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10 <P><FONT SIZE="-1">MacOS X 10.2 Prebinding Notes Copyright &copy;
11 2003 by Apple Computer, Inc. All Rights Reserved.</FONT></P>
13 <H1>Mac OS X 10.2 Prebinding Notes</H1>
15 <P>This document describes an optimization called <B>prebinding</B>
16 which enables fast launching of applications on Mac OS X.</P>
18 <P>Normally, when you build an application or dynamic library, the
19 static linker (<TT>ld</TT>) records the names of the symbols the
20 executable links against, and marks references to these symbols as
21 "undefined."</P>
23 <P>When an application is launched, the dynamic linker
24 (<TT>dyld</TT>) must bind the needed undefined references from the
25 executable and dynamic libraries to their respective definitions. The
26 binding process can take time, since the linker must map the library
27 to an unoccupied address range and calculate the address of each
28 referenced symbol in the library.</P>
30 <P>Building a dynamic library with prebinding enabled eliminates the
31 normal binding overhead by predefining the library at a specified
32 address range. When an executable or other dynamic library is built
33 against a prebound library, the linker can directly reference symbols
34 in the prebound library by address, instead of leaving the addresses
35 undefined.</P>
37 <P>The static linker also records the time stamp of libraries
38 dependent libraries. When the program is executed, the dynamic linker
39 checks to see that all the build time stamps match and that the
40 prebound address ranges of all code does not overlap. If both of
41 these conditions are met, the binding of undefined references is
42 already done, which saves a considerable amount of time. If the time
43 stamps don't match, or prebound executable addresses overlap, the
44 prebinding is undone and the program is bound normally.</P>
46 <P>Note that prebinding is only applicable to Mach-O executables. CFM
47 PEF binaries do not support prebinding.</P>
49 <H3><A NAME="#prebindreqs"></A>Requirements for Prebinding</H3>
51 <P>To work properly, libraries and executables must meet several
52 important requirements:</P>
54 <OL>
55 <LI>Libraries must not have overlapping preferred addresses. For
56 each release of Mac OS X the Apple-supplied libraries are all
57 prebound and do not have overlapping addresses. Your libraries
58 must not overlap with any of your own libraries, and also must not
59 overlap with any of the Apple-supplied libraries that are
60 installed with Mac OS X. There is currently no way to
61 automatically select an address for a library to ensure that it
62 does not overlap the addresses of other libraries. Non-Apple
63 libraries can use any address in the range <TT>0x00000000 </TT> to
64 <TT>0x3FFFFFFF</TT>. For the Mac OS X 10.2 release, all addresses
65 above <TT> 0xb0000000 </TT> are also available. To set the address
66 of a library, pass either the <TT>-seg1addr</TT> flag or the
67 <TT>-seg_addr_table</TT> flag to <TT>ld(1)</TT>. All executables
68 should be at the default address, <TT>0x00000000</TT>. The default
69 address is <TT>0x00000000</TT>. When selecting addresses for
70 libraries, the address range of the largest executable using the
71 libraries should be avoided.</LI>
73 <LI>There can be no undefined symbols. In most cases, this means
74 that you must link against your dependent libraries. It also means
75 that there can be no circular dependencies (cases where library A
76 calls a function in library B, and a function in library B also
77 calls a function in library A). Circular dependencies can be
78 removed by changing the code to dynamically look up the function
79 instead of directly referencing it.</LI>
81 <LI>You cannot override symbols that are referenced in flat
82 namespace images used by the dependent libraries. For example, you
83 can't define your own <TT>malloc</TT> and then prebind using flat
84 namespace libraries.</LI>
85 </OL>
87 <H3>Producing a Prebound Build</H3>
89 <P>All libraries must be built in dependent order and built prebound.
90 That is, libraries must be built before the libraries (and
91 executables) that link against them are built. To build prebound,
92 either pass the <TT>-prebind</TT> flag to <TT>ld(1)</TT>, or define
93 the <TT>LD_PREBIND</TT> environment variable.</P>
95 <P>You do not need to relink every time the prebinding of a library
96 might change. You can use the <TT>redo_prebinding(1)</TT> tool and
97 the <TT>update_prebinding(1)</TT> tool to update prebindings.
