Fix: CmdSetAutoReplace didn't validate group type and engine type match (#9950)
[openttd-github.git] / src / framerate_gui.cpp
blob10776293628d298e08d01d12ab6b927c2b4ec708
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file framerate_gui.cpp GUI for displaying framerate/game speed information. */
10 #include "framerate_type.h"
11 #include <chrono>
12 #include "gfx_func.h"
13 #include "window_gui.h"
14 #include "window_func.h"
15 #include "table/sprites.h"
16 #include "string_func.h"
17 #include "strings_func.h"
18 #include "console_func.h"
19 #include "console_type.h"
20 #include "guitimer_func.h"
21 #include "company_base.h"
22 #include "ai/ai_info.hpp"
23 #include "ai/ai_instance.hpp"
24 #include "game/game.hpp"
25 #include "game/game_instance.hpp"
27 #include "widgets/framerate_widget.h"
28 #include "safeguards.h"
31 /**
32 * Private declarations for performance measurement implementation
34 namespace {
36 /** Number of data points to keep in buffer for each performance measurement */
37 const int NUM_FRAMERATE_POINTS = 512;
38 /** %Units a second is divided into in performance measurements */
39 const TimingMeasurement TIMESTAMP_PRECISION = 1000000;
41 struct PerformanceData {
42 /** Duration value indicating the value is not valid should be considered a gap in measurements */
43 static const TimingMeasurement INVALID_DURATION = UINT64_MAX;
45 /** Time spent processing each cycle of the performance element, circular buffer */
46 TimingMeasurement durations[NUM_FRAMERATE_POINTS];
47 /** Start time of each cycle of the performance element, circular buffer */
48 TimingMeasurement timestamps[NUM_FRAMERATE_POINTS];
49 /** Expected number of cycles per second when the system is running without slowdowns */
50 double expected_rate;
51 /** Next index to write to in \c durations and \c timestamps */
52 int next_index;
53 /** Last index written to in \c durations and \c timestamps */
54 int prev_index;
55 /** Number of data points recorded, clamped to \c NUM_FRAMERATE_POINTS */
56 int num_valid;
58 /** Current accumulated duration */
59 TimingMeasurement acc_duration;
60 /** Start time for current accumulation cycle */
61 TimingMeasurement acc_timestamp;
63 /**
64 * Initialize a data element with an expected collection rate
65 * @param expected_rate
66 * Expected number of cycles per second of the performance element. Use 1 if unknown or not relevant.
67 * The rate is used for highlighting slow-running elements in the GUI.
69 explicit PerformanceData(double expected_rate) : expected_rate(expected_rate), next_index(0), prev_index(0), num_valid(0) { }
71 /** Collect a complete measurement, given start and ending times for a processing block */
72 void Add(TimingMeasurement start_time, TimingMeasurement end_time)
74 this->durations[this->next_index] = end_time - start_time;
75 this->timestamps[this->next_index] = start_time;
76 this->prev_index = this->next_index;
77 this->next_index += 1;
78 if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
79 this->num_valid = std::min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
82 /** Begin an accumulation of multiple measurements into a single value, from a given start time */
83 void BeginAccumulate(TimingMeasurement start_time)
85 this->timestamps[this->next_index] = this->acc_timestamp;
86 this->durations[this->next_index] = this->acc_duration;
87 this->prev_index = this->next_index;
88 this->next_index += 1;
89 if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
90 this->num_valid = std::min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
92 this->acc_duration = 0;
93 this->acc_timestamp = start_time;
96 /** Accumulate a period onto the current measurement */
97 void AddAccumulate(TimingMeasurement duration)
99 this->acc_duration += duration;
102 /** Indicate a pause/expected discontinuity in processing the element */
103 void AddPause(TimingMeasurement start_time)
105 if (this->durations[this->prev_index] != INVALID_DURATION) {
106 this->timestamps[this->next_index] = start_time;
107 this->durations[this->next_index] = INVALID_DURATION;
108 this->prev_index = this->next_index;
109 this->next_index += 1;
110 if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
111 this->num_valid += 1;
115 /** Get average cycle processing time over a number of data points */
116 double GetAverageDurationMilliseconds(int count)
118 count = std::min(count, this->num_valid);
120 int first_point = this->prev_index - count;
121 if (first_point < 0) first_point += NUM_FRAMERATE_POINTS;
123 /* Sum durations, skipping invalid points */
124 double sumtime = 0;
125 for (int i = first_point; i < first_point + count; i++) {
126 auto d = this->durations[i % NUM_FRAMERATE_POINTS];
127 if (d != INVALID_DURATION) {
