1 .TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
3 SDL_MapRGB\- Map a RGB color value to a pixel format\&.
8 \fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR);
11 Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
13 If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
15 If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&.
18 A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
21 \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01