2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file game_scanner.cpp allows scanning Game scripts */
10 #include "../stdafx.h"
12 #include "../script/squirrel_class.hpp"
13 #include "game_info.hpp"
14 #include "game_scanner.hpp"
16 #include "../safeguards.h"
19 void GameScannerInfo::Initialize()
21 ScriptScanner::Initialize("GSScanner");
24 void GameScannerInfo::GetScriptName(ScriptInfo
*info
, char *name
, const char *last
)
26 seprintf(name
, last
, "%s", info
->GetName());
29 void GameScannerInfo::RegisterAPI(class Squirrel
*engine
)
31 GameInfo::RegisterAPI(engine
);
34 GameInfo
*GameScannerInfo::FindInfo(const char *nameParam
, int versionParam
, bool force_exact_match
)
36 if (this->info_list
.size() == 0) return nullptr;
37 if (nameParam
== nullptr) return nullptr;
40 strecpy(game_name
, nameParam
, lastof(game_name
));
41 strtolower(game_name
);
43 if (versionParam
== -1) {
44 /* We want to load the latest version of this Game script; so find it */
45 if (this->info_single_list
.find(game_name
) != this->info_single_list
.end()) return static_cast<GameInfo
*>(this->info_single_list
[game_name
]);
49 if (force_exact_match
) {
50 /* Try to find a direct 'name.version' match */
51 char game_name_tmp
[1024];
52 seprintf(game_name_tmp
, lastof(game_name_tmp
), "%s.%d", game_name
, versionParam
);
53 strtolower(game_name_tmp
);
54 if (this->info_list
.find(game_name_tmp
) != this->info_list
.end()) return static_cast<GameInfo
*>(this->info_list
[game_name_tmp
]);
58 GameInfo
*info
= nullptr;
61 /* See if there is a compatible Game script which goes by that name, with the highest
62 * version which allows loading the requested version */
63 for (const auto &item
: this->info_list
) {
64 GameInfo
*i
= static_cast<GameInfo
*>(item
.second
);
65 if (strcasecmp(game_name
, i
->GetName()) == 0 && i
->CanLoadFromVersion(versionParam
) && (version
== -1 || i
->GetVersion() > version
)) {
66 version
= item
.second
->GetVersion();
75 void GameScannerLibrary::Initialize()
77 ScriptScanner::Initialize("GSScanner");
80 void GameScannerLibrary::GetScriptName(ScriptInfo
*info
, char *name
, const char *last
)
82 GameLibrary
*library
= static_cast<GameLibrary
*>(info
);
83 seprintf(name
, last
, "%s.%s", library
->GetCategory(), library
->GetInstanceName());
86 void GameScannerLibrary::RegisterAPI(class Squirrel
*engine
)
88 GameLibrary::RegisterAPI(engine
);
91 GameLibrary
*GameScannerLibrary::FindLibrary(const char *library
, int version
)
93 /* Internally we store libraries as 'library.version' */
94 char library_name
[1024];
95 seprintf(library_name
, lastof(library_name
), "%s.%d", library
, version
);
96 strtolower(library_name
);
98 /* Check if the library + version exists */
99 ScriptInfoList::iterator it
= this->info_list
.find(library_name
);
100 if (it
== this->info_list
.end()) return nullptr;
102 return static_cast<GameLibrary
*>((*it
).second
);