128 sumtime += d;
129 } else {
130 /* Don't count the invalid durations */
131 count--;
135 if (count == 0) return 0; // avoid div by zero
136 return sumtime * 1000 / count / TIMESTAMP_PRECISION;
139 /** Get current rate of a performance element, based on approximately the past one second of data */
140 double GetRate()
142 /* Start at last recorded point, end at latest when reaching the earliest recorded point */
143 int point = this->prev_index;
144 int last_point = this->next_index - this->num_valid;
145 if (last_point < 0) last_point += NUM_FRAMERATE_POINTS;
147 /* Number of data points collected */
148 int count = 0;
149 /* Time of previous data point */
150 TimingMeasurement last = this->timestamps[point];
151 /* Total duration covered by collected points */
152 TimingMeasurement total = 0;
154 /* We have nothing to compare the first point against */
155 point--;
156 if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
158 while (point != last_point) {
159 /* Only record valid data points, but pretend the gaps in measurements aren't there */
160 if (this->durations[point] != INVALID_DURATION) {
161 total += last - this->timestamps[point];
162 count++;
164 last = this->timestamps[point];
165 if (total >= TIMESTAMP_PRECISION) break; // end after 1 second has been collected
166 point--;
167 if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
170 if (total == 0 || count == 0) return 0;
171 return (double)count * TIMESTAMP_PRECISION / total;
175 /** %Game loop rate, cycles per second */
176 static const double GL_RATE = 1000.0 / MILLISECONDS_PER_TICK;
179 * Storage for all performance element measurements.
180 * Elements are initialized with the expected rate in recorded values per second.
181 * @hideinitializer
183 PerformanceData _pf_data[PFE_MAX] = {
184 PerformanceData(GL_RATE), // PFE_GAMELOOP
185 PerformanceData(1), // PFE_ACC_GL_ECONOMY
186 PerformanceData(1), // PFE_ACC_GL_TRAINS
187 PerformanceData(1), // PFE_ACC_GL_ROADVEHS
188 PerformanceData(1), // PFE_ACC_GL_SHIPS
189 PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
190 PerformanceData(1), // PFE_GL_LANDSCAPE
191 PerformanceData(1), // PFE_GL_LINKGRAPH
192 PerformanceData(1000.0 / 30), // PFE_DRAWING
193 PerformanceData(1), // PFE_ACC_DRAWWORLD
194 PerformanceData(60.0), // PFE_VIDEO
195 PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
196 PerformanceData(1), // PFE_ALLSCRIPTS
197 PerformanceData(1), // PFE_GAMESCRIPT
198 PerformanceData(1), // PFE_AI0 ...
199 PerformanceData(1),
200 PerformanceData(1),
201 PerformanceData(1),
202 PerformanceData(1),
203 PerformanceData(1),
204 PerformanceData(1),
205 PerformanceData(1),
206 PerformanceData(1),
207 PerformanceData(1),
208 PerformanceData(1),
209 PerformanceData(1),
210 PerformanceData(1),
211 PerformanceData(1),
212 PerformanceData(1), // PFE_AI14
219 * Return a timestamp with \c TIMESTAMP_PRECISION ticks per second precision.
220 * The basis of the timestamp is implementation defined, but the value should be steady,
221 * so differences can be taken to reliably measure intervals.
223 static TimingMeasurement GetPerformanceTimer()
225 using namespace std::chrono;
226 return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
231 * Begin a cycle of a measured element.
232 * @param elem The element to be measured
234 PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem)
236 assert(elem < PFE_MAX);
238 this->elem = elem;
239 this->start_time = GetPerformanceTimer();
242 /** Finish a cycle of a measured element and store the measurement taken. */
243 PerformanceMeasurer::~PerformanceMeasurer()
245 if (this->elem == PFE_ALLSCRIPTS) {
246 /* Hack to not record scripts total when no scripts are active */
247 bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0;
248 for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0;
249 if (!any_active) {
250 PerformanceMeasurer::SetInactive(PFE_ALLSCRIPTS);
251 return;
254 _pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
257 /** Set the rate of expected cycles per second of a performance element. */
258 void PerformanceMeasurer::SetExpectedRate(double rate)
260 _pf_data[this->elem].expected_rate = rate;
263 /** Mark a performance element as not currently in use. */
264 /* static */ void PerformanceMeasurer::SetInactive(PerformanceElement elem)
266 _pf_data[elem].num_valid = 0;
267 _pf_data[elem].next_index = 0;
268 _pf_data[elem].prev_index = 0;
272 * Indicate that a cycle of "pause" where no processing occurs.
273 * @param elem The element not currently being processed
275 /* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
277 PerformanceMeasurer::SetInactive(elem);
278 _pf_data[elem].AddPause(GetPerformanceTimer());
283 * Begin measuring one block of the accumulating value.
