2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file engine.cpp Base for all engine handling. */
11 #include "company_func.h"
12 #include "command_func.h"
13 #include "news_func.h"
16 #include "newgrf_engine.h"
17 #include "strings_func.h"
18 #include "core/random_func.hpp"
19 #include "window_func.h"
20 #include "date_func.h"
21 #include "autoreplace_gui.h"
22 #include "string_func.h"
24 #include "core/pool_func.hpp"
25 #include "engine_gui.h"
26 #include "engine_func.h"
27 #include "engine_base.h"
28 #include "company_base.h"
29 #include "vehicle_func.h"
30 #include "articulated_vehicles.h"
33 #include "table/strings.h"
34 #include "table/engines.h"
36 #include "safeguards.h"
38 EnginePool
_engine_pool("Engine");
39 INSTANTIATE_POOL_METHODS(Engine
)
41 EngineOverrideManager _engine_mngr
;
44 * Year that engine aging stops. Engines will not reduce in reliability
45 * and no more engines will be introduced
47 static Year _year_engine_aging_stops
;
49 /** Number of engines of each vehicle type in original engine data */
50 const uint8 _engine_counts
[4] = {
51 lengthof(_orig_rail_vehicle_info
),
52 lengthof(_orig_road_vehicle_info
),
53 lengthof(_orig_ship_vehicle_info
),
54 lengthof(_orig_aircraft_vehicle_info
),
57 /** Offset of the first engine of each vehicle type in original engine data */
58 const uint8 _engine_offsets
[4] = {
60 lengthof(_orig_rail_vehicle_info
),
61 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
),
62 lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
),
65 assert_compile(lengthof(_orig_rail_vehicle_info
) + lengthof(_orig_road_vehicle_info
) + lengthof(_orig_ship_vehicle_info
) + lengthof(_orig_aircraft_vehicle_info
) == lengthof(_orig_engine_info
));
67 const uint
EngineOverrideManager::NUM_DEFAULT_ENGINES
= _engine_counts
[VEH_TRAIN
] + _engine_counts
[VEH_ROAD
] + _engine_counts
[VEH_SHIP
] + _engine_counts
[VEH_AIRCRAFT
];
76 Engine::Engine(VehicleType type
, EngineID base
)
79 this->grf_prop
.local_id
= base
;
80 this->list_position
= base
;
81 this->preview_company
= INVALID_COMPANY
;
83 /* Check if this base engine is within the original engine data range */
84 if (base
>= _engine_counts
[type
]) {
85 /* Set model life to maximum to make wagons available */
86 this->info
.base_life
= 0xFF;
87 /* Set road vehicle tractive effort to the default value */
88 if (type
== VEH_ROAD
) this->u
.road
.tractive_effort
= 0x4C;
89 /* Aircraft must have CT_INVALID as default, as there is no property */
90 if (type
== VEH_AIRCRAFT
) this->info
.cargo_type
= CT_INVALID
;
91 /* Set visual effect to the default value */
93 case VEH_TRAIN
: this->u
.rail
.visual_effect
= VE_DEFAULT
; break;
94 case VEH_ROAD
: this->u
.road
.visual_effect
= VE_DEFAULT
; break;
95 case VEH_SHIP
: this->u
.ship
.visual_effect
= VE_DEFAULT
; break;
96 default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
98 /* Set cargo aging period to the default value. */
99 this->info
.cargo_age_period
= CARGO_AGING_TICKS
;
103 /* Copy the original engine info for this slot */
104 this->info
= _orig_engine_info
[_engine_offsets
[type
] + base
];
106 /* Copy the original engine data for this slot */
108 default: NOT_REACHED();
111 this->u
.rail
= _orig_rail_vehicle_info
[base
];
112 this->original_image_index
= this->u
.rail
.image_index
;
113 this->info
.string_id
= STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM
+ base
;
115 /* Set the default model life of original wagons to "infinite" */
116 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) this->info
.base_life
= 0xFF;
121 this->u
.road
= _orig_road_vehicle_info
[base
];
122 this->original_image_index
= this->u
.road
.image_index
;
123 this->info
.string_id
= STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS
+ base
;
127 this->u
.ship
= _orig_ship_vehicle_info
[base
];
128 this->original_image_index
= this->u
.ship
.image_index
;
129 this->info
.string_id
= STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER
+ base
;
133 this->u
.air
= _orig_aircraft_vehicle_info
[base
];
134 this->original_image_index
= this->u
.air
.image_index
;
135 this->info
.string_id
= STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52
+ base
;
142 UnloadWagonOverrides(this);
147 * Checks whether the engine is a valid (non-articulated part of an) engine.
148 * @return true if enabled
150 bool Engine::IsEnabled() const
152 return this->info
.string_id
!= STR_NEWGRF_INVALID_ENGINE
&& HasBit(this->info
.climates
, _settings_game
.game_creation
.landscape
);
156 * Retrieve the GRF ID of the NewGRF the engine is tied to.
157 * This is the GRF providing the Action 3.
158 * @return GRF ID of the associated NewGRF.
160 uint32
Engine::GetGRFID() const
162 const GRFFile
*file
= this->GetGRF();
163 return file
== nullptr ? 0 : file
->grfid
;
167 * Determines whether an engine can carry something.
168 * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargoes is available in the climate.
169 * @return true if the vehicle can carry something.
171 bool Engine::CanCarryCargo() const
173 /* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
174 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
175 * for livery selection etc.
