1 .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_GL_LoadLibrary\- Specify an OpenGL library
8 \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
14 \fI\fBSDL_GL_GetProcAddress\fP\fR
15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01