284 * @param elem The element to be measured
286 PerformanceAccumulator::PerformanceAccumulator(PerformanceElement elem)
288 assert(elem < PFE_MAX);
290 this->elem = elem;
291 this->start_time = GetPerformanceTimer();
294 /** Finish and add one block of the accumulating value. */
295 PerformanceAccumulator::~PerformanceAccumulator()
297 _pf_data[this->elem].AddAccumulate(GetPerformanceTimer() - this->start_time);
301 * Store the previous accumulator value and reset for a new cycle of accumulating measurements.
302 * @note This function must be called once per frame, otherwise measurements are not collected.
303 * @param elem The element to begin a new measurement cycle of
305 void PerformanceAccumulator::Reset(PerformanceElement elem)
307 _pf_data[elem].BeginAccumulate(GetPerformanceTimer());
311 void ShowFrametimeGraphWindow(PerformanceElement elem);
314 static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
315 PFE_GAMELOOP,
316 PFE_GL_ECONOMY,
317 PFE_GL_TRAINS,
318 PFE_GL_ROADVEHS,
319 PFE_GL_SHIPS,
320 PFE_GL_AIRCRAFT,
321 PFE_GL_LANDSCAPE,
322 PFE_ALLSCRIPTS,
323 PFE_GAMESCRIPT,
324 PFE_AI0,
325 PFE_AI1,
326 PFE_AI2,
327 PFE_AI3,
328 PFE_AI4,
329 PFE_AI5,
330 PFE_AI6,
331 PFE_AI7,
332 PFE_AI8,
333 PFE_AI9,
334 PFE_AI10,
335 PFE_AI11,
336 PFE_AI12,
337 PFE_AI13,
338 PFE_AI14,
339 PFE_GL_LINKGRAPH,
340 PFE_DRAWING,
341 PFE_DRAWWORLD,
342 PFE_VIDEO,
343 PFE_SOUND,
346 static const char * GetAIName(int ai_index)
348 if (!Company::IsValidAiID(ai_index)) return "";
349 return Company::Get(ai_index)->ai_info->GetName();
352 /** @hideinitializer */
353 static const NWidgetPart _framerate_window_widgets[] = {
354 NWidget(NWID_HORIZONTAL),
355 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
356 NWidget(WWT_CAPTION, COLOUR_GREY, WID_FRW_CAPTION), SetDataTip(STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
357 NWidget(WWT_SHADEBOX, COLOUR_GREY),
358 NWidget(WWT_STICKYBOX, COLOUR_GREY),
359 EndContainer(),
360 NWidget(WWT_PANEL, COLOUR_GREY),
361 NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
362 NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP),
363 NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP),
364 NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
365 EndContainer(),
366 EndContainer(),
367 NWidget(NWID_HORIZONTAL),
368 NWidget(WWT_PANEL, COLOUR_GREY),
369 NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
370 NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
371 NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
372 NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
373 NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
374 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_FRW_SEL_MEMORY),
375 NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
376 EndContainer(),
377 EndContainer(),
378 NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
379 EndContainer(),
380 EndContainer(),
381 NWidget(NWID_VERTICAL),
382 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR),
383 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
384 EndContainer(),
385 EndContainer(),
388 struct FramerateWindow : Window {
389 bool small;
390 bool showing_memory;
391 GUITimer next_update;
392 int num_active;
393 int num_displayed;
395 struct CachedDecimal {
396 StringID strid;
397 uint32 value;
399 inline void SetRate(double value, double target)
401 const double threshold_good = target * 0.95;
402 const double threshold_bad = target * 2 / 3;
403 this->value = (uint32)(value * 100);
404 this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
407 inline void SetTime(double value, double target)
409 const double threshold_good = target / 3;
410 const double threshold_bad = target;
411 this->value = (uint32)(value * 100);
412 this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
415 inline void InsertDParams(uint n) const
417 SetDParam(n, this->value);
418 SetDParam(n + 1, 2);
422 CachedDecimal rate_gameloop; ///< cached game loop tick rate
423 CachedDecimal rate_drawing; ///< cached drawing frame rate
424 CachedDecimal speed_gameloop; ///< cached game loop speed factor
425 CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times
426 CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times
428 static constexpr int VSPACING = 3; ///< space between column heading and values
