2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file game_info.cpp Implementation of GameInfo */
10 #include "../stdafx.h"
12 #include "../script/squirrel_class.hpp"
13 #include "game_info.hpp"
14 #include "game_scanner.hpp"
18 #include "../safeguards.h"
21 * Check if the API version provided by the Game is supported.
22 * @param api_version The API version as provided by the Game.
24 static bool CheckAPIVersion(const char *api_version
)
26 static const std::set
<std::string
> versions
= {"1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11"};
27 return versions
.find(api_version
) != versions
.end();
33 template <> const char *GetClassName
<GameInfo
, ST_GS
>() { return "GSInfo"; }
35 /* static */ void GameInfo::RegisterAPI(Squirrel
*engine
)
37 /* Create the GSInfo class, and add the RegisterGS function */
38 DefSQClass
<GameInfo
, ST_GS
> SQGSInfo("GSInfo");
39 SQGSInfo
.PreRegister(engine
);
40 SQGSInfo
.AddConstructor
<void (GameInfo::*)(), 1>(engine
, "x");
41 SQGSInfo
.DefSQAdvancedMethod(engine
, &GameInfo::AddSetting
, "AddSetting");
42 SQGSInfo
.DefSQAdvancedMethod(engine
, &GameInfo::AddLabels
, "AddLabels");
43 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_NONE
, "CONFIG_NONE");
44 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_RANDOM
, "CONFIG_RANDOM");
45 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_BOOLEAN
, "CONFIG_BOOLEAN");
46 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_INGAME
, "CONFIG_INGAME");
47 SQGSInfo
.DefSQConst(engine
, SCRIPTCONFIG_DEVELOPER
, "CONFIG_DEVELOPER");
49 SQGSInfo
.PostRegister(engine
);
50 engine
->AddMethod("RegisterGS", &GameInfo::Constructor
, 2, "tx");
53 /* static */ SQInteger
GameInfo::Constructor(HSQUIRRELVM vm
)
55 /* Get the GameInfo */
56 SQUserPointer instance
= nullptr;
57 if (SQ_FAILED(sq_getinstanceup(vm
, 2, &instance
, 0)) || instance
== nullptr) return sq_throwerror(vm
, "Pass an instance of a child class of GameInfo to RegisterGame");
58 GameInfo
*info
= (GameInfo
*)instance
;
60 SQInteger res
= ScriptInfo::Constructor(vm
, info
);
61 if (res
!= 0) return res
;
63 if (info
->engine
->MethodExists(*info
->SQ_instance
, "MinVersionToLoad")) {
64 if (!info
->engine
->CallIntegerMethod(*info
->SQ_instance
, "MinVersionToLoad", &info
->min_loadable_version
, MAX_GET_OPS
)) return SQ_ERROR
;
66 info
->min_loadable_version
= info
->GetVersion();
68 /* When there is an IsSelectable function, call it. */
69 if (info
->engine
->MethodExists(*info
->SQ_instance
, "IsDeveloperOnly")) {
70 if (!info
->engine
->CallBoolMethod(*info
->SQ_instance
, "IsDeveloperOnly", &info
->is_developer_only
, MAX_GET_OPS
)) return SQ_ERROR
;
72 info
->is_developer_only
= false;
74 /* Try to get the API version the AI is written for. */
75 if (!info
->CheckMethod("GetAPIVersion")) return SQ_ERROR
;
76 if (!info
->engine
->CallStringMethodStrdup(*info
->SQ_instance
, "GetAPIVersion", &info
->api_version
, MAX_GET_OPS
)) return SQ_ERROR
;
77 if (!CheckAPIVersion(info
->api_version
)) {
78 DEBUG(script
, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info
->GetName(), info
->GetVersion());
82 /* Remove the link to the real instance, else it might get deleted by RegisterGame() */
83 sq_setinstanceup(vm
, 2, nullptr);
84 /* Register the Game to the base system */
85 info
->GetScanner()->RegisterScript(info
);
89 GameInfo::GameInfo() :
90 min_loadable_version(0),
91 is_developer_only(false),
98 free(this->api_version
);
101 bool GameInfo::CanLoadFromVersion(int version
) const
103 if (version
== -1) return true;
104 return version
>= this->min_loadable_version
&& version
<= this->GetVersion();
108 GameLibrary::~GameLibrary()
110 free(this->category
);
113 /* static */ void GameLibrary::RegisterAPI(Squirrel
*engine
)
115 /* Create the GameLibrary class, and add the RegisterLibrary function */
116 engine
->AddClassBegin("GSLibrary");
117 engine
->AddClassEnd();
118 engine
->AddMethod("RegisterLibrary", &GameLibrary::Constructor
, 2, "tx");
121 /* static */ SQInteger
GameLibrary::Constructor(HSQUIRRELVM vm
)
123 /* Create a new library */
124 GameLibrary
*library
= new GameLibrary();
126 SQInteger res
= ScriptInfo::Constructor(vm
, library
);
132 /* Cache the category */
133 if (!library
->CheckMethod("GetCategory") || !library
->engine
->CallStringMethodStrdup(*library
->SQ_instance
, "GetCategory", &library
->category
, MAX_GET_OPS
)) {
138 /* Register the Library to the base system */
139 library
->GetScanner()->RegisterScript(library
);