Fix #8316: Make sort industries by production and transported with a cargo filter...
[openttd-github.git] / src / train.h
blobaf638c283dadd317b30b4cc45baaa399c8b60ba2
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file train.h Base for the train class. */
10 #ifndef TRAIN_H
11 #define TRAIN_H
13 #include "core/enum_type.hpp"
15 #include "newgrf_engine.h"
16 #include "cargotype.h"
17 #include "rail.h"
18 #include "engine_base.h"
19 #include "rail_map.h"
20 #include "ground_vehicle.hpp"
22 struct Train;
24 /** Rail vehicle flags. */
25 enum VehicleRailFlags {
26 VRF_REVERSING = 0,
27 VRF_POWEREDWAGON = 3, ///< Wagon is powered.
28 VRF_REVERSE_DIRECTION = 4, ///< Reverse the visible direction of the vehicle.
30 VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, ///< Electric train engine is allowed to run on normal rail. */
31 VRF_TOGGLE_REVERSE = 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
32 VRF_TRAIN_STUCK = 8, ///< Train can't get a path reservation.
33 VRF_LEAVING_STATION = 9, ///< Train is just leaving a station.
36 /** Modes for ignoring signals. */
37 enum TrainForceProceeding : byte {
38 TFP_NONE = 0, ///< Normal operation.
39 TFP_STUCK = 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
40 TFP_SIGNAL = 2, ///< Ignore next signal, after the signal ignore being stuck.
43 /** Flags for Train::ConsistChanged */
44 enum ConsistChangeFlags {
45 CCF_LENGTH = 0x01, ///< Allow vehicles to change length.
46 CCF_CAPACITY = 0x02, ///< Allow vehicles to change capacity.
48 CCF_TRACK = 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
49 CCF_LOADUNLOAD = 0, ///< Valid changes while vehicle is loading/unloading.
50 CCF_AUTOREFIT = CCF_CAPACITY, ///< Valid changes for autorefitting in stations.
51 CCF_REFIT = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for refitting in a depot.
52 CCF_ARRANGE = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for arranging the consist in a depot.
53 CCF_SAVELOAD = CCF_LENGTH, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
55 DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags)
57 byte FreightWagonMult(CargoID cargo);
59 void CheckTrainsLengths();
61 void FreeTrainTrackReservation(const Train *v);
62 bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false);
64 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length);
66 void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
68 /** Variables that are cached to improve performance and such */
69 struct TrainCache {
70 /* Cached wagon override spritegroup */
71 const struct SpriteGroup *cached_override;
73 /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
74 bool cached_tilt; ///< train can tilt; feature provides a bonus in curves
76 byte user_def_data; ///< Cached property 0x25. Can be set by Callback 0x36.
78 /* cached max. speed / acceleration data */
79 int cached_max_curve_speed; ///< max consist speed limited by curves
82 /**
83 * 'Train' is either a loco or a wagon.
85 struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
86 TrainCache tcache;
88 /* Link between the two ends of a multiheaded engine */
89 Train *other_multiheaded_part;
91 uint16 crash_anim_pos; ///< Crash animation counter.
93 uint16 flags;
94 TrackBits track;
95 TrainForceProceeding force_proceed;
96 RailType railtype;
97 RailTypes compatible_railtypes;
99 /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
100 uint16 wait_counter;
102 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
103 Train() : GroundVehicleBase() {}
104 /** We want to 'destruct' the right class. */
105 virtual ~Train() { this->PreDestructor(); }
107 friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
109 void MarkDirty();
110 void UpdateDeltaXY();
111 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
112 void PlayLeaveStationSound() const;
113 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
114 void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
115 int GetDisplaySpeed() const { return this->gcache.last_speed; }
116 int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
117 Money GetRunningCost() const;
118 int GetDisplayImageWidth(Point *offset = nullptr) const;
119 bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
120 bool Tick();
121 void OnNewDay();
122 uint Crash(bool flooded = false);
123 Trackdir GetVehicleTrackdir() const;
124 TileIndex GetOrderStationLocation(StationID station);
125 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
127 void ReserveTrackUnderConsist() const;
129 int GetCurveSpeedLimit() const;
131 void ConsistChanged(ConsistChangeFlags allowed_changes);
133 int UpdateSpeed();
135 void UpdateAcceleration();
137 int GetCurrentMaxSpeed() const;
140 * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
141 * @return Next vehicle in the consist.
143 inline Train *GetNextUnit() const
145 Train *v = this->GetNextVehicle();
146 if (v != nullptr && v->IsRearDualheaded()) v = v->GetNextVehicle();
148 return v;
152 * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
153 * @return Previous vehicle in the consist.
