Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / main_gui.cpp
blob79960d51bb7db9b149cd23849e93045e55399807
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file main_gui.cpp Handling of the main viewport. */
10 #include "stdafx.h"
11 #include "currency.h"
12 #include "spritecache.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "console_gui.h"
19 #include "progress.h"
20 #include "transparency_gui.h"
21 #include "map_func.h"
22 #include "sound_func.h"
23 #include "transparency.h"
24 #include "strings_func.h"
25 #include "zoom_func.h"
26 #include "company_base.h"
27 #include "company_func.h"
28 #include "toolbar_gui.h"
29 #include "statusbar_gui.h"
30 #include "linkgraph/linkgraph_gui.h"
31 #include "tilehighlight_func.h"
32 #include "hotkeys.h"
33 #include "guitimer_func.h"
34 #include "error.h"
35 #include "news_gui.h"
37 #include "saveload/saveload.h"
39 #include "widgets/main_widget.h"
41 #include "network/network.h"
42 #include "network/network_func.h"
43 #include "network/network_gui.h"
44 #include "network/network_base.h"
46 #include "table/sprites.h"
47 #include "table/strings.h"
49 #include "safeguards.h"
51 /**
52 * This code is shared for the majority of the pushbuttons.
53 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
55 * @param w Window which called the function
56 * @param widget ID of the widget (=button) that called this function
57 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
58 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
59 * @return true if the button is clicked, false if it's unclicked
61 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
63 if (w->IsWidgetDisabled(widget)) return false;
65 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
66 w->SetDirty();
68 if (w->IsWidgetLowered(widget)) {
69 ResetObjectToPlace();
70 return false;
73 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
74 w->LowerWidget(widget);
75 return true;
79 void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
81 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
84 /**
85 * Zooms a viewport in a window in or out.
86 * @param how Zooming direction.
87 * @param w Window owning the viewport.
88 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
89 * @note No button handling or what so ever is done.
91 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
93 Viewport *vp;
95 assert(w != nullptr);
96 vp = w->viewport;
98 switch (how) {
99 case ZOOM_NONE:
100 /* On initialisation of the viewport we don't do anything. */
101 break;
103 case ZOOM_IN:
104 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
105 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
106 vp->virtual_width >>= 1;
107 vp->virtual_height >>= 1;
109 w->viewport->scrollpos_x += vp->virtual_width >> 1;
110 w->viewport->scrollpos_y += vp->virtual_height >> 1;
111 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
112 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
113 w->viewport->follow_vehicle = INVALID_VEHICLE;
114 break;
115 case ZOOM_OUT:
116 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
117 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
119 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
120 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
121 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
122 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
124 vp->virtual_width <<= 1;
125 vp->virtual_height <<= 1;
126 w->viewport->follow_vehicle = INVALID_VEHICLE;
127 break;
129 if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
130 vp->virtual_left = w->viewport->scrollpos_x;
131 vp->virtual_top = w->viewport->scrollpos_y;
133 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
134 w->InvalidateData();
135 return true;
138 void ZoomInOrOutToCursorWindow(bool in, Window *w)
140 assert(w != nullptr);
142 if (_game_mode != GM_MENU) {
143 Viewport *vp = w->viewport;
144 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
146 Point pt = GetTileZoomCenterWindow(in, w);
147 if (pt.x != -1) {
148 ScrollWindowTo(pt.x, pt.y, -1, w, true);
150 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
155 void FixTitleGameZoom()
157 if (_game_mode != GM_MENU) return;
159 Viewport *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
160 vp->zoom = _gui_zoom;
161 vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
162 vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
165 static const struct NWidgetPart _nested_main_window_widgets[] = {
166 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
169 enum {
170 GHK_QUIT,
171 GHK_ABANDON,
172 GHK_CONSOLE,
173 GHK_BOUNDING_BOXES,
174 GHK_DIRTY_BLOCKS,
175 GHK_CENTER,
176 GHK_CENTER_ZOOM,
177 GHK_RESET_OBJECT_TO_PLACE,
178 GHK_DELETE_WINDOWS,
179 GHK_DELETE_NONVITAL_WINDOWS,
180 GHK_DELETE_ALL_MESSAGES,
181 GHK_REFRESH_SCREEN,
182 GHK_CRASH,
183 GHK_MONEY,
184 GHK_UPDATE_COORDS,
185 GHK_TOGGLE_TRANSPARENCY,
186 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
187 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
188 GHK_TRANSPARANCY,
189 GHK_CHAT,
190 GHK_CHAT_ALL,
191 GHK_CHAT_COMPANY,
192 GHK_CHAT_SERVER,
193 GHK_CLOSE_NEWS,
194 GHK_CLOSE_ERROR,
197 struct MainWindow : Window
199 GUITimer refresh;
201 /* Refresh times in milliseconds */
202 static const uint LINKGRAPH_REFRESH_PERIOD = 7650;
203 static const uint LINKGRAPH_DELAY = 450;
205 MainWindow(WindowDesc *desc) : Window(desc)
207 this->InitNested(0);
