2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file station_cmd.cpp Handling of station tiles. */
12 #include "bridge_map.h"
13 #include "viewport_func.h"
14 #include "viewport_kdtree.h"
15 #include "command_func.h"
17 #include "news_func.h"
22 #include "newgrf_cargo.h"
23 #include "newgrf_debug.h"
24 #include "newgrf_station.h"
25 #include "newgrf_canal.h" /* For the buoy */
26 #include "pathfinder/yapf/yapf_cache.h"
27 #include "road_internal.h" /* For drawing catenary/checking road removal */
28 #include "autoslope.h"
30 #include "strings_func.h"
31 #include "clear_func.h"
32 #include "date_func.h"
33 #include "vehicle_func.h"
34 #include "string_func.h"
35 #include "animated_tile_func.h"
36 #include "elrail_func.h"
37 #include "station_base.h"
38 #include "station_func.h"
39 #include "station_kdtree.h"
40 #include "roadstop_base.h"
41 #include "newgrf_railtype.h"
42 #include "newgrf_roadtype.h"
43 #include "waypoint_base.h"
44 #include "waypoint_func.h"
47 #include "core/random_func.hpp"
48 #include "company_base.h"
49 #include "table/airporttile_ids.h"
50 #include "newgrf_airporttiles.h"
51 #include "order_backup.h"
52 #include "newgrf_house.h"
53 #include "company_gui.h"
54 #include "linkgraph/linkgraph_base.h"
55 #include "linkgraph/refresh.h"
56 #include "widgets/station_widget.h"
57 #include "tunnelbridge_map.h"
58 #include "station_cmd.h"
59 #include "waypoint_cmd.h"
60 #include "landscape_cmd.h"
63 #include "table/strings.h"
65 #include "safeguards.h"
68 * Static instance of FlowStat::SharesMap.
69 * Note: This instance is created on task start.
70 * Lazy creation on first usage results in a data race between the CDist threads.
72 /* static */ const FlowStat::SharesMap
FlowStat::empty_sharesmap
;
75 * Check whether the given tile is a hangar.
76 * @param t the tile to of whether it is a hangar.
77 * @pre IsTileType(t, MP_STATION)
78 * @return true if and only if the tile is a hangar.
80 bool IsHangar(TileIndex t
)
82 assert(IsTileType(t
, MP_STATION
));
84 /* If the tile isn't an airport there's no chance it's a hangar. */
85 if (!IsAirport(t
)) return false;
87 const Station
*st
= Station::GetByTile(t
);
88 const AirportSpec
*as
= st
->airport
.GetSpec();
90 for (uint i
= 0; i
< as
->nof_depots
; i
++) {
91 if (st
->airport
.GetHangarTile(i
) == t
) return true;
98 * Look for a station owned by the given company around the given tile area.
99 * @param ta the area to search over
100 * @param closest_station the closest owned station found so far
101 * @param company the company whose stations to look for
102 * @param st to 'return' the found station
103 * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
106 CommandCost
GetStationAround(TileArea ta
, StationID closest_station
, CompanyID company
, T
**st
)
110 /* check around to see if there are any stations there owned by the company */
111 for (TileIndex tile_cur
: ta
) {
112 if (IsTileType(tile_cur
, MP_STATION
)) {
113 StationID t
= GetStationIndex(tile_cur
);
114 if (!T::IsValidID(t
) || Station::Get(t
)->owner
!= company
) continue;
115 if (closest_station
== INVALID_STATION
) {
117 } else if (closest_station
!= t
) {
118 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
122 *st
= (closest_station
== INVALID_STATION
) ? nullptr : T::Get(closest_station
);
123 return CommandCost();
127 * Function to check whether the given tile matches some criterion.
128 * @param tile the tile to check
129 * @return true if it matches, false otherwise
131 typedef bool (*CMSAMatcher
)(TileIndex tile
);
134 * Counts the numbers of tiles matching a specific type in the area around
135 * @param tile the center tile of the 'count area'
136 * @param cmp the comparator/matcher (@see CMSAMatcher)
137 * @return the number of matching tiles around
139 static int CountMapSquareAround(TileIndex tile
, CMSAMatcher cmp
)
143 for (int dx
= -3; dx
<= 3; dx
++) {
144 for (int dy
= -3; dy
<= 3; dy
++) {
145 TileIndex t
= TileAddWrap(tile
, dx
, dy
);
146 if (t
!= INVALID_TILE
&& cmp(t
)) num
++;
154 * Check whether the tile is a mine.