176 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
178 switch (this->type
) {
180 if (this->u
.rail
.capacity
== 0) return false;
184 if (this->u
.road
.capacity
== 0) return false;
191 default: NOT_REACHED();
193 return this->GetDefaultCargoType() != CT_INVALID
;
198 * Determines capacity of a given vehicle from scratch.
199 * For aircraft the main capacity is determined. Mail might be present as well.
200 * @param v Vehicle of interest; nullptr in purchase list
201 * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
204 uint
Engine::DetermineCapacity(const Vehicle
*v
, uint16
*mail_capacity
) const
206 assert(v
== nullptr || this->index
== v
->engine_type
);
207 if (mail_capacity
!= nullptr) *mail_capacity
= 0;
209 if (!this->CanCarryCargo()) return 0;
211 bool new_multipliers
= HasBit(this->info
.misc_flags
, EF_NO_DEFAULT_CARGO_MULTIPLIER
);
212 CargoID default_cargo
= this->GetDefaultCargoType();
213 CargoID cargo_type
= (v
!= nullptr) ? v
->cargo_type
: default_cargo
;
215 if (mail_capacity
!= nullptr && this->type
== VEH_AIRCRAFT
&& IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
216 *mail_capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
219 /* Check the refit capacity callback if we are not in the default configuration, or if we are using the new multiplier algorithm. */
220 if (HasBit(this->info
.callback_mask
, CBM_VEHICLE_REFIT_CAPACITY
) &&
221 (new_multipliers
|| default_cargo
!= cargo_type
|| (v
!= nullptr && v
->cargo_subtype
!= 0))) {
222 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY
, 0, 0, this->index
, v
);
223 if (callback
!= CALLBACK_FAILED
) return callback
;
226 /* Get capacity according to property resp. CB */
228 uint extra_mail_cap
= 0;
229 switch (this->type
) {
231 capacity
= GetEngineProperty(this->index
, PROP_TRAIN_CARGO_CAPACITY
, this->u
.rail
.capacity
, v
);
233 /* In purchase list add the capacity of the second head. Always use the plain property for this. */
234 if (v
== nullptr && this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
) capacity
+= this->u
.rail
.capacity
;
238 capacity
= GetEngineProperty(this->index
, PROP_ROADVEH_CARGO_CAPACITY
, this->u
.road
.capacity
, v
);
242 capacity
= GetEngineProperty(this->index
, PROP_SHIP_CARGO_CAPACITY
, this->u
.ship
.capacity
, v
);
246 capacity
= GetEngineProperty(this->index
, PROP_AIRCRAFT_PASSENGER_CAPACITY
, this->u
.air
.passenger_capacity
, v
);
247 if (!IsCargoInClass(cargo_type
, CC_PASSENGERS
)) {
248 extra_mail_cap
= GetEngineProperty(this->index
, PROP_AIRCRAFT_MAIL_CAPACITY
, this->u
.air
.mail_capacity
, v
);
250 if (!new_multipliers
&& cargo_type
== CT_MAIL
) return capacity
+ extra_mail_cap
;
251 default_cargo
= CT_PASSENGERS
; // Always use 'passengers' wrt. cargo multipliers
254 default: NOT_REACHED();
257 if (!new_multipliers
) {
258 /* Use the passenger multiplier for mail as well */
259 capacity
+= extra_mail_cap
;
263 /* Apply multipliers depending on cargo- and vehicletype. */
264 if (new_multipliers
|| (this->type
!= VEH_SHIP
&& default_cargo
!= cargo_type
)) {
265 uint16 default_multiplier
= new_multipliers
? 0x100 : CargoSpec::Get(default_cargo
)->multiplier
;
266 uint16 cargo_multiplier
= CargoSpec::Get(cargo_type
)->multiplier
;
267 capacity
*= cargo_multiplier
;
268 if (extra_mail_cap
> 0) {
269 uint mail_multiplier
= CargoSpec::Get(CT_MAIL
)->multiplier
;
270 capacity
+= (default_multiplier
* extra_mail_cap
* cargo_multiplier
+ mail_multiplier
/ 2) / mail_multiplier
;
272 capacity
= (capacity
+ default_multiplier
/ 2) / default_multiplier
;
279 * Return how much the running costs of this engine are.
280 * @return Yearly running cost of the engine.
282 Money
Engine::GetRunningCost() const
286 switch (this->type
) {
288 base_price
= this->u
.road
.running_cost_class
;
289 if (base_price
== INVALID_PRICE
) return 0;
290 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_RUNNING_COST_FACTOR
, this->u
.road
.running_cost
);
294 base_price
= this->u
.rail
.running_cost_class
;
295 if (base_price
== INVALID_PRICE
) return 0;
296 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_RUNNING_COST_FACTOR
, this->u
.rail
.running_cost
);
300 base_price
= PR_RUNNING_SHIP
;
301 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_RUNNING_COST_FACTOR
, this->u
.ship
.running_cost
);
305 base_price
= PR_RUNNING_AIRCRAFT
;
306 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_RUNNING_COST_FACTOR
, this->u
.air
.running_cost
);
309 default: NOT_REACHED();
312 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
316 * Return how much a new engine costs.
317 * @return Cost of the engine.
