1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_GetKeyState\- Get a snapshot of the current keyboard state
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL);
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59