create as needed */
306 if (!r
->cached_fs
[id
]) {
310 case RENDERER_FS_COLOR
:
311 fs
= util_make_fragment_passthrough_shader(r
->pipe
);
313 case RENDERER_FS_TEXTURE
:
314 fs
= util_make_fragment_tex_shader(r
->pipe
,
315 TGSI_TEXTURE_2D
, TGSI_INTERPOLATE_LINEAR
);
317 case RENDERER_FS_SCISSOR
:
318 fs
= create_scissor_fs(r
->pipe
);
320 case RENDERER_FS_WHITE
:
321 fs
= create_white_fs(r
->pipe
);
324 assert(!"Unknown renderer fs id");
328 r
->cached_fs
[id
] = fs
;
331 cso_set_fragment_shader_handle(r
->cso
, r
->cached_fs
[id
]);
339 static void vg_set_viewport(struct renderer
*r
,
340 VegaOrientation orientation
)
342 const struct pipe_framebuffer_state
*fb
= &r
->g3d
.fb
;
343 struct pipe_viewport_state viewport
;
344 VGfloat y_scale
= (orientation
== VEGA_Y0_BOTTOM
) ? -2.f
: 2.f
;
346 viewport
.scale
[0] = fb
->width
/ 2.f
;
347 viewport
.scale
[1] = fb
->height
/ y_scale
;
348 viewport
.scale
[2] = 1.0;
349 viewport
.scale
[3] = 1.0;
350 viewport
.translate
[0] = fb
->width
/ 2.f
;
351 viewport
.translate
[1] = fb
->height
/ 2.f
;
352 viewport
.translate
[2] = 0.0;
353 viewport
.translate
[3] = 0.0;
355 cso_set_viewport(r
->cso
, &viewport
);
359 * Set renderer target.
361 * This function modifies framebuffer and viewport states.
363 static void renderer_set_target(struct renderer
*r
,
364 struct pipe_surface
*cbuf
,
365 struct pipe_surface
*zsbuf
,
368 struct pipe_framebuffer_state fb
;
370 memset(&fb
, 0, sizeof(fb
));
371 fb
.width
= cbuf
->width
;
372 fb
.height
= cbuf
->height
;
376 cso_set_framebuffer(r
->cso
, &fb
);
378 vg_set_viewport(r
, (y0_top
) ? VEGA_Y0_TOP
: VEGA_Y0_BOTTOM
);
382 * Set renderer blend state. Blending is disabled.
384 * This function modifies blend state.
386 static void renderer_set_blend(struct renderer
*r
,
387 VGbitfield channel_mask
)
389 struct pipe_blend_state blend
;
391 memset(&blend
, 0, sizeof(blend
));
393 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
394 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
395 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
396 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
398 if (channel_mask
& VG_RED
)
399 blend
.rt
[0].colormask
|= PIPE_MASK_R
;
400 if (channel_mask
& VG_GREEN
)
401 blend
.rt
[0].colormask
|= PIPE_MASK_G
;
402 if (channel_mask
& VG_BLUE
)
403 blend
.rt
[0].colormask
|= PIPE_MASK_B
;
404 if (channel_mask
& VG_ALPHA
)
405 blend
.rt
[0].colormask
|= PIPE_MASK_A
;
407 cso_set_blend(r
->cso
, &blend
);
411 * Set renderer sampler and view states.
413 * This function modifies samplers and fragment_sampler_views states.
415 static void renderer_set_samplers(struct renderer
*r
,
417 struct pipe_sampler_view
**views
)
419 struct pipe_sampler_state sampler
;
420 unsigned tex_filter
= PIPE_TEX_FILTER_NEAREST
;
421 unsigned tex_wrap
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
424 memset(&sampler
, 0, sizeof(sampler
));
426 sampler
.min_img_filter
= tex_filter
;
427 sampler
.mag_img_filter
= tex_filter
;
428 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
430 sampler
.wrap_s
= tex_wrap
;
431 sampler
.wrap_t
= tex_wrap
;
432 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
434 sampler
.normalized_coords
= 1;
437 for (i
= 0; i
< num_views
; i
++)
438 cso_single_sampler(r
->cso
, i
, &sampler
);
439 cso_single_sampler_done(r
->cso
);
442 cso_set_fragment_sampler_views(r
->cso
, num_views
, views
);
446 * Set custom renderer fragment shader, and optionally set samplers and views
447 * and upload the fragment constant buffer.