155 * @param tile the tile to investigate.
156 * @return true if and only if the tile is a mine
158 static bool CMSAMine(TileIndex tile
)
161 if (!IsTileType(tile
, MP_INDUSTRY
)) return false;
163 const Industry
*ind
= Industry::GetByTile(tile
);
165 /* No extractive industry */
166 if ((GetIndustrySpec(ind
->type
)->life_type
& INDUSTRYLIFE_EXTRACTIVE
) == 0) return false;
168 for (uint i
= 0; i
< lengthof(ind
->produced_cargo
); i
++) {
169 /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
170 * Also the production of passengers and mail is ignored. */
171 if (ind
->produced_cargo
[i
] != CT_INVALID
&&
172 (CargoSpec::Get(ind
->produced_cargo
[i
])->classes
& (CC_LIQUID
| CC_PASSENGERS
| CC_MAIL
)) == 0) {
181 * Check whether the tile is water.
182 * @param tile the tile to investigate.
183 * @return true if and only if the tile is a water tile
185 static bool CMSAWater(TileIndex tile
)
187 return IsTileType(tile
, MP_WATER
) && IsWater(tile
);
191 * Check whether the tile is a tree.
192 * @param tile the tile to investigate.
193 * @return true if and only if the tile is a tree tile
195 static bool CMSATree(TileIndex tile
)
197 return IsTileType(tile
, MP_TREES
);
200 #define M(x) ((x) - STR_SV_STNAME)
205 STATIONNAMING_AIRPORT
,
206 STATIONNAMING_OILRIG
,
208 STATIONNAMING_HELIPORT
,
211 /** Information to handle station action 0 property 24 correctly */
212 struct StationNameInformation
{
213 uint32 free_names
; ///< Current bitset of free names (we can remove names).
214 bool *indtypes
; ///< Array of bools telling whether an industry type has been found.
218 * Find a station action 0 property 24 station name, or reduce the
219 * free_names if needed.
220 * @param tile the tile to search
221 * @param user_data the StationNameInformation to base the search on
222 * @return true if the tile contains an industry that has not given
223 * its name to one of the other stations in town.
225 static bool FindNearIndustryName(TileIndex tile
, void *user_data
)
227 /* All already found industry types */
228 StationNameInformation
*sni
= (StationNameInformation
*)user_data
;
229 if (!IsTileType(tile
, MP_INDUSTRY
)) return false;
231 /* If the station name is undefined it means that it doesn't name a station */
232 IndustryType indtype
= GetIndustryType(tile
);
233 if (GetIndustrySpec(indtype
)->station_name
== STR_UNDEFINED
) return false;
235 /* In all cases if an industry that provides a name is found two of
236 * the standard names will be disabled. */
237 sni
->free_names
&= ~(1 << M(STR_SV_STNAME_OILFIELD
) | 1 << M(STR_SV_STNAME_MINES
));
238 return !sni
->indtypes
[indtype
];
241 static StringID
GenerateStationName(Station
*st
, TileIndex tile
, StationNaming name_class
)
243 static const uint32 _gen_station_name_bits
[] = {
244 0, // STATIONNAMING_RAIL
245 0, // STATIONNAMING_ROAD
246 1U << M(STR_SV_STNAME_AIRPORT
), // STATIONNAMING_AIRPORT
247 1U << M(STR_SV_STNAME_OILFIELD
), // STATIONNAMING_OILRIG
248 1U << M(STR_SV_STNAME_DOCKS
), // STATIONNAMING_DOCK
249 1U << M(STR_SV_STNAME_HELIPORT
), // STATIONNAMING_HELIPORT
252 const Town
*t
= st
->town
;
253 uint32 free_names
= UINT32_MAX
;
255 bool indtypes
[NUM_INDUSTRYTYPES
];
256 memset(indtypes
, 0, sizeof(indtypes
));
258 for (const Station
*s
: Station::Iterate()) {
259 if (s
!= st
&& s
->town
== t
) {
260 if (s
->indtype
!= IT_INVALID
) {
261 indtypes
[s
->indtype
] = true;
262 StringID name
= GetIndustrySpec(s
->indtype
)->station_name
;
263 if (name
!= STR_UNDEFINED
) {
264 /* Filter for other industrytypes with the same name */
265 for (IndustryType it
= 0; it
< NUM_INDUSTRYTYPES
; it
++) {
266 const IndustrySpec
*indsp
= GetIndustrySpec(it
);
267 if (indsp
->enabled
&& indsp
->station_name
