2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file game_text.hpp Base functions regarding game texts. */
13 #include "../core/smallvec_type.hpp"
15 const char *GetGameStringPtr(uint id
);
16 void RegisterGameTranslation(class Squirrel
*engine
);
17 void ReconsiderGameScriptLanguage();
19 /** Container for the raw (unencoded) language strings of a language. */
20 struct LanguageStrings
{
21 const char *language
; ///< Name of the language (base filename).
22 StringList lines
; ///< The lines of the file to pass into the parser/encoder.
24 LanguageStrings(const char *language
, const char *end
= nullptr);
28 /** Container for all the game strings. */
30 uint version
; ///< The version of the language strings.
31 std::shared_ptr
<LanguageStrings
> cur_language
; ///< The current (compiled) language.
33 std::vector
<std::unique_ptr
<LanguageStrings
>> raw_strings
; ///< The raw strings per language, first must be English/the master language!.
34 std::vector
<std::shared_ptr
<LanguageStrings
>> compiled_strings
; ///< The compiled strings per language, first must be English/the master language!.
35 StringList string_names
; ///< The names of the compiled strings.
40 #endif /* GAME_TEXT_HPP */