449 * This function modifies fragment_shader, samplers and fragment_sampler_views
452 static void renderer_set_custom_fs(struct renderer
*renderer
,
454 const struct pipe_sampler_state
**samplers
,
455 struct pipe_sampler_view
**views
,
457 const void *const_buffer
,
458 VGint const_buffer_len
)
460 cso_set_fragment_shader_handle(renderer
->cso
, fs
);
462 /* set samplers and views */
464 cso_set_samplers(renderer
->cso
, num_samplers
, samplers
);
465 cso_set_fragment_sampler_views(renderer
->cso
, num_samplers
, views
);
468 /* upload fs constant buffer */
469 if (const_buffer_len
) {
470 struct pipe_resource
*cbuf
= renderer
->fs_cbuf
;
472 if (!cbuf
|| renderer
->fs_cbuf_len
!= const_buffer_len
||
473 memcmp(renderer
->fs_cbuf_data
, const_buffer
, const_buffer_len
)) {
474 pipe_resource_reference(&cbuf
, NULL
);
476 cbuf
= pipe_buffer_create(renderer
->pipe
->screen
,
477 PIPE_BIND_CONSTANT_BUFFER
, PIPE_USAGE_STATIC
,
479 pipe_buffer_write(renderer
->pipe
, cbuf
, 0,
480 const_buffer_len
, const_buffer
);
481 renderer
->pipe
->set_constant_buffer(renderer
->pipe
,
482 PIPE_SHADER_FRAGMENT
, 0, cbuf
);
484 renderer
->fs_cbuf
= cbuf
;
485 if (const_buffer_len
<= sizeof(renderer
->fs_cbuf_data
)) {
486 memcpy(renderer
->fs_cbuf_data
, const_buffer
, const_buffer_len
);
487 renderer
->fs_cbuf_len
= const_buffer_len
;
490 renderer
->fs_cbuf_len
= 0;
497 * Setup renderer quad position.
499 static void renderer_quad_pos(struct renderer
*r
,
500 VGfloat x0
, VGfloat y0
,
501 VGfloat x1
, VGfloat y1
,
506 /* the depth test is used for scissoring */
507 z
= (scissor
) ? 0.0f
: 1.0f
;
510 r
->vertices
[0][0][0] = x0
;
511 r
->vertices
[0][0][1] = y0
;
512 r
->vertices
[0][0][2] = z
;
514 r
->vertices
[1][0][0] = x1
;
515 r
->vertices
[1][0][1] = y0
;
516 r
->vertices
[1][0][2] = z
;
518 r
->vertices
[2][0][0] = x1
;
519 r
->vertices
[2][0][1] = y1
;
520 r
->vertices
[2][0][2] = z
;
522 r
->vertices
[3][0][0] = x0
;
523 r
->vertices
[3][0][1] = y1
;
524 r
->vertices
[3][0][2] = z
;
528 * Setup renderer quad texture coordinates.
530 static void renderer_quad_texcoord(struct renderer
*r
,
531 VGfloat x0
, VGfloat y0
,
532 VGfloat x1
, VGfloat y1
,
533 VGint tex_width
, VGint tex_height
)
535 VGfloat s0
, t0
, s1
, t1
, r0
, q0
;
540 t0
= y0
/ tex_height
;
541 t1
= y1
/ tex_height
;
546 r
->vertices
[0][1][0] = s0
;
547 r
->vertices
[0][1][1] = t0
;
549 r
->vertices
[1][1][0] = s1
;
550 r
->vertices
[1][1][1] = t0
;
552 r
->vertices
[2][1][0] = s1
;
553 r
->vertices
[2][1][1] = t1
;
555 r
->vertices
[3][1][0] = s0
;
556 r
->vertices
[3][1][1] = t1
;
558 for (i
= 0; i
< 4; i
++) {
559 r
->vertices
[i
][1][2] = r0
;
560 r
->vertices
[i
][1][3] = q0
;
565 * Draw renderer quad.
567 static void renderer_quad_draw(struct renderer
*r
)
569 struct pipe_resource
*buf
;
571 buf
= pipe_user_buffer_create(r
->pipe
->screen
,
574 PIPE_BIND_VERTEX_BUFFER
);
576 util_draw_vertex_buffer(r
->pipe
, r
->cso
, buf
, 0,
577 PIPE_PRIM_TRIANGLE_FAN
,
578 Elements(r
->vertices
), /* verts */
579 Elements(r
->vertices
[0])); /* attribs/vert */
581 pipe_resource_reference(&buf
, NULL
);
586 * Prepare the renderer for copying.
588 VGboolean
renderer_copy_begin(struct renderer
*renderer
,
589 struct pipe_surface
*dst
,
591 struct pipe_sampler_view
*src
)
593 assert(renderer
->state
== RENDERER_STATE_INIT
);
596 if (!renderer_can_support(renderer
,
597 dst
->texture
, PIPE_BIND_RENDER_TARGET
) ||
598 !renderer_can_support(renderer
,
599 src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
602 cso_save_framebuffer(renderer
->cso
);
603 cso_save_viewport(renderer
->cso
);
604 cso_save_blend(renderer
->cso
);
605 cso_save_samplers(renderer
->cso
);
606 cso_save_fragment_sampler_views(renderer
->cso
);
607 cso_save_fragment_shader(renderer
->cso
);
608 cso_save_vertex_shader(renderer
->cso
);
610 renderer_set_target(renderer
, dst
, NULL
, y0_top
);
612 renderer_set_blend(renderer
, ~0);
613 renderer_set_samplers(renderer
, 1, &src
);
615 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
616 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
618 renderer_set_mvp(renderer
, NULL
);
620 /* remember the texture size */
621 renderer
->u
.copy
.tex_width
= src
->texture
->width0
;
622 renderer
->u
.copy
.tex_height
= src
->texture
->height0
;
623 renderer
->state
= RENDERER_STATE_COPY
;
629 * Draw into the destination rectangle given by (x, y, w, h). The texture is
630 * sampled from within the rectangle given by (sx, sy, sw, sh).
632 * The coordinates are in surface coordinates.
