2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_spritegroup.h Action 2 handling. */
10 #ifndef NEWGRF_SPRITEGROUP_H
11 #define NEWGRF_SPRITEGROUP_H
13 #include "town_type.h"
14 #include "engine_type.h"
15 #include "house_type.h"
16 #include "industry_type.h"
18 #include "newgrf_callbacks.h"
19 #include "newgrf_generic.h"
20 #include "newgrf_storage.h"
21 #include "newgrf_commons.h"
24 * Gets the value of a so-called newgrf "register".
25 * @param i index of the register
27 * @return the value of the register
29 inline uint32_t GetRegister(uint i
)
31 extern TemporaryStorageArray
<int32_t, 0x110> _temp_store
;
32 return _temp_store
.GetValue(i
);
35 /* List of different sprite group types */
36 enum SpriteGroupType
: uint8_t {
43 SGT_INDUSTRY_PRODUCTION
,
47 typedef uint32_t SpriteGroupID
;
48 struct ResolverObject
;
50 /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
51 * Adding an 'extra' margin would be assuming 64 sprite groups per real
52 * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
53 typedef Pool
<SpriteGroup
, SpriteGroupID
, 1024, 1U << 30, PT_DATA
> SpriteGroupPool
;
54 extern SpriteGroupPool _spritegroup_pool
;
56 /* Common wrapper for all the different sprite group types */
57 struct SpriteGroup
: SpriteGroupPool::PoolItem
<&_spritegroup_pool
> {
59 SpriteGroup(SpriteGroupType type
) : nfo_line(0), type(type
) {}
60 /** Base sprite group resolver */
61 virtual const SpriteGroup
*Resolve([[maybe_unused
]] ResolverObject
&object
) const { return this; };
64 virtual ~SpriteGroup() = default;
69 virtual SpriteID
GetResult() const { return 0; }
70 virtual uint8_t GetNumResults() const { return 0; }
71 virtual uint16_t GetCallbackResult() const { return CALLBACK_FAILED
; }
73 static const SpriteGroup
*Resolve(const SpriteGroup
*group
, ResolverObject
&object
, bool top_level
= true);
77 /* 'Real' sprite groups contain a list of other result or callback sprite
79 struct RealSpriteGroup
: SpriteGroup
{
80 RealSpriteGroup() : SpriteGroup(SGT_REAL
) {}
82 /* Loaded = in motion, loading = not moving
83 * Each group contains several spritesets, for various loading stages */
85 /* XXX: For stations the meaning is different - loaded is for stations
86 * with small amount of cargo whilst loading is for stations with a lot
89 std::vector
<const SpriteGroup
*> loaded
; ///< List of loaded groups (can be SpriteIDs or Callback results)
90 std::vector
<const SpriteGroup
*> loading
; ///< List of loading groups (can be SpriteIDs or Callback results)
93 const SpriteGroup
*Resolve(ResolverObject
&object
) const override
;
96 /* Shared by deterministic and random groups. */
97 enum VarSpriteGroupScope
: uint8_t {
100 VSG_SCOPE_SELF
= VSG_BEGIN
, ///< Resolved object itself
101 VSG_SCOPE_PARENT
, ///< Related object of the resolved one
102 VSG_SCOPE_RELATIVE
, ///< Relative position (vehicles only)
106 DECLARE_POSTFIX_INCREMENT(VarSpriteGroupScope
)
108 enum DeterministicSpriteGroupSize
: uint8_t {
114 enum DeterministicSpriteGroupAdjustType
: uint8_t {
120 enum DeterministicSpriteGroupAdjustOperation
: uint8_t {
121 DSGA_OP_ADD
, ///< a + b
122 DSGA_OP_SUB
, ///< a - b
123 DSGA_OP_SMIN
, ///< (signed) min(a, b)
124 DSGA_OP_SMAX
, ///< (signed) max(a, b)
125 DSGA_OP_UMIN
, ///< (unsigned) min(a, b)
126 DSGA_OP_UMAX
, ///< (unsigned) max(a, b)
127 DSGA_OP_SDIV
, ///< (signed) a / b
128 DSGA_OP_SMOD
, ///< (signed) a % b
129 DSGA_OP_UDIV
, ///< (unsigned) a / b
130 DSGA_OP_UMOD
, ///< (unsigned) a & b
131 DSGA_OP_MUL
, ///< a * b
132 DSGA_OP_AND
, ///< a & b
133 DSGA_OP_OR
, ///< a | b
134 DSGA_OP_XOR
, ///< a ^ b
135 DSGA_OP_STO
, ///< store a into temporary storage, indexed by b. return a
136 DSGA_OP_RST
, ///< return b
137 DSGA_OP_STOP
, ///< store a into persistent storage, indexed by b, return a
138 DSGA_OP_ROR
, ///< rotate a b positions to the right
139 DSGA_OP_SCMP
, ///< (signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
140 DSGA_OP_UCMP
, ///< (unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
141 DSGA_OP_SHL
, ///< a << b
142 DSGA_OP_SHR
, ///< (unsigned) a >> b
143 DSGA_OP_SAR
, ///< (signed) a >> b
147 struct DeterministicSpriteGroupAdjust
{
148 DeterministicSpriteGroupAdjustOperation operation
;
149 DeterministicSpriteGroupAdjustType type
;
151 uint8_t parameter
; ///< Used for variables between 0x60 and 0x7F inclusive.
