2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file command.cpp Handling of commands. */
11 #include "landscape.h"
14 #include "command_func.h"
15 #include "network/network_type.h"
16 #include "network/network.h"
18 #include "strings_func.h"
19 #include "texteff.hpp"
21 #include "date_func.h"
22 #include "company_func.h"
23 #include "company_base.h"
24 #include "signal_func.h"
25 #include "core/backup_type.hpp"
26 #include "object_base.h"
27 #include "autoreplace_cmd.h"
28 #include "company_cmd.h"
29 #include "depot_cmd.h"
30 #include "economy_cmd.h"
31 #include "engine_cmd.h"
33 #include "group_cmd.h"
34 #include "industry_cmd.h"
35 #include "landscape_cmd.h"
38 #include "object_cmd.h"
39 #include "order_cmd.h"
42 #include "roadveh_cmd.h"
43 #include "settings_cmd.h"
44 #include "signs_cmd.h"
45 #include "station_cmd.h"
46 #include "story_cmd.h"
47 #include "subsidy_cmd.h"
48 #include "terraform_cmd.h"
49 #include "timetable_cmd.h"
51 #include "train_cmd.h"
53 #include "tunnelbridge_cmd.h"
54 #include "vehicle_cmd.h"
55 #include "viewport_cmd.h"
56 #include "water_cmd.h"
57 #include "waypoint_cmd.h"
58 #include "misc/endian_buffer.hpp"
59 #include "string_func.h"
63 #include "table/strings.h"
65 #include "safeguards.h"
68 int RecursiveCommandCounter::_counter
= 0;
72 * Define a command with the flags which belongs to it.
74 * This struct connects a command handler function with the flags created with
75 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
78 const char *name
; ///< A human readable name for the procedure
79 CommandFlags flags
; ///< The (command) flags to that apply to this command
80 CommandType type
; ///< The type of command.
82 /* Helpers to generate the master command table from the command traits. */
84 inline constexpr CommandInfo
CommandFromTrait() noexcept
{ return { T::name
, T::flags
, T::type
}; };
86 template<typename T
, T
... i
>
87 inline constexpr auto MakeCommandsFromTraits(std::integer_sequence
<T
, i
...>) noexcept
{
88 return std::array
<CommandInfo
, sizeof...(i
)>{{ CommandFromTrait
<CommandTraits
<static_cast<Commands
>(i
)>>()... }};
92 * The master command table
94 * This table contains all possible CommandProc functions with
95 * the flags which belongs to it. The indices are the same
96 * as the value from the CMD_* enums.
98 static constexpr auto _command_proc_table
= MakeCommandsFromTraits(std::make_integer_sequence
<std::underlying_type_t
<Commands
>, CMD_END
>{});
102 * This function range-checks a cmd.
104 * @param cmd The integer value of a command
105 * @return true if the command is valid (and got a CommandProc function)
107 bool IsValidCommand(Commands cmd
)
109 return cmd
< _command_proc_table
.size();
113 * This function mask the parameter with CMD_ID_MASK and returns
114 * the flags which belongs to the given command.
116 * @param cmd The integer value of the command
117 * @return The flags for this command
119 CommandFlags
GetCommandFlags(Commands cmd
)
121 assert(IsValidCommand(cmd
));
123 return _command_proc_table
[cmd
].flags
;
127 * This function mask the parameter with CMD_ID_MASK and returns
128 * the name which belongs to the given command.
130 * @param cmd The integer value of the command
131 * @return The name for this command
133 const char *GetCommandName(Commands cmd
)
135 assert(IsValidCommand(cmd
));
137 return _command_proc_table
[cmd
].name
;
141 * Returns whether the command is allowed while the game is paused.
142 * @param cmd The command to check.
143 * @return True if the command is allowed while paused, false otherwise.