634 void renderer_copy(struct renderer
*renderer
,
635 VGint x
, VGint y
, VGint w
, VGint h
,
636 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
638 assert(renderer
->state
== RENDERER_STATE_COPY
);
640 /* there is no depth buffer for scissoring anyway */
641 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
642 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
643 renderer
->u
.copy
.tex_width
,
644 renderer
->u
.copy
.tex_height
);
646 renderer_quad_draw(renderer
);
650 * End copying and restore the states.
652 void renderer_copy_end(struct renderer
*renderer
)
654 assert(renderer
->state
== RENDERER_STATE_COPY
);
656 cso_restore_framebuffer(renderer
->cso
);
657 cso_restore_viewport(renderer
->cso
);
658 cso_restore_blend(renderer
->cso
);
659 cso_restore_samplers(renderer
->cso
);
660 cso_restore_fragment_sampler_views(renderer
->cso
);
661 cso_restore_fragment_shader(renderer
->cso
);
662 cso_restore_vertex_shader(renderer
->cso
);
664 renderer
->state
= RENDERER_STATE_INIT
;
668 * Prepare the renderer for textured drawing.
670 VGboolean
renderer_drawtex_begin(struct renderer
*renderer
,
671 struct pipe_sampler_view
*src
)
673 assert(renderer
->state
== RENDERER_STATE_INIT
);
675 if (!renderer_can_support(renderer
, src
->texture
, PIPE_BIND_SAMPLER_VIEW
))
678 cso_save_blend(renderer
->cso
);
679 cso_save_samplers(renderer
->cso
);
680 cso_save_fragment_sampler_views(renderer
->cso
);
681 cso_save_fragment_shader(renderer
->cso
);
682 cso_save_vertex_shader(renderer
->cso
);
684 renderer_set_blend(renderer
, ~0);
686 renderer_set_samplers(renderer
, 1, &src
);
688 renderer_set_fs(renderer
, RENDERER_FS_TEXTURE
);
689 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
691 renderer_set_mvp(renderer
, NULL
);
693 /* remember the texture size */
694 renderer
->u
.drawtex
.tex_width
= src
->texture
->width0
;
695 renderer
->u
.drawtex
.tex_height
= src
->texture
->height0
;
696 renderer
->state
= RENDERER_STATE_DRAWTEX
;
702 * Draw into the destination rectangle given by (x, y, w, h). The texture is
703 * sampled from within the rectangle given by (sx, sy, sw, sh).
705 * The coordinates are in surface coordinates.
707 void renderer_drawtex(struct renderer
*renderer
,
708 VGint x
, VGint y
, VGint w
, VGint h
,
709 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
711 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
713 /* with scissoring */
714 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_TRUE
);
715 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
716 renderer
->u
.drawtex
.tex_width
,
717 renderer
->u
.drawtex
.tex_height
);
719 renderer_quad_draw(renderer
);
723 * End textured drawing and restore the states.
725 void renderer_drawtex_end(struct renderer
*renderer
)
727 assert(renderer
->state
== RENDERER_STATE_DRAWTEX
);
729 cso_restore_blend(renderer
->cso
);
730 cso_restore_samplers(renderer
->cso
);
731 cso_restore_fragment_sampler_views(renderer
->cso
);
732 cso_restore_fragment_shader(renderer
->cso
);
733 cso_restore_vertex_shader(renderer
->cso
);
735 renderer
->state
= RENDERER_STATE_INIT
;
739 * Prepare the renderer for scissor update. This will reset the depth buffer
742 VGboolean
renderer_scissor_begin(struct renderer
*renderer
,
743 VGboolean restore_dsa
)
745 struct pipe_depth_stencil_alpha_state dsa
;
747 assert(renderer
->state
== RENDERER_STATE_INIT
);
750 cso_save_depth_stencil_alpha(renderer
->cso
);
751 cso_save_blend(renderer
->cso
);
752 cso_save_fragment_shader(renderer
->cso
);
754 /* enable depth writes */
755 memset(&dsa
, 0, sizeof(dsa
));
756 dsa
.depth
.enabled
= 1;
757 dsa
.depth
.writemask
= 1;
758 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
759 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
761 /* disable color writes */
762 renderer_set_blend(renderer
, 0);
763 renderer_set_fs(renderer
, RENDERER_FS_SCISSOR
);
765 renderer_set_mvp(renderer
, NULL
);
767 renderer
->u
.scissor
.restore_dsa
= restore_dsa
;
768 renderer
->state
= RENDERER_STATE_SCISSOR
;
770 /* clear the depth buffer to 1.0f */
771 renderer
->pipe
->clear(renderer
->pipe
,
772 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 1.0f
, 0);
778 * Add a scissor rectangle. Depth values inside the rectangle will be set to
781 void renderer_scissor(struct renderer
*renderer
,
782 VGint x
, VGint y
, VGint width
, VGint height
)
784 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
786 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_FALSE
);
787 renderer_quad_draw(renderer
);
791 * End scissor update and restore the states.
793 void renderer_scissor_end(struct renderer
*renderer
)
795 assert(renderer
->state
== RENDERER_STATE_SCISSOR
);
797 if (renderer
->u
.scissor
.restore_dsa
)
798 cso_restore_depth_stencil_alpha(renderer
->cso
);
799 cso_restore_blend(renderer
->cso
);
800 cso_restore_fragment_shader(renderer
->cso
);
802 renderer
->state
= RENDERER_STATE_INIT
;
806 * Prepare the renderer for clearing.