== name
) indtypes
[it
] = true;
272 uint str
= M(s
->string_id
);
274 if (str
== M(STR_SV_STNAME_FOREST
)) {
275 str
= M(STR_SV_STNAME_WOODS
);
277 ClrBit(free_names
, str
);
282 TileIndex indtile
= tile
;
283 StationNameInformation sni
= { free_names
, indtypes
};
284 if (CircularTileSearch(&indtile
, 7, FindNearIndustryName
, &sni
)) {
285 /* An industry has been found nearby */
286 IndustryType indtype
= GetIndustryType(indtile
);
287 const IndustrySpec
*indsp
= GetIndustrySpec(indtype
);
288 /* STR_NULL means it only disables oil rig/mines */
289 if (indsp
->station_name
!= STR_NULL
) {
290 st
->indtype
= indtype
;
291 return STR_SV_STNAME_FALLBACK
;
295 /* Oil rigs/mines name could be marked not free by looking for a near by industry. */
296 free_names
= sni
.free_names
;
298 /* check default names */
299 uint32 tmp
= free_names
& _gen_station_name_bits
[name_class
];
300 if (tmp
!= 0) return STR_SV_STNAME
+ FindFirstBit(tmp
);
303 if (HasBit(free_names
, M(STR_SV_STNAME_MINES
))) {
304 if (CountMapSquareAround(tile
, CMSAMine
) >= 2) {
305 return STR_SV_STNAME_MINES
;
309 /* check close enough to town to get central as name? */
310 if (DistanceMax(tile
, t
->xy
) < 8) {
311 if (HasBit(free_names
, M(STR_SV_STNAME
))) return STR_SV_STNAME
;
313 if (HasBit(free_names
, M(STR_SV_STNAME_CENTRAL
))) return STR_SV_STNAME_CENTRAL
;
317 if (HasBit(free_names
, M(STR_SV_STNAME_LAKESIDE
)) &&
318 DistanceFromEdge(tile
) < 20 &&
319 CountMapSquareAround(tile
, CMSAWater
) >= 5) {
320 return STR_SV_STNAME_LAKESIDE
;
324 if (HasBit(free_names
, M(STR_SV_STNAME_WOODS
)) && (
325 CountMapSquareAround(tile
, CMSATree
) >= 8 ||
326 CountMapSquareAround(tile
, IsTileForestIndustry
) >= 2)
328 return _settings_game
.game_creation
.landscape
== LT_TROPIC
? STR_SV_STNAME_FOREST
: STR_SV_STNAME_WOODS
;
331 /* check elevation compared to town */
332 int z
= GetTileZ(tile
);
333 int z2
= GetTileZ(t
->xy
);
335 if (HasBit(free_names
, M(STR_SV_STNAME_VALLEY
))) return STR_SV_STNAME_VALLEY
;
337 if (HasBit(free_names
, M(STR_SV_STNAME_HEIGHTS
))) return STR_SV_STNAME_HEIGHTS
;
340 /* check direction compared to town */
341 static const int8 _direction_and_table
[] = {
342 ~( (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
343 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
344 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
345 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) ),
348 free_names
&= _direction_and_table
[
349 (TileX(tile
) < TileX(t
->xy
)) +
350 (TileY(tile
) < TileY(t
->xy
)) * 2];
352 tmp
= free_names
& ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
353 return (tmp
== 0) ? STR_SV_STNAME_FALLBACK
: (STR_SV_STNAME
+ FindFirstBit(tmp
));
358 * Find the closest deleted station of the current company
359 * @param tile the tile to search from.
360 * @return the closest station or nullptr if too far.
362 static Station
*GetClosestDeletedStation(TileIndex tile
)
366 Station
*best_station
= nullptr;
367 ForAllStationsRadius(tile
, threshold
, [&](Station
*st
) {
368 if (!st
->IsInUse() && st
->owner
== _current_company
) {
369 uint cur_dist
= DistanceManhattan(tile
, st
->xy
);
371 if (cur_dist
< threshold
) {
372 threshold
= cur_dist
;
374 } else if (cur_dist
== threshold
&& best_station
!= nullptr) {
375 /* In case of a tie, lowest station ID wins */
376 if (st
->index
< best_station
->index
) best_station
= st
;
385 void Station::GetTileArea(TileArea
*ta
, StationType type
) const
389 *ta
= this->train_station
;
392 case STATION_AIRPORT
:
397 *ta
= this->truck_station
;
401 *ta
= this->bus_station
;
406 *ta
= this->docking_station
;
409 default: NOT_REACHED();
414 * Update the virtual coords needed to draw the station sign.
