Codechange: Align parameter order of command callbacks to command handlers.
[openttd-github.git] / src / dock_gui.cpp
blob52b14838153362b3a8151a6bd5e9fed160d550db
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file dock_gui.cpp GUI to create amazing water objects. */
10 #include "stdafx.h"
11 #include "terraform_gui.h"
12 #include "window_gui.h"
13 #include "station_gui.h"
14 #include "command_func.h"
15 #include "water.h"
16 #include "window_func.h"
17 #include "vehicle_func.h"
18 #include "sound_func.h"
19 #include "viewport_func.h"
20 #include "gfx_func.h"
21 #include "company_func.h"
22 #include "slope_func.h"
23 #include "tilehighlight_func.h"
24 #include "company_base.h"
25 #include "hotkeys.h"
26 #include "gui.h"
27 #include "zoom_func.h"
28 #include "tunnelbridge_cmd.h"
29 #include "dock_cmd.h"
31 #include "widgets/dock_widget.h"
33 #include "table/sprites.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
38 static void ShowBuildDockStationPicker(Window *parent);
39 static void ShowBuildDocksDepotPicker(Window *parent);
41 static Axis _ship_depot_direction;
43 void CcBuildDocks(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
45 if (result.Failed()) return;
47 if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
48 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
51 void CcPlaySound_CONSTRUCTION_WATER(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
53 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_CONSTRUCTION_WATER, tile);
57 /**
58 * Gets the other end of the aqueduct, if possible.
59 * @param tile_from The begin tile for the aqueduct.
60 * @param[out] tile_to The tile till where to show a selection for the aqueduct.
61 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
63 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = nullptr)
65 int z;
66 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
68 /* If the direction isn't right, just return the next tile so the command
69 * complains about the wrong slope instead of the ends not matching up.
70 * Make sure the coordinate is always a valid tile within the map, so we
71 * don't go "off" the map. That would cause the wrong error message. */
72 if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
74 /* Direction the aqueduct is built to. */
75 TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
76 /* The maximum length of the aqueduct. */
77 int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
79 TileIndex endtile = tile_from;
80 for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
81 endtile = TILE_ADD(endtile, offset);
83 if (length > max_length) break;
85 if (GetTileMaxZ(endtile) > z) {
86 if (tile_to != nullptr) *tile_to = endtile;
87 break;
91 return endtile;
94 /** Toolbar window for constructing water infrastructure. */
95 struct BuildDocksToolbarWindow : Window {
96 DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
98 BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
100 this->last_clicked_widget = WID_DT_INVALID;
101 this->InitNested(window_number);
102 this->OnInvalidateData();
103 if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
106 void Close() override
108 if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
109 if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
110 this->Window::Close();
114 * Some data on this window has become invalid.
115 * @param data Information about the changed data.
116 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
118 void OnInvalidateData(int data = 0, bool gui_scope = true) override
120 if (!gui_scope) return;
122 bool can_build = CanBuildVehicleInfrastructure(VEH_SHIP);
123 this->SetWidgetsDisabledState(!can_build,
124 WID_DT_DEPOT,
125 WID_DT_STATION,
126 WID_DT_BUOY,
127 WIDGET_LIST_END);
128 if (!can_build) {
129 CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
130 CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
133 if (_game_mode != GM_EDITOR) {
134 if (!can_build) {
135 /* Show in the tooltip why this button is disabled. */
136 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
137 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
138 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
139 } else {
140 this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
141 this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
142 this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
147 void OnClick(Point pt, int widget, int click_count) override
149 switch (widget) {
150 case WID_DT_CANAL: // Build canal button
151 HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
152 break;
154 case WID_DT_LOCK: // Build lock button
155 HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
156 break;
158 case WID_DT_DEMOLISH: // Demolish aka dynamite button
159 HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
160 break;
162 case WID_DT_DEPOT: // Build depot button
163 if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
164 break;
166 case WID_DT_STATION: // Build station button
167 if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
168 break;
170 case WID_DT_BUOY: // Build buoy button
171 HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
172 break;
174 case WID_DT_RIVER: // Build river button (in scenario editor)
175 if (_game_mode != GM_EDITOR) return;
176 HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT | HT_DIAGONAL);
177 break;
179 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
180 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
181 break;
183 default: return;
185 this->last_clicked_widget = (DockToolbarWidgets)widget;
188 void OnPlaceObject(Point pt, TileIndex tile) override
190 switch (this->last_clicked_widget) {
191 case WID_DT_CANAL: // Build canal button
192 VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
193 break;
195 case WID_DT_LOCK: // Build lock button
196 DoCommandP(CMD_BUILD_LOCK, STR_ERROR_CAN_T_BUILD_LOCKS, CcBuildDocks, tile, 0, 0);
197 break;
199 case WID_DT_DEMOLISH: // Demolish aka dynamite button
200 PlaceProc_DemolishArea(tile);
201 break;
203 case WID_DT_DEPOT: // Build depot button
204 DoCommandP(CMD_BUILD_SHIP_DEPOT, STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, tile, _ship_depot_direction, 0);
205 break;
207 case WID_DT_STATION: { // Build station button