208 CLRBITS(this->flags, WF_WHITE_BORDER);
209 ResizeWindow(this, _screen.width, _screen.height);
211 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
212 nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
214 this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
215 this->refresh.SetInterval(LINKGRAPH_DELAY);
218 void OnRealtimeTick(uint delta_ms) override
220 if (!this->refresh.Elapsed(delta_ms)) return;
222 this->refresh.SetInterval(LINKGRAPH_REFRESH_PERIOD);
224 if (this->viewport->overlay->GetCargoMask() == 0 ||
225 this->viewport->overlay->GetCompanyMask() == 0) {
226 return;
229 this->viewport->overlay->SetDirty();
230 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
233 void OnPaint() override
235 this->DrawWidgets();
236 if (_game_mode == GM_MENU) {
237 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
238 static const uint LETTER_SPACING = 10;
239 int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
241 for (uint i = 0; i < lengthof(title_sprites); i++) {
242 name_width += GetSpriteSize(title_sprites[i]).width;
244 int off_x = (this->width - name_width) / 2;
246 for (uint i = 0; i < lengthof(title_sprites); i++) {
247 DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
248 off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
253 EventState OnHotkey(int hotkey) override
255 if (hotkey == GHK_QUIT) {
256 HandleExitGameRequest();
257 return ES_HANDLED;
260 /* Disable all key shortcuts, except quit shortcuts when
261 * generating the world, otherwise they create threading
262 * problem during the generating, resulting in random
263 * assertions that are hard to trigger and debug */
264 if (HasModalProgress()) return ES_NOT_HANDLED;
266 switch (hotkey) {
267 case GHK_ABANDON:
268 /* No point returning from the main menu to itself */
269 if (_game_mode == GM_MENU) return ES_HANDLED;
270 if (_settings_client.gui.autosave_on_exit) {
271 DoExitSave();
272 _switch_mode = SM_MENU;
273 } else {
274 AskExitToGameMenu();
276 return ES_HANDLED;
278 case GHK_CONSOLE:
279 IConsoleSwitch();
280 return ES_HANDLED;
282 case GHK_BOUNDING_BOXES:
283 ToggleBoundingBoxes();
284 return ES_HANDLED;
286 case GHK_DIRTY_BLOCKS:
287 ToggleDirtyBlocks();
288 return ES_HANDLED;
291 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
293 switch (hotkey) {
294 case GHK_CENTER:
295 case GHK_CENTER_ZOOM: {
296 Point pt = GetTileBelowCursor();
297 if (pt.x != -1) {
298 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
299 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
300 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
302 break;
305 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
306 case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
307 case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
308 case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
309 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
311 case GHK_CRASH: // Crash the game
312 *(volatile byte *)nullptr = 0;
313 break;
315 case GHK_MONEY: // Gimme money
316 /* You can only cheat for money in singleplayer mode. */
317 if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
318 break;
320 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
321 UpdateAllVirtCoords();
322 break;
324 case GHK_TOGGLE_TRANSPARENCY:
325 case GHK_TOGGLE_TRANSPARENCY + 1:
326 case GHK_TOGGLE_TRANSPARENCY + 2:
327 case GHK_TOGGLE_TRANSPARENCY + 3:
328 case GHK_TOGGLE_TRANSPARENCY + 4:
329 case GHK_TOGGLE_TRANSPARENCY + 5:
330 case GHK_TOGGLE_TRANSPARENCY + 6:
331 case GHK_TOGGLE_TRANSPARENCY + 7:
332 case GHK_TOGGLE_TRANSPARENCY + 8:
333 /* Transparency toggle hot keys */
334 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
335 MarkWholeScreenDirty();
336 break;
338 case GHK_TOGGLE_INVISIBILITY:
339 case GHK_TOGGLE_INVISIBILITY + 1:
340 case GHK_TOGGLE_INVISIBILITY + 2:
341 case GHK_TOGGLE_INVISIBILITY + 3:
342 case GHK_TOGGLE_INVISIBILITY + 4:
343 case GHK_TOGGLE_INVISIBILITY + 5:
344 case GHK_TOGGLE_INVISIBILITY + 6:
345 case GHK_TOGGLE_INVISIBILITY + 7:
346 /* Invisibility toggle hot keys */
347 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
348 MarkWholeScreenDirty();
349 break;
351 case GHK_TRANSPARENCY_TOOLBAR:
352 ShowTransparencyToolbar();
353 break;
355 case GHK_TRANSPARANCY:
356 ResetRestoreAllTransparency();
357 break;
359 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
360 if (_networking) {
361 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
362 if (cio == nullptr) break;
364 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
366 break;
368 case GHK_CHAT_ALL: // send text message to all clients
369 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
370 break;
372 case GHK_CHAT_COMPANY: // send text to all team mates
373 if (_networking) {
374 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
375 if (cio == nullptr) break;
377 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
379 break;
381 case GHK_CHAT_SERVER: // send text to the server
382 if (_networking && !_network_server) {
383 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
385 break;
387 case GHK_CLOSE_NEWS: // close active news window
388 if (!HideActiveNewsMessage()) return ES_NOT_HANDLED;
389 break;
391 case GHK_CLOSE_ERROR: // close active error window
392 if (!HideActiveErrorMessage()) return ES_NOT_HANDLED;
393 break;
395 default: return ES_NOT_HANDLED;
397 return ES_HANDLED;
400 void OnScroll(Point delta) override
402 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