808 VGboolean
renderer_clear_begin(struct renderer
*renderer
)
810 assert(renderer
->state
== RENDERER_STATE_INIT
);
812 cso_save_blend(renderer
->cso
);
813 cso_save_fragment_shader(renderer
->cso
);
814 cso_save_vertex_shader(renderer
->cso
);
816 renderer_set_blend(renderer
, ~0);
817 renderer_set_fs(renderer
, RENDERER_FS_COLOR
);
818 renderer_set_vs(renderer
, RENDERER_VS_COLOR
);
820 renderer_set_mvp(renderer
, NULL
);
822 renderer
->state
= RENDERER_STATE_CLEAR
;
828 * Clear the framebuffer with the specified region and color.
830 * The coordinates are in surface coordinates.
832 void renderer_clear(struct renderer
*renderer
,
833 VGint x
, VGint y
, VGint width
, VGint height
,
834 const VGfloat color
[4])
838 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
840 renderer_quad_pos(renderer
, x
, y
, x
+ width
, y
+ height
, VG_TRUE
);
841 for (i
= 0; i
< 4; i
++)
842 memcpy(renderer
->vertices
[i
][1], color
, sizeof(VGfloat
) * 4);
844 renderer_quad_draw(renderer
);
848 * End clearing and retore the states.
850 void renderer_clear_end(struct renderer
*renderer
)
852 assert(renderer
->state
== RENDERER_STATE_CLEAR
);
854 cso_restore_blend(renderer
->cso
);
855 cso_restore_fragment_shader(renderer
->cso
);
856 cso_restore_vertex_shader(renderer
->cso
);
858 renderer
->state
= RENDERER_STATE_INIT
;
862 * Prepare the renderer for image filtering.
864 VGboolean
renderer_filter_begin(struct renderer
*renderer
,
865 struct pipe_resource
*dst
,
867 VGbitfield channel_mask
,
868 const struct pipe_sampler_state
**samplers
,
869 struct pipe_sampler_view
**views
,
872 const void *const_buffer
,
873 VGint const_buffer_len
)
875 struct pipe_surface
*surf
, surf_tmpl
;
877 assert(renderer
->state
== RENDERER_STATE_INIT
);
881 if (!renderer_can_support(renderer
, dst
, PIPE_BIND_RENDER_TARGET
))
884 u_surface_default_template(&surf_tmpl
, dst
,
885 PIPE_BIND_RENDER_TARGET
);
886 surf
= renderer
->pipe
->create_surface(renderer
->pipe
, dst
, &surf_tmpl
);
890 cso_save_framebuffer(renderer
->cso
);
891 cso_save_viewport(renderer
->cso
);
892 cso_save_blend(renderer
->cso
);
894 /* set the image as the target */
895 renderer_set_target(renderer
, surf
, NULL
, y0_top
);
896 pipe_surface_reference(&surf
, NULL
);
898 renderer_set_blend(renderer
, channel_mask
);
901 struct pipe_resource
*tex
;
903 cso_save_samplers(renderer
->cso
);
904 cso_save_fragment_sampler_views(renderer
->cso
);
905 cso_save_fragment_shader(renderer
->cso
);
906 cso_save_vertex_shader(renderer
->cso
);
908 renderer_set_custom_fs(renderer
, fs
,
909 samplers
, views
, num_samplers
,
910 const_buffer
, const_buffer_len
);
911 renderer_set_vs(renderer
, RENDERER_VS_TEXTURE
);
913 tex
= views
[0]->texture
;
914 renderer
->u
.filter
.tex_width
= tex
->width0
;
915 renderer
->u
.filter
.tex_height
= tex
->height0
;
916 renderer
->u
.filter
.use_sampler
= VG_TRUE
;
919 cso_save_fragment_shader(renderer
->cso
);
921 renderer_set_custom_fs(renderer
, fs
, NULL
, NULL
, 0,
922 const_buffer
, const_buffer_len
);
924 renderer
->u
.filter
.use_sampler
= VG_FALSE
;
927 renderer_set_mvp(renderer
, NULL
);
929 renderer
->state
= RENDERER_STATE_FILTER
;
935 * Draw into a rectangle of the destination with the specified region of the
938 * The coordinates are in surface coordinates.
940 void renderer_filter(struct renderer
*renderer
,
941 VGint x
, VGint y
, VGint w
, VGint h
,
942 VGint sx
, VGint sy
, VGint sw
, VGint sh
)
944 assert(renderer
->state
== RENDERER_STATE_FILTER
);
946 renderer_quad_pos(renderer
, x
, y
, x
+ w
, y
+ h
, VG_FALSE
);
947 if (renderer
->u
.filter
.use_sampler
) {
948 renderer_quad_texcoord(renderer
, sx
, sy
, sx
+ sw
, sy
+ sh
,
949 renderer
->u
.filter
.tex_width
,
950 renderer
->u
.filter
.tex_height
);
953 renderer_quad_draw(renderer
);
957 * End image filtering and restore the states.
959 void renderer_filter_end(struct renderer
*renderer
)
961 assert(renderer
->state
== RENDERER_STATE_FILTER
);
963 if (renderer
->u
.filter
.use_sampler
) {
964 cso_restore_samplers(renderer
->cso
);
965 cso_restore_fragment_sampler_views(renderer
->cso
);
966 cso_restore_vertex_shader(renderer
->cso
);
969 cso_restore_framebuffer(renderer
->cso
);
970 cso_restore_viewport(renderer
->cso
);
971 cso_restore_blend(renderer
->cso
);
972 cso_restore_fragment_shader(renderer
->cso
);
974 renderer
->state
= RENDERER_STATE_INIT
;
978 * Prepare the renderer for polygon silhouette rendering.
