Fix: CmdSetAutoReplace didn't validate group type and engine type match (#9950)
[openttd-github.git] / src / depot_gui.cpp
blobf95f9ade606564d3449916da82851451e5ed4806
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file depot_gui.cpp The GUI for depots. */
10 #include "stdafx.h"
11 #include "train.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "aircraft.h"
15 #include "gui.h"
16 #include "textbuf_gui.h"
17 #include "viewport_func.h"
18 #include "command_func.h"
19 #include "depot_base.h"
20 #include "spritecache.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "company_func.h"
24 #include "tilehighlight_func.h"
25 #include "window_gui.h"
26 #include "vehiclelist.h"
27 #include "order_backup.h"
28 #include "zoom_func.h"
29 #include "depot_cmd.h"
30 #include "train_cmd.h"
31 #include "vehicle_cmd.h"
33 #include "widgets/depot_widget.h"
35 #include "table/strings.h"
37 #include "safeguards.h"
40 * Since all depot window sizes aren't the same, we need to modify sizes a little.
41 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
42 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
45 /** Nested widget definition for train depots. */
46 static const NWidgetPart _nested_train_depot_widgets[] = {
47 NWidget(NWID_HORIZONTAL),
48 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
49 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
50 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_RENAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_DEPOT_RENAME_TOOLTIP),
51 EndContainer(),
52 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
53 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_NULL),
54 NWidget(WWT_SHADEBOX, COLOUR_GREY),
55 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
56 NWidget(WWT_STICKYBOX, COLOUR_GREY),
57 EndContainer(),
58 NWidget(NWID_HORIZONTAL),
59 NWidget(NWID_VERTICAL),
60 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
61 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
62 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
63 EndContainer(),
64 EndContainer(),
65 NWidget(NWID_VERTICAL),
66 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
67 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
68 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
69 EndContainer(),
70 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
71 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
72 EndContainer(),
73 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
74 EndContainer(),
75 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
76 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
77 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
78 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
80 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
81 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
82 EndContainer(),
85 static WindowDesc _train_depot_desc(
86 WDP_AUTO, "depot_train", 362, 123,
87 WC_VEHICLE_DEPOT, WC_NONE,
89 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
92 static WindowDesc _road_depot_desc(
93 WDP_AUTO, "depot_roadveh", 316, 97,
94 WC_VEHICLE_DEPOT, WC_NONE,
96 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
99 static WindowDesc _ship_depot_desc(
100 WDP_AUTO, "depot_ship", 306, 99,
101 WC_VEHICLE_DEPOT, WC_NONE,
103 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
106 static WindowDesc _aircraft_depot_desc(
107 WDP_AUTO, "depot_aircraft", 332, 99,
108 WC_VEHICLE_DEPOT, WC_NONE,
110 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
113 extern void DepotSortList(VehicleList *list);
116 * This is the Callback method after the cloning attempt of a vehicle
117 * @param cmd unused
118 * @param result the result of the cloning command
119 * @param veh_id cloned vehicle ID
121 void CcCloneVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id)
123 if (result.Failed()) return;
125 const Vehicle *v = Vehicle::Get(veh_id);
127 ShowVehicleViewWindow(v);
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
132 const Vehicle *v = Vehicle::Get(sel);
134 if (v == wagon) return;
136 if (wagon == nullptr) {
137 if (head != nullptr) wagon = head->Last();
138 } else {
139 wagon = wagon->Previous();
140 if (wagon == nullptr) return;
143 if (wagon == v) return;
145 Command<CMD_MOVE_RAIL_VEHICLE>::Post(STR_ERROR_CAN_T_MOVE_VEHICLE, v->tile, v->index, wagon == nullptr ? INVALID_VEHICLE : wagon->index, _ctrl_pressed);
148 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
149 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
150 static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
153 * Get the GUI cell size for a vehicle image.
154 * @param type Vehicle type to get the size for.
155 * @param image_type Image type to get size for.