155 inline Train *GetPrevUnit()
157 Train *v = this->GetPrevVehicle();
158 if (v != nullptr && v->IsRearDualheaded()) v = v->GetPrevVehicle();
160 return v;
164 * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
165 * @return Offset from center to center.
167 int CalcNextVehicleOffset() const
169 /* For vehicles with odd lengths the part before the center will be one unit
170 * longer than the part after the center. This means we have to round up the
171 * length of the next vehicle but may not round the length of the current
172 * vehicle. */
173 return this->gcache.cached_veh_length / 2 + (this->Next() != nullptr ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2;
176 protected: // These functions should not be called outside acceleration code.
179 * Allows to know the power value that this vehicle will use.
180 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
182 inline uint16 GetPower() const
184 /* Power is not added for articulated parts */
185 if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype, GetRailType(this->tile))) {
186 uint16 power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power);
187 /* Halve power for multiheaded parts */
188 if (this->IsMultiheaded()) power /= 2;
189 return power;
192 return 0;
196 * Returns a value if this articulated part is powered.
197 * @return Power value from the articulated part in HP, or zero if it is not powered.
199 inline uint16 GetPoweredPartPower(const Train *head) const
201 /* For powered wagons the engine defines the type of engine (i.e. railtype) */
202 if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(this->tile))) {
203 return RailVehInfo(this->gcache.first_engine)->pow_wag_power;
206 return 0;
210 * Allows to know the weight value that this vehicle will use.
211 * @return Weight value from the engine in tonnes.
213 inline uint16 GetWeight() const
215 uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount() * FreightWagonMult(this->cargo_type)) / 16;
217 /* Vehicle weight is not added for articulated parts. */
218 if (!this->IsArticulatedPart()) {
219 weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
222 /* Powered wagons have extra weight added. */
223 if (HasBit(this->flags, VRF_POWEREDWAGON)) {
224 weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
227 return weight;
231 * Allows to know the tractive effort value that this vehicle will use.
232 * @return Tractive effort value from the engine.
234 inline byte GetTractiveEffort() const
236 return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort);
240 * Gets the area used for calculating air drag.
241 * @return Area of the engine in m^2.
243 inline byte GetAirDragArea() const
245 /* Air drag is higher in tunnels due to the limited cross-section. */
246 return (this->track == TRACK_BIT_WORMHOLE && this->vehstatus & VS_HIDDEN) ? 28 : 14;
250 * Gets the air drag coefficient of this vehicle.
251 * @return Air drag value from the engine.
253 inline byte GetAirDrag() const
255 return RailVehInfo(this->engine_type)->air_drag;
259 * Checks the current acceleration status of this vehicle.
260 * @return Acceleration status.
262 inline AccelStatus GetAccelerationStatus() const
264 return (this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) ? AS_BRAKE : AS_ACCEL;
268 * Calculates the current speed of this vehicle.
269 * @return Current speed in km/h-ish.
271 inline uint16 GetCurrentSpeed() const
273 return this->cur_speed;
277 * Returns the rolling friction coefficient of this vehicle.
278 * @return Rolling friction coefficient in [1e-4].
280 inline uint32 GetRollingFriction() const
282 /* Rolling friction for steel on steel is between 0.1% and 0.2%.
283 * The friction coefficient increases with speed in a way that
284 * it doubles at 512 km/h, triples at 1024 km/h and so on. */
285 return 15 * (512 + this->GetCurrentSpeed()) / 512;
289 * Allows to know the acceleration type of a vehicle.
290 * @return Acceleration type of the vehicle.
292 inline int GetAccelerationType() const
294 return GetRailTypeInfo(this->railtype)->acceleration_type;
298 * Returns the slope steepness used by this vehicle.
299 * @return Slope steepness used by the vehicle.
301 inline uint32 GetSlopeSteepness() const
303 return _settings_game.vehicle.train_slope_steepness;
307 * Gets the maximum speed allowed by the track for this vehicle.
308 * @return Maximum speed allowed.
310 inline uint16 GetMaxTrackSpeed() const
312 return GetRailTypeInfo(GetRailType(this->tile))->max_speed;
316 * Checks if the vehicle is at a tile that can be sloped.
317 * @return True if the tile can be sloped.
319 inline bool TileMayHaveSlopedTrack() const
321 /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
322 return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
326 * Trains can always use the faster algorithm because they
327 * have always the same direction as the track under them.
328 * @return false
330 inline bool HasToUseGetSlopePixelZ()
332 return false;
336 #endif /* TRAIN_H */