980 VGboolean
renderer_polygon_stencil_begin(struct renderer
*renderer
,
981 struct pipe_vertex_element
*velem
,
983 VGboolean restore_dsa
)
985 struct pipe_depth_stencil_alpha_state
*dsa
;
986 VGboolean manual_two_sides
;
988 assert(renderer
->state
== RENDERER_STATE_INIT
);
990 cso_save_vertex_elements(renderer
->cso
);
991 cso_save_blend(renderer
->cso
);
992 cso_save_depth_stencil_alpha(renderer
->cso
);
994 cso_set_vertex_elements(renderer
->cso
, 1, velem
);
996 /* disable color writes */
997 renderer_set_blend(renderer
, 0);
999 manual_two_sides
= VG_FALSE
;
1000 dsa
= &renderer
->u
.polygon_stencil
.dsa
;
1001 memset(dsa
, 0, sizeof(*dsa
));
1002 if (rule
== VG_EVEN_ODD
) {
1003 dsa
->stencil
[0].enabled
= 1;
1004 dsa
->stencil
[0].writemask
= 1;
1005 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
1006 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
1007 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INVERT
;
1008 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
1009 dsa
->stencil
[0].valuemask
= ~0;
1012 assert(rule
== VG_NON_ZERO
);
1015 dsa
->stencil
[0].enabled
= 1;
1016 dsa
->stencil
[0].writemask
= ~0;
1017 dsa
->stencil
[0].fail_op
= PIPE_STENCIL_OP_KEEP
;
1018 dsa
->stencil
[0].zfail_op
= PIPE_STENCIL_OP_KEEP
;
1019 dsa
->stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
1020 dsa
->stencil
[0].func
= PIPE_FUNC_ALWAYS
;
1021 dsa
->stencil
[0].valuemask
= ~0;
1023 if (renderer
->pipe
->screen
->get_param(renderer
->pipe
->screen
,
1024 PIPE_CAP_TWO_SIDED_STENCIL
)) {
1026 dsa
->stencil
[1] = dsa
->stencil
[0];
1027 dsa
->stencil
[1].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
1030 manual_two_sides
= VG_TRUE
;
1033 cso_set_depth_stencil_alpha(renderer
->cso
, dsa
);
1035 if (manual_two_sides
)
1036 cso_save_rasterizer(renderer
->cso
);
1038 renderer
->u
.polygon_stencil
.manual_two_sides
= manual_two_sides
;
1039 renderer
->u
.polygon_stencil
.restore_dsa
= restore_dsa
;
1040 renderer
->state
= RENDERER_STATE_POLYGON_STENCIL
;
1046 * Render a polygon silhouette to stencil buffer.
1048 void renderer_polygon_stencil(struct renderer
*renderer
,
1049 struct pipe_vertex_buffer
*vbuf
,
1050 VGuint mode
, VGuint start
, VGuint count
)
1052 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
1054 cso_set_vertex_buffers(renderer
->cso
, 1, vbuf
);
1056 if (!renderer
->u
.polygon_stencil
.manual_two_sides
) {
1057 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1060 struct pipe_rasterizer_state raster
;
1061 struct pipe_depth_stencil_alpha_state dsa
;
1063 raster
= renderer
->g3d
.rasterizer
;
1064 dsa
= renderer
->u
.polygon_stencil
.dsa
;
1067 raster
.cull_face
= PIPE_FACE_BACK
;
1068 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_INCR_WRAP
;
1070 cso_set_rasterizer(renderer
->cso
, &raster
);
1071 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1072 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1075 raster
.cull_face
= PIPE_FACE_FRONT
;
1076 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_DECR_WRAP
;
1078 cso_set_rasterizer(renderer
->cso
, &raster
);
1079 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1080 util_draw_arrays(renderer
->pipe
, mode
, start
, count
);
1085 * End polygon silhouette rendering.
1087 void renderer_polygon_stencil_end(struct renderer
*renderer
)
1089 assert(renderer
->state
== RENDERER_STATE_POLYGON_STENCIL
);
1091 if (renderer
->u
.polygon_stencil
.manual_two_sides
)
1092 cso_restore_rasterizer(renderer
->cso
);
1094 cso_restore_vertex_elements(renderer
->cso
);
1096 /* restore color writes */
1097 cso_restore_blend(renderer
->cso
);
1099 if (renderer
->u
.polygon_stencil
.restore_dsa
)
1100 cso_restore_depth_stencil_alpha(renderer
->cso
);
1102 renderer
->state
= RENDERER_STATE_INIT
;
1106 * Prepare the renderer for polygon filling.
