2 * OpenAL Source Play Example
4 * Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 /* This file contains an example for playing a sound buffer. */
38 #include "common/alhelpers.h"
40 #include "win_main_utf8.h"
50 /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
51 * returns the new buffer ID.
53 static ALuint
LoadSound(const char *filename
)
55 enum FormatType sample_format
= Int16
;
56 ALint byteblockalign
= 0;
57 ALint splblockalign
= 0;
58 sf_count_t num_frames
;
66 /* Open the audio file and check that it's usable. */
67 sndfile
= sf_open(filename
, SFM_READ
, &sfinfo
);
70 fprintf(stderr
, "Could not open audio in %s: %s\n", filename
, sf_strerror(sndfile
));
75 fprintf(stderr
, "Bad sample count in %s (%" PRId64
")\n", filename
, sfinfo
.frames
);
80 /* Detect a suitable format to load. Formats like Vorbis and Opus use float
81 * natively, so load as float to avoid clipping when possible. Formats
82 * larger than 16-bit can also use float to preserve a bit more precision.
84 switch((sfinfo
.format
&SF_FORMAT_SUBMASK
))
86 case SF_FORMAT_PCM_24
:
87 case SF_FORMAT_PCM_32
:
89 case SF_FORMAT_DOUBLE
:
90 case SF_FORMAT_VORBIS
:
92 case SF_FORMAT_ALAC_20
:
93 case SF_FORMAT_ALAC_24
:
94 case SF_FORMAT_ALAC_32
:
95 case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
96 case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
97 case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
98 if(alIsExtensionPresent("AL_EXT_FLOAT32"))
99 sample_format
= Float
;
101 case SF_FORMAT_IMA_ADPCM
:
102 /* ADPCM formats require setting a block alignment as specified in the
103 * file, which needs to be read from the wave 'fmt ' chunk manually
104 * since libsndfile doesn't provide it in a format-agnostic way.
106 if(sfinfo
.channels
<= 2 && (sfinfo
.format
&SF_FORMAT_TYPEMASK
) == SF_FORMAT_WAV
107 && alIsExtensionPresent("AL_EXT_IMA4")
108 && alIsExtensionPresent("AL_SOFT_block_alignment"))
109 sample_format
= IMA4
;
111 case SF_FORMAT_MS_ADPCM
:
112 if(sfinfo
.channels
<= 2 && (sfinfo
.format
&SF_FORMAT_TYPEMASK
) == SF_FORMAT_WAV
113 && alIsExtensionPresent("AL_SOFT_MSADPCM")
114 && alIsExtensionPresent("AL_SOFT_block_alignment"))
115 sample_format
= MSADPCM
;
119 if(sample_format
== IMA4
|| sample_format
== MSADPCM
)
121 /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
122 * WAVEFORMATEX-based structure for the audio format.
124 SF_CHUNK_INFO inf
= { "fmt ", 4, 0, NULL
};
125 SF_CHUNK_ITERATOR
*iter
= sf_get_chunk_iterator(sndfile
, &inf
);
127 /* If there's an issue getting the chunk or block alignment, load as
128 * 16-bit and have libsndfile do the conversion.
130 if(!iter
|| sf_get_chunk_size(iter
, &inf
) != SF_ERR_NO_ERROR
|| inf
.datalen
< 14)
131 sample_format
= Int16
;
134 ALubyte
*fmtbuf
= calloc(inf
.datalen
, 1);
136 if(sf_get_chunk_data(iter
, &inf
) != SF_ERR_NO_ERROR
)
137 sample_format
= Int16
;
140 /* Read the nBlockAlign field, and convert from bytes- to
141 * samples-per-block (verifying it's valid by converting back
142 * and comparing to the original value).
