1 .TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_LockSurface\- Lock a surface for directly access\&.
8 \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
11 \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
13 Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&.
15 No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
17 It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&.
22 SDL_LockSurface( surface );
24 /* Surface is locked */
25 /* Direct pixel access on surface here */
27 SDL_LockSurface( surface );
29 /* More direct pixel access on surface */
31 SDL_UnlockSurface( surface );
32 /* Surface is still locked */
33 /* Note: Is versions < 1\&.1\&.8, the surface would have been */
34 /* no longer locked at this stage */
36 SDL_UnlockSurface( surface );
37 /* Surface is now unlocked */
44 \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
47 \fI\fBSDL_UnlockSurface\fP\fR
48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01