156 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
157 * @return Cell dimensions for the vehicle and image type.
159 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
161 switch (image_type) {
162 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
163 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
164 default: NOT_REACHED();
168 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
170 int max_extend_left = 0;
171 int max_extend_right = 0;
172 uint max_height = 0;
174 for (const Engine *e : Engine::IterateType(type)) {
175 if (!e->IsEnabled()) continue;
177 EngineID eid = e->index;
178 uint x, y;
179 int x_offs, y_offs;
181 switch (type) {
182 default: NOT_REACHED();
183 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
184 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
188 if (y > max_height) max_height = y;
189 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
190 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
193 int min_extend = ScaleGUITrad(16);
194 int max_extend = ScaleGUITrad(98);
196 switch (image_type) {
197 case EIT_IN_DEPOT:
198 _base_block_sizes_depot[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
199 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
200 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
201 break;
202 case EIT_PURCHASE:
203 _base_block_sizes_purchase[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
204 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
205 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
206 break;
208 default: NOT_REACHED();
213 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
214 * @note Calling this function once for each game is enough.
216 void InitDepotWindowBlockSizes()
218 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
219 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
220 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
223 _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
224 bool first = true;
225 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
226 if (!e->IsEnabled()) continue;
228 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
229 if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
230 w = e->GetGRF()->traininfo_vehicle_width;
231 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
232 /* Hopeless.
233 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
234 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
236 _consistent_train_width = 0;
237 break;
241 if (first) {
242 _consistent_train_width = w;
243 first = false;
244 } else if (w != _consistent_train_width) {
245 _consistent_train_width = 0;
246 break;
251 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
252 const Sprite *GetAircraftSprite(EngineID engine);
254 struct DepotWindow : Window {
255 VehicleID sel;
256 VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
257 VehicleType type;
258 bool generate_list;
259 int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
260 VehicleList vehicle_list;
261 VehicleList wagon_list;
262 uint unitnumber_digits;
263 uint num_columns; ///< Number of columns.
264 Scrollbar *hscroll; ///< Only for trains.
265 Scrollbar *vscroll;
267 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
269 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
271 this->sel = INVALID_VEHICLE;
272 this->vehicle_over = INVALID_VEHICLE;
273 this->generate_list = true;
274 this->hovered_widget = -1;
275 this->type = type;
276 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
277 this->unitnumber_digits = 2;
279 this->CreateNestedTree();
280 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : nullptr);
281 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
282 /* Don't show 'rename button' of aircraft hangar */
283 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
284 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
285 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
286 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
287 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
288 this->SetupWidgetData(type);
289 this->FinishInitNested(tile);
291 this->owner = GetTileOwner(tile);
292 OrderBackup::Reset();
295 void Close() override
297 CloseWindowById(WC_BUILD_VEHICLE, this->window_number);
298 CloseWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
299 OrderBackup::Reset(this->window_number);
300 this->Window::Close();
304 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
305 * @param v Vehicle to draw.
306 * @param left Left side of the box to draw in.
307 * @param right Right side of the box to draw in.
308 * @param y Top of the box to draw in.
310 void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
312 bool free_wagon = false;
313 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
315 bool rtl = _current_text_dir == TD_RTL;
316 int image_left = rtl ? left + this->count_width : left + this->header_width;
317 int image_right = rtl ? right - this->header_width : right - this->count_width;
319 switch (v->type) {
320 case VEH_TRAIN: {
321 const Train *u = Train::From(v);
322 free_wagon = u->IsFreeWagon();
324 uint x_space = free_wagon ?