319 Money
Engine::GetCost() const
323 switch (this->type
) {
325 base_price
= PR_BUILD_VEHICLE_ROAD
;
326 cost_factor
= GetEngineProperty(this->index
, PROP_ROADVEH_COST_FACTOR
, this->u
.road
.cost_factor
);
330 if (this->u
.rail
.railveh_type
== RAILVEH_WAGON
) {
331 base_price
= PR_BUILD_VEHICLE_WAGON
;
332 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
334 base_price
= PR_BUILD_VEHICLE_TRAIN
;
335 cost_factor
= GetEngineProperty(this->index
, PROP_TRAIN_COST_FACTOR
, this->u
.rail
.cost_factor
);
340 base_price
= PR_BUILD_VEHICLE_SHIP
;
341 cost_factor
= GetEngineProperty(this->index
, PROP_SHIP_COST_FACTOR
, this->u
.ship
.cost_factor
);
345 base_price
= PR_BUILD_VEHICLE_AIRCRAFT
;
346 cost_factor
= GetEngineProperty(this->index
, PROP_AIRCRAFT_COST_FACTOR
, this->u
.air
.cost_factor
);
349 default: NOT_REACHED();
352 return GetPrice(base_price
, cost_factor
, this->GetGRF(), -8);
356 * Returns max speed of the engine for display purposes
357 * @return max speed in km-ish/h
359 uint
Engine::GetDisplayMaxSpeed() const
361 switch (this->type
) {
363 return GetEngineProperty(this->index
, PROP_TRAIN_SPEED
, this->u
.rail
.max_speed
);
366 uint max_speed
= GetEngineProperty(this->index
, PROP_ROADVEH_SPEED
, 0);
367 return (max_speed
!= 0) ? max_speed
* 2 : this->u
.road
.max_speed
/ 2;
371 return GetEngineProperty(this->index
, PROP_SHIP_SPEED
, this->u
.ship
.max_speed
) / 2;
374 uint max_speed
= GetEngineProperty(this->index
, PROP_AIRCRAFT_SPEED
, 0);
375 if (max_speed
!= 0) {
376 return (max_speed
* 128) / 10;
378 return this->u
.air
.max_speed
;
381 default: NOT_REACHED();
386 * Returns the power of the engine for display
387 * and sorting purposes.
388 * Only trains and road vehicles have power
389 * @return power in display units hp
391 uint
Engine::GetPower() const
393 /* Only trains and road vehicles have 'power'. */
394 switch (this->type
) {
396 return GetEngineProperty(this->index
, PROP_TRAIN_POWER
, this->u
.rail
.power
);
398 return GetEngineProperty(this->index
, PROP_ROADVEH_POWER
, this->u
.road
.power
) * 10;
400 default: NOT_REACHED();
405 * Returns the weight of the engine for display purposes.
406 * For dual-headed train-engines this is the weight of both heads
407 * @return weight in display units metric tons
409 uint
Engine::GetDisplayWeight() const
411 /* Only trains and road vehicles have 'weight'. */
412 switch (this->type
) {
414 return GetEngineProperty(this->index
, PROP_TRAIN_WEIGHT
, this->u
.rail
.weight
) << (this->u
.rail
.railveh_type
== RAILVEH_MULTIHEAD
? 1 : 0);
416 return GetEngineProperty(this->index
, PROP_ROADVEH_WEIGHT
, this->u
.road
.weight
) / 4;
418 default: NOT_REACHED();
423 * Returns the tractive effort of the engine for display purposes.
424 * For dual-headed train-engines this is the tractive effort of both heads
425 * @return tractive effort in display units kN
427 uint
Engine::GetDisplayMaxTractiveEffort() const
429 /* Only trains and road vehicles have 'tractive effort'. */
430 switch (this->type
) {
432 return (GROUND_ACCELERATION
* this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_TRAIN_TRACTIVE_EFFORT
, this->u
.rail
.tractive_effort
)) / 256 / 1000;
434 return (GROUND_ACCELERATION
* this->GetDisplayWeight() * GetEngineProperty(this->index
, PROP_ROADVEH_TRACTIVE_EFFORT
, this->u
.road
.tractive_effort
)) / 256 / 1000;
436 default: NOT_REACHED();
441 * Returns the vehicle's (not model's!) life length in days.
442 * @return the life length
444 Date
Engine::GetLifeLengthInDays() const
446 /* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
447 return (this->info
.lifelength
+ _settings_game
.vehicle
.extend_vehicle_life
) * DAYS_IN_LEAP_YEAR
;
451 * Get the range of an aircraft type.
452 * @return Range of the aircraft type in tiles or 0 if unlimited range.
454 uint16
Engine::GetRange() const
456 switch (this->type
) {
458 return GetEngineProperty(this->index
, PROP_AIRCRAFT_RANGE
, this->u
.air
.max_range
);
460 default: NOT_REACHED();
465 * Get the name of the aircraft type for display purposes.
466 * @return Aircraft type string.
468 StringID
Engine::GetAircraftTypeText() const
470 switch (this->type
) {
472 switch (this->u
.air
.subtype
) {
473 case AIR_HELI
: return STR_LIVERY_HELICOPTER
;
474 case AIR_CTOL
: return STR_LIVERY_SMALL_PLANE
;
475 case AIR_CTOL
| AIR_FAST
: return STR_LIVERY_LARGE_PLANE
;
476 default: NOT_REACHED();
479 default: NOT_REACHED();
484 * Initializes the #EngineOverrideManager with the default engines.
