2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file currency.cpp Support for different currencies. */
11 #include "core/bitmath_func.hpp"
14 #include "news_func.h"
15 #include "settings_type.h"
16 #include "date_func.h"
17 #include "string_type.h"
19 #include "table/strings.h"
21 #include "safeguards.h"
23 /* exchange rate prefix symbol_pos
24 * | separator | postfix |
25 * | | Euro year | | | name
27 /** The original currency specifications. */
28 static const CurrencySpec origin_currency_specs
[CURRENCY_END
] = {
29 { 1, "", CF_NOEURO
, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP
}, ///< british pound
30 { 2, "", CF_NOEURO
, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD
}, ///< american dollar
31 { 2, "", CF_ISEURO
, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR
}, ///< euro
32 { 220, "", CF_NOEURO
, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_JPY
}, ///< japanese yen
33 { 27, "", 2002, "", NBSP
"S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS
}, ///< austrian schilling
34 { 81, "", 2002, "BEF" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_BEF
}, ///< belgian franc
35 { 2, "", CF_NOEURO
, "CHF" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_CHF
}, ///< swiss franc
36 { 41, "", CF_NOEURO
, "", NBSP
"K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK
}, ///< czech koruna
37 { 4, "", 2002, "DM" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_DEM
}, ///< deutsche mark
38 { 11, "", CF_NOEURO
, "", NBSP
"kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK
}, ///< danish krone
39 { 333, "", 2002, "Pts" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_ESP
}, ///< spanish peseta
40 { 12, "", 2002, "", NBSP
"mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM
}, ///< finnish markka
41 { 13, "", 2002, "FF" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_FRF
}, ///< french franc
42 { 681, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD
}, ///< greek drachma
43 { 378, "", CF_NOEURO
, "", NBSP
"Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF
}, ///< hungarian forint
44 { 130, "", CF_NOEURO
, "", NBSP
"Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK
}, ///< icelandic krona
45 { 3873, "", 2002, "", NBSP
"L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL
}, ///< italian lira
46 { 4, "", 2002, "NLG" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_NLG
}, ///< dutch gulden
47 { 12, "", CF_NOEURO
, "", NBSP
"Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK
}, ///< norwegian krone
48 { 6, "", CF_NOEURO
, "", NBSP
"z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN
}, ///< polish zloty
49 { 5, "", CF_NOEURO
, "", NBSP
"Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON
}, ///< romanian leu
50 { 50, "", CF_NOEURO
, "", NBSP
"p", 1, STR_GAME_OPTIONS_CURRENCY_RUR
}, ///< russian rouble
51 { 479, "", 2007, "", NBSP
"SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT
}, ///< slovenian tolar
52 { 13, "", CF_NOEURO
, "", NBSP
"Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK
}, ///< swedish krona
53 { 3, "", CF_NOEURO
, "", NBSP
"TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY
}, ///< turkish lira
54 { 60, "", 2009, "", NBSP
"Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK
}, ///< slovak koruna
55 { 4, "", CF_NOEURO
, "R$" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_BRL
}, ///< brazil real
56 { 31, "", 2011, "", NBSP
"EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK
}, ///< estonian krooni
57 { 4, "", 2015, "", NBSP
"Lt", 1, STR_GAME_OPTIONS_CURRENCY_LTL
}, ///< lithuanian litas
58 { 1850, "", CF_NOEURO
, "\xE2\x82\xA9", "", 0, STR_GAME_OPTIONS_CURRENCY_KRW
}, ///< south korean won
59 { 13, "", CF_NOEURO
, "R" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_ZAR
}, ///< south african rand
60 { 1, "", CF_NOEURO
, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM
}, ///< custom currency (add further languages below)
61 { 3, "", CF_NOEURO
, "", NBSP
"GEL", 1, STR_GAME_OPTIONS_CURRENCY_GEL
}, ///< Georgian Lari
62 { 4901, "", CF_NOEURO
, "", NBSP
"Rls", 1, STR_GAME_OPTIONS_CURRENCY_IRR
}, ///< Iranian Rial
63 { 80, "", CF_NOEURO
, "", NBSP
"rub", 1, STR_GAME_OPTIONS_CURRENCY_RUB
}, ///< New Russian Ruble
64 { 24, "", CF_NOEURO
, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_MXN
}, ///< Mexican peso
65 { 40, "", CF_NOEURO
, "NTD" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_NTD
}, ///< new taiwan dollar
66 { 8, "", CF_NOEURO
, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_CNY
}, ///< chinese renminbi
67 { 10, "", CF_NOEURO
, "HKD" NBSP
, "", 0, STR_GAME_OPTIONS_CURRENCY_HKD
}, ///< hong kong dollar
68 { 90, "", CF_NOEURO
, "\xE2\x82\xB9", "", 0, STR_GAME_OPTIONS_CURRENCY_INR
}, ///< Indian Rupee
71 /** Array of currencies used by the system */
72 CurrencySpec _currency_specs
[CURRENCY_END
];
75 * This array represent the position of OpenTTD's currencies,
76 * compared to TTDPatch's ones.