416 void Station::UpdateVirtCoord()
418 Point pt
= RemapCoords2(TileX(this->xy
) * TILE_SIZE
, TileY(this->xy
) * TILE_SIZE
);
420 pt
.y
-= 32 * ZOOM_LVL_BASE
;
421 if ((this->facilities
& FACIL_AIRPORT
) && this->airport
.type
== AT_OILRIG
) pt
.y
-= 16 * ZOOM_LVL_BASE
;
423 if (this->sign
.kdtree_valid
) _viewport_sign_kdtree
.Remove(ViewportSignKdtreeItem::MakeStation(this->index
));
425 SetDParam(0, this->index
);
426 SetDParam(1, this->facilities
);
427 this->sign
.UpdatePosition(pt
.x
, pt
.y
, STR_VIEWPORT_STATION
);
429 _viewport_sign_kdtree
.Insert(ViewportSignKdtreeItem::MakeStation(this->index
));
431 SetWindowDirty(WC_STATION_VIEW
, this->index
);
435 * Move the station main coordinate somewhere else.
436 * @param new_xy new tile location of the sign
438 void Station::MoveSign(TileIndex new_xy
)
440 if (this->xy
== new_xy
) return;
442 _station_kdtree
.Remove(this->index
);
444 this->BaseStation::MoveSign(new_xy
);
446 _station_kdtree
.Insert(this->index
);
449 /** Update the virtual coords needed to draw the station sign for all stations. */
450 void UpdateAllStationVirtCoords()
452 for (BaseStation
*st
: BaseStation::Iterate()) {
453 st
->UpdateVirtCoord();
457 void BaseStation::FillCachedName() const
459 char buf
[MAX_LENGTH_STATION_NAME_CHARS
* MAX_CHAR_LENGTH
];
460 int64 args_array
[] = { this->index
};
461 StringParameters
tmp_params(args_array
);
462 char *end
= GetStringWithArgs(buf
, Waypoint::IsExpected(this) ? STR_WAYPOINT_NAME
: STR_STATION_NAME
, &tmp_params
, lastof(buf
));
463 this->cached_name
.assign(buf
, end
);
466 void ClearAllStationCachedNames()
468 for (BaseStation
*st
: BaseStation::Iterate()) {
469 st
->cached_name
.clear();
474 * Get a mask of the cargo types that the station accepts.
475 * @param st Station to query
476 * @return the expected mask
478 static CargoTypes
GetAcceptanceMask(const Station
*st
)
482 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
483 if (HasBit(st
->goods
[i
].status
, GoodsEntry::GES_ACCEPTANCE
)) SetBit(mask
, i
);
489 * Items contains the two cargo names that are to be accepted or rejected.
490 * msg is the string id of the message to display.
492 static void ShowRejectOrAcceptNews(const Station
*st
, uint num_items
, CargoID
*cargo
, StringID msg
)
494 for (uint i
= 0; i
< num_items
; i
++) {
495 SetDParam(i
+ 1, CargoSpec::Get(cargo
[i
])->name
);
498 SetDParam(0, st
->index
);
499 AddNewsItem(msg
, NT_ACCEPTANCE
, NF_INCOLOUR
| NF_SMALL
, NR_STATION
, st
->index
);
503 * Get the cargo types being produced around the tile (in a rectangle).
504 * @param north_tile Northern most tile of area
505 * @param w X extent of the area
506 * @param h Y extent of the area
507 * @param rad Search radius in addition to the given area
509 CargoArray
GetProductionAroundTiles(TileIndex north_tile
, int w
, int h
, int rad
)
512 std::set
<IndustryID
> industries
;
513 TileArea ta
= TileArea(north_tile
, w
, h
).Expand(rad
);
515 /* Loop over all tiles to get the produced cargo of
516 * everything except industries */
517 for (TileIndex tile
: ta
) {
518 if (IsTileType(tile
, MP_INDUSTRY
)) industries
.insert(GetIndustryIndex(tile
));
519 AddProducedCargo(tile
, produced
);
522 /* Loop over the seen industries. They produce cargo for
523 * anything that is within 'rad' of any one of their tiles.
525 for (IndustryID industry
: industries
) {
526 const Industry
*i
= Industry::Get(industry
);
527 /* Skip industry with neutral station */
528 if (i
->neutral_station
!= nullptr && !_settings_game
.station
.serve_neutral_industries
) continue;
530 for (uint j
= 0; j
< lengthof(i
->produced_cargo
); j
++) {
531 CargoID cargo
= i
->produced_cargo
[j
];
532 if (cargo
!= CT_INVALID
) produced
[cargo
]++;
540 * Get the acceptance of cargoes around the tile in 1/8.