208 uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
210 /* tile is always the land tile, so need to evaluate _thd.pos */
211 CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK, STR_ERROR_CAN_T_BUILD_DOCK_HERE, CcBuildDocks, "" };
213 /* Determine the watery part of the dock. */
214 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
215 TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
217 ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
218 break;
221 case WID_DT_BUOY: // Build buoy button
222 DoCommandP(CMD_BUILD_BUOY, STR_ERROR_CAN_T_POSITION_BUOY_HERE, CcBuildDocks, tile, 0, 0);
223 break;
225 case WID_DT_RIVER: // Build river button (in scenario editor)
226 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
227 break;
229 case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
230 DoCommandP(CMD_BUILD_BRIDGE, STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE, CcBuildBridge, tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15);
231 break;
233 default: NOT_REACHED();
237 void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
239 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
242 void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
244 if (pt.x != -1) {
245 switch (select_proc) {
246 case DDSP_DEMOLISH_AREA:
247 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
248 break;
249 case DDSP_CREATE_WATER:
250 DoCommandP(CMD_BUILD_CANAL, STR_ERROR_CAN_T_BUILD_CANALS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL);
251 break;
252 case DDSP_CREATE_RIVER:
253 DoCommandP(CMD_BUILD_CANAL, STR_ERROR_CAN_T_PLACE_RIVERS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, WATER_CLASS_RIVER | (_ctrl_pressed ? 1 << 2 : 0));
254 break;
256 default: break;
261 void OnPlaceObjectAbort() override
263 if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
265 this->RaiseButtons();
267 CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
268 CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
269 CloseWindowById(WC_SELECT_STATION, 0);
270 CloseWindowByClass(WC_BUILD_BRIDGE);
273 void OnPlacePresize(Point pt, TileIndex tile_from) override
275 TileIndex tile_to = tile_from;
277 if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
278 GetOtherAqueductEnd(tile_from, &tile_to);
279 } else {
280 DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
281 if (IsValidDiagDirection(dir)) {
282 /* Locks and docks always select the tile "down" the slope. */
283 tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
284 /* Locks also select the tile "up" the slope. */
285 if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
289 VpSetPresizeRange(tile_from, tile_to);
292 static HotkeyList hotkeys;
296 * Handler for global hotkeys of the BuildDocksToolbarWindow.
297 * @param hotkey Hotkey
298 * @return ES_HANDLED if hotkey was accepted.
300 static EventState DockToolbarGlobalHotkeys(int hotkey)
302 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
303 Window *w = ShowBuildDocksToolbar();
304 if (w == nullptr) return ES_NOT_HANDLED;
305 return w->OnHotkey(hotkey);
308 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
310 static Hotkey dockstoolbar_hotkeys[] = {
311 Hotkey('1', "canal", WID_DT_CANAL),
312 Hotkey('2', "lock", WID_DT_LOCK),
313 Hotkey('3', "demolish", WID_DT_DEMOLISH),
314 Hotkey('4', "depot", WID_DT_DEPOT),
315 Hotkey('5', "dock", WID_DT_STATION),
316 Hotkey('6', "buoy", WID_DT_BUOY),
317 Hotkey('7', "river", WID_DT_RIVER),
318 Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
319 HOTKEY_LIST_END
321 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
324 * Nested widget parts of docks toolbar, game version.
325 * Position of #WID_DT_RIVER widget has changed.
327 static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
328 NWidget(NWID_HORIZONTAL),
329 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
330 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
331 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
332 EndContainer(),
333 NWidget(NWID_HORIZONTAL_LTR),
334 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
335 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
336 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
337 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
338 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
339 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
340 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
341 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
342 EndContainer(),
345 static WindowDesc _build_docks_toolbar_desc(
346 WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
347 WC_BUILD_TOOLBAR, WC_NONE,
348 WDF_CONSTRUCTION,
349 _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
350 &BuildDocksToolbarWindow::hotkeys
354 * Open the build water toolbar window
356 * If the terraform toolbar is linked to the toolbar, that window is also opened.
358 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
360 Window *ShowBuildDocksToolbar()
362 if (!Company::IsValidID(_local_company)) return nullptr;
364 CloseWindowByClass(WC_BUILD_TOOLBAR);
365 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
369 * Nested widget parts of docks toolbar, scenario editor version.
370 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
372 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
373 NWidget(NWID_HORIZONTAL),
374 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
375 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
376 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
377 EndContainer(),
378 NWidget(NWID_HORIZONTAL),
379 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
380 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
381 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
382 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
383 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
384 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
385 EndContainer(),
388 /** Window definition for the build docks in scenario editor window. */
389 static WindowDesc _build_docks_scen_toolbar_desc(
390 WDP_AUTO, "toolbar_water_scen", 0, 0,
391 WC_SCEN_BUILD_TOOLBAR, WC_NONE,
392 WDF_CONSTRUCTION,
393 _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
397 * Open the build water toolbar window for the scenario editor.