429 static constexpr int MIN_ELEMENTS = 5; ///< smallest number of elements to display
431 FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
433 this->InitNested(number);
434 this->small = this->IsShaded();
435 this->showing_memory = true;
436 this->UpdateData();
437 this->num_displayed = this->num_active;
438 this->next_update.SetInterval(100);
440 /* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
441 ResizeWindow(this, 0, (std::max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
444 void OnRealtimeTick(uint delta_ms) override
446 bool elapsed = this->next_update.Elapsed(delta_ms);
448 /* Check if the shaded state has changed, switch caption text if it has */
449 if (this->small != this->IsShaded()) {
450 this->small = this->IsShaded();
451 this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
452 elapsed = true;
455 if (elapsed) {
456 this->UpdateData();
457 this->SetDirty();
458 this->next_update.SetInterval(100);
462 void UpdateData()
464 double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
465 bool have_script = false;
466 this->rate_gameloop.SetRate(gl_rate, _pf_data[PFE_GAMELOOP].expected_rate);
467 this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
468 if (this->small) return; // in small mode, this is everything needed
470 this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _settings_client.gui.refresh_rate);
472 int new_active = 0;
473 for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
474 this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
475 this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
476 if (_pf_data[e].num_valid > 0) {
477 new_active++;
478 if (e == PFE_GAMESCRIPT || e >= PFE_AI0) have_script = true;
482 if (this->showing_memory != have_script) {
483 NWidgetStacked *plane = this->GetWidget<NWidgetStacked>(WID_FRW_SEL_MEMORY);
484 plane->SetDisplayedPlane(have_script ? 0 : SZSP_VERTICAL);
485 this->showing_memory = have_script;
488 if (new_active != this->num_active) {
489 this->num_active = new_active;
490 Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
491 sb->SetCount(this->num_active);
492 sb->SetCapacity(std::min(this->num_displayed, this->num_active));
493 this->ReInit();
497 void SetStringParameters(int widget) const override
499 switch (widget) {
500 case WID_FRW_CAPTION:
501 /* When the window is shaded, the caption shows game loop rate and speed factor */
502 if (!this->small) break;
503 SetDParam(0, this->rate_gameloop.strid);
504 this->rate_gameloop.InsertDParams(1);
505 this->speed_gameloop.InsertDParams(3);
506 break;
508 case WID_FRW_RATE_GAMELOOP:
509 SetDParam(0, this->rate_gameloop.strid);
510 this->rate_gameloop.InsertDParams(1);
511 break;
512 case WID_FRW_RATE_DRAWING:
513 SetDParam(0, this->rate_drawing.strid);
514 this->rate_drawing.InsertDParams(1);
515 break;
516 case WID_FRW_RATE_FACTOR:
517 this->speed_gameloop.InsertDParams(0);
518 break;
519 case WID_FRW_INFO_DATA_POINTS:
520 SetDParam(0, NUM_FRAMERATE_POINTS);
521 break;
525 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
527 switch (widget) {
528 case WID_FRW_RATE_GAMELOOP:
529 SetDParam(0, STR_FRAMERATE_FPS_GOOD);
530 SetDParam(1, 999999);
531 SetDParam(2, 2);
532 *size = GetStringBoundingBox(STR_FRAMERATE_RATE_GAMELOOP);
533 break;
534 case WID_FRW_RATE_DRAWING:
535 SetDParam(0, STR_FRAMERATE_FPS_GOOD);
536 SetDParam(1, 999999);
537 SetDParam(2, 2);
538 *size = GetStringBoundingBox(STR_FRAMERATE_RATE_BLITTER);
539 break;
540 case WID_FRW_RATE_FACTOR:
541 SetDParam(0, 999999);
542 SetDParam(1, 2);
543 *size = GetStringBoundingBox(STR_FRAMERATE_SPEED_FACTOR);
544 break;
546 case WID_FRW_TIMES_NAMES: {
547 size->width = 0;
548 size->height = FONT_HEIGHT_NORMAL + VSPACING + MIN_ELEMENTS * FONT_HEIGHT_NORMAL;
549 resize->width = 0;
550 resize->height = FONT_HEIGHT_NORMAL;
551 for (PerformanceElement e : DISPLAY_ORDER_PFE) {
552 if (_pf_data[e].num_valid == 0) continue;
553 Dimension line_size;
554 if (e < PFE_AI0) {
555 line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e);
556 } else {
557 SetDParam(0, e - PFE_AI0 + 1);
558 SetDParamStr(1, GetAIName(e - PFE_AI0));
559 line_size = GetStringBoundingBox(STR_FRAMERATE_AI);
561 size->width = std::max(size->width, line_size.width);
563 break;
566 case WID_FRW_TIMES_CURRENT:
567 case WID_FRW_TIMES_AVERAGE:
568 case WID_FRW_ALLOCSIZE: {
569 *size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
570 SetDParam(0, 999999);
571 SetDParam(1, 2);
572 Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
573 size->width = std::max(size->width, item_size.width);
574 size->height += FONT_HEIGHT_NORMAL * MIN_ELEMENTS + VSPACING;
575 resize->width = 0;
576 resize->height = FONT_HEIGHT_NORMAL;
577 break;
582 /** Render a column of formatted average durations */
583 void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
585 const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
586 uint16 skip = sb->GetPosition();
587 int drawable = this->num_displayed;
588 int y = r.top;
589 DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
590 y += FONT_HEIGHT_NORMAL + VSPACING;
591 for (PerformanceElement e : DISPLAY_ORDER_PFE) {
592 if (_pf_data[e].num_valid == 0) continue;
593 if (skip > 0) {
594 skip--;
595 } else {
596 values[e].InsertDParams(0);
597 DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
598 y += FONT_HEIGHT_NORMAL;
599 drawable--;
600 if (drawable == 0) break;
605 void DrawElementAllocationsColumn(const Rect &r) const
607 const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
608 uint16 skip = sb->GetPosition();
609 int drawable = this->num_displayed;
610 int y = r.top;
611 DrawString(r.left, r.right, y, STR_FRAMERATE_MEMORYUSE, TC_FROMSTRING, SA_CENTER, true);
612 y += FONT_HEIGHT_NORMAL + VSPACING;
613 for (PerformanceElement e : DISPLAY_ORDER_PFE) {
614 if (_pf_data[e].num_valid == 0) continue;
615 if (skip > 0) {
616 skip--;
617 } else if (e == PFE_GAMESCRIPT || e >= PFE_AI0) {
618 if (e == PFE_GAMESCRIPT) {
619 SetDParam(0, Game::GetInstance()->GetAllocatedMemory());
620 } else {
621 SetDParam(0, Company::Get(e - PFE_AI0)->ai_instance->GetAllocatedMemory());
623 DrawString(r.left, r.right, y, STR_FRAMERATE_BYTES_GOOD, TC_FROMSTRING, SA_RIGHT);
624 y += FONT_HEIGHT_NORMAL;
625 drawable--;
626 if (drawable == 0) break;
627 } else {
628 /* skip non-script */
629 y += FONT_HEIGHT_NORMAL;
630 drawable--;
631 if (drawable == 0) break;
636 void DrawWidget(const Rect &r, int widget) const override
638 switch (widget) {
639 case WID_FRW_TIMES_NAMES: {
640 /* Render a column of titles for performance element names */
641 const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
642 uint16 skip = sb->GetPosition();
643 int drawable = this->num_displayed;
644 int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns
645 for (PerformanceElement e : DISPLAY_ORDER_PFE) {
646 if (_pf_data[e].num_valid == 0) continue;
647 if (skip > 0) {
648 skip--;
649 } else {
650 if (e < PFE_AI0) {
651 DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT);
652 } else {
653 SetDParam(0, e - PFE_AI0 + 1);
654 SetDParamStr(1, GetAIName(e - PFE_AI0));
655 DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT);
657 y += FONT_HEIGHT_NORMAL;
658 drawable--;
659 if (drawable == 0) break;
662 break;
664 case WID_FRW_TIMES_CURRENT:
665 /* Render short-term average values */
666 DrawElementTimesColumn(r, STR_FRAMERATE_CURRENT, this->times_shortterm);
667 break;
668 case WID_FRW_TIMES_AVERAGE:
669 /* Render averages of all recorded values */
670 DrawElementTimesColumn(r, STR_FRAMERATE_AVERAGE, this->times_longterm);
671 break;
672 case WID_FRW_ALLOCSIZE:
673 DrawElementAllocationsColumn(r);
674 break;
678 void OnClick(Point pt, int widget, int click_count) override
680 switch (widget) {
681 case WID_FRW_TIMES_NAMES:
682 case WID_FRW_TIMES_CURRENT:
683 case WID_FRW_TIMES_AVERAGE: {
684 /* Open time graph windows when clicking detail measurement lines */
685 const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
686 int line = sb->GetScrolledRowFromWidget(pt.y, this, widget, VSPACING + FONT_HEIGHT_NORMAL);
687 if (line != INT_MAX) {
688 line++;
689 /* Find the visible line that was clicked */
690 for (PerformanceElement e : DISPLAY_ORDER_PFE) {
691 if (_pf_data[e].num_valid > 0) line--;
692 if (line == 0) {
693 ShowFrametimeGraphWindow(e);
694 break;
698 break;
703 void OnResize() override
705 auto *wid = this->GetWidget<NWidgetResizeBase>(WID_FRW_TIMES_NAMES);
706 this->num_displayed = (wid->current_y - wid->min_y - VSPACING) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings
