Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / network / core / udp.cpp
blobaa6d39cbbabe05fe82d9c9ade6d2963cd852ed23
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file core/udp.cpp Basic functions to receive and send UDP packets.
12 #include "../../stdafx.h"
13 #include "../../date_func.h"
14 #include "../../debug.h"
15 #include "udp.h"
17 #include "../../safeguards.h"
19 /**
20 * Create an UDP socket but don't listen yet.
21 * @param bind the addresses to bind to.
23 NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
25 if (bind != nullptr) {
26 for (NetworkAddress &addr : *bind) {
27 this->bind.push_back(addr);
29 } else {
30 /* As hostname nullptr and port 0/nullptr don't go well when
31 * resolving it we need to add an address for each of
32 * the address families we support. */
33 this->bind.emplace_back(nullptr, 0, AF_INET);
34 this->bind.emplace_back(nullptr, 0, AF_INET6);
39 /**
40 * Start listening on the given host and port.
41 * @return true if at least one port is listening
43 bool NetworkUDPSocketHandler::Listen()
45 /* Make sure socket is closed */
46 this->Close();
48 for (NetworkAddress &addr : this->bind) {
49 addr.Listen(SOCK_DGRAM, &this->sockets);
52 return this->sockets.size() != 0;
55 /**
56 * Close the given UDP socket
58 void NetworkUDPSocketHandler::Close()
60 for (auto &s : this->sockets) {
61 closesocket(s.second);
63 this->sockets.clear();
66 NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error)
68 NetworkSocketHandler::CloseConnection(error);
69 return NETWORK_RECV_STATUS_OKAY;
72 /**
73 * Send a packet over UDP
74 * @param p the packet to send
75 * @param recv the receiver (target) of the packet
76 * @param all send the packet using all sockets that can send it
77 * @param broadcast whether to send a broadcast message
79 void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast)
81 if (this->sockets.size() == 0) this->Listen();
83 for (auto &s : this->sockets) {
84 /* Make a local copy because if we resolve it we cannot
85 * easily unresolve it so we can resolve it later again. */
86 NetworkAddress send(*recv);
88 /* Not the same type */
89 if (!send.IsFamily(s.first.GetAddress()->ss_family)) continue;
91 p->PrepareToSend();
93 if (broadcast) {
94 /* Enable broadcast */
95 unsigned long val = 1;
96 if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
97 DEBUG(net, 1, "[udp] setting broadcast failed with: %i", GET_LAST_ERROR());
101 /* Send the buffer */
102 int res = sendto(s.second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength());
103 DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());
105 /* Check for any errors, but ignore it otherwise */
106 if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", send.GetAddressAsString().c_str(), GET_LAST_ERROR());
108 if (!all) break;
113 * Receive a packet at UDP level
115 void NetworkUDPSocketHandler::ReceivePackets()
117 for (auto &s : this->sockets) {
118 for (int i = 0; i < 1000; i++) { // Do not infinitely loop when DoSing with UDP
119 struct sockaddr_storage client_addr;
120 memset(&client_addr, 0, sizeof(client_addr));
122 Packet p(this);
123 socklen_t client_len = sizeof(client_addr);
125 /* Try to receive anything */
126 SetNonBlocking(s.second); // Some OSes seem to lose the non-blocking status of the socket
127 int nbytes = recvfrom(s.second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len);
129 /* Did we get the bytes for the base header of the packet? */
130 if (nbytes <= 0) break; // No data, i.e. no packet
131 if (nbytes <= 2) continue; // Invalid data; try next packet
132 #ifdef __EMSCRIPTEN__
133 client_len = FixAddrLenForEmscripten(client_addr);
134 #endif
136 NetworkAddress address(client_addr, client_len);
137 p.PrepareToRead();
139 /* If the size does not match the packet must be corrupted.
140 * Otherwise it will be marked as corrupted later on. */
141 if (nbytes != p.size) {
142 DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
143 continue;
146 /* Handle the packet */
147 this->HandleUDPPacket(&p, &address);
154 * Serializes the NetworkGameInfo struct to the packet
155 * @param p the packet to write the data to
156 * @param info the NetworkGameInfo struct to serialize
158 void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info)
160 p->Send_uint8 (NETWORK_GAME_INFO_VERSION);
163 * Please observe the order.
164 * The parts must be read in the same order as they are sent!