144 byteblockalign
= fmtbuf
[12] | (fmtbuf
[13]<<8);
145 if(sample_format
== IMA4
)
147 splblockalign
= (byteblockalign
/sfinfo
.channels
- 4)/4*8 + 1;
149 || ((splblockalign
-1)/2 + 4)*sfinfo
.channels
!= byteblockalign
)
150 sample_format
= Int16
;
154 splblockalign
= (byteblockalign
/sfinfo
.channels
- 7)*2 + 2;
156 || ((splblockalign
-2)/2 + 7)*sfinfo
.channels
!= byteblockalign
)
157 sample_format
= Int16
;
164 if(sample_format
== Int16
)
167 byteblockalign
= sfinfo
.channels
* 2;
169 else if(sample_format
== Float
)
172 byteblockalign
= sfinfo
.channels
* 4;
175 /* Figure out the OpenAL format from the file and desired sample type. */
177 if(sfinfo
.channels
== 1)
179 if(sample_format
== Int16
)
180 format
= AL_FORMAT_MONO16
;
181 else if(sample_format
== Float
)
182 format
= AL_FORMAT_MONO_FLOAT32
;
183 else if(sample_format
== IMA4
)
184 format
= AL_FORMAT_MONO_IMA4
;
185 else if(sample_format
== MSADPCM
)
186 format
= AL_FORMAT_MONO_MSADPCM_SOFT
;
188 else if(sfinfo
.channels
== 2)
190 if(sample_format
== Int16
)
191 format
= AL_FORMAT_STEREO16
;
192 else if(sample_format
== Float
)
193 format
= AL_FORMAT_STEREO_FLOAT32
;
194 else if(sample_format
== IMA4
)
195 format
= AL_FORMAT_STEREO_IMA4
;
196 else if(sample_format
== MSADPCM
)
197 format
= AL_FORMAT_STEREO_MSADPCM_SOFT
;
199 else if(sfinfo
.channels
== 3)
201 if(sf_command(sndfile
, SFC_WAVEX_GET_AMBISONIC
, NULL
, 0) == SF_AMBISONIC_B_FORMAT
)
203 if(sample_format
== Int16
)
204 format
= AL_FORMAT_BFORMAT2D_16
;
205 else if(sample_format
== Float
)
206 format
= AL_FORMAT_BFORMAT2D_FLOAT32
;
209 else if(sfinfo
.channels
== 4)
211 if(sf_command(sndfile
, SFC_WAVEX_GET_AMBISONIC
, NULL
, 0) == SF_AMBISONIC_B_FORMAT
)
213 if(sample_format
== Int16
)
214 format
= AL_FORMAT_BFORMAT3D_16
;
215 else if(sample_format
== Float
)
216 format
= AL_FORMAT_BFORMAT3D_FLOAT32
;
221 fprintf(stderr
, "Unsupported channel count: %d\n", sfinfo
.channels
);
226 if(sfinfo
.frames
/splblockalign
> (sf_count_t
)(INT_MAX
/byteblockalign
))
228 fprintf(stderr
, "Too many samples in %s (%" PRId64
")\n", filename
, sfinfo
.frames
);
233 /* Decode the whole audio file to a buffer. */
234 membuf
= malloc((size_t)(sfinfo
.frames
/ splblockalign
* byteblockalign
));
236 if(sample_format
== Int16
)
237 num_frames
= sf_readf_short(sndfile
, membuf
, sfinfo
.frames
);
238 else if(sample_format
== Float
)
239 num_frames
= sf_readf_float(sndfile
, membuf
, sfinfo
.frames
);
242 sf_count_t count
= sfinfo
.frames
/ splblockalign
* byteblockalign
;
243 num_frames
= sf_read_raw(sndfile
, membuf
, count
);
245 num_frames
= num_frames
/ byteblockalign
* splblockalign
;
251 fprintf(stderr
, "Failed to read samples in %s (%" PRId64
")\n", filename
, num_frames
);
254 num_bytes
= (ALsizei
)(num_frames
/ splblockalign
* byteblockalign
);
256 printf("Loading: %s (%s, %dhz)\n", filename
, FormatName(format
), sfinfo
.samplerate
);
259 /* Buffer the audio data into a new buffer object, then free the data and
263 alGenBuffers(1, &buffer
);
264 if(splblockalign
> 1)
265 alBufferi(buffer
, AL_UNPACK_BLOCK_ALIGNMENT_SOFT
, splblockalign
);
266 alBufferData(buffer
, format
, membuf
, num_bytes
, sfinfo
.samplerate
);
271 /* Check if an error occurred, and clean up if so. */
273 if(err
!= AL_NO_ERROR
)
275 fprintf(stderr
, "OpenAL Error: %s\n", alGetString(err
));
276 if(buffer
&& alIsBuffer(buffer
))
277 alDeleteBuffers(1, &buffer
);
285 int main(int argc
, char **argv
)
287 ALuint source
, buffer
;
291 /* Print out usage if no arguments were specified */
294 fprintf(stderr
, "Usage: %s [-device <name>] <filename>\n", argv
[0]);
298 /* Initialize OpenAL. */
300 if(InitAL(&argv
, &argc
) != 0)
303 /* Load the sound into a buffer. */
304 buffer
= LoadSound(argv
[0]);
311 /* Create the source to play the sound with. */
313 alGenSources(1, &source
);
314 alSourcei(source
, AL_BUFFER
, (ALint
)buffer
);
315 assert(alGetError()==AL_NO_ERROR
&& "Failed to setup sound source");
317 /* Play the sound until it finishes. */
318 alSourcePlay(source
);
320 al_nssleep(10000000);
321 alGetSourcei(source
, AL_SOURCE_STATE
, &state
);
323 /* Get the source offset. */
324 alGetSourcef(source
, AL_SEC_OFFSET
, &offset
);
325 printf("\rOffset: %f ", offset
);
327 } while(alGetError() == AL_NO_ERROR
&& state
== AL_PLAYING
);
330 /* All done. Delete resources, and close down OpenAL. */
331 alDeleteSources(1, &source
);
332 alDeleteBuffers(1, &buffer
);