325 ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
328 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
329 this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
331 /* Length of consist in tiles with 1 fractional digit (rounded up) */
332 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
333 SetDParam(1, 1);
334 DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
335 break;
338 case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
339 case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
340 case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
341 default: NOT_REACHED();
344 uint diff_x, diff_y;
345 if (v->IsGroundVehicle()) {
346 /* Arrange unitnumber and flag horizontally */
347 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
348 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
349 } else {
350 /* Arrange unitnumber and flag vertically */
351 diff_x = WD_FRAMERECT_LEFT;
352 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
354 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
355 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
357 if (free_wagon) {
358 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
359 } else {
360 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
362 SetDParam(0, v->unitnumber);
363 DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
367 void DrawWidget(const Rect &r, int widget) const override
369 if (widget != WID_D_MATRIX) return;
371 bool rtl = _current_text_dir == TD_RTL;
373 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
374 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
376 /* Draw vertical separators at whole tiles.
377 * This only works in two cases:
378 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
379 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
381 if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
382 int w = ScaleGUITrad(2 * _consistent_train_width);
383 int col = _colour_gradient[wid->colour][4];
384 int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
385 int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
386 int first_line = w + (-this->hscroll->GetPosition()) % w;
387 if (rtl) {
388 for (int x = image_right - first_line; x >= image_left; x -= w) {
389 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
391 } else {
392 for (int x = image_left + first_line; x <= image_right; x += w) {
393 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
398 uint16 rows_in_display = wid->current_y / wid->resize_y;
400 uint num = this->vscroll->GetPosition() * this->num_columns;
401 uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
402 int y;
403 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
404 for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
405 /* Draw all vehicles in the current row */
406 const Vehicle *v = this->vehicle_list[num];
407 if (this->num_columns == 1) {
408 this->DrawVehicleInDepot(v, r.left, r.right, y);
409 } else {
410 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
411 this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
416 maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
418 /* Draw the train wagons without an engine in front. */
419 for (; num < maxval; num++, y += this->resize.step_height) {
420 const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
421 this->DrawVehicleInDepot(v, r.left, r.right, y);
425 void SetStringParameters(int widget) const override
427 if (widget != WID_D_CAPTION) return;
429 SetDParam(0, this->type);
430 SetDParam(1, this->GetDepotIndex());
433 struct GetDepotVehiclePtData {
434 const Vehicle *head;
435 const Vehicle *wagon;
438 enum DepotGUIAction {
439 MODE_ERROR,
440 MODE_DRAG_VEHICLE,
441 MODE_SHOW_VEHICLE,
442 MODE_START_STOP,
445 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
447 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
448 /* In case of RTL the widgets are swapped as a whole */
449 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
451 uint xt = 0, xm = 0, ym = 0;
452 if (this->type == VEH_TRAIN) {
453 xm = x;
454 } else {
455 xt = x / this->resize.step_width;
456 xm = x % this->resize.step_width;
457 if (xt >= this->num_columns) return MODE_ERROR;
459 ym = y % this->resize.step_height;
461 uint row = y / this->resize.step_height;
462 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
464 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
466 if (this->vehicle_list.size() + this->wagon_list.size() <= pos) {
467 /* Clicking on 'line' / 'block' without a vehicle */
468 if (this->type == VEH_TRAIN) {
469 /* End the dragging */
470 d->head = nullptr;
471 d->wagon = nullptr;
472 return MODE_DRAG_VEHICLE;
473 } else {
474 return MODE_ERROR; // empty block, so no vehicle is selected
478 bool wagon = false;
479 if (this->vehicle_list.size() > pos) {
480 *veh = this->vehicle_list[pos];
481 /* Skip vehicles that are scrolled off the list */
482 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
483 } else {
484 pos -= (uint)this->vehicle_list.size();
485 *veh = this->wagon_list[pos];
486 /* free wagons don't have an initial loco. */
487 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
488 wagon = true;
491 const Train *v = nullptr;
492 if (this->type == VEH_TRAIN) {
493 v = Train::From(*veh);
494 d->head = d->wagon = v;
497 if (xm <= this->header_width) {
498 switch (this->type) {
499 case VEH_TRAIN:
500 if (wagon) return MODE_ERROR;
501 FALLTHROUGH;
503 case VEH_ROAD:
504 if (xm <= this->flag_width) return MODE_START_STOP;
505 break;
507 case VEH_SHIP:
508 case VEH_AIRCRAFT:
509 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
510 break;
512 default: NOT_REACHED();
514 return MODE_SHOW_VEHICLE;
517 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
519 /* Clicking on the counter */
520 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
522 /* Account for the header */
523 x -= this->header_width;
525 /* find the vehicle in this row that was clicked */
526 for (; v != nullptr; v = v->Next()) {
527 x -= v->GetDisplayImageWidth();
528 if (x < 0) break;
531 d->wagon = (v != nullptr ? v->GetFirstEnginePart() : nullptr);
533 return MODE_DRAG_VEHICLE;
537 * Handle click in the depot matrix.