399 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
401 Window *ShowBuildDocksScenToolbar()
403 return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
406 /** Widget numbers of the build-dock GUI. */
407 enum BuildDockStationWidgets {
408 BDSW_BACKGROUND, ///< Background panel.
409 BDSW_LT_OFF, ///< 'Off' button of coverage high light.
410 BDSW_LT_ON, ///< 'On' button of coverage high light.
411 BDSW_INFO, ///< 'Coverage highlight' label.
414 struct BuildDocksStationWindow : public PickerWindowBase {
415 public:
416 BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
418 this->InitNested(TRANSPORT_WATER);
419 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
422 void Close() override
424 CloseWindowById(WC_SELECT_STATION, 0);
425 this->PickerWindowBase::Close();
428 void OnPaint() override
430 int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
432 this->DrawWidgets();
434 if (_settings_client.gui.station_show_coverage) {
435 SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
436 } else {
437 SetTileSelectSize(1, 1);
440 /* strings such as 'Size' and 'Coverage Area' */
441 int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
442 NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
443 int right = back_nwi->pos_x + back_nwi->current_x;
444 int bottom = back_nwi->pos_y + back_nwi->current_y;
445 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
446 top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
447 /* Resize background if the window is too small.
448 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
449 * (This is the case, if making the window bigger moves the mouse into the window.) */
450 if (top > bottom) {
451 ResizeWindow(this, 0, top - bottom, false);
455 void OnClick(Point pt, int widget, int click_count) override
457 switch (widget) {
458 case BDSW_LT_OFF:
459 case BDSW_LT_ON:
460 this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
461 _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
462 this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
463 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
464 this->SetDirty();
465 SetViewportCatchmentStation(nullptr, true);
466 break;
470 void OnRealtimeTick(uint delta_ms) override
472 CheckRedrawStationCoverage(this);
476 /** Nested widget parts of a build dock station window. */
477 static const NWidgetPart _nested_build_dock_station_widgets[] = {
478 NWidget(NWID_HORIZONTAL),
479 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
480 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
481 EndContainer(),
482 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
483 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
484 NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
485 NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
486 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
487 NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
488 EndContainer(),
489 NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
490 EndContainer(),
493 static WindowDesc _build_dock_station_desc(
494 WDP_AUTO, nullptr, 0, 0,
495 WC_BUILD_STATION, WC_BUILD_TOOLBAR,
496 WDF_CONSTRUCTION,
497 _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
500 static void ShowBuildDockStationPicker(Window *parent)
502 new BuildDocksStationWindow(&_build_dock_station_desc, parent);
505 struct BuildDocksDepotWindow : public PickerWindowBase {
506 private:
507 static void UpdateDocksDirection()
509 if (_ship_depot_direction != AXIS_X) {
510 SetTileSelectSize(1, 2);
511 } else {
512 SetTileSelectSize(2, 1);
516 public:
517 BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
519 this->InitNested(TRANSPORT_WATER);
520 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
521 UpdateDocksDirection();
524 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
526 switch (widget) {
527 case WID_BDD_X:
528 case WID_BDD_Y:
529 size->width = ScaleGUITrad(96) + 2;
530 size->height = ScaleGUITrad(64) + 2;
531 break;
535 void OnPaint() override
537 this->DrawWidgets();
539 int x1 = ScaleGUITrad(63) + 1;
540 int x2 = ScaleGUITrad(31) + 1;
541 int y1 = ScaleGUITrad(17) + 1;
542 int y2 = ScaleGUITrad(33) + 1;
544 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y1, AXIS_X, DEPOT_PART_NORTH);
545 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + y2, AXIS_X, DEPOT_PART_SOUTH);
546 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x2, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y1, AXIS_Y, DEPOT_PART_NORTH);
547 DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + x1, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + y2, AXIS_Y, DEPOT_PART_SOUTH);
550 void OnClick(Point pt, int widget, int click_count) override
552 switch (widget) {
553 case WID_BDD_X:
554 case WID_BDD_Y:
555 this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
556 _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
557 this->LowerWidget(_ship_depot_direction + WID_BDD_X);
558 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
559 UpdateDocksDirection();
560 this->SetDirty();
561 break;
566 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
567 NWidget(NWID_HORIZONTAL),
568 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
569 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
570 EndContainer(),
571 NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
572 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
573 NWidget(NWID_HORIZONTAL_LTR),
574 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
575 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
576 EndContainer(),
577 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
578 NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
579 EndContainer(),
580 NWidget(NWID_SPACER), SetMinimalSize(3, 0),
581 EndContainer(),
582 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
583 EndContainer(),
586 static WindowDesc _build_docks_depot_desc(
587 WDP_AUTO, nullptr, 0, 0,
588 WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
589 WDF_CONSTRUCTION,
590 _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
594 static void ShowBuildDocksDepotPicker(Window *parent)
596 new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
600 void InitializeDockGui()
602 _ship_depot_direction = AXIS_X;