* move imageManager code into new imageManager.h/imageManager.cpp
[openc2e.git] / Lift.h
blobe5c4745b4c48a85936ce065dc53fcce4d31be3cf
1 /*
2 * Lift.h
3 * openc2e
5 * Created by Alyssa Milburn on Sat Dec 2 2006.
6 * Copyright (c) 2006 Alyssa Milburn. All rights reserved.
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
20 #include "Vehicle.h"
22 #ifndef _C2E_LIFT_H
23 #define _C2E_LIFT_H
25 class Lift : public Vehicle {
26 public:
27 unsigned int currentbutton;
28 std::vector<int> callbuttony;
30 Lift(unsigned char family, unsigned char genus, unsigned short species, unsigned int plane,
31 std::string spritefile, unsigned int firstimage, unsigned int imagecount)
32 : Vehicle(family, genus, species, plane, spritefile, firstimage, imagecount) { }
33 void tick();
34 bool fireScript(unsigned short event, Agent *from, caosVar one, caosVar two);
35 bool liftAvailable() { return (var[0].getInt() == 0); }
38 #endif
39 /* vim: set noet: */