538 * @param x Horizontal position in the matrix widget in pixels.
539 * @param y Vertical position in the matrix widget in pixels.
541 void DepotClick(int x, int y)
543 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
544 const Vehicle *v = nullptr;
545 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
547 if (this->type == VEH_TRAIN) v = gdvp.wagon;
549 switch (mode) {
550 case MODE_ERROR: // invalid
551 return;
553 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
554 if (v != nullptr && VehicleClicked(v)) return;
556 VehicleID sel = this->sel;
558 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
559 this->sel = INVALID_VEHICLE;
560 TrainDepotMoveVehicle(v, sel, gdvp.head);
561 } else if (v != nullptr) {
562 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
563 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
564 _cursor.vehchain = _ctrl_pressed;
566 this->sel = v->index;
567 this->SetDirty();
569 break;
572 case MODE_SHOW_VEHICLE: // show info window
573 ShowVehicleViewWindow(v);
574 break;
576 case MODE_START_STOP: // click start/stop flag
577 StartStopVehicle(v, false);
578 break;
580 default: NOT_REACHED();
585 * Function to set up vehicle specific widgets (mainly sprites and strings).
586 * Only use this function to if the widget is used for several vehicle types and each has
587 * different text/sprites. If the widget is only used for a single vehicle type, or the same
588 * text/sprites are used every time, use the nested widget array to initialize the widget.
590 void SetupWidgetData(VehicleType type)
592 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
593 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
594 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
595 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
597 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
598 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
600 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
601 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
602 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
603 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
605 switch (type) {
606 default: NOT_REACHED();
608 case VEH_TRAIN:
609 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
611 /* Sprites */
612 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
613 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
614 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
615 break;
617 case VEH_ROAD:
618 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
620 /* Sprites */
621 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
622 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
623 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
624 break;
626 case VEH_SHIP:
627 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
629 /* Sprites */
630 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
631 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
632 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
633 break;
635 case VEH_AIRCRAFT:
636 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
638 /* Sprites */
639 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
640 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
641 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
642 break;
646 uint count_width;
647 uint header_width;
648 uint flag_width;
649 uint flag_height;
651 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
653 switch (widget) {
654 case WID_D_MATRIX: {
655 uint min_height = 0;
657 if (this->type == VEH_TRAIN) {
658 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
659 SetDParam(1, 1);
660 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
661 } else {
662 this->count_width = 0;
665 SetDParamMaxDigits(0, this->unitnumber_digits);
666 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
667 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
668 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
669 this->flag_height = UnScaleGUI(spr->height);
671 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
672 min_height = std::max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
673 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
674 } else {
675 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
676 this->header_width = std::max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
678 int base_width = this->count_width + this->header_width;
680 resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
681 if (this->type == VEH_TRAIN) {
682 resize->width = 1;
683 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
684 size->height = resize->height * 6;
685 } else {
686 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
687 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
688 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
690 fill->width = resize->width;
691 fill->height = resize->height;
692 break;
698 * Some data on this window has become invalid.
699 * @param data Information about the changed data.
