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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 /* Include file for SDL application focus event handling */
25 #ifndef _SDL_active_h
26 #define _SDL_active_h
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
37 /* The available application states */
38 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
39 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
40 #define SDL_APPACTIVE 0x04 /* The application is active */
42 /* Function prototypes */
43 /*
44 * This function returns the current state of the application, which is a
45 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
46 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
47 * see your application, otherwise it has been iconified or disabled.
49 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
52 /* Ends C function definitions when using C++ */
53 #ifdef __cplusplus
55 #endif
56 #include "close_code.h"
58 #endif /* _SDL_active_h */