145 bool IsCommandAllowedWhilePaused(Commands cmd
)
147 /* Lookup table for the command types that are allowed for a given pause level setting. */
148 static const int command_type_lookup
[] = {
149 CMDPL_ALL_ACTIONS
, ///< CMDT_LANDSCAPE_CONSTRUCTION
150 CMDPL_NO_LANDSCAPING
, ///< CMDT_VEHICLE_CONSTRUCTION
151 CMDPL_NO_LANDSCAPING
, ///< CMDT_MONEY_MANAGEMENT
152 CMDPL_NO_CONSTRUCTION
, ///< CMDT_VEHICLE_MANAGEMENT
153 CMDPL_NO_CONSTRUCTION
, ///< CMDT_ROUTE_MANAGEMENT
154 CMDPL_NO_CONSTRUCTION
, ///< CMDT_OTHER_MANAGEMENT
155 CMDPL_NO_CONSTRUCTION
, ///< CMDT_COMPANY_SETTING
156 CMDPL_NO_ACTIONS
, ///< CMDT_SERVER_SETTING
157 CMDPL_NO_ACTIONS
, ///< CMDT_CHEAT
159 static_assert(lengthof(command_type_lookup
) == CMDT_END
);
161 assert(IsValidCommand(cmd
));
162 return _game_mode
== GM_EDITOR
|| command_type_lookup
[_command_proc_table
[cmd
].type
] <= _settings_game
.construction
.command_pause_level
;
166 * This functions returns the money which can be used to execute a command.
167 * This is either the money of the current company or INT64_MAX if there
168 * is no such a company "at the moment" like the server itself.
170 * @return The available money of a company or INT64_MAX
172 Money
GetAvailableMoneyForCommand()
174 CompanyID company
= _current_company
;
175 if (!Company::IsValidID(company
)) return INT64_MAX
;
176 return Company::Get(company
)->money
;
181 * Prepare for calling a command proc.
182 * @param top_level Top level of command execution, i.e. command from a command.
183 * @param test Test run of command?
185 void CommandHelperBase::InternalDoBefore(bool top_level
, bool test
)
187 if (top_level
) _cleared_object_areas
.clear();
188 if (test
) SetTownRatingTestMode(true);
192 * Process result after calling a command proc.
193 * @param[in,out] res Command result, may be modified.
194 * @param flags Command flags.
195 * @param top_level Top level of command execution, i.e. command from a command.
196 * @param test Test run of command?
198 void CommandHelperBase::InternalDoAfter(CommandCost
&res
, DoCommandFlag flags
, bool top_level
, bool test
)
201 SetTownRatingTestMode(false);
203 if (res
.Succeeded() && top_level
&& !(flags
& DC_QUERY_COST
) && !(flags
& DC_BANKRUPT
)) {
204 CheckCompanyHasMoney(res
); // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
207 /* If top-level, subtract the money. */
208 if (res
.Succeeded() && top_level
&& !(flags
& DC_BANKRUPT
)) {
209 SubtractMoneyFromCompany(res
);
215 * Decide what to do with the command depending on current game state.
216 * @param cmd Command to execute.
217 * @param flags Command flags.
218 * @param tile Tile of command execution.
219 * @param err_message Message prefix to show on error.
220 * @param network_command Does this command come from the network?
221 * @return error state + do only cost estimation? + send to network only?
223 std::tuple
<bool, bool, bool> CommandHelperBase::InternalPostBefore(Commands cmd
, CommandFlags flags
, TileIndex tile
, StringID err_message
, bool network_command
)
225 /* Cost estimation is generally only done when the
226 * local user presses shift while doing something.
227 * However, in case of incoming network commands,
228 * map generation or the pause button we do want
230 bool estimate_only
= _shift_pressed
&& IsLocalCompany() && !_generating_world
&& !network_command
&& !(flags
& CMD_NO_EST
);
232 /* We're only sending the command, so don't do
233 * fancy things for 'success'. */
234 bool only_sending
= _networking
&& !network_command
;
236 if (_pause_mode
!= PM_UNPAUSED
&& !IsCommandAllowedWhilePaused(cmd
) && !estimate_only
) {
237 ShowErrorMessage(err_message
, STR_ERROR_NOT_ALLOWED_WHILE_PAUSED
, WL_INFO
, TileX(tile
) * TILE_SIZE
, TileY(tile
) * TILE_SIZE
);
238 return { true, estimate_only
, only_sending
};
240 return { false, estimate_only
, only_sending
};
245 * Process result of executing a command, possibly displaying any error to the player.
246 * @param res Command result.
247 * @param tile Tile of command execution.
248 * @param estimate_only Is this just cost estimation?
249 * @param only_sending Was the command only sent to network?
250 * @param err_message Message prefix to show on error.
251 * @param my_cmd Is the command from this client?
253 void CommandHelperBase::InternalPostResult(const CommandCost
&res
, TileIndex tile
, bool estimate_only
, bool only_sending
, StringID err_message
, bool my_cmd
)
255 int x
= TileX(tile
) * TILE_SIZE
;
256 int y
= TileY(tile
) * TILE_SIZE
;
259 /* Only show the error when it's for us. */
260 if (estimate_only
|| (IsLocalCompany() && err_message
!= 0 && my_cmd
)) {
261 ShowErrorMessage(err_message
, res
.GetErrorMessage(), WL_INFO
, x
, y
, res
.GetTextRefStackGRF(), res
.GetTextRefStackSize(), res
.GetTextRefStack());
263 } else if (estimate_only
) {
264 ShowEstimatedCostOrIncome(res
.GetCost(), x
, y
);
265 } else if (!only_sending
&& tile
!= 0 && IsLocalCompany() && _game_mode
!= GM_EDITOR
) {
266 /* Only show the cost animation when we did actually
267 * execute the command, i.e. we're not sending it to
268 * the server, when it has cost the local company
269 * something. Furthermore in the editor there is no
270 * concept of cost, so don't show it there either. */
271 ShowCostOrIncomeAnimation(x
, y
, GetSlopePixelZ(x
, y
), res
.GetCost());
275 /** Helper to make a desync log for a command. */
276 void CommandHelperBase::LogCommandExecution(Commands cmd
, StringID err_message
, TileIndex tile
, const CommandDataBuffer
&args
, bool failed
)
278 Debug(desync
, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {:06x}; {} ({})", failed
? "cmdf" : "cmd", _date
, _date_fract
, (int)_current_company
, cmd
, err_message
, tile
, FormatArrayAsHex(args
), GetCommandName(cmd
));
282 * Prepare for the test run of a command proc call.
283 * @param cmd_flags Command flags.
284 * @param tile Tile of command execution.
285 * @param[in,out] cur_company Backup of current company at start of command execution.
286 * @return True if test run can go ahead, false on error.
288 bool CommandHelperBase::InternalExecutePrepTest(CommandFlags cmd_flags
, TileIndex tile
, Backup
<CompanyID
> &cur_company
)
290 /* Always execute server and spectator commands as spectator */
291 bool exec_as_spectator
= (cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0;
293 /* If the company isn't valid it may only do server command or start a new company!
294 * The server will ditch any server commands a client sends to it, so effectively
295 * this guards the server from executing functions for an invalid company. */
296 if (_game_mode
== GM_NORMAL
&& !exec_as_spectator
&& !Company::IsValidID(_current_company
) && !(_current_company
== OWNER_DEITY
&& (cmd_flags
& CMD_DEITY
) != 0)) {
300 if (exec_as_spectator
) cur_company
.Change(COMPANY_SPECTATOR
);
302 /* Enter test mode. */
303 _cleared_object_areas
.clear();
304 SetTownRatingTestMode(true);
305 BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE
);
310 * Validate result of test run and prepare for real execution.
311 * @param cmd_flags Command flags.
312 * @param[in,out] res Command result of test run, may be modified.
313 * @param estimate_only Is this just cost estimation?
314 * @param network_command Does this command come from the network?
315 * @param[in,out] cur_company Backup of current company at start of command execution.
316 * @return True if test run can go ahead, false on error.