707 this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed);
711 static WindowDesc _framerate_display_desc(
712 WDP_AUTO, "framerate_display", 0, 0,
713 WC_FRAMERATE_DISPLAY, WC_NONE,
715 _framerate_window_widgets, lengthof(_framerate_window_widgets)
719 /** @hideinitializer */
720 static const NWidgetPart _frametime_graph_window_widgets[] = {
721 NWidget(NWID_HORIZONTAL),
722 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
723 NWidget(WWT_CAPTION, COLOUR_GREY, WID_FGW_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
724 NWidget(WWT_STICKYBOX, COLOUR_GREY),
725 EndContainer(),
726 NWidget(WWT_PANEL, COLOUR_GREY),
727 NWidget(NWID_VERTICAL), SetPadding(6),
728 NWidget(WWT_EMPTY, COLOUR_GREY, WID_FGW_GRAPH),
729 EndContainer(),
730 EndContainer(),
733 struct FrametimeGraphWindow : Window {
734 int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
735 int horizontal_scale; ///< number of half-second units horizontally
736 GUITimer next_scale_update; ///< interval for next scale update
738 PerformanceElement element; ///< what element this window renders graph for
739 Dimension graph_size; ///< size of the main graph area (excluding axis labels)
741 FrametimeGraphWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
743 this->element = (PerformanceElement)number;
744 this->horizontal_scale = 4;
745 this->vertical_scale = TIMESTAMP_PRECISION / 10;
746 this->next_scale_update.SetInterval(1);
748 this->InitNested(number);
751 void SetStringParameters(int widget) const override
753 switch (widget) {
754 case WID_FGW_CAPTION:
755 if (this->element < PFE_AI0) {
756 SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
757 } else {
758 SetDParam(0, STR_FRAMETIME_CAPTION_AI);
759 SetDParam(1, this->element - PFE_AI0 + 1);
760 SetDParamStr(2, GetAIName(this->element - PFE_AI0));
762 break;
766 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
768 if (widget == WID_FGW_GRAPH) {
769 SetDParam(0, 100);
770 Dimension size_ms_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_MILLISECONDS);
771 SetDParam(0, 100);
772 Dimension size_s_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_SECONDS);
774 /* Size graph in height to fit at least 10 vertical labels with space between, or at least 100 pixels */
775 graph_size.height = std::max(100u, 10 * (size_ms_label.height + 1));
776 /* Always 2:1 graph area */
777 graph_size.width = 2 * graph_size.height;
778 *size = graph_size;
780 size->width += size_ms_label.width + 2;
781 size->height += size_s_label.height + 2;
785 void SelectHorizontalScale(TimingMeasurement range)
787 /* Determine horizontal scale based on period covered by 60 points
788 * (slightly less than 2 seconds at full game speed) */
789 struct ScaleDef { TimingMeasurement range; int scale; };
790 static const ScaleDef hscales[] = {
791 { 120, 60 },
792 { 10, 20 },
793 { 5, 10 },
794 { 3, 4 },
795 { 1, 2 },
797 for (const ScaleDef *sc = hscales; sc < hscales + lengthof(hscales); sc++) {
798 if (range < sc->range) this->horizontal_scale = sc->scale;
802 void SelectVerticalScale(TimingMeasurement range)
804 /* Determine vertical scale based on peak value (within the horizontal scale + a bit) */
805 static const TimingMeasurement vscales[] = {
806 TIMESTAMP_PRECISION * 100,
807 TIMESTAMP_PRECISION * 10,
808 TIMESTAMP_PRECISION * 5,
809 TIMESTAMP_PRECISION,
810 TIMESTAMP_PRECISION / 2,
811 TIMESTAMP_PRECISION / 5,
812 TIMESTAMP_PRECISION / 10,
813 TIMESTAMP_PRECISION / 50,
814 TIMESTAMP_PRECISION / 200,
816 for (const TimingMeasurement *sc = vscales; sc < vscales + lengthof(vscales); sc++) {
817 if (range < *sc) this->vertical_scale = (int)*sc;
821 /** Recalculate the graph scaling factors based on current recorded data */
822 void UpdateScale()
824 const TimingMeasurement *durations = _pf_data[this->element].durations;
825 const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
826 int num_valid = _pf_data[this->element].num_valid;
827 int point = _pf_data[this->element].prev_index;
829 TimingMeasurement lastts = timestamps[point];
830 TimingMeasurement time_sum = 0;
831 TimingMeasurement peak_value = 0;
832 int count = 0;
834 /* Sensible default for when too few measurements are available */
835 this->horizontal_scale = 4;
837 for (int i = 1; i < num_valid; i++) {
838 point--;