1108 VGboolean
renderer_polygon_fill_begin(struct renderer
*renderer
,
1111 struct pipe_depth_stencil_alpha_state dsa
;
1113 assert(renderer
->state
== RENDERER_STATE_INIT
);
1116 cso_save_depth_stencil_alpha(renderer
->cso
);
1118 /* setup stencil ops */
1119 memset(&dsa
, 0, sizeof(dsa
));
1120 dsa
.stencil
[0].enabled
= 1;
1121 dsa
.stencil
[0].func
= PIPE_FUNC_NOTEQUAL
;
1122 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
1123 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
1124 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
1125 dsa
.stencil
[0].valuemask
= ~0;
1126 dsa
.stencil
[0].writemask
= ~0;
1127 dsa
.depth
= renderer
->g3d
.dsa
.depth
;
1128 cso_set_depth_stencil_alpha(renderer
->cso
, &dsa
);
1130 renderer
->state
= RENDERER_STATE_POLYGON_FILL
;
1138 void renderer_polygon_fill(struct renderer
*renderer
,
1139 VGfloat min_x
, VGfloat min_y
,
1140 VGfloat max_x
, VGfloat max_y
)
1142 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1144 renderer_quad_pos(renderer
, min_x
, min_y
, max_x
, max_y
, VG_TRUE
);
1145 renderer_quad_draw(renderer
);
1149 * End polygon filling.
1151 void renderer_polygon_fill_end(struct renderer
*renderer
)
1153 assert(renderer
->state
== RENDERER_STATE_POLYGON_FILL
);
1155 cso_restore_depth_stencil_alpha(renderer
->cso
);
1157 renderer
->state
= RENDERER_STATE_INIT
;
1160 struct renderer
* renderer_create(struct vg_context
*owner
)
1162 struct renderer
*renderer
;
1163 struct pipe_rasterizer_state
*raster
;
1164 struct pipe_stencil_ref sr
;
1167 renderer
= CALLOC_STRUCT(renderer
);
1171 renderer
->pipe
= owner
->pipe
;
1172 renderer
->cso
= owner
->cso_context
;
1174 /* init vertex data that doesn't change */
1175 for (i
= 0; i
< 4; i
++)
1176 renderer
->vertices
[i
][0][3] = 1.0f
; /* w */
1178 for (i
= 0; i
< 2; i
++) {
1179 renderer
->velems
[i
].src_offset
= i
* 4 * sizeof(float);
1180 renderer
->velems
[i
].instance_divisor
= 0;
1181 renderer
->velems
[i
].vertex_buffer_index
= 0;
1182 renderer
->velems
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
1184 cso_set_vertex_elements(renderer
->cso
, 2, renderer
->velems
);
1186 /* GL rasterization rules */
1187 raster
= &renderer
->g3d
.rasterizer
;
1188 memset(raster
, 0, sizeof(*raster
));
1189 raster
->gl_rasterization_rules
= 1;
1190 cso_set_rasterizer(renderer
->cso
, raster
);
1193 memset(&sr
, 0, sizeof(sr
));
1194 cso_set_stencil_ref(renderer
->cso
, &sr
);
1196 renderer_set_vs(renderer
, RENDERER_VS_PLAIN
);
1198 renderer
->state
= RENDERER_STATE_INIT
;
1203 void renderer_destroy(struct renderer
*ctx
)
1207 for (i
= 0; i
< NUM_RENDERER_VS
; i
++) {
1208 if (ctx
->cached_vs
[i
])
1209 cso_delete_vertex_shader(ctx
->cso
, ctx
->cached_vs
[i
]);
1211 for (i
= 0; i
< NUM_RENDERER_FS
; i
++) {
1212 if (ctx
->cached_fs
[i
])
1213 cso_delete_fragment_shader(ctx
->cso
, ctx
->cached_fs
[i
]);
1216 pipe_resource_reference(&ctx
->vs_cbuf
, NULL
);
1217 pipe_resource_reference(&ctx
->fs_cbuf
, NULL
);
1222 static void update_clip_state(struct renderer
*renderer
,
1223 const struct vg_state
*state
)
1225 struct pipe_depth_stencil_alpha_state
*dsa
= &renderer
->g3d
.dsa
;
1227 memset(dsa
, 0, sizeof(struct pipe_depth_stencil_alpha_state
));
1229 if (state
->scissoring
) {
1230 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1233 renderer_scissor_begin(renderer
, VG_FALSE
);
1235 for (i
= 0; i
< state
->scissor_rects_num
; ++i
) {
1236 const float x
= state
->scissor_rects
[i
* 4 + 0].f
;
1237 const float y
= state
->scissor_rects
[i
* 4 + 1].f
;
1238 const float width
= state
->scissor_rects
[i
* 4 + 2].f
;
1239 const float height
= state
->scissor_rects
[i
* 4 + 3].f
;
1240 VGint x0
, y0
, x1
, y1
, iw
, ih
;
1249 /* note that x1 and y1 are exclusive */
1250 x1
= (VGint
) ceilf(x
+ width
);
1251 y1
= (VGint
) ceilf(y
+ height
);
1254 if (y1
> fb
->height
)
1259 if (iw
> 0 && ih
> 0 )
1260 renderer_scissor(renderer
, x0
, y0
, iw
, ih
);
1263 renderer_scissor_end(renderer
);
1265 dsa
->depth
.enabled
= 1; /* glEnable(GL_DEPTH_TEST); */
1266 dsa
->depth
.writemask
= 0;/*glDepthMask(FALSE);*/
1267 dsa
->depth
.func
= PIPE_FUNC_GEQUAL
;
1271 static void renderer_validate_blend(struct renderer
*renderer
,
1272 const struct vg_state
*state
,
1273 enum pipe_format fb_format
)
1275 struct pipe_blend_state blend
;
1277 memset(&blend