98 However, in order to use these tools, you need to link against
99 libraries that were initially prebound. If a library was not prebound
100 when it was originally linked against, <TT>redo_prebinding(1)</TT>
101 cannot prebind it. It must be initially built as a prebound library,
102 as specified above.</P>
104 <H3>Building Your Project Prebound</H3>
106 <P>The easy way to do this is to set the environment variable
107 <TT>LD_PREBIND</TT> before building your projects. For example, if
108 you are using <TT>tcsh(1)</TT>:</P>
110 <P><TT>% setenv LD_PREBIND</TT></P>
112 <P>This has the same effect as passing <TT>-prebind</TT> to the
113 <TT>ld(1)</TT>. For Project Builder framework and library projects
114 you can add -prebind to <TT>OTHER_LDFLAGS</TT>. For application
115 projects, Project Builder adds <TT>-prebind</TT> to the linker flags
116 by default.</P>
118 <H3>If your project's prebinding is disabled when built, here's how
119 to fix it:</H3>
121 <P>If prebinding fails you will see a warning message in the build
122 log. Prebinding has a number of requirements to allow it to work
123 <A HREF="#prebindreqs">(see above)</A>. If any of these requirements
124 aren't met prebinding will disabled and a warning message will be
125 printed by the static linker when building.</P>
127 <H4>The most common message you might see is:</H4>
129 <P><TT>/usr/bin/ld: warning prebinding disabled because of symbols
130 overridden in dependent dynamic shared libraries:<BR>
131 /BinCache1/objc4/Objects/objc4-133.obj~2/objects-optimized/objcopt.tproj/objcopt.o
132 definition of _swap_mach_header in section (__TEXT,__text)<BR>
133 /System/Library/Frameworks/System.framework/System(swap.o) definition
134 of _swap_mach_header</TT></P>
136 <P>In this case, this happened for the objc4 project because it had a
137 copy of System framework's swap.c in the project. It did this long
138 ago as a workaround when the System framework's swap.c was out of
139 date. The fix for this was to remove the objc4 project's copy of
140 swap.c, thus eliminating the symbol override.</P>
142 <P>If you need to track down what object is referencing a specified
143 symbol then <TT>ld(1)</TT>'s <TT>-ysymbol</TT> flag can be used. If
144 you need to determine why a specific module is being linked in from a
145 library <TT>ld(1)</TT>'s <TT>-whyload</TT> flag can be used.</P>
147 <H4>Another example:</H4>
149 <P><TT>ld: warning prebinding disabled because of symbols overridden
150 in dependent dynamic shared libraries:<BR>
151 /BinCache1/PBDevKit/Objects/PBDevKit-378.1.obj~2/objects-optimized/DevKit/Lowlevel.subproj_subproj.o
152 definition of _regcomp in section (__TEXT,__text)<BR>
153 /System/Library/Frameworks/System.framework/System(regcomp.o)
154 definition of _regcomp</TT></P>
156 <P>In this case PBDevKit was using a different version of regcomp,
157 regexec and regfree than the System framework's version. In this
158 case, PBDevKit needs this different version but does not need the
159 code in System to use it's version. The best fix for this problem is
160 to hide the names of these three functions in PBDevKit and their
161 uses. This can be done in a number of ways:</P>
163 <UL>
164 <LI>PBDevKit could declare these symbols as
165 <TT>__private_extern__</TT></LI>
167 <LI>PBDevKit could remove these symbols from the list of exported
168 symbols using the nmedit(1) tool</LI>
170 <LI>If the System framework was built as a two-level namespace
171 library and PBDevKit was built as a two-level namespace library,
172 this would not be a problem, because these symbols would be
173 declared in different namespaces and therefore not overlap.</LI>
174 </UL>
176 <H4>Another message you might see is:</H4>
178 <P><TT>/usr/bin/ld: warning prebinding disabled because dependent
179 library:<BR>
180 /System/Library/Frameworks/System.framework/Versions/B/System is not
181 prebound</TT></P>
183 <P>This happened because the project was built against a version of
184 System.framework that was not prebound. This might be a build order
185 problem. If you have programs or frameworks that depend on other
186 frameworks you must build them in the right order, and you must
187 ensure that they are prebound.</P>
189 <H4>Another example is:</H4>
191 <P><TT>/usr/bin/ld: warning prebinding disabled because dependent
192 library:<BR>
193 /System/Library/PrivateFrameworks/PBDevKit.framework/Versions/C/PBDevKit
194 is not prebound</TT></P>
196 <P>In this case the prebinding of PBDevKit was disabled so that
197 caused the prebinding of the program linking against it to be
198 disabled (see the above example).</P>
200 <H3>Checking If A Binary Is Prebound</H3>
202 <P>To check if a binary was built prebound you can use
203 <TT>otool(1)</TT> to look for the <TT>PREBOUND</TT> flag in the mach