700 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
702 void OnInvalidateData(int data = 0, bool gui_scope = true) override
704 this->generate_list = true;
707 void OnPaint() override
709 if (this->generate_list) {
710 /* Generate the vehicle list
711 * It's ok to use the wagon pointers for non-trains as they will be ignored */
712 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
713 this->generate_list = false;
714 DepotSortList(&this->vehicle_list);
716 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
717 /* Only increase the size; do not decrease to prevent constant changes */
718 if (this->unitnumber_digits < new_unitnumber_digits) {
719 this->unitnumber_digits = new_unitnumber_digits;
720 this->ReInit();
724 /* determine amount of items for scroller */
725 if (this->type == VEH_TRAIN) {
726 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
727 for (uint num = 0; num < this->vehicle_list.size(); num++) {
728 uint width = 0;
729 for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
730 width += v->GetDisplayImageWidth();
732 max_width = std::max(max_width, width);
734 /* Always have 1 empty row, so people can change the setting of the train */
735 this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
736 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
737 this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
738 } else {
739 this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
742 /* Setup disabled buttons. */
743 TileIndex tile = this->window_number;
744 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
745 WID_D_STOP_ALL,
746 WID_D_START_ALL,
747 WID_D_SELL,
748 WID_D_SELL_CHAIN,
749 WID_D_SELL_ALL,
750 WID_D_BUILD,
751 WID_D_CLONE,
752 WID_D_RENAME,
753 WID_D_AUTOREPLACE,
754 WIDGET_LIST_END);
756 this->DrawWidgets();
759 void OnClick(Point pt, int widget, int click_count) override
761 switch (widget) {
762 case WID_D_MATRIX: { // List
763 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
764 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
765 break;
768 case WID_D_BUILD: // Build vehicle
769 ResetObjectToPlace();
770 ShowBuildVehicleWindow(this->window_number, this->type);
771 break;
773 case WID_D_CLONE: // Clone button
774 this->SetWidgetDirty(WID_D_CLONE);
775 this->ToggleWidgetLoweredState(WID_D_CLONE);
777 if (this->IsWidgetLowered(WID_D_CLONE)) {
778 static const CursorID clone_icons[] = {
779 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
780 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
783 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
784 } else {
785 ResetObjectToPlace();
787 break;
789 case WID_D_LOCATION:
790 if (_ctrl_pressed) {
791 ShowExtraViewportWindow(this->window_number);
792 } else {
793 ScrollMainWindowToTile(this->window_number);
795 break;
797 case WID_D_RENAME: // Rename button
798 SetDParam(0, this->type);
799 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
800 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
801 break;
803 case WID_D_STOP_ALL:
804 case WID_D_START_ALL: {
805 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
806 Command<CMD_MASS_START_STOP>::Post(this->window_number, widget == WID_D_START_ALL, false, vli);
807 break;
810 case WID_D_SELL_ALL:
811 /* Only open the confirmation window if there are anything to sell */
812 if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) {
813 SetDParam(0, this->type);
814 SetDParam(1, this->GetDepotIndex());
815 ShowQuery(
816 STR_DEPOT_CAPTION,
817 STR_DEPOT_SELL_CONFIRMATION_TEXT,
818 this,
819 DepotSellAllConfirmationCallback
822 break;
824 case WID_D_VEHICLE_LIST:
825 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
826 break;
828 case WID_D_AUTOREPLACE:
829 Command<CMD_DEPOT_MASS_AUTOREPLACE>::Post(this->window_number, this->type);
830 break;
835 void OnQueryTextFinished(char *str) override
837 if (str == nullptr) return;
839 /* Do depot renaming */
840 Command<CMD_RENAME_DEPOT>::Post(STR_ERROR_CAN_T_RENAME_DEPOT, this->GetDepotIndex(), str);
843 bool OnRightClick(Point pt, int widget) override
845 if (widget != WID_D_MATRIX) return false;
847 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
848 const Vehicle *v = nullptr;
849 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
850 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
852 if (this->type == VEH_TRAIN) v = gdvp.wagon;
854 if (v == nullptr || mode != MODE_DRAG_VEHICLE) return false;
856 CargoArray capacity, loaded;
858 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
859 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
861 /* loop through vehicle chain and collect cargoes */
862 uint num = 0;
863 for (const Vehicle *w = v; w != nullptr; w = w->Next()) {
864 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
865 capacity[w->cargo_type] += w->cargo_cap;
866 loaded [w->cargo_type] += w->cargo.StoredCount();
869 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
870 num++;
871 if (!whole_chain) break;
875 /* Build tooltipstring */
876 static char details[1024];
877 details[0] = '\0';
878 char *pos = details;
880 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
881 if (capacity[cargo_type] == 0) continue;
883 SetDParam(0, cargo_type); // {CARGO} #1
884 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
885 SetDParam(2, cargo_type); // {SHORTCARGO} #1
886 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
887 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
890 /* Show tooltip window */
891 uint64 args[2];
892 args[0] = (whole_chain ? num : v->engine_type);
893 args[1] = (uint64)(size_t)details;
894 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
896 return true;
900 * Clones a vehicle
901 * @param v the original vehicle to clone
902 * @return Always true.
