Add: INR currency (#8136)
[openttd-github.git] / src / game / game_text.hpp
blob20cccff54c3abc56b7554194c312e9711c8d54d0
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file game_text.hpp Base functions regarding game texts. */
10 #ifndef GAME_TEXT_HPP
11 #define GAME_TEXT_HPP
13 #include "../core/smallvec_type.hpp"
15 const char *GetGameStringPtr(uint id);
16 void RegisterGameTranslation(class Squirrel *engine);
17 void ReconsiderGameScriptLanguage();
19 /** Container for the raw (unencoded) language strings of a language. */
20 struct LanguageStrings {
21 const char *language; ///< Name of the language (base filename).
22 StringList lines; ///< The lines of the file to pass into the parser/encoder.
24 LanguageStrings(const char *language, const char *end = nullptr);
25 ~LanguageStrings();
28 /** Container for all the game strings. */
29 struct GameStrings {
30 uint version; ///< The version of the language strings.
31 std::shared_ptr<LanguageStrings> cur_language; ///< The current (compiled) language.
33 std::vector<std::unique_ptr<LanguageStrings>> raw_strings; ///< The raw strings per language, first must be English/the master language!.
34 std::vector<std::shared_ptr<LanguageStrings>> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
35 StringList string_names; ///< The names of the compiled strings.
37 void Compile();
40 #endif /* GAME_TEXT_HPP */