486 void EngineOverrideManager::ResetToDefaultMapping()
489 for (VehicleType type
= VEH_TRAIN
; type
<= VEH_AIRCRAFT
; type
++) {
490 for (uint internal_id
= 0; internal_id
< _engine_counts
[type
]; internal_id
++) {
491 /*C++17: EngineIDMapping &eid = */ this->emplace_back();
492 EngineIDMapping
&eid
= this->back();
494 eid
.grfid
= INVALID_GRFID
;
495 eid
.internal_id
= internal_id
;
496 eid
.substitute_id
= internal_id
;
502 * Looks up an EngineID in the EngineOverrideManager
503 * @param type Vehicle type
504 * @param grf_local_id The local id in the newgrf
505 * @param grfid The GrfID that defines the scope of grf_local_id.
506 * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
507 * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
508 * @return The engine ID if present, or INVALID_ENGINE if not.
510 EngineID
EngineOverrideManager::GetID(VehicleType type
, uint16 grf_local_id
, uint32 grfid
)
513 for (const EngineIDMapping
&eid
: *this) {
514 if (eid
.type
== type
&& eid
.grfid
== grfid
&& eid
.internal_id
== grf_local_id
) {
519 return INVALID_ENGINE
;
523 * Tries to reset the engine mapping to match the current NewGRF configuration.
524 * This is only possible when there are currently no vehicles in the game.
525 * @return false if resetting failed due to present vehicles.
527 bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
529 for (const Vehicle
*v
: Vehicle::Iterate()) {
530 if (IsCompanyBuildableVehicleType(v
)) return false;
533 /* Reset the engines, they will get new EngineIDs */
534 _engine_mngr
.ResetToDefaultMapping();
541 * Initialise the engine pool with the data from the original vehicles.
545 DeleteWindowByClass(WC_ENGINE_PREVIEW
);
546 _engine_pool
.CleanPool();
548 assert(_engine_mngr
.size() >= _engine_mngr
.NUM_DEFAULT_ENGINES
);
550 for (const EngineIDMapping
&eid
: _engine_mngr
) {
551 /* Assert is safe; there won't be more than 256 original vehicles
552 * in any case, and we just cleaned the pool. */
553 assert(Engine::CanAllocateItem());
554 const Engine
*e
= new Engine(eid
.type
, eid
.internal_id
);
555 assert(e
->index
== index
);
560 void ShowEnginePreviewWindow(EngineID engine
);
563 * Determine whether an engine type is a wagon (and not a loco).
564 * @param index %Engine getting queried.
565 * @return Whether the queried engine is a wagon.
567 static bool IsWagon(EngineID index
)
569 const Engine
*e
= Engine::Get(index
);
570 return e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
;
574 * Update #Engine::reliability and (if needed) update the engine GUIs.
575 * @param e %Engine to update.
577 static void CalcEngineReliability(Engine
*e
)
581 /* Check for early retirement */
582 if (e
->company_avail
!= 0 && !_settings_game
.vehicle
.never_expire_vehicles
&& e
->info
.base_life
!= 0xFF) {
583 int retire_early
= e
->info
.retire_early
;
584 uint retire_early_max_age
= max(0, e
->duration_phase_1
+ e
->duration_phase_2
- retire_early
* 12);
585 if (retire_early
!= 0 && age
>= retire_early_max_age
) {
586 /* Early retirement is enabled and we're past the date... */
587 e
->company_avail
= 0;
588 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
592 if (age
< e
->duration_phase_1
) {
593 uint start
= e
->reliability_start
;
594 e
->reliability
= age
* (e
->reliability_max
- start
) / e
->duration_phase_1
+ start
;
595 } else if ((age
-= e
->duration_phase_1
) < e
->duration_phase_2
|| _settings_game
.vehicle
.never_expire_vehicles
|| e
->info
.base_life
== 0xFF) {
596 /* We are at the peak of this engines life. It will have max reliability.
597 * This is also true if the engines never expire. They will not go bad over time */
598 e
->reliability
= e
->reliability_max
;
599 } else if ((age
-= e
->duration_phase_2
) < e
->duration_phase_3
) {
600 uint max
= e
->reliability_max
;
601 e
->reliability
= (int)age
* (int)(e
->reliability_final
- max
) / e
->duration_phase_3
+ max
;
603 /* time's up for this engine.
604 * We will now completely retire this design */
605 e
->company_avail
= 0;
606 e
->reliability
= e
->reliability_final
;
607 /* Kick this engine out of the lists */
608 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
610 SetWindowClassesDirty(WC_BUILD_VEHICLE
); // Update to show the new reliability
611 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
614 /** Compute the value for #_year_engine_aging_stops. */
615 void SetYearEngineAgingStops()
617 /* Determine last engine aging year, default to 2050 as previously. */
618 _year_engine_aging_stops
= 2050;
620 for (const Engine
*e
: Engine::Iterate()) {
621 const EngineInfo
*ei
= &e
->info
;
623 /* Exclude certain engines */
624 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) continue;
625 if (e
->type
== VEH_TRAIN
&& e
->u
.rail
.railveh_type
== RAILVEH_WAGON
) continue;
627 /* Base year ending date on half the model life */
629 ConvertDateToYMD(ei
->base_intro
+ (ei
->lifelength
* DAYS_IN_LEAP_YEAR
) / 2, &ymd
);
631 _year_engine_aging_stops
= max(_year_engine_aging_stops
, ymd
.year
);
636 * Start/initialise one engine.
637 * @param e The engine to initialise.
