2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file game_config.cpp Implementation of GameConfig. */
10 #include "../stdafx.h"
11 #include "../settings_type.h"
13 #include "game_config.hpp"
14 #include "game_info.hpp"
16 #include "../safeguards.h"
18 /* static */ GameConfig
*GameConfig::GetConfig(ScriptSettingSource source
)
21 if (source
== SSS_FORCE_NEWGAME
|| (source
== SSS_DEFAULT
&& _game_mode
== GM_MENU
)) {
22 config
= &_settings_newgame
.game_config
;
24 config
= &_settings_game
.game_config
;
26 if (*config
== nullptr) *config
= new GameConfig();
30 class GameInfo
*GameConfig::GetInfo() const
32 return static_cast<class GameInfo
*>(ScriptConfig::GetInfo());
35 ScriptInfo
*GameConfig::FindInfo(const char *name
, int version
, bool force_exact_match
)
37 return static_cast<ScriptInfo
*>(Game::FindInfo(name
, version
, force_exact_match
));
40 bool GameConfig::ResetInfo(bool force_exact_match
)
42 this->info
= (ScriptInfo
*)Game::FindInfo(this->name
, force_exact_match
? this->version
: -1, force_exact_match
);
43 return this->info
!= nullptr;