541 * @param center_tile Center of the search area
542 * @param w X extent of area
543 * @param h Y extent of area
544 * @param rad Search radius in addition to given area
545 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
546 * @param ind Industry associated with neutral station (e.g. oil rig) or nullptr
548 CargoArray
GetAcceptanceAroundTiles(TileIndex center_tile
, int w
, int h
, int rad
, CargoTypes
*always_accepted
)
550 CargoArray acceptance
;
551 if (always_accepted
!= nullptr) *always_accepted
= 0;
553 TileArea ta
= TileArea(center_tile
, w
, h
).Expand(rad
);
555 for (TileIndex tile
: ta
) {
556 /* Ignore industry if it has a neutral station. */
557 if (!_settings_game
.station
.serve_neutral_industries
&& IsTileType(tile
, MP_INDUSTRY
) && Industry::GetByTile(tile
)->neutral_station
!= nullptr) continue;
559 AddAcceptedCargo(tile
, acceptance
, always_accepted
);
566 * Get the acceptance of cargoes around the station in.
567 * @param st Station to get acceptance of.
568 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
570 static CargoArray
GetAcceptanceAroundStation(const Station
*st
, CargoTypes
*always_accepted
)
572 CargoArray acceptance
;
573 if (always_accepted
!= nullptr) *always_accepted
= 0;
575 BitmapTileIterator
it(st
->catchment_tiles
);
576 for (TileIndex tile
= it
; tile
!= INVALID_TILE
; tile
= ++it
) {
577 AddAcceptedCargo(tile
, acceptance
, always_accepted
);
584 * Update the acceptance for a station.
585 * @param st Station to update
586 * @param show_msg controls whether to display a message that acceptance was changed.
588 void UpdateStationAcceptance(Station
*st
, bool show_msg
)
590 /* old accepted goods types */
591 CargoTypes old_acc
= GetAcceptanceMask(st
);
593 /* And retrieve the acceptance. */
594 CargoArray acceptance
;
595 if (!st
->rect
.IsEmpty()) {
596 acceptance
= GetAcceptanceAroundStation(st
, &st
->always_accepted
);
599 /* Adjust in case our station only accepts fewer kinds of goods */
600 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
601 uint amt
= acceptance
[i
];
603 /* Make sure the station can accept the goods type. */
604 bool is_passengers
= IsCargoInClass(i
, CC_PASSENGERS
);
605 if ((!is_passengers
&& !(st
->facilities
& ~FACIL_BUS_STOP
)) ||
606 (is_passengers
&& !(st
->facilities
& ~FACIL_TRUCK_STOP
))) {
610 GoodsEntry
&ge
= st
->goods
[i
];
611 SB(ge
.status
, GoodsEntry::GES_ACCEPTANCE
, 1, amt
>= 8);
612 if (LinkGraph::IsValidID(ge
.link_graph
)) {
613 (*LinkGraph::Get(ge
.link_graph
))[ge
.node
].SetDemand(amt
/ 8);
617 /* Only show a message in case the acceptance was actually changed. */
618 CargoTypes new_acc
= GetAcceptanceMask(st
);
619 if (old_acc
== new_acc
) return;
621 /* show a message to report that the acceptance was changed? */
622 if (show_msg
&& st
->owner
== _local_company
&& st
->IsInUse()) {
623 /* List of accept and reject strings for different number of
625 static const StringID accept_msg
[] = {
626 STR_NEWS_STATION_NOW_ACCEPTS_CARGO
,
627 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO
,
629 static const StringID reject_msg
[] = {
630 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO
,
631 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO
,
634 /* Array of accepted and rejected cargo types */
635 CargoID accepts
[2] = { CT_INVALID
, CT_INVALID
};
636 CargoID rejects
[2] = { CT_INVALID
, CT_INVALID
};
640 /* Test each cargo type to see if its acceptance has changed */
641 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
642 if (HasBit(new_acc
, i
)) {
643 if (!HasBit(old_acc
, i
) && num_acc
< lengthof(accepts
)) {
644 /* New cargo is accepted */
645 accepts
[num_acc
++] = i
;
648 if (HasBit(old_acc
, i
) && num_rej
< lengthof(rejects
)) {
649 /* Old cargo is no longer accepted */
650 rejects
[num_rej
++] = i
;
655 /* Show news message if there are any changes */
656 if (num_acc
> 0) ShowRejectOrAcceptNews(st
, num_acc
, accepts
, accept_msg
[num_acc
- 1]);
657 if (num_rej
> 0) ShowRejectOrAcceptNews(st
, num_rej
, rejects
, reject_msg
[num_rej
- 1]);