156 const SpriteGroup
*subroutine
;
160 struct DeterministicSpriteGroupRange
{
161 const SpriteGroup
*group
;
167 struct DeterministicSpriteGroup
: SpriteGroup
{
168 DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC
) {}
170 VarSpriteGroupScope var_scope
;
171 DeterministicSpriteGroupSize size
;
172 bool calculated_result
;
173 std::vector
<DeterministicSpriteGroupAdjust
> adjusts
;
174 std::vector
<DeterministicSpriteGroupRange
> ranges
; // Dynamically allocated
176 /* Dynamically allocated, this is the sole owner */
177 const SpriteGroup
*default_group
;
179 const SpriteGroup
*error_group
; // was first range, before sorting ranges
182 const SpriteGroup
*Resolve(ResolverObject
&object
) const override
;
185 enum RandomizedSpriteGroupCompareMode
: uint8_t {
190 struct RandomizedSpriteGroup
: SpriteGroup
{
191 RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED
) {}
193 VarSpriteGroupScope var_scope
; ///< Take this object:
195 RandomizedSpriteGroupCompareMode cmp_mode
; ///< Check for these triggers:
199 uint8_t lowest_randbit
; ///< Look for this in the per-object randomized bitmask:
201 std::vector
<const SpriteGroup
*> groups
; ///< Take the group with appropriate index:
204 const SpriteGroup
*Resolve(ResolverObject
&object
) const override
;
208 /* This contains a callback result. A failed callback has a value of
210 struct CallbackResultSpriteGroup
: SpriteGroup
{
212 * Creates a spritegroup representing a callback result
213 * @param value The value that was used to represent this callback result
214 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
216 CallbackResultSpriteGroup(uint16_t value
, bool grf_version8
) :
217 SpriteGroup(SGT_CALLBACK
),
220 /* Old style callback results (only valid for version < 8) have the highest byte 0xFF so signify it is a callback result.
221 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
222 if (!grf_version8
&& (this->result
>> 8) == 0xFF) {
223 this->result
&= ~0xFF00;
225 this->result
&= ~0x8000;
230 uint16_t GetCallbackResult() const override
{ return this->result
; }
234 /* A result sprite group returns the first SpriteID and the number of
235 * sprites in the set */
236 struct ResultSpriteGroup
: SpriteGroup
{
238 * Creates a spritegroup representing a sprite number result.
239 * @param sprite The sprite number.
240 * @param num_sprites The number of sprites per set.
241 * @return A spritegroup representing the sprite number result.
243 ResultSpriteGroup(SpriteID sprite
, uint8_t num_sprites
) :
244 SpriteGroup(SGT_RESULT
),
245 num_sprites(num_sprites
),
253 SpriteID
GetResult() const override
{ return this->sprite
; }
254 uint8_t GetNumResults() const override
{ return this->num_sprites
; }
258 * Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
260 struct TileLayoutSpriteGroup
: SpriteGroup
{
261 TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT
) {}
262 ~TileLayoutSpriteGroup() {}
264 NewGRFSpriteLayout dts
;
266 const DrawTileSprites
*ProcessRegisters(uint8_t *stage
) const;
269 struct IndustryProductionSpriteGroup
: SpriteGroup
{
270 IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION
) {}
272 uint8_t version
; ///< Production callback version used, or 0xFF if marked invalid
273 uint8_t num_input
; ///< How many subtract_input values are valid
274 int16_t subtract_input
[INDUSTRY_NUM_INPUTS
]; ///< Take this much of the input cargo (can be negative, is indirect in cb version 1+)
275 CargoID cargo_input
[INDUSTRY_NUM_INPUTS
]; ///< Which input cargoes to take from (only cb version 2)
276 uint8_t num_output
; ///< How many add_output values are valid
277 uint16_t add_output
[INDUSTRY_NUM_OUTPUTS
]; ///< Add this much output cargo when successful (unsigned, is indirect in cb version 1+)
278 CargoID cargo_output
[INDUSTRY_NUM_OUTPUTS
]; ///< Which output cargoes to add to (only cb version 2)
284 * Interface to query and set values specific to a single #VarSpriteGroupScope (action 2 scope).