, 0, sizeof(blend
));
1278 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
1279 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1280 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1281 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1282 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1284 /* TODO alpha masking happens after blending? */
1286 switch (state
->blend_mode
) {
1288 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1289 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1290 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1291 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1293 case VG_BLEND_SRC_OVER
:
1294 /* use the blend state only when there is no alpha channel */
1295 if (!util_format_has_alpha(fb_format
)) {
1296 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1297 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ONE
;
1298 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1299 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
1300 blend
.rt
[0].blend_enable
= 1;
1303 case VG_BLEND_SRC_IN
:
1304 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ONE
;
1305 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_DST_ALPHA
;
1306 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1307 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_ZERO
;
1308 blend
.rt
[0].blend_enable
= 1;
1310 case VG_BLEND_DST_IN
:
1311 blend
.rt
[0].rgb_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1312 blend
.rt
[0].alpha_src_factor
= PIPE_BLENDFACTOR_ZERO
;
1313 blend
.rt
[0].rgb_dst_factor
= PIPE_BLENDFACTOR_ONE
;
1314 blend
.rt
[0].alpha_dst_factor
= PIPE_BLENDFACTOR_SRC_ALPHA
;
1315 blend
.rt
[0].blend_enable
= 1;
1317 case VG_BLEND_DST_OVER
:
1318 case VG_BLEND_MULTIPLY
:
1319 case VG_BLEND_SCREEN
:
1320 case VG_BLEND_DARKEN
:
1321 case VG_BLEND_LIGHTEN
:
1322 case VG_BLEND_ADDITIVE
:
1326 assert(!"not implemented blend mode");
1330 cso_set_blend(renderer
->cso
, &blend
);
1334 * Propogate OpenVG state changes to the renderer. Only framebuffer, blending
1335 * and scissoring states are relevant here.
1337 void renderer_validate(struct renderer
*renderer
,
1339 const struct st_framebuffer
*stfb
,
1340 const struct vg_state
*state
)
1342 assert(renderer
->state
== RENDERER_STATE_INIT
);
1344 dirty
|= renderer
->dirty
;
1345 renderer
->dirty
= 0;
1347 if (dirty
& FRAMEBUFFER_DIRTY
) {
1348 struct pipe_framebuffer_state
*fb
= &renderer
->g3d
.fb
;
1349 struct matrix
*proj
= &renderer
->projection
;
1351 memset(fb
, 0, sizeof(struct pipe_framebuffer_state
));
1352 fb
->width
= stfb
->width
;
1353 fb
->height
= stfb
->height
;
1355 fb
->cbufs
[0] = stfb
->strb
->surface
;
1356 fb
->zsbuf
= stfb
->dsrb
->surface
;
1358 cso_set_framebuffer(renderer
->cso
, fb
);
1359 vg_set_viewport(renderer
, VEGA_Y0_BOTTOM
);
1361 matrix_load_identity(proj
);
1362 matrix_translate(proj
, -1.0f
, -1.0f
);
1363 matrix_scale(proj
, 2.0f
/ fb
->width
, 2.0f
/ fb
->height
);
1365 /* we also got a new depth buffer */
1366 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1367 renderer
->pipe
->clear(renderer
->pipe
,
1368 PIPE_CLEAR_DEPTHSTENCIL
, NULL
, 0.0, 0);
1372 /* must be last because it renders to the depth buffer*/
1373 if (dirty
& DEPTH_STENCIL_DIRTY
) {
1374 update_clip_state(renderer
, state
);
1375 cso_set_depth_stencil_alpha(renderer
->cso
, &renderer
->g3d
.dsa
);
1378 if (dirty
& BLEND_DIRTY
)
1379 renderer_validate_blend(renderer
, state
, stfb
->strb
->format
);
1383 * Prepare the renderer for OpenVG pipeline.
1385 void renderer_validate_for_shader(struct renderer
*renderer
,
1386 const struct pipe_sampler_state
**samplers
,
1387 struct pipe_sampler_view
**views
,
1389 const struct matrix
*modelview
,
1391 const void *const_buffer
,
1392 VGint const_buffer_len
)
1394 struct matrix mvp
= renderer
->projection
;
1396 /* will be used in POLYGON_STENCIL and POLYGON_FILL */
1397 matrix_mult(&mvp
, modelview
);
1398 renderer_set_mvp(renderer
, &mvp
);
1400 renderer_set_custom_fs(renderer
, fs
,
1401 samplers
, views
, num_samplers
,
1402 const_buffer
, const_buffer_len
);
1405 void renderer_validate_for_mask_rendering(struct renderer
*renderer
,
1406 struct pipe_surface
*dst
,
1407 const struct matrix
*modelview
)
1409 struct matrix mvp
= renderer
->projection
;