660 /* redraw the station view since acceptance changed */
661 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ACCEPT_RATING_LIST
);
664 static void UpdateStationSignCoord(BaseStation
*st
)
666 const StationRect
*r
= &st
->rect
;
668 if (r
->IsEmpty()) return; // no tiles belong to this station
670 /* clamp sign coord to be inside the station rect */
671 TileIndex new_xy
= TileXY(ClampU(TileX(st
->xy
), r
->left
, r
->right
), ClampU(TileY(st
->xy
), r
->top
, r
->bottom
));
672 st
->MoveSign(new_xy
);
674 if (!Station::IsExpected(st
)) return;
675 Station
*full_station
= Station::From(st
);
676 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
677 LinkGraphID lg
= full_station
->goods
[c
].link_graph
;
678 if (!LinkGraph::IsValidID(lg
)) continue;
679 (*LinkGraph::Get(lg
))[full_station
->goods
[c
].node
].UpdateLocation(st
->xy
);
684 * Common part of building various station parts and possibly attaching them to an existing one.
685 * @param[in,out] st Station to attach to
686 * @param flags Command flags
687 * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
688 * @param area Area occupied by the new part
689 * @param name_class Station naming class to use to generate the new station's name
690 * @return Command error that occurred, if any
692 static CommandCost
BuildStationPart(Station
**st
, DoCommandFlag flags
, bool reuse
, TileArea area
, StationNaming name_class
)
694 /* Find a deleted station close to us */
695 if (*st
== nullptr && reuse
) *st
= GetClosestDeletedStation(area
.tile
);
697 if (*st
!= nullptr) {
698 if ((*st
)->owner
!= _current_company
) {
699 return_cmd_error(CMD_ERROR
);
702 CommandCost ret
= (*st
)->rect
.BeforeAddRect(area
.tile
, area
.w
, area
.h
, StationRect::ADD_TEST
);
703 if (ret
.Failed()) return ret
;
705 /* allocate and initialize new station */
706 if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING
);
708 if (flags
& DC_EXEC
) {
709 *st
= new Station(area
.tile
);
710 _station_kdtree
.Insert((*st
)->index
);
712 (*st
)->town
= ClosestTownFromTile(area
.tile
, UINT_MAX
);
713 (*st
)->string_id
= GenerateStationName(*st
, area
.tile
, name_class
);
715 if (Company::IsValidID(_current_company
)) {
716 SetBit((*st
)->town
->have_ratings
, _current_company
);
720 return CommandCost();
724 * This is called right after a station was deleted.
725 * It checks if the whole station is free of substations, and if so, the station will be
726 * deleted after a little while.
729 static void DeleteStationIfEmpty(BaseStation
*st
)
731 if (!st
->IsInUse()) {
733 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
735 /* station remains but it probably lost some parts - station sign should stay in the station boundaries */
736 UpdateStationSignCoord(st
);
740 * After adding/removing tiles to station, update some station-related stuff.
741 * @param adding True if adding tiles, false if removing them.
742 * @param type StationType being modified.
744 void Station::AfterStationTileSetChange(bool adding
, StationType type
)
746 this->UpdateVirtCoord();
747 DirtyCompanyInfrastructureWindows(this->owner
);
750 this->RecomputeCatchment();
751 MarkCatchmentTilesDirty();
752 InvalidateWindowData(WC_STATION_LIST
, this->owner
, 0);
754 MarkCatchmentTilesDirty();
759 SetWindowWidgetDirty(WC_STATION_VIEW
, this->index
, WID_SV_TRAINS
);
761 case STATION_AIRPORT
:
765 SetWindowWidgetDirty(WC_STATION_VIEW
, this->index
, WID_SV_ROADVEHS
);
768 SetWindowWidgetDirty(WC_STATION_VIEW
, this->index
, WID_SV_SHIPS
);
770 default: NOT_REACHED();
774 UpdateStationAcceptance(this, false);
775 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
777 DeleteStationIfEmpty(this);
778 this->RecomputeCatchment();
783 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
);
786 * Checks if the given tile is buildable, flat and has a certain height.
787 * @param tile TileIndex to check.
788 * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
789 * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
790 * @param allow_steep Whether steep slopes are allowed.