904 bool OnVehicleSelect(const Vehicle *v) override
906 if (_ctrl_pressed) {
907 /* Share-clone, do not open new viewport, and keep tool active */
908 Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, this->window_number, v->index, true);
909 } else {
910 /* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to change things on new vehicle) */
911 if (Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, CcCloneVehicle, this->window_number, v->index, false)) {
912 ResetObjectToPlace();
916 return true;
919 void OnPlaceObjectAbort() override
921 /* abort clone */
922 this->RaiseWidget(WID_D_CLONE);
923 this->SetWidgetDirty(WID_D_CLONE);
925 /* abort drag & drop */
926 this->sel = INVALID_VEHICLE;
927 this->vehicle_over = INVALID_VEHICLE;
928 this->SetWidgetDirty(WID_D_MATRIX);
930 if (this->hovered_widget != -1) {
931 this->SetWidgetLoweredState(this->hovered_widget, false);
932 this->SetWidgetDirty(this->hovered_widget);
933 this->hovered_widget = -1;
937 void OnMouseDrag(Point pt, int widget) override
939 if (this->sel == INVALID_VEHICLE) return;
940 if (widget != this->hovered_widget) {
941 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
942 this->SetWidgetLoweredState(this->hovered_widget, false);
943 this->SetWidgetDirty(this->hovered_widget);
945 this->hovered_widget = widget;
946 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
947 this->SetWidgetLoweredState(this->hovered_widget, true);
948 this->SetWidgetDirty(this->hovered_widget);
951 if (this->type != VEH_TRAIN) return;
953 /* A rail vehicle is dragged.. */
954 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
955 if (this->vehicle_over != INVALID_VEHICLE) {
956 this->vehicle_over = INVALID_VEHICLE;
957 this->SetWidgetDirty(WID_D_MATRIX);
959 return;
962 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
963 const Vehicle *v = nullptr;
964 GetDepotVehiclePtData gdvp = {nullptr, nullptr};
966 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
968 VehicleID new_vehicle_over = INVALID_VEHICLE;
969 if (gdvp.head != nullptr) {
970 if (gdvp.wagon == nullptr && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
971 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
972 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
973 * the end of the train.
