Codechange: Align parameter order of command callbacks to command handlers.
[openttd-github.git] / src / main_gui.cpp
bloba4bec45d5c38549bea6a156f61701ef8eb67830d
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file main_gui.cpp Handling of the main viewport. */
10 #include "stdafx.h"
11 #include "currency.h"
12 #include "spritecache.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "textbuf_gui.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "console_gui.h"
19 #include "progress.h"
20 #include "transparency_gui.h"
21 #include "map_func.h"
22 #include "sound_func.h"
23 #include "transparency.h"
24 #include "strings_func.h"
25 #include "zoom_func.h"
26 #include "company_base.h"
27 #include "company_func.h"
28 #include "toolbar_gui.h"
29 #include "statusbar_gui.h"
30 #include "linkgraph/linkgraph_gui.h"
31 #include "tilehighlight_func.h"
32 #include "hotkeys.h"
33 #include "guitimer_func.h"
34 #include "error.h"
35 #include "news_gui.h"
37 #include "saveload/saveload.h"
39 #include "widgets/main_widget.h"
41 #include "network/network.h"
42 #include "network/network_func.h"
43 #include "network/network_gui.h"
44 #include "network/network_base.h"
46 #include "table/sprites.h"
47 #include "table/strings.h"
49 #include "safeguards.h"
51 /**
52 * This code is shared for the majority of the pushbuttons.
53 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
55 * @param w Window which called the function
56 * @param widget ID of the widget (=button) that called this function
57 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
58 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
59 * @return true if the button is clicked, false if it's unclicked
61 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
63 if (w->IsWidgetDisabled(widget)) return false;
65 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
66 w->SetDirty();
68 if (w->IsWidgetLowered(widget)) {
69 ResetObjectToPlace();
70 return false;
73 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
74 w->LowerWidget(widget);
75 return true;
79 void CcPlaySound_EXPLOSION(const CommandCost &result, Commands cmd, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
81 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
84 /**
85 * Zooms a viewport in a window in or out.
86 * @param how Zooming direction.
87 * @param w Window owning the viewport.
88 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
89 * @note No button handling or what so ever is done.
91 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
93 Viewport *vp;
95 assert(w != nullptr);
96 vp = w->viewport;
98 switch (how) {
99 case ZOOM_NONE:
100 /* On initialisation of the viewport we don't do anything. */
101 break;
103 case ZOOM_IN:
104 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
105 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
106 vp->virtual_width >>= 1;
107 vp->virtual_height >>= 1;
109 w->viewport->scrollpos_x += vp->virtual_width >> 1;
110 w->viewport->scrollpos_y += vp->virtual_height >> 1;
111 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
112 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
113 w->viewport->follow_vehicle = INVALID_VEHICLE;
114 break;
115 case ZOOM_OUT:
116 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
117 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
119 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
120 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
121 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
122 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
124 vp->virtual_width <<= 1;
125 vp->virtual_height <<= 1;
126 w->viewport->follow_vehicle = INVALID_VEHICLE;
127 break;
129 if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
130 vp->virtual_left = w->viewport->scrollpos_x;
131 vp->virtual_top = w->viewport->scrollpos_y;
133 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
134 w->InvalidateData();
135 return true;
138 void ZoomInOrOutToCursorWindow(bool in, Window *w)
140 assert(w != nullptr);
142 if (_game_mode != GM_MENU) {
143 Viewport *vp = w->viewport;
144 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
146 Point pt = GetTileZoomCenterWindow(in, w);
147 if (pt.x != -1) {
148 ScrollWindowTo(pt.x, pt.y, -1, w, true);
150 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
155 void FixTitleGameZoom(int zoom_adjust)
157 if (_game_mode != GM_MENU) return;
159 Viewport *vp = FindWindowByClass(WC_MAIN_WINDOW)->viewport;
161 /* Adjust the zoom in/out.