167 /* Update the documentation in udp.h on changes
168 * to the NetworkGameInfo wire-protocol! */
170 /* NETWORK_GAME_INFO_VERSION = 4 */
172 /* Only send the GRF Identification (GRF_ID and MD5 checksum) of
173 * the GRFs that are needed, i.e. the ones that the server has
174 * selected in the NewGRF GUI and not the ones that are used due
175 * to the fact that they are in [newgrf-static] in openttd.cfg */
176 const GRFConfig *c;
177 uint count = 0;
179 /* Count number of GRFs to send information about */
180 for (c = info->grfconfig; c != nullptr; c = c->next) {
181 if (!HasBit(c->flags, GCF_STATIC)) count++;
183 p->Send_uint8 (count); // Send number of GRFs
185 /* Send actual GRF Identifications */
186 for (c = info->grfconfig; c != nullptr; c = c->next) {
187 if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident);
191 /* NETWORK_GAME_INFO_VERSION = 3 */
192 p->Send_uint32(info->game_date);
193 p->Send_uint32(info->start_date);
195 /* NETWORK_GAME_INFO_VERSION = 2 */
196 p->Send_uint8 (info->companies_max);
197 p->Send_uint8 (info->companies_on);
198 p->Send_uint8 (info->spectators_max);
200 /* NETWORK_GAME_INFO_VERSION = 1 */
201 p->Send_string(info->server_name);
202 p->Send_string(info->server_revision);
203 p->Send_uint8 (info->server_lang);
204 p->Send_bool (info->use_password);
205 p->Send_uint8 (info->clients_max);
206 p->Send_uint8 (info->clients_on);
207 p->Send_uint8 (info->spectators_on);
208 p->Send_string(info->map_name);
209 p->Send_uint16(info->map_width);
210 p->Send_uint16(info->map_height);
211 p->Send_uint8 (info->map_set);
212 p->Send_bool (info->dedicated);
216 * Deserializes the NetworkGameInfo struct from the packet
217 * @param p the packet to read the data from
218 * @param info the NetworkGameInfo to deserialize into
220 void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info)
222 static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
224 info->game_info_version = p->Recv_uint8();
227 * Please observe the order.
228 * The parts must be read in the same order as they are sent!
231 /* Update the documentation in udp.h on changes
232 * to the NetworkGameInfo wire-protocol! */
234 switch (info->game_info_version) {
235 case 4: {
236 GRFConfig **dst = &info->grfconfig;
237 uint i;
238 uint num_grfs = p->Recv_uint8();
240 /* Broken/bad data. It cannot have that many NewGRFs. */
241 if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
243 for (i = 0; i < num_grfs; i++) {
244 GRFConfig *c = new GRFConfig();
245 this->ReceiveGRFIdentifier(p, &c->ident);
246 this->HandleIncomingNetworkGameInfoGRFConfig(c);
248 /* Append GRFConfig to the list */
249 *dst = c;
250 dst = &c->next;
252 FALLTHROUGH;
255 case 3:
256 info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
257 info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE);
258 FALLTHROUGH;
260 case 2:
261 info->companies_max = p->Recv_uint8 ();
262 info->companies_on = p->Recv_uint8 ();
263 info->spectators_max = p->Recv_uint8 ();
264 FALLTHROUGH;
266 case 1:
267 p->Recv_string(info->server_name, sizeof(info->server_name));
268 p->Recv_string(info->server_revision, sizeof(info->server_revision));
269 info->server_lang = p->Recv_uint8 ();
270 info->use_password = p->Recv_bool ();
271 info->clients_max = p->Recv_uint8 ();
272 info->clients_on = p->Recv_uint8 ();
273 info->spectators_on = p->Recv_uint8 ();
274 if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
275 info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
276 info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR;
278 p->Recv_string(info->map_name, sizeof(info->map_name));
279 info->map_width = p->Recv_uint16();
280 info->map_height = p->Recv_uint16();
281 info->map_set = p->Recv_uint8 ();
282 info->dedicated = p->Recv_bool ();
284 if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0;
285 if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
290 * Handle an incoming packets by sending it to the correct function.
291 * @param p the received packet
292 * @param client_addr the sender of the packet
294 void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_addr)
296 PacketUDPType type;
298 /* New packet == new client, which has not quit yet */
299 this->Reopen();
301 type = (PacketUDPType)p->Recv_uint8();
303 switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
304 case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break;
305 case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break;
306 case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break;
307 case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break;
308 case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break;
309 case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break;
310 case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break;
311 case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break;
312 case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break;
313 case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break;
314 case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break;
315 case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break;
317 default:
318 if (this->HasClientQuit()) {
319 DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString().c_str());
320 } else {
321 DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString().c_str());
323 break;
328 * Helper for logging receiving invalid packets.
329 * @param type The received packet type.
330 * @param client_addr The address we received the packet from.
332 void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr)
334 DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString().c_str());
337 void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
338 void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
339 void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); }
340 void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); }
341 void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); }
342 void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); }
343 void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); }
344 void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); }
345 void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); }
346 void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
347 void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
348 void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }