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8 /** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
10 #ifndef COMPANY_BASE_H
11 #define COMPANY_BASE_H
13 #include "road_type.h"
15 #include "autoreplace_type.h"
16 #include "tile_type.h"
17 #include "settings_type.h"
22 /** Statistics about the economy. */
23 struct CompanyEconomyEntry
{
24 Money income
; ///< The amount of income.
25 Money expenses
; ///< The amount of expenses.
26 CargoArray delivered_cargo
; ///< The amount of delivered cargo.
27 int32 performance_history
; ///< Company score (scale 0-1000)
28 Money company_value
; ///< The value of the company.
31 struct CompanyInfrastructure
{
32 uint32 road
[ROADTYPE_END
]; ///< Count of company owned track bits for each road type.
33 uint32 signal
; ///< Count of company owned signals.
34 uint32 rail
[RAILTYPE_END
]; ///< Count of company owned track bits for each rail type.
35 uint32 water
; ///< Count of company owned track bits for canals.
36 uint32 station
; ///< Count of company owned station tiles.
37 uint32 airport
; ///< Count of company owned airports.
39 /** Get total sum of all owned track bits. */
40 uint32
GetRailTotal() const
43 for (RailType rt
= RAILTYPE_BEGIN
; rt
< RAILTYPE_END
; rt
++) total
+= this->rail
[rt
];
47 uint32
GetRoadTotal() const;
48 uint32
GetTramTotal() const;
51 typedef Pool
<Company
, CompanyID
, 1, MAX_COMPANIES
> CompanyPool
;
52 extern CompanyPool _company_pool
;
55 /** Statically loadable part of Company pool item */
56 struct CompanyProperties
{
57 uint32 name_2
; ///< Parameter of #name_1.
58 StringID name_1
; ///< Name of the company if the user did not change it.
59 std::string name
; ///< Name of the company if the user changed it.
61 StringID president_name_1
; ///< Name of the president if the user did not change it.
62 uint32 president_name_2
; ///< Parameter of #president_name_1
63 std::string president_name
; ///< Name of the president if the user changed it.
65 CompanyManagerFace face
; ///< Face description of the president.
67 Money money
; ///< Money owned by the company.
68 byte money_fraction
; ///< Fraction of money of the company, too small to represent in #money.
69 Money current_loan
; ///< Amount of money borrowed from the bank.
71 byte colour
; ///< Company colour.
73 byte block_preview
; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
75 TileIndex location_of_HQ
; ///< Northern tile of HQ; #INVALID_TILE when there is none.
76 TileIndex last_build_coordinate
; ///< Coordinate of the last build thing by this company.
78 std::array
<Owner
, MAX_COMPANY_SHARE_OWNERS
> share_owners
; ///< Owners of the shares of the company. #INVALID_OWNER if nobody has bought them yet.
80 Year inaugurated_year
; ///< Year of starting the company.
82 byte months_of_bankruptcy
; ///< Number of months that the company is unable to pay its debts
83 CompanyMask bankrupt_asked
; ///< which companies were asked about buying it?
84 int16 bankrupt_timeout
; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
87 uint32 terraform_limit
; ///< Amount of tileheights we can (still) terraform (times 65536).
88 uint32 clear_limit
; ///< Amount of tiles we can (still) clear (times 65536).
89 uint32 tree_limit
; ///< Amount of trees we can (still) plant (times 65536).
92 * If \c true, the company is (also) controlled by the computer (a NoAI program).
93 * @note It is possible that the user is also participating in such a company.
97 Money yearly_expenses
[3][EXPENSES_END
]; ///< Expenses of the company for the last three years, in every #ExpensesType category.
98 CompanyEconomyEntry cur_economy
; ///< Economic data of the company of this quarter.
99 CompanyEconomyEntry old_economy
[MAX_HISTORY_QUARTERS
]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters.
100 byte num_valid_stat_ent
; ///< Number of valid statistical entries in #old_economy.
102 Livery livery
[LS_END
];
104 EngineRenewList engine_renew_list
; ///< Engine renewals of this company.
105 CompanySettings settings
; ///< settings specific for each company
107 // TODO: Change some of these member variables to use relevant INVALID_xxx constants
109 : name_2(0), name_1(0), president_name_1(0), president_name_2(0),
110 face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0),
111 location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0),
112 months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
113 terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false), engine_renew_list(nullptr) {}
116 struct Company
: CompanyProperties
, CompanyPool::PoolItem
<&_company_pool
> {
117 Company(uint16 name_1
= 0, bool is_ai
= false);
120 RailTypes avail_railtypes
; ///< Rail types available to this company.
121 RoadTypes avail_roadtypes
; ///< Road types available to this company.
123 class AIInstance
*ai_instance
;
124 class AIInfo
*ai_info
;
126 GroupStatistics group_all
[VEH_COMPANY_END
]; ///< NOSAVE: Statistics for the ALL_GROUP group.
127 GroupStatistics group_default
[VEH_COMPANY_END
]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group.
129 CompanyInfrastructure infrastructure
; ///< NOSAVE: Counts of company owned infrastructure.
132 * Is this company a valid company, controlled by the computer (a NoAI program)?
133 * @param index Index in the pool.
134 * @return \c true if it is a valid, computer controlled company, else \c false.
136 static inline bool IsValidAiID(size_t index
)
138 const Company
*c
= Company::GetIfValid(index
);
139 return c
!= nullptr && c
->is_ai
;
143 * Is this company a valid company, not controlled by a NoAI program?
144 * @param index Index in the pool.
145 * @return \c true if it is a valid, human controlled company, else \c false.
146 * @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
148 static inline bool IsValidHumanID(size_t index
)
150 const Company
*c
= Company::GetIfValid(index
);
151 return c
!= nullptr && !c
->is_ai
;
155 * Is this company a company not controlled by a NoAI program?
156 * @param index Index in the pool.
157 * @return \c true if it is a human controlled company, else \c false.
158 * @pre \a index must be a valid CompanyID.
159 * @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead.
161 static inline bool IsHumanID(size_t index
)
163 return !Company::Get(index
)->is_ai
;
166 static void PostDestructor(size_t index
);
169 Money
CalculateCompanyValue(const Company
*c
, bool including_loan
= true);
170 Money
CalculateCompanyValueExcludingShares(const Company
*c
, bool including_loan
= true);
172 extern uint _next_competitor_start
;
173 extern uint _cur_company_tick_index
;
175 #endif /* COMPANY_BASE_H */