Add: INR currency (#8136)
[openttd-github.git] / src / misc_cmd.cpp
blob63dfb152536bc3e4461063594781857216f795aa
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
10 #include "stdafx.h"
11 #include "command_func.h"
12 #include "economy_func.h"
13 #include "cmd_helper.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "strings_func.h"
19 #include "company_func.h"
20 #include "company_gui.h"
21 #include "company_base.h"
22 #include "core/backup_type.hpp"
24 #include "table/strings.h"
26 #include "safeguards.h"
28 /**
29 * Increase the loan of your company.
30 * @param tile unused
31 * @param flags operation to perform
32 * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
33 * @param p2 when 0: loans LOAN_INTERVAL
34 * when 1: loans the maximum loan permitting money (press CTRL),
35 * when 2: loans the amount specified in p1
36 * @param text unused
37 * @return the cost of this operation or an error
39 CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
41 Company *c = Company::Get(_current_company);
43 if (c->current_loan >= _economy.max_loan) {
44 SetDParam(0, _economy.max_loan);
45 return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
48 Money loan;
49 switch (p2) {
50 default: return CMD_ERROR; // Invalid method
51 case 0: // Take some extra loan
52 loan = LOAN_INTERVAL;
53 break;
54 case 1: // Take a loan as big as possible
55 loan = _economy.max_loan - c->current_loan;
56 break;
57 case 2: // Take the given amount of loan
58 if ((int32)p1 < LOAN_INTERVAL || c->current_loan + (int32)p1 > _economy.max_loan || p1 % LOAN_INTERVAL != 0) return CMD_ERROR;
59 loan = p1;
60 break;
63 /* Overflow protection */
64 if (c->money + c->current_loan + loan < c->money) return CMD_ERROR;
66 if (flags & DC_EXEC) {
67 c->money += loan;
68 c->current_loan += loan;
69 InvalidateCompanyWindows(c);
72 return CommandCost(EXPENSES_OTHER);
75 /**
76 * Decrease the loan of your company.
77 * @param tile unused
78 * @param flags operation to perform
79 * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
80 * @param p2 when 0: pays back LOAN_INTERVAL
81 * when 1: pays back the maximum loan permitting money (press CTRL),
82 * when 2: pays back the amount specified in p1
83 * @param text unused
84 * @return the cost of this operation or an error
86 CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
88 Company *c = Company::Get(_current_company);
90 if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
92 Money loan;
93 switch (p2) {
94 default: return CMD_ERROR; // Invalid method
95 case 0: // Pay back one step
96 loan = min(c->current_loan, (Money)LOAN_INTERVAL);
97 break;
98 case 1: // Pay back as much as possible
99 loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
100 loan -= loan % LOAN_INTERVAL;
101 break;
102 case 2: // Repay the given amount of loan
103 if (p1 % LOAN_INTERVAL != 0 || (int32)p1 < LOAN_INTERVAL || p1 > c->current_loan) return CMD_ERROR; // Invalid amount to loan
104 loan = p1;
105 break;
108 if (c->money < loan) {
109 SetDParam(0, loan);
110 return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
113 if (flags & DC_EXEC) {
114 c->money -= loan;
115 c->current_loan -= loan;
116 InvalidateCompanyWindows(c);
118 return CommandCost();
122 * In case of an unsafe unpause, we want the
123 * user to confirm that it might crash.
124 * @param w unused
125 * @param confirmed whether the user confirms his/her action
127 static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
129 if (confirmed) {
130 DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE);
135 * Pause/Unpause the game (server-only).
136 * Set or unset a bit in the pause mode. If pause mode is zero the game is
137 * unpaused. A bitset is used instead of a boolean value/counter to have
138 * more control over the game when saving/loading, etc.
139 * @param tile unused
140 * @param flags operation to perform
141 * @param p1 the pause mode to change
142 * @param p2 1 pauses, 0 unpauses this mode
143 * @param text unused
144 * @return the cost of this operation or an error
146 CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
148 switch (p1) {
149 case PM_PAUSED_SAVELOAD:
150 case PM_PAUSED_ERROR:
151 case PM_PAUSED_NORMAL:
152 case PM_PAUSED_GAME_SCRIPT:
153 break;
155 case PM_PAUSED_JOIN:
156 case PM_PAUSED_ACTIVE_CLIENTS:
157 if (!_networking) return CMD_ERROR;
158 break;
160 default: return CMD_ERROR;
162 if (flags & DC_EXEC) {
163 if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
164 ShowQuery(
165 STR_NEWGRF_UNPAUSE_WARNING_TITLE,
166 STR_NEWGRF_UNPAUSE_WARNING,
167 nullptr,
168 AskUnsafeUnpauseCallback
170 } else {
171 PauseMode prev_mode = _pause_mode;
173 if (p2 == 0) {
174 _pause_mode = static_cast<PauseMode>(_pause_mode & (byte)~p1);
175 } else {
176 _pause_mode = static_cast<PauseMode>(_pause_mode | (byte)p1);
179 NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
182 SetWindowDirty(WC_STATUS_BAR, 0);
183 SetWindowDirty(WC_MAIN_TOOLBAR, 0);
185 return CommandCost();
189 * Change the financial flow of your company.
190 * @param tile unused
191 * @param flags operation to perform
192 * @param p1 the amount of money to receive (if positive), or spend (if negative)
193 * @param p2 unused
194 * @param text unused
195 * @return the cost of this operation or an error
197 CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
199 return CommandCost(EXPENSES_OTHER, -(int32)p1);
203 * Change the bank bank balance of a company by inserting or removing money without affecting the loan.
204 * @param tile unused
205 * @param flags operation to perform
206 * @param p1 the amount of money to receive (if positive), or spend (if negative)
207 * @param p2 (bit 0-7) - the company ID.
208 * (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType.
209 * @param text unused
210 * @return zero cost or an error
212 CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
214 int32 delta = (int32)p1;
215 CompanyID company = (CompanyID) GB(p2, 0, 8);
216 ExpensesType expenses_type = Extract<ExpensesType, 8, 8>(p2);
218 if (!Company::IsValidID(company)) return CMD_ERROR;
219 if (expenses_type >= EXPENSES_END) return CMD_ERROR;
220 if (_current_company != OWNER_DEITY) return CMD_ERROR;
222 if (flags & DC_EXEC) {
223 /* Change company bank balance of company. */
224 Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
225 SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
226 cur_company.Restore();
229 /* This command doesn't cost anything for deity. */
230 CommandCost zero_cost(expenses_type, 0);
231 return zero_cost;
235 * Transfer funds (money) from one company to another.
236 * To prevent abuse in multiplayer games you can only send money to other
237 * companies if you have paid off your loan (either explicitly, or implicitly
238 * given the fact that you have more money than loan).
239 * @param tile unused
240 * @param flags operation to perform
241 * @param p1 the amount of money to transfer; max 20.000.000
242 * @param p2 the company to transfer the money to
243 * @param text unused
244 * @return the cost of this operation or an error
246 CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
248 if (!_settings_game.economy.give_money) return CMD_ERROR;
250 const Company *c = Company::Get(_current_company);
251 CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
252 CompanyID dest_company = (CompanyID)p2;
254 /* You can only transfer funds that is in excess of your loan */
255 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CMD_ERROR;
256 if (!_networking || !Company::IsValidID(dest_company)) return CMD_ERROR;
258 if (flags & DC_EXEC) {
259 /* Add money to company */
260 Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
261 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
262 cur_company.Restore();
265 /* Subtract money from local-company */
266 return amount;