975 new_vehicle_over = gdvp.head->index;
976 } else if (gdvp.wagon != nullptr && gdvp.head != gdvp.wagon &&
977 gdvp.wagon->index != this->sel &&
978 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
979 new_vehicle_over = gdvp.wagon->index;
983 if (this->vehicle_over == new_vehicle_over) return;
985 this->vehicle_over = new_vehicle_over;
986 this->SetWidgetDirty(widget);
989 void OnDragDrop(Point pt, int widget) override
991 switch (widget) {
992 case WID_D_MATRIX: {
993 const Vehicle *v = nullptr;
994 VehicleID sel = this->sel;
996 this->sel = INVALID_VEHICLE;
997 this->SetDirty();
999 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
1000 if (this->type == VEH_TRAIN) {
1001 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
1003 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1004 if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
1005 Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true);
1006 } else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
1007 this->vehicle_over = INVALID_VEHICLE;
1008 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1009 } else if (gdvp.head != nullptr && gdvp.head->IsFrontEngine()) {
1010 ShowVehicleViewWindow(gdvp.head);
1013 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
1014 ShowVehicleViewWindow(v);
1016 break;
1019 case WID_D_SELL: case WID_D_SELL_CHAIN: {
1020 if (this->IsWidgetDisabled(widget)) return;
1021 if (this->sel == INVALID_VEHICLE) return;
1023 this->HandleButtonClick(widget);
1025 const Vehicle *v = Vehicle::Get(this->sel);
1026 this->sel = INVALID_VEHICLE;
1027 this->SetDirty();
1029 bool sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed));
1030 Command<CMD_SELL_VEHICLE>::Post(GetCmdSellVehMsg(v->type), v->tile, v->index, sell_cmd, true, INVALID_CLIENT_ID);
1031 break;
1034 default:
1035 this->sel = INVALID_VEHICLE;
1036 this->SetDirty();
1037 break;
1039 this->hovered_widget = -1;
1040 _cursor.vehchain = false;
1043 void OnTimeout() override
1045 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1046 this->RaiseWidget(WID_D_SELL);
1047 this->SetWidgetDirty(WID_D_SELL);
1049 if (this->GetWidget<NWidgetBase>(WID_D_SELL) != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1050 this->RaiseWidget(WID_D_SELL_CHAIN);
1051 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1055 void OnResize() override
1057 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1058 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1059 if (this->type == VEH_TRAIN) {
1060 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1061 } else {
1062 this->num_columns = nwi->current_x / nwi->resize_x;
1066 EventState OnCTRLStateChange() override
1068 if (this->sel != INVALID_VEHICLE) {
1069 _cursor.vehchain = _ctrl_pressed;
1070 this->SetWidgetDirty(WID_D_MATRIX);
1071 return ES_HANDLED;
1074 return ES_NOT_HANDLED;
1078 * Gets the DepotID of the current window.
1079 * In the case of airports, this is the station ID.
1080 * @return Depot or station ID of this window.
1082 inline uint16 GetDepotIndex() const
1084 return (this->type == VEH_AIRCRAFT) ? ::GetStationIndex(this->window_number) : ::GetDepotIndex(this->window_number);
1088 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1090 if (confirmed) {
1091 DepotWindow *w = (DepotWindow*)win;
1092 TileIndex tile = w->window_number;
1093 VehicleType vehtype = w->type;
1094 Command<CMD_DEPOT_SELL_ALL_VEHICLES>::Post(tile, vehtype);
1099 * Opens a depot window
1100 * @param tile The tile where the depot/hangar is located
1101 * @param type The type of vehicles in the depot
1103 void ShowDepotWindow(TileIndex tile, VehicleType type)
1105 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != nullptr) return;
1107 WindowDesc *desc;
1108 switch (type) {
1109 default: NOT_REACHED();
1110 case VEH_TRAIN: desc = &_train_depot_desc; break;
1111 case VEH_ROAD: desc = &_road_depot_desc; break;
1112 case VEH_SHIP: desc = &_ship_depot_desc; break;
1113 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1116 new DepotWindow(desc, tile, type);
1120 * Removes the highlight of a vehicle in a depot window
1121 * @param *v Vehicle to remove all highlights from
1123 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1125 DepotWindow *w;
1127 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1128 * If that is the case, we can skip looping though the windows and save time
1130 if (_special_mouse_mode != WSM_DRAGDROP) return;
1132 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1133 if (w != nullptr) {
1134 if (w->sel == v->index) ResetObjectToPlace();