638 * @param aging_date The date used for age calculations.
640 void StartupOneEngine(Engine
*e
, Date aging_date
)
642 const EngineInfo
*ei
= &e
->info
;
646 e
->company_avail
= 0;
647 e
->company_hidden
= 0;
649 /* Don't randomise the start-date in the first two years after gamestart to ensure availability
650 * of engines in early starting games.
651 * Note: TTDP uses fixed 1922 */
652 SavedRandomSeeds saved_seeds
;
653 SaveRandomSeeds(&saved_seeds
);
654 SetRandomSeed(_settings_game
.game_creation
.generation_seed
^
660 e
->intro_date
= ei
->base_intro
<= ConvertYMDToDate(_settings_game
.game_creation
.starting_year
+ 2, 0, 1) ? ei
->base_intro
: (Date
)GB(r
, 0, 9) + ei
->base_intro
;
661 if (e
->intro_date
<= _date
) {
662 e
->age
= (aging_date
- e
->intro_date
) >> 5;
663 e
->company_avail
= (CompanyMask
)-1;
664 e
->flags
|= ENGINE_AVAILABLE
;
667 e
->reliability_start
= GB(r
, 16, 14) + 0x7AE0;
669 e
->reliability_max
= GB(r
, 0, 14) + 0xBFFF;
670 e
->reliability_final
= GB(r
, 16, 14) + 0x3FFF;
673 e
->duration_phase_1
= GB(r
, 0, 5) + 7;
674 e
->duration_phase_2
= GB(r
, 5, 4) + ei
->base_life
* 12 - 96;
675 e
->duration_phase_3
= GB(r
, 9, 7) + 120;
677 e
->reliability_spd_dec
= ei
->decay_speed
<< 2;
679 RestoreRandomSeeds(saved_seeds
);
680 CalcEngineReliability(e
);
682 /* prevent certain engines from ever appearing. */
683 if (!HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
)) {
684 e
->flags
|= ENGINE_AVAILABLE
;
685 e
->company_avail
= 0;
690 * Start/initialise all our engines. Must be called whenever there are changes
691 * to the NewGRF config.
693 void StartupEngines()
695 /* Aging of vehicles stops, so account for that when starting late */
696 const Date aging_date
= min(_date
, ConvertYMDToDate(_year_engine_aging_stops
, 0, 1));
698 for (Engine
*e
: Engine::Iterate()) {
699 StartupOneEngine(e
, aging_date
);
702 /* Update the bitmasks for the vehicle lists */
703 for (Company
*c
: Company::Iterate()) {
704 c
->avail_railtypes
= GetCompanyRailtypes(c
->index
);
705 c
->avail_roadtypes
= GetCompanyRoadTypes(c
->index
);
708 /* Invalidate any open purchase lists */
709 InvalidateWindowClassesData(WC_BUILD_VEHICLE
);
713 * Allows engine \a eid to be used by a company \a company.
714 * @param eid The engine to enable.
715 * @param company The company to allow using the engine.
717 static void EnableEngineForCompany(EngineID eid
, CompanyID company
)
719 Engine
*e
= Engine::Get(eid
);
720 Company
*c
= Company::Get(company
);
722 SetBit(e
->company_avail
, company
);
723 if (e
->type
== VEH_TRAIN
) {
724 assert(e
->u
.rail
.railtype
< RAILTYPE_END
);
725 c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
| GetRailTypeInfo(e
->u
.rail
.railtype
)->introduces_railtypes
, _date
);
726 } else if (e
->type
== VEH_ROAD
) {
727 assert(e
->u
.road
.roadtype
< ROADTYPE_END
);
728 c
->avail_roadtypes
= AddDateIntroducedRoadTypes(c
->avail_roadtypes
| GetRoadTypeInfo(e
->u
.road
.roadtype
)->introduces_roadtypes
, _date
);
731 if (company
== _local_company
) {
732 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
734 /* Update the toolbar. */
735 InvalidateWindowData(WC_MAIN_TOOLBAR
, 0);
736 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
737 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
742 * Forbids engine \a eid to be used by a company \a company.
743 * @param eid The engine to disable.
744 * @param company The company to forbid using the engine.
746 static void DisableEngineForCompany(EngineID eid
, CompanyID company
)
748 Engine
*e
= Engine::Get(eid
);
750 ClrBit(e
->company_avail
, company
);
752 if (company
== _local_company
) {
753 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
758 * Company \a company accepts engine \a eid for preview.
759 * @param eid Engine being accepted (is under preview).
760 * @param company Current company previewing the engine.
762 static void AcceptEnginePreview(EngineID eid
, CompanyID company
)
764 Engine
*e
= Engine::Get(eid
);
766 e
->preview_company
= INVALID_COMPANY
;
767 e
->preview_asked
= (CompanyMask
)-1;
769 EnableEngineForCompany(eid
, company
);
771 /* Notify preview window, that it might want to close.
772 * Note: We cannot directly close the window.
773 * In singleplayer this function is called from the preview window, so
774 * we have to use the GUI-scope scheduling of InvalidateWindowData.
776 InvalidateWindowData(WC_ENGINE_PREVIEW
, eid
);
780 * Get the best company for an engine preview.
781 * @param e Engine to preview.
782 * @return Best company if it exists, #INVALID_COMPANY otherwise.