204 header. For example:</P>
206 <P><TT>% otool -hv /bin/cat<BR>
207 /bin/cat:<BR>
208 Mach header<BR>
209 magic cputype cpusubtype filetype ncmds sizeofcmds flags<BR>
210 MH_MAGIC PPC ALL EXECUTE 10 1456 NOUNDEFS DYLDLINK PREBOUND</TT></P>
212 <P>A prebound binary has the build time stamps of its dependent
213 libraries recorded in them. To see the build time stamps again:</P>
215 <P><TT>% otool -Lv /bin/cat<BR>
216 /bin/cat:<BR>
217 /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current
218 version 50.0.0)<BR>
219 time stamp 982996740 Fri Feb 23 22:39:00 2001</TT></P>
221 <P>And viewing the dependent libraries build time stamp can also be
222 done with otool(1):</P>
224 <P><TT>% otool -Lv /usr/lib/libSystem.B.dylib<BR>
225 /usr/lib/libSystem.B.dylib:<BR>
226 /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current
227 version 50.0.0)<BR>
228 time stamp 982996740 Fri Feb 23 22:39:00 2001</TT></P>
230 <H3>Checking If Prebinding Is Successful</H3>
232 <P>Set the environment variable <TT>DYLD_PREBIND_DEBUG</TT> and run
233 the program. For example using <TT>tcsh(1)</TT> and checking the
234 program <TT>sync(1)</TT>:</P>
236 <P><TT>%<BR>
237 % setenv DYLD_PREBIND_DEBUG<BR>
238 % sync<BR>
239 dyld: sync: prebinding enabled</TT></P>
241 <P>If a program is not built prebound but all the libraries are built
242 prebound then dyld may try to use the prebound libraries. For
243 example:</P>
245 <P><TT>% setenv DYLD_PREBIND_DEBUG<BR>
246 % cc -v<BR>
247 dyld: cc: prebinding enabled using only prebound libraries</TT></P>
249 <P>This happened because when <TT>cc(1)</TT> was built the System
250 framework it was built against was not prebound. <TT>dyld(1)</TT> can
251 fail trying to use prebound libraries if the program overrides
252 symbols defined in it's dependent libraries that are used by a
253 dependent library. For example:</P>
255 <P><TT>% /usr/bin/objcunique<BR>
256 dyld: /usr/bin/objcunique: trying to use prebound libraries failed
257 due to overridden symbols</TT></P>
259 <P>Currently <TT>dyld(1)</TT> only tries to use the prebound
260 libraries if the program uses only one prebound library. This is
261 because with flat namespace libraries the checking needed to make
262 sure all the libraries don't override any of each other symbols is
263 more time consuming than the optimization would generally save.</P>
265 <H3>Updating the Prebinding</H3>
267 <P>Another way prebinding may fail is that the build time stamps of
268 the libraries a program was built against with do not match the
269 libraries the program is run against. In the following example, sync1
270 was built using using a different version of the
271 System.framework:</P>
273 <P><TT>% setenv DYLD_PREBIND_DEBUG<BR>
274 % /tmp/sync1<BR>
275 % dyld: /tmp/sync1: prebinding disabled because time stamp of
276 library:<BR>
277 /System/Library/Frameworks/System.framework/Versions/B/System did not
278 match<BR>
279 %</TT></P>
281 <P>The program will run correctly but the prebinding optimization
282 will be undone and the program dynamically bound as usual. Releases
283 from Apple should never be in this state. However, if you change a
284 framework on your system you can update the dependent programs (or
285 frameworks) without rebuilding them by running
286 <TT>redo_prebinding(1)</TT> on them. For example, using the case
287 above:</P>
289 <P><TT>% redo_prebinding /tmp/sync1<BR>
290 % setenv DYLD_PREBIND_DEBUG<BR>
291 % /tmp/sync1<BR>
292 dyld: /tmp/sync1: prebinding enabled<BR>
293 % </TT></P>
295 <P>The program <TT>update_prebinding(1)</TT> can also be used to
296 update the prebinding and is used as part of the Installer's
297 processing during installation.</P>
299 <H3>Invalidating the Prebinding</H3>
301 <P>To force the prebinding to be out of date one can run
302 <TT>strip(1)</TT> or <TT>nmedit(1)</TT> on one of the dependent
303 libraries to cause the built time stamp to be changed. A common way
304 to do this and not effect the symbols contained in the library is to
305 run <TT>strip(1)</TT> with the <TT>-X</TT> option as all the local
306 symbols starting with <TT>'L'</TT> are already stripped by the
307 assembler by default.</P>
309 <H3>Prebinding and Library Initialization</H3>
311 <P>Since prebinding requires that the entire set of libraries be
312 initialized when loaded, libraries may be initialized in a different
313 order than they would without prebinding. This can uncover latent
314 problems in the order of library initializations that went undetected
315 without prebinding, particularly if there were library initialization
316 routines which did not explicitly call the initialization routines
317 for libraries on which they depend. As a result, unexpected problems
318 can occur when prebinding is enabled.</P>
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