162 * Can't simply add, since operator+ is not defined on the ZoomLevel type. */
163 vp->zoom = _gui_zoom;
164 while (zoom_adjust < 0 && vp->zoom != _settings_client.gui.zoom_min) {
165 vp->zoom--;
166 zoom_adjust++;
168 while (zoom_adjust > 0 && vp->zoom != _settings_client.gui.zoom_max) {
169 vp->zoom++;
170 zoom_adjust--;
173 vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
174 vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
177 static const struct NWidgetPart _nested_main_window_widgets[] = {
178 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
181 enum {
182 GHK_QUIT,
183 GHK_ABANDON,
184 GHK_CONSOLE,
185 GHK_BOUNDING_BOXES,
186 GHK_DIRTY_BLOCKS,
187 GHK_CENTER,
188 GHK_CENTER_ZOOM,
189 GHK_RESET_OBJECT_TO_PLACE,
190 GHK_DELETE_WINDOWS,
191 GHK_DELETE_NONVITAL_WINDOWS,
192 GHK_DELETE_ALL_MESSAGES,
193 GHK_REFRESH_SCREEN,
194 GHK_CRASH,
195 GHK_MONEY,
196 GHK_UPDATE_COORDS,
197 GHK_TOGGLE_TRANSPARENCY,
198 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
199 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
200 GHK_TRANSPARANCY,
201 GHK_CHAT,
202 GHK_CHAT_ALL,
203 GHK_CHAT_COMPANY,
204 GHK_CHAT_SERVER,
205 GHK_CLOSE_NEWS,
206 GHK_CLOSE_ERROR,
209 struct MainWindow : Window
211 GUITimer refresh;
213 /* Refresh times in milliseconds */
214 static const uint LINKGRAPH_REFRESH_PERIOD = 7650;
215 static const uint LINKGRAPH_DELAY = 450;
217 MainWindow(WindowDesc *desc) : Window(desc)
219 this->InitNested(0);
220 CLRBITS(this->flags, WF_WHITE_BORDER);
221 ResizeWindow(this, _screen.width, _screen.height);
223 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
224 nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
226 this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
227 this->refresh.SetInterval(LINKGRAPH_DELAY);
230 void OnRealtimeTick(uint delta_ms) override
232 if (!this->refresh.Elapsed(delta_ms)) return;
234 this->refresh.SetInterval(LINKGRAPH_REFRESH_PERIOD);
236 if (this->viewport->overlay->GetCargoMask() == 0 ||
237 this->viewport->overlay->GetCompanyMask() == 0) {
238 return;
241 this->viewport->overlay->SetDirty();
242 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
245 void OnPaint() override
247 this->DrawWidgets();
248 if (_game_mode == GM_MENU) {
249 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
250 static const uint LETTER_SPACING = 10;
251 int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
253 for (uint i = 0; i < lengthof(title_sprites); i++) {
254 name_width += GetSpriteSize(title_sprites[i]).width;
256 int off_x = (this->width - name_width) / 2;
258 for (uint i = 0; i < lengthof(title_sprites); i++) {
259 DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
260 off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
265 EventState OnHotkey(int hotkey) override
267 if (hotkey == GHK_QUIT) {
268 HandleExitGameRequest();
269 return ES_HANDLED;
272 /* Disable all key shortcuts, except quit shortcuts when
273 * generating the world, otherwise they create threading
274 * problem during the generating, resulting in random
275 * assertions that are hard to trigger and debug */
276 if (HasModalProgress()) return ES_NOT_HANDLED;
278 switch (hotkey) {
279 case GHK_ABANDON:
280 /* No point returning from the main menu to itself */
281 if (_game_mode == GM_MENU) return ES_HANDLED;
282 if (_settings_client.gui.autosave_on_exit) {
283 DoExitSave();
284 _switch_mode = SM_MENU;
285 } else {
286 AskExitToGameMenu();
288 return ES_HANDLED;
290 case GHK_CONSOLE:
291 IConsoleSwitch();
292 return ES_HANDLED;
294 case GHK_BOUNDING_BOXES:
295 ToggleBoundingBoxes();
296 return ES_HANDLED;
298 case GHK_DIRTY_BLOCKS:
299 ToggleDirtyBlocks();
300 return ES_HANDLED;
303 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
305 switch (hotkey) {
306 case GHK_CENTER:
307 case GHK_CENTER_ZOOM: {
308 Point pt = GetTileBelowCursor();
309 if (pt.x != -1) {
310 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
311 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
312 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
314 break;
317 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
318 case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
319 case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
320 case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
321 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
323 case GHK_CRASH: // Crash the game
324 *(volatile byte *)nullptr = 0;
325 break;
327 case GHK_MONEY: // Gimme money
328 /* You can only cheat for money in singleplayer mode. */
329 if (!_networking) DoCommandP(CMD_MONEY_CHEAT, 0, 10000000, 0);
330 break;
332 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
333 UpdateAllVirtCoords();
334 break;
336 case GHK_TOGGLE_TRANSPARENCY:
337 case GHK_TOGGLE_TRANSPARENCY + 1:
338 case GHK_TOGGLE_TRANSPARENCY + 2:
339 case GHK_TOGGLE_TRANSPARENCY + 3:
340 case GHK_TOGGLE_TRANSPARENCY + 4:
341 case GHK_TOGGLE_TRANSPARENCY + 5:
342 case GHK_TOGGLE_TRANSPARENCY + 6:
343 case GHK_TOGGLE_TRANSPARENCY + 7:
344 case GHK_TOGGLE_TRANSPARENCY + 8:
345 /* Transparency toggle hot keys */
346 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
347 MarkWholeScreenDirty();
348 break;
350 case GHK_TOGGLE_INVISIBILITY:
351 case GHK_TOGGLE_INVISIBILITY + 1:
352 case GHK_TOGGLE_INVISIBILITY + 2:
353 case GHK_TOGGLE_INVISIBILITY + 3:
354 case GHK_TOGGLE_INVISIBILITY + 4:
355 case GHK_TOGGLE_INVISIBILITY + 5:
356 case GHK_TOGGLE_INVISIBILITY + 6:
357 case GHK_TOGGLE_INVISIBILITY + 7:
358 /* Invisibility toggle hot keys */
359 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
360 MarkWholeScreenDirty();
361 break;
363 case GHK_TRANSPARENCY_TOOLBAR:
364 ShowTransparencyToolbar();
365 break;
367 case GHK_TRANSPARANCY:
368 ResetRestoreAllTransparency();
369 break;
371 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
372 if (_networking) {
373 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
374 if (cio == nullptr) break;
376 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
378 break;
380 case GHK_CHAT_ALL: // send text message to all clients
381 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
382 break;
384 case GHK_CHAT_COMPANY: // send text to all team mates