839 if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
841 TimingMeasurement value = durations[point];
842 if (value == PerformanceData::INVALID_DURATION) {
843 /* Skip gaps in data by pretending time is continuous across them */
844 lastts = timestamps[point];
845 continue;
847 if (value > peak_value) peak_value = value;
848 count++;
850 /* Accumulate period of time covered by data */
851 time_sum += lastts - timestamps[point];
852 lastts = timestamps[point];
854 /* Enough data to select a range and get decent data density */
855 if (count == 60) this->SelectHorizontalScale(time_sum / TIMESTAMP_PRECISION);
857 /* End when enough points have been collected and the horizontal scale has been exceeded */
858 if (count >= 60 && time_sum >= (this->horizontal_scale + 2) * TIMESTAMP_PRECISION / 2) break;
861 this->SelectVerticalScale(peak_value);
864 void OnRealtimeTick(uint delta_ms) override
866 this->SetDirty();
868 if (this->next_scale_update.Elapsed(delta_ms)) {
869 this->next_scale_update.SetInterval(500);
870 this->UpdateScale();
874 /** Scale and interpolate a value from a source range into a destination range */
875 template<typename T>
876 static inline T Scinterlate(T dst_min, T dst_max, T src_min, T src_max, T value)
878 T dst_diff = dst_max - dst_min;
879 T src_diff = src_max - src_min;
880 return (value - src_min) * dst_diff / src_diff + dst_min;
883 void DrawWidget(const Rect &r, int widget) const override
885 if (widget == WID_FGW_GRAPH) {
886 const TimingMeasurement *durations = _pf_data[this->element].durations;
887 const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
888 int point = _pf_data[this->element].prev_index;
890 const int x_zero = r.right - (int)this->graph_size.width;
891 const int x_max = r.right;
892 const int y_zero = r.top + (int)this->graph_size.height;
893 const int y_max = r.top;
894 const int c_grid = PC_DARK_GREY;
895 const int c_lines = PC_BLACK;
896 const int c_peak = PC_DARK_RED;
898 const TimingMeasurement draw_horz_scale = (TimingMeasurement)this->horizontal_scale * TIMESTAMP_PRECISION / 2;
899 const TimingMeasurement draw_vert_scale = (TimingMeasurement)this->vertical_scale;
901 /* Number of \c horizontal_scale units in each horizontal division */
902 const uint horz_div_scl = (this->horizontal_scale <= 20) ? 1 : 10;
903 /* Number of divisions of the horizontal axis */
904 const uint horz_divisions = this->horizontal_scale / horz_div_scl;
905 /* Number of divisions of the vertical axis */
906 const uint vert_divisions = 10;
908 /* Draw division lines and labels for the vertical axis */
909 for (uint division = 0; division < vert_divisions; division++) {
910 int y = Scinterlate(y_zero, y_max, 0, (int)vert_divisions, (int)division);
911 GfxDrawLine(x_zero, y, x_max, y, c_grid);
912 if (division % 2 == 0) {
913 if ((TimingMeasurement)this->vertical_scale > TIMESTAMP_PRECISION) {
914 SetDParam(0, this->vertical_scale * division / 10 / TIMESTAMP_PRECISION);
915 DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
916 } else {
917 SetDParam(0, this->vertical_scale * division / 10 * 1000 / TIMESTAMP_PRECISION);
918 DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_MILLISECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
922 /* Draw division lines and labels for the horizontal axis */
923 for (uint division = horz_divisions; division > 0; division--) {
924 int x = Scinterlate(x_zero, x_max, 0, (int)horz_divisions, (int)horz_divisions - (int)division);
925 GfxDrawLine(x, y_max, x, y_zero, c_grid);
926 if (division % 2 == 0) {
927 SetDParam(0, division * horz_div_scl / 2);
928 DrawString(x, x_max, y_zero + 2, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_LEFT | SA_FORCE, false, FS_SMALL);
932 /* Position of last rendered data point */
933 Point lastpoint = {
934 x_max,
935 (int)Scinterlate<int64>(y_zero, y_max, 0, this->vertical_scale, durations[point])
937 /* Timestamp of last rendered data point */
938 TimingMeasurement lastts = timestamps[point];
940 TimingMeasurement peak_value = 0;
941 Point peak_point = { 0, 0 };
942 TimingMeasurement value_sum = 0;
943 TimingMeasurement time_sum = 0;
944 int points_drawn = 0;
946 for (int i = 1; i < NUM_FRAMERATE_POINTS; i++) {
947 point--;
948 if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