77 * When a grf sends currencies, they are based on the order defined by TTDPatch.
78 * So, we must reindex them to our own order.
80 const byte TTDPatch_To_OTTDIndex
[] =
104 * Will return the ottd's index correspondence to
105 * the ttdpatch's id. If the id is bigger than the array,
106 * it is a grf written for ottd, thus returning the same id.
107 * Only called from newgrf.cpp
108 * @param grfcurr_id currency id coming from newgrf
109 * @return the corrected index
111 byte
GetNewgrfCurrencyIdConverted(byte grfcurr_id
)
113 return (grfcurr_id
>= lengthof(TTDPatch_To_OTTDIndex
)) ? grfcurr_id
: TTDPatch_To_OTTDIndex
[grfcurr_id
];
117 * get a mask of the allowed currencies depending on the year
118 * @return mask of currencies
120 uint64
GetMaskOfAllowedCurrencies()
125 for (i
= 0; i
< CURRENCY_END
; i
++) {
126 Year to_euro
= _currency_specs
[i
].to_euro
;
128 if (to_euro
!= CF_NOEURO
&& to_euro
!= CF_ISEURO
&& _cur_year
>= to_euro
) continue;
129 if (to_euro
== CF_ISEURO
&& _cur_year
< 2000) continue;
132 SetBit(mask
, CURRENCY_CUSTOM
); // always allow custom currency
137 * Verify if the currency chosen by the user is about to be converted to Euro
139 void CheckSwitchToEuro()
141 if (_currency_specs
[_settings_game
.locale
.currency
].to_euro
!= CF_NOEURO
&&
142 _currency_specs
[_settings_game
.locale
.currency
].to_euro
!= CF_ISEURO
&&
143 _cur_year
>= _currency_specs
[_settings_game
.locale
.currency
].to_euro
) {
144 _settings_game
.locale
.currency
= 2; // this is the index of euro above.
145 AddNewsItem(STR_NEWS_EURO_INTRODUCTION
, NT_ECONOMY
, NF_NORMAL
);
150 * Will fill _currency_specs array with
151 * default values from origin_currency_specs
152 * Called only from newgrf.cpp and settings.cpp.
153 * @param preserve_custom will not reset custom currency
155 void ResetCurrencies(bool preserve_custom
)
157 for (uint i
= 0; i
< CURRENCY_END
; i
++) {
158 if (preserve_custom
&& i
== CURRENCY_CUSTOM
) continue;
159 _currency_specs
[i
] = origin_currency_specs
[i
];
164 * Build a list of currency names StringIDs to use in a dropdown list
165 * @return Pointer to a (static) array of StringIDs
167 StringID
*BuildCurrencyDropdown()
169 /* Allow room for all currencies, plus a terminator entry */
170 static StringID names
[CURRENCY_END
+ 1];
174 for (i
= 0; i
< CURRENCY_END
; i
++) {
175 names
[i
] = _currency_specs
[i
].name
;
177 /* Terminate the list */
178 names
[i
] = INVALID_STRING_ID
;