791 * @param check_bridge Check for the existence of a bridge.
792 * @return The cost in case of success, or an error code if it failed.
794 CommandCost
CheckBuildableTile(TileIndex tile
, uint invalid_dirs
, int &allowed_z
, bool allow_steep
, bool check_bridge
= true)
796 if (check_bridge
&& IsBridgeAbove(tile
)) {
797 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
800 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
801 if (ret
.Failed()) return ret
;
804 Slope tileh
= GetTileSlope(tile
, &z
);
806 /* Prohibit building if
807 * 1) The tile is "steep" (i.e. stretches two height levels).
808 * 2) The tile is non-flat and the build_on_slopes switch is disabled.
810 if ((!allow_steep
&& IsSteepSlope(tileh
)) ||
811 ((!_settings_game
.construction
.build_on_slopes
) && tileh
!= SLOPE_FLAT
)) {
812 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
815 CommandCost
cost(EXPENSES_CONSTRUCTION
);
816 int flat_z
= z
+ GetSlopeMaxZ(tileh
);
817 if (tileh
!= SLOPE_FLAT
) {
818 /* Forbid building if the tile faces a slope in a invalid direction. */
819 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
!= DIAGDIR_END
; dir
++) {
820 if (HasBit(invalid_dirs
, dir
) && !CanBuildDepotByTileh(dir
, tileh
)) {
821 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
824 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
827 /* The level of this tile must be equal to allowed_z. */
831 } else if (allowed_z
!= flat_z
) {
832 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
839 * Checks if an airport can be built at the given location and clear the area.
840 * @param tile_iter Airport tile iterator.
841 * @param flags Operation to perform.
842 * @return The cost in case of success, or an error code if it failed.
844 static CommandCost
CheckFlatLandAirport(AirportTileTableIterator tile_iter
, DoCommandFlag flags
)
846 CommandCost
cost(EXPENSES_CONSTRUCTION
);
849 for (; tile_iter
!= INVALID_TILE
; ++tile_iter
) {
850 CommandCost ret
= CheckBuildableTile(tile_iter
, 0, allowed_z
, true);
851 if (ret
.Failed()) return ret
;
854 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile_iter
);
855 if (ret
.Failed()) return ret
;
863 * Checks if a rail station can be built at the given area.
864 * @param tile_area Area to check.
865 * @param flags Operation to perform.
866 * @param axis Rail station axis.
867 * @param station StationID to be queried and returned if available.
868 * @param rt The rail type to check for (overbuilding rail stations over rail).
869 * @param affected_vehicles List of trains with PBS reservations on the tiles
870 * @param spec_class Station class.
871 * @param spec_index Index into the station class.
872 * @param plat_len Platform length.
873 * @param numtracks Number of platforms.
874 * @return The cost in case of success, or an error code if it failed.
876 static CommandCost
CheckFlatLandRailStation(TileArea tile_area
, DoCommandFlag flags
, Axis axis
, StationID
*station
, RailType rt
, std::vector
<Train
*> &affected_vehicles
, StationClassID spec_class
, byte spec_index
, byte plat_len
, byte numtracks
)
878 CommandCost
cost(EXPENSES_CONSTRUCTION
);
880 uint invalid_dirs
= 5 << axis
;
882 const StationSpec
*statspec
= StationClass::Get(spec_class
)->GetSpec(spec_index
);
883 bool slope_cb
= statspec
!= nullptr && HasBit(statspec
->callback_mask
, CBM_STATION_SLOPE_CHECK
);
885 for (TileIndex tile_cur
: tile_area
) {
886 CommandCost ret
= CheckBuildableTile(tile_cur
, invalid_dirs
, allowed_z
, false);
887 if (ret
.Failed()) return ret
;
891 /* Do slope check if requested. */
892 ret
= PerformStationTileSlopeCheck(tile_area
.tile
, tile_cur
, statspec
, axis
, plat_len
, numtracks
);
893 if (ret
.Failed()) return ret
;
896 /* if station is set, then we have special handling to allow building on top of already existing stations.
897 * so station points to INVALID_STATION if we can build on any station.