950 TimingMeasurement value = durations[point];
951 if (value == PerformanceData::INVALID_DURATION) {
952 /* Skip gaps in measurements, pretend the data points on each side are continuous */
953 lastts = timestamps[point];
954 continue;
957 /* Use total time period covered for value along horizontal axis */
958 time_sum += lastts - timestamps[point];
959 lastts = timestamps[point];
960 /* Stop if past the width of the graph */
961 if (time_sum > draw_horz_scale) break;
963 /* Draw line from previous point to new point */
964 Point newpoint = {
965 (int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
966 (int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
968 assert(newpoint.x <= lastpoint.x);
969 GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
970 lastpoint = newpoint;
972 /* Record peak and average value across graphed data */
973 value_sum += value;
974 points_drawn++;
975 if (value > peak_value) {
976 peak_value = value;
977 peak_point = newpoint;
981 /* If the peak value is significantly larger than the average, mark and label it */
982 if (points_drawn > 0 && peak_value > TIMESTAMP_PRECISION / 100 && 2 * peak_value > 3 * value_sum / points_drawn) {
983 TextColour tc_peak = (TextColour)(TC_IS_PALETTE_COLOUR | c_peak);
984 GfxFillRect(peak_point.x - 1, peak_point.y - 1, peak_point.x + 1, peak_point.y + 1, c_peak);
985 SetDParam(0, peak_value * 1000 / TIMESTAMP_PRECISION);
986 int label_y = std::max(y_max, peak_point.y - FONT_HEIGHT_SMALL);
987 if (peak_point.x - x_zero > (int)this->graph_size.width / 2) {
988 DrawString(x_zero, peak_point.x - 2, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_RIGHT | SA_FORCE, false, FS_SMALL);
989 } else {
990 DrawString(peak_point.x + 2, x_max, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_LEFT | SA_FORCE, false, FS_SMALL);
997 static WindowDesc _frametime_graph_window_desc(
998 WDP_AUTO, "frametime_graph", 140, 90,
999 WC_FRAMETIME_GRAPH, WC_NONE,
1001 _frametime_graph_window_widgets, lengthof(_frametime_graph_window_widgets)
1006 /** Open the general framerate window */
1007 void ShowFramerateWindow()
1009 AllocateWindowDescFront<FramerateWindow>(&_framerate_display_desc, 0);
1012 /** Open a graph window for a performance element */
1013 void ShowFrametimeGraphWindow(PerformanceElement elem)
1015 if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn?
1016 AllocateWindowDescFront<FrametimeGraphWindow>(&_frametime_graph_window_desc, elem, true);
1019 /** Print performance statistics to game console */
1020 void ConPrintFramerate()
1022 const int count1 = NUM_FRAMERATE_POINTS / 8;
1023 const int count2 = NUM_FRAMERATE_POINTS / 4;
1024 const int count3 = NUM_FRAMERATE_POINTS / 1;
1026 IConsolePrint(TC_SILVER, "Based on num. data points: {} {} {}", count1, count2, count3);
1028 static const char *MEASUREMENT_NAMES[PFE_MAX] = {
1029 "Game loop",
1030 " GL station ticks",
1031 " GL train ticks",
1032 " GL road vehicle ticks",
1033 " GL ship ticks",
1034 " GL aircraft ticks",
1035 " GL landscape ticks",
1036 " GL link graph delays",
1037 "Drawing",
1038 " Viewport drawing",
1039 "Video output",
1040 "Sound mixing",
1041 "AI/GS scripts total",
1042 "Game script",
1044 char ai_name_buf[128];
1046 static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
1048 bool printed_anything = false;
1050 for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
1051 auto &pf = _pf_data[*e];
1052 if (pf.num_valid == 0) continue;
1053 IConsolePrint(TC_GREEN, "{} rate: {:.2f}fps (expected: {:.2f}fps)",
1054 MEASUREMENT_NAMES[*e],
1055 pf.GetRate(),
1056 pf.expected_rate);
1057 printed_anything = true;
1060 for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
1061 auto &pf = _pf_data[e];
1062 if (pf.num_valid == 0) continue;
1063 const char *name;
1064 if (e < PFE_AI0) {
1065 name = MEASUREMENT_NAMES[e];
1066 } else {
1067 seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
1068 name = ai_name_buf;
1070 IConsolePrint(TC_LIGHT_BLUE, "{} times: {:.2f}ms {:.2f}ms {:.2f}ms",
1071 name,
1072 pf.GetAverageDurationMilliseconds(count1),
1073 pf.GetAverageDurationMilliseconds(count2),
1074 pf.GetAverageDurationMilliseconds(count3));
1075 printed_anything = true;
1078 if (!printed_anything) {
1079 IConsolePrint(CC_ERROR, "No performance measurements have been taken yet.");