1411 /* will be used in POLYGON_STENCIL and POLYGON_FILL */
1412 matrix_mult(&mvp
, modelview
);
1413 renderer_set_mvp(renderer
, &mvp
);
1415 renderer_set_target(renderer
, dst
, renderer
->g3d
.fb
.zsbuf
, VG_FALSE
);
1416 renderer_set_blend(renderer
, ~0);
1417 renderer_set_fs(renderer
, RENDERER_FS_WHITE
);
1419 /* set internal dirty flags (hacky!) */
1420 renderer
->dirty
= FRAMEBUFFER_DIRTY
| BLEND_DIRTY
;
1423 void renderer_copy_surface(struct renderer
*ctx
,
1424 struct pipe_surface
*src
,
1425 int srcX0
, int srcY0
,
1426 int srcX1
, int srcY1
,
1427 struct pipe_surface
*dst
,
1428 int dstX0
, int dstY0
,
1429 int dstX1
, int dstY1
,
1430 float z
, unsigned filter
)
1432 struct pipe_context
*pipe
= ctx
->pipe
;
1433 struct pipe_screen
*screen
= pipe
->screen
;
1434 struct pipe_sampler_view view_templ
;
1435 struct pipe_sampler_view
*view
;
1436 struct pipe_box src_box
;
1437 struct pipe_resource texTemp
, *tex
;
1438 const struct pipe_framebuffer_state
*fb
= &ctx
->g3d
.fb
;
1439 const int srcW
= abs(srcX1
- srcX0
);
1440 const int srcH
= abs(srcY1
- srcY0
);
1441 const int srcLeft
= MIN2(srcX0
, srcX1
);
1442 const int srcTop
= MIN2(srcY0
, srcY1
);
1444 assert(filter
== PIPE_TEX_MIPFILTER_NEAREST
||
1445 filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1447 if (srcLeft
!= srcX0
) {
1448 /* left-right flip */
1454 if (srcTop
!= srcY0
) {
1461 assert(screen
->is_format_supported(screen
, src
->format
, PIPE_TEXTURE_2D
,
1462 0, PIPE_BIND_SAMPLER_VIEW
));
1463 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1464 0, PIPE_BIND_SAMPLER_VIEW
));
1465 assert(screen
->is_format_supported(screen
, dst
->format
, PIPE_TEXTURE_2D
,
1466 0, PIPE_BIND_RENDER_TARGET
));
1469 * XXX for now we're always creating a temporary texture.
1470 * Strictly speaking that's not always needed.
1473 /* create temp texture */
1474 memset(&texTemp
, 0, sizeof(texTemp
));
1475 texTemp
.target
= PIPE_TEXTURE_2D
;
1476 texTemp
.format
= src
->format
;
1477 texTemp
.last_level
= 0;
1478 texTemp
.width0
= srcW
;
1479 texTemp
.height0
= srcH
;
1481 texTemp
.array_size
= 1;
1482 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
1484 tex
= screen
->resource_create(screen
, &texTemp
);
1488 u_sampler_view_default_template(&view_templ
, tex
, tex
->format
);
1489 view
= pipe
->create_sampler_view(pipe
, tex
, &view_templ
);
1494 u_box_2d_zslice(srcLeft
, srcTop
, src
->u
.tex
.first_layer
, srcW
, srcH
, &src_box
);
1496 pipe
->resource_copy_region(pipe
,
1497 tex
, 0, 0, 0, 0, /* dest */
1498 src
->texture
, 0, &src_box
);
1500 assert(floatsEqual(z
, 0.0f
));
1503 if (fb
->cbufs
[0] == dst
) {
1504 /* transform back to surface coordinates */
1505 dstY0
= dst
->height
- dstY0
;
1506 dstY1
= dst
->height
- dstY1
;
1508 if (renderer_drawtex_begin(ctx
, view
)) {
1509 renderer_drawtex(ctx
,
1510 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1511 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1512 renderer_drawtex_end(ctx
);
1516 if (renderer_copy_begin(ctx
, dst
, VG_TRUE
, view
)) {
1518 dstX0
, dstY0
, dstX1
- dstX0
, dstY1
- dstY0
,
1519 0, 0, view
->texture
->width0
, view
->texture
->height0
);
1520 renderer_copy_end(ctx
);
1525 void renderer_texture_quad(struct renderer
*r
,
1526 struct pipe_resource
*tex
,
1527 VGfloat x1offset
, VGfloat y1offset
,
1528 VGfloat x2offset
, VGfloat y2offset
,
1529 VGfloat x1
, VGfloat y1
,
1530 VGfloat x2
, VGfloat y2
,
1531 VGfloat x3
, VGfloat y3
,
1532 VGfloat x4
, VGfloat y4
)
1534 const VGfloat z
= 0.0f
;
1536 assert(r
->state
== RENDERER_STATE_INIT
);
1537 assert(tex
->width0
!= 0);
1538 assert(tex
->height0
!= 0);
1540 cso_save_vertex_shader(r
->cso
);
1542 renderer_set_vs(r
, RENDERER_VS_TEXTURE
);
1544 /* manually set up positions */
1545 r
->vertices
[0][0][0] = x1
;
1546 r
->vertices
[0][0][1] = y1
;
1547 r
->vertices
[0][0][2] = z
;
1549 r
->vertices
[1][0][0] = x2
;
1550 r
->vertices
[1][0][1] = y2
;
1551 r
->vertices
[1][0][2] = z
;
1553 r
->vertices
[2][0][0] = x3
;
1554 r
->vertices
[2][0][1] = y3
;
1555 r
->vertices
[2][0][2] = z
;
1557 r
->vertices
[3][0][0] = x4
;
1558 r
->vertices
[3][0][1] = y4
;
1559 r
->vertices
[3][0][2] = z
;
1562 renderer_quad_texcoord(r
, x1offset
, y1offset
,
1563 x2offset
, y2offset
, tex
->width0
, tex
->height0
);
1565 renderer_quad_draw(r
);
1567 cso_restore_vertex_shader(r
->cso
);