318 std::tuple
<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost
&res
, CommandFlags cmd_flags
, bool estimate_only
, bool network_command
, Backup
<CompanyID
> &cur_company
)
320 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE
);
321 SetTownRatingTestMode(false);
323 /* Make sure we're not messing things up here. */
324 assert((cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0 ? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
326 /* If the command fails, we're doing an estimate
327 * or the player does not have enough money
328 * (unless it's a command where the test and
329 * execution phase might return different costs)
330 * we bail out here. */
331 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
332 if (res
.Failed() || estimate_only
|| (!test_and_exec_can_differ
&& !CheckCompanyHasMoney(res
))) {
333 return { true, !_networking
|| _generating_world
|| network_command
, false };
336 bool send_net
= _networking
&& !_generating_world
&& !network_command
;
339 /* Prepare for command execution. */
340 _cleared_object_areas
.clear();
341 BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND
);
344 return { false, _debug_desync_level
>= 1, send_net
};
348 * Process the result of a command test run and execution run.
349 * @param cmd Command that was executed.
350 * @param cmd_flags Command flags.
351 * @param res_test Command result of test run.
352 * @param tes_exec Command result of real run.
353 * @param extra_cash Additional cash required for successful command execution.
354 * @param tile Tile of command execution.
355 * @param[in,out] cur_company Backup of current company at start of command execution.
356 * @return Final command result.
358 CommandCost
CommandHelperBase::InternalExecuteProcessResult(Commands cmd
, CommandFlags cmd_flags
, const CommandCost
&res_test
, const CommandCost
&res_exec
, Money extra_cash
, TileIndex tile
, Backup
<CompanyID
> &cur_company
)
360 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND
);
362 if (cmd
== CMD_COMPANY_CTRL
) {
364 /* We are a new company -> Switch to new local company.
365 * We were closed down -> Switch to spectator
366 * Some other company opened/closed down -> The outside function will switch back */
367 _current_company
= _local_company
;
369 /* Make sure nothing bad happened, like changing the current company. */
370 assert((cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0 ? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
371 cur_company
.Restore();
374 /* If the test and execution can differ we have to check the
375 * return of the command. Otherwise we can check whether the
376 * test and execution have yielded the same result,
377 * i.e. cost and error state are the same. */
378 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
379 if (!test_and_exec_can_differ
) {
380 assert(res_test
.GetCost() == res_exec
.GetCost() && res_test
.Failed() == res_exec
.Failed()); // sanity check
381 } else if (res_exec
.Failed()) {
385 /* If we're needing more money and we haven't done
386 * anything yet, ask for the money! */
387 if (extra_cash
!= 0 && res_exec
.GetCost() == 0) {
388 /* It could happen we removed rail, thus gained money, and deleted something else.
389 * So make sure the signal buffer is empty even in this case */
390 UpdateSignalsInBuffer();
391 SetDParam(0, extra_cash
);
392 return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
);
395 /* update last build coordinate of company. */
397 Company
*c
= Company::GetIfValid(_current_company
);
398 if (c
!= nullptr) c
->last_build_coordinate
= tile
;
401 SubtractMoneyFromCompany(res_exec
);
403 /* update signals if needed */
404 UpdateSignalsInBuffer();
411 * Adds the cost of the given command return value to this cost.
412 * Also takes a possible error message when it is set.
413 * @param ret The command to add the cost of.
415 void CommandCost::AddCost(const CommandCost
&ret
)
417 this->AddCost(ret
.cost
);
418 if (this->success
&& !ret
.success
) {
419 this->message
= ret
.message
;
420 this->success
= false;
425 * Values to put on the #TextRefStack for the error message.
426 * There is only one static instance of the array, just like there is only one
427 * instance of normal DParams.
429 uint32
CommandCost::textref_stack
[16];
432 * Activate usage of the NewGRF #TextRefStack for the error message.
433 * @param grffile NewGRF that provides the #TextRefStack
434 * @param num_registers number of entries to copy from the temporary NewGRF registers
436 void CommandCost::UseTextRefStack(const GRFFile
*grffile
, uint num_registers
)
438 extern TemporaryStorageArray
<int32
, 0x110> _temp_store
;
440 assert(num_registers
< lengthof(textref_stack
));
441 this->textref_stack_grffile
= grffile
;
442 this->textref_stack_size
= num_registers
;
443 for (uint i
= 0; i
< num_registers
; i
++) {
444 textref_stack
[i
] = _temp_store
.GetValue(0x100 + i
);