385 if (_networking) {
386 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
387 if (cio == nullptr) break;
389 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
391 break;
393 case GHK_CHAT_SERVER: // send text to the server
394 if (_networking && !_network_server) {
395 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
397 break;
399 case GHK_CLOSE_NEWS: // close active news window
400 if (!HideActiveNewsMessage()) return ES_NOT_HANDLED;
401 break;
403 case GHK_CLOSE_ERROR: // close active error window
404 if (!HideActiveErrorMessage()) return ES_NOT_HANDLED;
405 break;
407 default: return ES_NOT_HANDLED;
409 return ES_HANDLED;
412 void OnScroll(Point delta) override
414 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
415 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
416 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
417 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
418 this->refresh.SetInterval(LINKGRAPH_DELAY);
421 void OnMouseWheel(int wheel) override
423 if (_settings_client.gui.scrollwheel_scrolling != 2) {
424 ZoomInOrOutToCursorWindow(wheel < 0, this);
428 void OnResize() override
430 if (this->viewport != nullptr) {
431 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
432 nvp->UpdateViewportCoordinates(this);
433 this->refresh.SetInterval(LINKGRAPH_DELAY);
438 * Some data on this window has become invalid.
439 * @param data Information about the changed data.
440 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
442 void OnInvalidateData(int data = 0, bool gui_scope = true) override
444 if (!gui_scope) return;
445 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
446 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
449 static HotkeyList hotkeys;
452 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
453 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
454 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
455 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
456 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
457 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
459 static Hotkey global_hotkeys[] = {
460 Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
461 Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
462 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
463 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
464 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
465 Hotkey('C', "center", GHK_CENTER),
466 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
467 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
468 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
469 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
470 Hotkey(WKC_DELETE | WKC_CTRL, "delete_all_messages", GHK_DELETE_ALL_MESSAGES),
471 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
472 #if defined(_DEBUG)
473 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
474 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
475 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
476 #endif
477 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
478 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
479 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
480 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
481 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
482 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
483 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
484 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
485 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
486 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
487 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
488 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
489 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
490 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
491 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
492 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
493 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
494 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
495 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
496 Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
497 Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
498 Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
499 Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
500 Hotkey(WKC_SPACE, "close_news", GHK_CLOSE_NEWS),
501 Hotkey(WKC_SPACE, "close_error", GHK_CLOSE_ERROR),
502 HOTKEY_LIST_END
504 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
506 static WindowDesc _main_window_desc(
507 WDP_MANUAL, nullptr, 0, 0,
508 WC_MAIN_WINDOW, WC_NONE,
510 _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
511 &MainWindow::hotkeys
515 * Does the given keycode match one of the keycodes bound to 'quit game'?
516 * @param keycode The keycode that was pressed by the user.
517 * @return True iff the keycode matches one of the hotkeys for 'quit'.
519 bool IsQuitKey(uint16 keycode)
521 int num = MainWindow::hotkeys.CheckMatch(keycode);
522 return num == GHK_QUIT;
526 void ShowSelectGameWindow();
529 * Initialise the default colours (remaps and the likes), and load the main windows.
531 void SetupColoursAndInitialWindow()
533 for (uint i = 0; i != 16; i++) {
534 const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
536 assert(b);
537 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
540 new MainWindow(&_main_window_desc);
542 /* XXX: these are not done */
543 switch (_game_mode) {
544 default: NOT_REACHED();
545 case GM_MENU:
546 ShowSelectGameWindow();
547 break;
549 case GM_NORMAL:
550 case GM_EDITOR:
551 ShowVitalWindows();
552 break;
557 * Show the vital in-game windows.
559 void ShowVitalWindows()
561 AllocateToolbar();
563 /* Status bad only for normal games */
564 if (_game_mode == GM_EDITOR) return;
566 ShowStatusBar();
570 * Size of the application screen changed.
571 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
573 void GameSizeChanged()
575 _cur_resolution.width = _screen.width;
576 _cur_resolution.height = _screen.height;
577 ScreenSizeChanged();
578 RelocateAllWindows(_screen.width, _screen.height);
579 MarkWholeScreenDirty();