286 * Multiple of these interfaces are combined into a #ResolverObject to allow access
287 * to different game entities from a #SpriteGroup-chain (action 1-2-3 chain).
289 struct ScopeResolver
{
290 ResolverObject
&ro
; ///< Surrounding resolver object.
292 ScopeResolver(ResolverObject
&ro
) : ro(ro
) {}
293 virtual ~ScopeResolver() = default;
295 virtual uint32_t GetRandomBits() const;
296 virtual uint32_t GetTriggers() const;
298 virtual uint32_t GetVariable(uint8_t variable
, [[maybe_unused
]] uint32_t parameter
, bool &available
) const;
299 virtual void StorePSA(uint reg
, int32_t value
);
303 * Interface for #SpriteGroup-s to access the gamestate.
305 * Using this interface #SpriteGroup-chains (action 1-2-3 chains) can be resolved,
306 * to get the results of callbacks, rerandomisations or normal sprite lookups.
308 struct ResolverObject
{
310 * Resolver constructor.
311 * @param grffile NewGRF file associated with the object (or \c nullptr if none).
312 * @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
313 * @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
314 * @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
316 ResolverObject(const GRFFile
*grffile
, CallbackID callback
= CBID_NO_CALLBACK
, uint32_t callback_param1
= 0, uint32_t callback_param2
= 0)
317 : default_scope(*this), callback(callback
), callback_param1(callback_param1
), callback_param2(callback_param2
), grffile(grffile
), root_spritegroup(nullptr)
322 virtual ~ResolverObject() = default;
324 ScopeResolver default_scope
; ///< Default implementation of the grf scope.
326 CallbackID callback
; ///< Callback being resolved.
327 uint32_t callback_param1
; ///< First parameter (var 10) of the callback.
328 uint32_t callback_param2
; ///< Second parameter (var 18) of the callback.
330 uint32_t last_value
; ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
332 uint32_t waiting_triggers
; ///< Waiting triggers to be used by any rerandomisation. (scope independent)
333 uint32_t used_triggers
; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
334 uint32_t reseed
[VSG_END
]; ///< Collects bits to rerandomise while triggering triggers.
336 const GRFFile
*grffile
; ///< GRFFile the resolved SpriteGroup belongs to
337 const SpriteGroup
*root_spritegroup
; ///< Root SpriteGroup to use for resolving
340 * Resolve SpriteGroup.
341 * @return Result spritegroup.
343 const SpriteGroup
*Resolve()
345 return SpriteGroup::Resolve(this->root_spritegroup
, *this);
350 * @return Callback result.
352 uint16_t ResolveCallback()
354 const SpriteGroup
*result
= Resolve();
355 return result
!= nullptr ? result
->GetCallbackResult() : CALLBACK_FAILED
;
358 virtual const SpriteGroup
*ResolveReal(const RealSpriteGroup
*group
) const;
360 virtual ScopeResolver
*GetScope(VarSpriteGroupScope scope
= VSG_SCOPE_SELF
, uint8_t relative
= 0);
363 * Returns the waiting triggers that did not trigger any rerandomisation.
365 uint32_t GetRemainingTriggers() const
367 return this->waiting_triggers
& ~this->used_triggers
;
371 * Returns the OR-sum of all bits that need reseeding
372 * independent of the scope they were accessed with.
373 * @return OR-sum of the bits.
375 uint32_t GetReseedSum() const
378 for (VarSpriteGroupScope vsg
= VSG_BEGIN
; vsg
< VSG_END
; vsg
++) {
379 sum
|= this->reseed
[vsg
];
385 * Resets the dynamic state of the resolver object.
386 * To be called before resolving an Action-1-2-3 chain.
390 this->last_value
= 0;
391 this->waiting_triggers
= 0;
392 this->used_triggers
= 0;
393 memset(this->reseed
, 0, sizeof(this->reseed
));
397 * Get the feature number being resolved for.
398 * This function is mainly intended for the callback profiling feature.
400 virtual GrfSpecFeature
GetFeature() const { return GSF_INVALID
; }
402 * Get an identifier for the item being resolved.
403 * This function is mainly intended for the callback profiling feature,
404 * and should return an identifier recognisable by the NewGRF developer.
406 virtual uint32_t GetDebugID() const { return 0; }
409 #endif /* NEWGRF_SPRITEGROUP_H */