403 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
404 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
405 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
406 this->refresh.SetInterval(LINKGRAPH_DELAY);
409 void OnMouseWheel(int wheel) override
411 if (_settings_client.gui.scrollwheel_scrolling != 2) {
412 ZoomInOrOutToCursorWindow(wheel < 0, this);
416 void OnResize() override
418 if (this->viewport != nullptr) {
419 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
420 nvp->UpdateViewportCoordinates(this);
421 this->refresh.SetInterval(LINKGRAPH_DELAY);
426 * Some data on this window has become invalid.
427 * @param data Information about the changed data.
428 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
430 void OnInvalidateData(int data = 0, bool gui_scope = true) override
432 if (!gui_scope) return;
433 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
434 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
437 static HotkeyList hotkeys;
440 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
441 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
442 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
443 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
444 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
445 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
447 static Hotkey global_hotkeys[] = {
448 Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
449 Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
450 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
451 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
452 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
453 Hotkey('C', "center", GHK_CENTER),
454 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
455 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
456 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
457 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
458 Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES),
459 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
460 #if defined(_DEBUG)
461 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
462 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
463 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
464 #endif
465 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
466 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
467 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
468 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
469 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
470 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
471 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
472 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
473 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
474 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
475 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
476 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
477 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
478 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
479 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
480 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
481 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
482 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
483 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
484 Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
485 Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
486 Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
487 Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
488 Hotkey(WKC_SPACE, "close_news", GHK_CLOSE_NEWS),
489 Hotkey(WKC_SPACE, "close_error", GHK_CLOSE_ERROR),
490 HOTKEY_LIST_END
492 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
494 static WindowDesc _main_window_desc(
495 WDP_MANUAL, nullptr, 0, 0,
496 WC_MAIN_WINDOW, WC_NONE,
498 _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
499 &MainWindow::hotkeys
503 * Does the given keycode match one of the keycodes bound to 'quit game'?
504 * @param keycode The keycode that was pressed by the user.
505 * @return True iff the keycode matches one of the hotkeys for 'quit'.
507 bool IsQuitKey(uint16 keycode)
509 int num = MainWindow::hotkeys.CheckMatch(keycode);
510 return num == GHK_QUIT;
514 void ShowSelectGameWindow();
517 * Initialise the default colours (remaps and the likes), and load the main windows.
519 void SetupColoursAndInitialWindow()
521 for (uint i = 0; i != 16; i++) {
522 const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
524 assert(b);
525 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
528 new MainWindow(&_main_window_desc);
530 /* XXX: these are not done */
531 switch (_game_mode) {
532 default: NOT_REACHED();
533 case GM_MENU:
534 ShowSelectGameWindow();
535 break;
537 case GM_NORMAL:
538 case GM_EDITOR:
539 ShowVitalWindows();
540 break;
545 * Show the vital in-game windows.
547 void ShowVitalWindows()
549 AllocateToolbar();
551 /* Status bad only for normal games */
552 if (_game_mode == GM_EDITOR) return;
554 ShowStatusBar();
558 * Size of the application screen changed.
559 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
561 void GameSizeChanged()
563 _cur_resolution.width = _screen.width;
564 _cur_resolution.height = _screen.height;
565 ScreenSizeChanged();
566 RelocateAllWindows(_screen.width, _screen.height);
567 MarkWholeScreenDirty();