784 static CompanyID
GetPreviewCompany(Engine
*e
)
786 CompanyID best_company
= INVALID_COMPANY
;
788 /* For trains the cargomask has no useful meaning, since you can attach other wagons */
789 CargoTypes cargomask
= e
->type
!= VEH_TRAIN
? GetUnionOfArticulatedRefitMasks(e
->index
, true) : ALL_CARGOTYPES
;
791 int32 best_hist
= -1;
792 for (const Company
*c
: Company::Iterate()) {
793 if (c
->block_preview
== 0 && !HasBit(e
->preview_asked
, c
->index
) &&
794 c
->old_economy
[0].performance_history
> best_hist
) {
796 /* Check whether the company uses similar vehicles */
797 for (const Vehicle
*v
: Vehicle::Iterate()) {
798 if (v
->owner
!= c
->index
|| v
->type
!= e
->type
) continue;
799 if (!v
->GetEngine()->CanCarryCargo() || !HasBit(cargomask
, v
->cargo_type
)) continue;
801 best_hist
= c
->old_economy
[0].performance_history
;
802 best_company
= c
->index
;
812 * Checks if a vehicle type is disabled for all/ai companies.
813 * @param type The vehicle type which shall be checked.
814 * @param ai If true, check if the type is disabled for AI companies, otherwise check if
815 * the vehicle type is disabled for human companies.
816 * @return Whether or not a vehicle type is disabled.
818 static bool IsVehicleTypeDisabled(VehicleType type
, bool ai
)
821 case VEH_TRAIN
: return _settings_game
.vehicle
.max_trains
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_train
);
822 case VEH_ROAD
: return _settings_game
.vehicle
.max_roadveh
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_roadveh
);
823 case VEH_SHIP
: return _settings_game
.vehicle
.max_ships
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_ship
);
824 case VEH_AIRCRAFT
: return _settings_game
.vehicle
.max_aircraft
== 0 || (ai
&& _settings_game
.ai
.ai_disable_veh_aircraft
);
826 default: NOT_REACHED();
830 /** Daily check to offer an exclusive engine preview to the companies. */
831 void EnginesDailyLoop()
833 for (Company
*c
: Company::Iterate()) {
834 c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
, _date
);
835 c
->avail_roadtypes
= AddDateIntroducedRoadTypes(c
->avail_roadtypes
, _date
);
838 if (_cur_year
>= _year_engine_aging_stops
) return;
840 for (Engine
*e
: Engine::Iterate()) {
841 EngineID i
= e
->index
;
842 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
843 if (e
->preview_company
!= INVALID_COMPANY
) {
844 if (!--e
->preview_wait
) {
845 DeleteWindowById(WC_ENGINE_PREVIEW
, i
);
846 e
->preview_company
= INVALID_COMPANY
;
848 } else if (CountBits(e
->preview_asked
) < MAX_COMPANIES
) {
849 e
->preview_company
= GetPreviewCompany(e
);
851 if (e
->preview_company
== INVALID_COMPANY
) {
852 e
->preview_asked
= (CompanyMask
)-1;
856 SetBit(e
->preview_asked
, e
->preview_company
);
857 e
->preview_wait
= 20;
858 /* AIs are intentionally not skipped for preview even if they cannot build a certain
859 * vehicle type. This is done to not give poor performing human companies an "unfair"
860 * boost that they wouldn't have gotten against other human companies. The check on
861 * the line below is just to make AIs not notice that they have a preview if they
862 * cannot build the vehicle. */
863 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::NewEvent(e
->preview_company
, new ScriptEventEnginePreview(i
));
864 if (IsInteractiveCompany(e
->preview_company
)) ShowEnginePreviewWindow(i
);
871 * Clear the 'hidden' flag for all engines of a new company.
872 * @param cid Company being created.
874 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
)
876 for (Engine
*e
: Engine::Iterate()) {
877 SB(e
->company_hidden
, cid
, 1, 0);
882 * Set the visibility of an engine.
883 * @param tile Unused.
884 * @param flags Operation to perform.
886 * @param p2 Bit 31: 0=visible, 1=hidden, other bits for the #EngineID.
887 * @param text Unused.
888 * @return The cost of this operation or an error.
890 CommandCost
CmdSetVehicleVisibility(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
892 Engine
*e
= Engine::GetIfValid(GB(p2
, 0, 31));
893 if (e
== nullptr || _current_company
>= MAX_COMPANIES
) return CMD_ERROR
;
894 if (!IsEngineBuildable(e
->index
, e
->type
, _current_company
)) return CMD_ERROR
;
896 if ((flags
& DC_EXEC
) != 0) {
897 SB(e
->company_hidden
, _current_company
, 1, GB(p2
, 31, 1));
898 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
901 return CommandCost();
905 * Accept an engine prototype. XXX - it is possible that the top-company
906 * changes while you are waiting to accept the offer? Then it becomes invalid
908 * @param flags operation to perform
909 * @param p1 engine-prototype offered
912 * @return the cost of this operation or an error
914 CommandCost
CmdWantEnginePreview(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
916 Engine
*e
= Engine::GetIfValid(p1
);
917 if (e
== nullptr || !(e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) || e
->preview_company
!= _current_company
) return CMD_ERROR
;
919 if (flags
& DC_EXEC
) AcceptEnginePreview(p1
, _current_company
);
921 return CommandCost();
925 * Allow or forbid a specific company to use an engine
927 * @param flags operation to perform
928 * @param p1 engine id
929 * @param p2 various bitstuffed elements
930 * - p2 = (bit 0 - 7) - Company to allow/forbid the use of an engine.
