Fix: Don't allow right-click to close world generation progress window. (#13084)
[openttd-github.git] / src / newgrf_generic.h
blob1a317f476e7c25c1cefab07ee96365b5fd89ab7c
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_generic.h Functions related to generic callbacks. */
10 #ifndef NEWGRF_GENERIC_H
11 #define NEWGRF_GENERIC_H
13 #include "industry_type.h"
14 #include "newgrf.h"
15 #include "tile_type.h"
17 struct SpriteGroup;
19 /** AI events for asking the NewGRF for information. */
20 enum AIConstructionEvent {
21 AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine
22 AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01, ///< Check if we should build an engine
23 AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, ///< Check if we should build an engine
24 AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03, ///< Check if we should build an engine
25 AICE_TRAIN_GET_RAIL_WAGON = 0x08, ///< Check if we should build an engine
26 AICE_TRAIN_GET_ELRAIL_WAGON = 0x09, ///< Check if we should build an engine
27 AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A, ///< Check if we should build an engine
28 AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B, ///< Check if we should build an engine
29 AICE_TRAIN_GET_RAILTYPE = 0x0F, ///< Check if we should build a railtype
31 AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
32 AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
33 AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
35 AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
36 AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all
37 AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all
39 AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine
41 AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build
44 static const IndustryType IT_AI_UNKNOWN = 0xFE; ///< The AI has no specific industry in mind.
45 static const IndustryType IT_AI_TOWN = 0xFF; ///< The AI actually wants to transport to/from a town, not an industry.
47 void ResetGenericCallbacks();
48 void AddGenericCallback(uint8_t feature, const GRFFile *file, const SpriteGroup *group);
50 uint16_t GetAiPurchaseCallbackResult(uint8_t feature, CargoID cargo_type, uint8_t default_selection, IndustryType src_industry, IndustryType dst_industry, uint8_t distance, AIConstructionEvent event, uint8_t count, uint8_t station_size, const GRFFile **file);
51 void AmbientSoundEffectCallback(TileIndex tile);
53 /** Play an ambient sound effect for an empty tile. */
54 inline void AmbientSoundEffect(TileIndex tile)
56 /* Only run callback if enabled. */
57 if (!HasGrfMiscBit(GMB_AMBIENT_SOUND_CALLBACK)) return;
59 AmbientSoundEffectCallback(tile);
62 #endif /* NEWGRF_GENERIC_H */