1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
6 * Moonlight List (moonlight-list@lists.ximian.com)
8 * Copyright 2007 Novell, Inc. (http://www.novell.com)
10 * See the LICENSE file included with the distribution for details.
13 #ifndef __MOON_MEDIAPLAYER_H__
14 #define __MOON_MEDIAPLAYER_H__
23 /* @Namespace=None,ManagedEvents=Manual */
24 class MediaPlayer
: public EventObject
{
27 // These are not flags, but mutually exclusive states.
33 // If we're waiting for a frame to show immediately
34 LoadFramePending
= (1 << 5),
35 // after seeking, we don't want to show any frames until the video has synced with
36 // the audio. Since the video seeks to key frames, and there can be several seconds
37 // between key frames, after seeking we will decode video as fast as possible to
38 // catch up with the audio.
39 SeekSynched
= (1 << 6),
40 RenderedFrame
= (1 << 7),
44 // If we should stop playing when we reach the duration
45 // Used to support the Duration tag in asx files.
46 FixedDuration
= (1 << 12),
47 // If Audio/Video has finished playing
48 AudioEnded
= (1 << 13),
49 VideoEnded
= (1 << 14),
50 BufferUnderflow
= (1 << 15),
55 // Some instance variables can be accessed from multiple threads.
56 // This mutex must be locked while these variables are accessed from
59 AudioSource
*audio_unlocked
; // mutex must be locked.
60 VideoStream
*video_stream
;
62 cairo_surface_t
*surface
;
66 gint32 seeks
; // the count of pending seeks. write on main thread only.
68 MediaElement
*element
;
70 PlayerState state_unlocked
; // mutex must be locked
73 MoonPixelFormat format
;
74 int audio_stream_count
;
75 int advance_frame_timeout_id
;
78 guint64 start_time
; // 100-nanosecond units (pts)
79 guint64 duration
; // 100-nanosecond units (pts)
80 // This is the first pts with live streams (when the first pts might not be 0).
81 guint64 first_live_pts
; // 100-nanosecond units (pts)
82 // This is the pts we start playing (0 is still the first pts in the media).
83 guint64 start_pts
; // 100-nanosecond units (pts)
84 guint64 current_pts
; // 100-nanosecond units (pts)
85 guint64 target_pts
; // 100-nanosecond units (pts)
87 // These variables are used to implement RenderedFramesPerSecond and DroppedFramesPerSecond
88 guint64 frames_update_timestamp
;
89 guint32 dropped_frames
;
90 guint32 rendered_frames
;
91 double rendered_frames_per_second
;
92 double dropped_frames_per_second
;
94 static void LoadVideoFrameCallback (EventObject
*object
);
95 void LoadVideoFrame ();
97 void CheckFinished ();
99 void RenderFrame (MediaFrame
*frame
);
101 EVENTHANDLER (MediaPlayer
, SeekCompleted
, Media
, EventArgs
); // Not thread-safe
102 EVENTHANDLER (MediaPlayer
, FirstFrameEnqueued
, EventObject
, EventArgs
); // Not thread-safe
105 static void AudioFinishedCallback (EventObject
*user_data
);
107 void SetVideoBufferSize (gint32 height
, gint32 width
);
108 void SetTimeout (gint32 interval
/* set to 0 to clear */);
109 void AdvanceFrame ();
110 static gboolean
AdvanceFrameCallback (void *user_data
);
112 void EmitBufferUnderflow ();
113 static void EmitBufferUnderflowAsync (EventObject
*obj
);
115 void StopAudio (); // Not thread-safe
117 virtual ~MediaPlayer ();
120 MediaPlayer (MediaElement
*element
);
121 virtual void Dispose ();
123 bool Open (Media
*media
, PlaylistEntry
*entry
);
127 // Returns a refcounted AudioStream.
128 // Caller must call unref when done with it.
129 AudioSource
*GetAudio ();
131 bool IsPlaying (); // thread safe
132 bool IsPaused (); // thread safe
133 bool IsStopped (); // thread safe
134 bool IsSeeking (); // thread safe
135 bool IsLoadFramePending (); // thread safe
136 bool IsBufferUnderflow (); // thread safe
138 bool HasRenderedFrame (); // thread safe
139 void VideoFinished (); // not thread safe.
141 void AudioFinished (); // Called by the audio player when audio reaches the end
143 void AudioFailed (AudioSource
*source
); // Called by the audio engine if audio failed to load (async)
145 void SetBit (PlayerState s
); // thread safe
146 void RemoveBit (PlayerState s
); // thread safe
147 void SetBitTo (PlayerState s
, bool value
); // thread safe
148 bool GetBit (PlayerState s
); // thread safe
149 void SetState (PlayerState s
); // thread safe
150 PlayerState
GetState (); // thread safe
152 void SetBufferUnderflow (); // thread safe
153 void SetAudioStreamIndex (gint32 i
);
157 void SetCanPause (bool value
);
161 void SetCanSeek (bool value
);
163 void NotifySeek (guint64 pts
/* 100-nanosecond units (pts) */);
165 cairo_surface_t
*GetCairoSurface () { return surface
; }
166 gint32
GetTimeoutInterval ();
168 int GetAudioStreamCount () { return audio_stream_count
; }
169 Media
*GetMedia () { return media
; }
171 bool HasVideo () { return video_stream
!= NULL
; }
172 // We may go from having audio to not having audio at any time
173 // (async - this function may return true, but by the time it
174 // returns we don't have audio anymore).
175 bool HasAudio () { return audio_unlocked
!= NULL
; }
177 guint64
GetPosition () { return GetTargetPts (); }
178 guint64
GetDuration () { return duration
; }
180 double GetDroppedFramesPerSecond () { return dropped_frames_per_second
; }
181 double GetRenderedFramesPerSecond () { return rendered_frames_per_second
; }
183 void SetMuted (bool muted
);
186 gint32
GetVideoHeight () { return height
; }
187 gint32
GetVideoWidth () { return width
; }
189 double GetBalance ();
190 void SetBalance (double balance
);
193 void SetVolume (double volume
);
195 guint64
GetTargetPts ();
197 const static int MediaEndedEvent
; // This is raised when both audio and video has finished (or either one if not both are present).
198 const static int BufferUnderflowEvent
;
201 #endif /* __MOON_MPLAYER_H__ */