931 * - p2 = (bit 31) - 0 to forbid, 1 to allow.
933 * @return the cost of this operation or an error
935 CommandCost
CmdEngineCtrl(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
937 if (_current_company
!= OWNER_DEITY
) return CMD_ERROR
;
938 EngineID engine_id
= (EngineID
)p1
;
939 CompanyID company_id
= (CompanyID
)GB(p2
, 0, 8);
940 bool allow
= HasBit(p2
, 31);
942 if (!Engine::IsValidID(engine_id
) || !Company::IsValidID(company_id
)) return CMD_ERROR
;
944 if (flags
& DC_EXEC
) {
946 EnableEngineForCompany(engine_id
, company_id
);
948 DisableEngineForCompany(engine_id
, company_id
);
952 return CommandCost();
956 * An engine has become available for general use.
957 * Also handle the exclusive engine preview contract.
958 * @param e Engine generally available as of now.
960 static void NewVehicleAvailable(Engine
*e
)
962 EngineID index
= e
->index
;
964 /* In case the company didn't build the vehicle during the intro period,
965 * prevent that company from getting future intro periods for a while. */
966 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) {
967 for (Company
*c
: Company::Iterate()) {
968 uint block_preview
= c
->block_preview
;
970 if (!HasBit(e
->company_avail
, c
->index
)) continue;
972 /* We assume the user did NOT build it.. prove me wrong ;) */
973 c
->block_preview
= 20;
975 for (const Vehicle
*v
: Vehicle::Iterate()) {
976 if (v
->type
== VEH_TRAIN
|| v
->type
== VEH_ROAD
|| v
->type
== VEH_SHIP
||
977 (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft())) {
978 if (v
->owner
== c
->index
&& v
->engine_type
== index
) {
979 /* The user did prove me wrong, so restore old value */
980 c
->block_preview
= block_preview
;
988 e
->flags
= (e
->flags
& ~ENGINE_EXCLUSIVE_PREVIEW
) | ENGINE_AVAILABLE
;
989 AddRemoveEngineFromAutoreplaceAndBuildWindows(e
->type
);
991 /* Now available for all companies */
992 e
->company_avail
= (CompanyMask
)-1;
994 /* Do not introduce new rail wagons */
995 if (IsWagon(index
)) return;
997 if (e
->type
== VEH_TRAIN
) {
998 /* maybe make another rail type available */
999 RailType railtype
= e
->u
.rail
.railtype
;
1000 assert(railtype
< RAILTYPE_END
);
1001 for (Company
*c
: Company::Iterate()) c
->avail_railtypes
= AddDateIntroducedRailTypes(c
->avail_railtypes
| GetRailTypeInfo(e
->u
.rail
.railtype
)->introduces_railtypes
, _date
);
1002 } else if (e
->type
== VEH_ROAD
) {
1003 /* maybe make another road type available */
1004 assert(e
->u
.road
.roadtype
< ROADTYPE_END
);
1005 for (Company
* c
: Company::Iterate()) c
->avail_roadtypes
= AddDateIntroducedRoadTypes(c
->avail_roadtypes
| GetRoadTypeInfo(e
->u
.road
.roadtype
)->introduces_roadtypes
, _date
);
1008 /* Only broadcast event if AIs are able to build this vehicle type. */
1009 if (!IsVehicleTypeDisabled(e
->type
, true)) AI::BroadcastNewEvent(new ScriptEventEngineAvailable(index
));
1011 /* Only provide the "New Vehicle available" news paper entry, if engine can be built. */
1012 if (!IsVehicleTypeDisabled(e
->type
, false)) {
1013 SetDParam(0, GetEngineCategoryName(index
));
1014 SetDParam(1, index
);
1015 AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE
, NT_NEW_VEHICLES
, NF_VEHICLE
, NR_ENGINE
, index
);
1018 /* Update the toolbar. */
1019 if (e
->type
== VEH_ROAD
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_ROAD
);
1020 if (e
->type
== VEH_SHIP
) InvalidateWindowData(WC_BUILD_TOOLBAR
, TRANSPORT_WATER
);
1022 /* Close pending preview windows */
1023 DeleteWindowById(WC_ENGINE_PREVIEW
, index
);
1026 /** Monthly update of the availability, reliability, and preview offers of the engines. */
1027 void EnginesMonthlyLoop()
1029 if (_cur_year
< _year_engine_aging_stops
) {
1030 for (Engine
*e
: Engine::Iterate()) {
1031 /* Age the vehicle */
1032 if ((e
->flags
& ENGINE_AVAILABLE
) && e
->age
!= MAX_DAY
) {
1034 CalcEngineReliability(e
);
1037 /* Do not introduce invalid engines */
1038 if (!e
->IsEnabled()) continue;
1040 if (!(e
->flags
& ENGINE_AVAILABLE
) && _date
>= (e
->intro_date
+ DAYS_IN_YEAR
)) {
1041 /* Introduce it to all companies */
1042 NewVehicleAvailable(e
);
1043 } else if (!(e
->flags
& (ENGINE_AVAILABLE
| ENGINE_EXCLUSIVE_PREVIEW
)) && _date
>= e
->intro_date
) {
1044 /* Introduction date has passed...
