1 .TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_GL_GetProcAddress\- Get the address of a GL function
8 \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR);
11 Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&.
15 \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
16 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
17 int has_multitexture=1;
21 /* Get function pointer */
22 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
24 /* Check for a valid function ptr */
25 if(!glActiveTextureARB_ptr){
26 fprintf(stderr, "Multitexture Extensions not present\&.
35 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
47 \fI\fBSDL_GL_LoadLibrary\fP\fR
48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01