1045 * Check if it is allowed to build this vehicle type at all
1046 * based on the current game settings. If not, it does not
1047 * make sense to show the preview dialog to any company. */
1048 if (IsVehicleTypeDisabled(e
->type
, false)) continue;
1050 /* Do not introduce new rail wagons */
1051 if (IsWagon(e
->index
)) continue;
1053 /* Show preview dialog to one of the companies. */
1054 e
->flags
|= ENGINE_EXCLUSIVE_PREVIEW
;
1055 e
->preview_company
= INVALID_COMPANY
;
1056 e
->preview_asked
= 0;
1060 InvalidateWindowClassesData(WC_BUILD_VEHICLE
); // rebuild the purchase list (esp. when sorted by reliability)
1065 * Is \a name still free as name for an engine?
1066 * @param name New name of an engine.
1067 * @return \c false if the name is being used already, else \c true.
1069 static bool IsUniqueEngineName(const char *name
)
1071 for (const Engine
*e
: Engine::Iterate()) {
1072 if (e
->name
!= nullptr && strcmp(e
->name
, name
) == 0) return false;
1080 * @param tile unused
1081 * @param flags operation to perform
1082 * @param p1 engine ID to rename
1084 * @param text the new name or an empty string when resetting to the default
1085 * @return the cost of this operation or an error
1087 CommandCost
CmdRenameEngine(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1089 Engine
*e
= Engine::GetIfValid(p1
);
1090 if (e
== nullptr) return CMD_ERROR
;
1092 bool reset
= StrEmpty(text
);
1095 if (Utf8StringLength(text
) >= MAX_LENGTH_ENGINE_NAME_CHARS
) return CMD_ERROR
;
1096 if (!IsUniqueEngineName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1099 if (flags
& DC_EXEC
) {
1105 e
->name
= stredup(text
);
1108 MarkWholeScreenDirty();
1111 return CommandCost();
1116 * Check if an engine is buildable.
1117 * @param engine index of the engine to check.
1118 * @param type the type the engine should be.
1119 * @param company index of the company.
1120 * @return True if an engine is valid, of the specified type, and buildable by
1121 * the given company.
1123 bool IsEngineBuildable(EngineID engine
, VehicleType type
, CompanyID company
)
1125 const Engine
*e
= Engine::GetIfValid(engine
);
1127 /* check if it's an engine that is in the engine array */
1128 if (e
== nullptr) return false;
1130 /* check if it's an engine of specified type */
1131 if (e
->type
!= type
) return false;
1133 /* check if it's available ... */
1134 if (company
== OWNER_DEITY
) {
1135 /* ... for any company (preview does not count) */
1136 if (!(e
->flags
& ENGINE_AVAILABLE
) || e
->company_avail
== 0) return false;
1138 /* ... for this company */
1139 if (!HasBit(e
->company_avail
, company
)) return false;
1142 if (!e
->IsEnabled()) return false;
1144 if (type
== VEH_TRAIN
&& company
!= OWNER_DEITY
) {
1145 /* Check if the rail type is available to this company */
1146 const Company
*c
= Company::Get(company
);
1147 if (((GetRailTypeInfo(e
->u
.rail
.railtype
))->compatible_railtypes
& c
->avail_railtypes
) == 0) return false;
1149 if (type
== VEH_ROAD
&& company
!= OWNER_DEITY
) {
1150 /* Check if the road type is available to this company */
1151 const Company
*c
= Company::Get(company
);
1152 if ((GetRoadTypeInfo(e
->u
.road
.roadtype
)->powered_roadtypes
& c
->avail_roadtypes
) == ROADTYPES_NONE
) return false;
1159 * Check if an engine is refittable.
1160 * Note: Likely you want to use IsArticulatedVehicleRefittable().
1161 * @param engine index of the engine to check.
1162 * @return true if the engine is refittable.
1164 bool IsEngineRefittable(EngineID engine
)
1166 const Engine
*e
= Engine::GetIfValid(engine
);
1168 /* check if it's an engine that is in the engine array */
1169 if (e
== nullptr) return false;
1171 if (!e
->CanCarryCargo()) return false;
1173 const EngineInfo
*ei
= &e
->info
;
1174 if (ei
->refit_mask
== 0) return false;
1176 /* Are there suffixes?
1177 * Note: This does not mean the suffixes are actually available for every consist at any time. */
1178 if (HasBit(ei
->callback_mask
, CBM_VEHICLE_CARGO_SUFFIX
)) return true;
1180 /* Is there any cargo except the default cargo? */
1181 CargoID default_cargo
= e
->GetDefaultCargoType();
1182 CargoTypes default_cargo_mask
= 0;
1183 SetBit(default_cargo_mask
, default_cargo
);
1184 return default_cargo
!= CT_INVALID
&& ei
->refit_mask
!= default_cargo_mask
;
1188 * Check for engines that have an appropriate availability.
1192 Date min_date
= INT32_MAX
;
1194 for (const Engine
*e
: Engine::Iterate()) {
1195 if (!e
->IsEnabled()) continue;
1197 /* We have an available engine... yay! */
1198 if ((e
->flags
& ENGINE_AVAILABLE
) != 0 && e
->company_avail
!= 0) return;
1200 /* Okay, try to find the earliest date. */
1201 min_date
= min(min_date
, e
->info
.base_intro
);
1204 if (min_date
< INT32_MAX
) {
1205 SetDParam(0, min_date
);
1206 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_YET
, STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION
, WL_WARNING
);
1208 ShowErrorMessage(STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL
, STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION
, WL_WARNING
);