898 * Or it points to a station if we're only allowed to build on exactly that station. */
899 if (station
!= nullptr && IsTileType(tile_cur
, MP_STATION
)) {
900 if (!IsRailStation(tile_cur
)) {
901 return ClearTile_Station(tile_cur
, DC_AUTO
); // get error message
903 StationID st
= GetStationIndex(tile_cur
);
904 if (*station
== INVALID_STATION
) {
906 } else if (*station
!= st
) {
907 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
911 /* Rail type is only valid when building a railway station; if station to
912 * build isn't a rail station it's INVALID_RAILTYPE. */
913 if (rt
!= INVALID_RAILTYPE
&&
914 IsPlainRailTile(tile_cur
) && !HasSignals(tile_cur
) &&
915 HasPowerOnRail(GetRailType(tile_cur
), rt
)) {
916 /* Allow overbuilding if the tile:
917 * - has rail, but no signals
918 * - it has exactly one track
919 * - the track is in line with the station
920 * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
922 TrackBits tracks
= GetTrackBits(tile_cur
);
923 Track track
= RemoveFirstTrack(&tracks
);
924 Track expected_track
= HasBit(invalid_dirs
, DIAGDIR_NE
) ? TRACK_X
: TRACK_Y
;
926 if (tracks
== TRACK_BIT_NONE
&& track
== expected_track
) {
927 /* Check for trains having a reservation for this tile. */
928 if (HasBit(GetRailReservationTrackBits(tile_cur
), track
)) {
929 Train
*v
= GetTrainForReservation(tile_cur
, track
);
931 affected_vehicles
.push_back(v
);
934 CommandCost ret
= Command
<CMD_REMOVE_SINGLE_RAIL
>::Do(flags
, tile_cur
, track
);
935 if (ret
.Failed()) return ret
;
937 /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
941 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile_cur
);
942 if (ret
.Failed()) return ret
;
951 * Checks if a road stop can be built at the given tile.
952 * @param tile_area Area to check.
953 * @param flags Operation to perform.
954 * @param invalid_dirs Prohibited directions (set of DiagDirections).
955 * @param is_drive_through True if trying to build a drive-through station.
956 * @param is_truck_stop True when building a truck stop, false otherwise.
957 * @param axis Axis of a drive-through road stop.
958 * @param station StationID to be queried and returned if available.
959 * @param rt Road type to build.
960 * @return The cost in case of success, or an error code if it failed.
962 static CommandCost
CheckFlatLandRoadStop(TileArea tile_area
, DoCommandFlag flags
, uint invalid_dirs
, bool is_drive_through
, bool is_truck_stop
, Axis axis
, StationID
*station
, RoadType rt
)
964 CommandCost
cost(EXPENSES_CONSTRUCTION
);
967 for (TileIndex cur_tile
: tile_area
) {
968 CommandCost ret
= CheckBuildableTile(cur_tile
, invalid_dirs
, allowed_z
, !is_drive_through
);
969 if (ret
.Failed()) return ret
;
972 /* If station is set, then we have special handling to allow building on top of already existing stations.
973 * Station points to INVALID_STATION if we can build on any station.
974 * Or it points to a station if we're only allowed to build on exactly that station. */
975 if (station
!= nullptr && IsTileType(cur_tile
, MP_STATION
)) {
976 if (!IsRoadStop(cur_tile
)) {
977 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
979 if (is_truck_stop
!= IsTruckStop(cur_tile
) ||
980 is_drive_through
!= IsDriveThroughStopTile(cur_tile
)) {
981 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
983 /* Drive-through station in the wrong direction. */
984 if (is_drive_through
&& IsDriveThroughStopTile(cur_tile
) && DiagDirToAxis(GetRoadStopDir(cur_tile
)) != axis
){
985 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
987 StationID st
= GetStationIndex(cur_tile
);
988 if (*station
== INVALID_STATION
) {
990 } else if (*station
!= st
) {
991 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
995 bool build_over_road
= is_drive_through
&& IsNormalRoadTile(cur_tile
);
996 /* Road bits in the wrong direction. */
997 RoadBits rb
= IsNormalRoadTile(cur_tile
) ? GetAllRoadBits(cur_tile
) : ROAD_NONE
;
998 if (build_over_road
&& (rb
& (axis
== AXIS_X
? ROAD_Y
: ROAD_X
)) != 0) {
999 /* Someone was pedantic and *NEEDED* three fracking different error messages. */
1000 switch (CountBits(rb
)) {
1002 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
1005 if (rb
== ROAD_X
|| rb
== ROAD_Y
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
1006 return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER
);
1009 return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION
);
1013 if (build_over_road
) {
1014 /* There is a road, check if we can build road+tram stop over it. */
1015 RoadType road_rt
= GetRoadType(cur_tile
, RTT_ROAD
);
1016 if (road_rt
!= INVALID_ROADTYPE
) {
1017 Owner road_owner
= GetRoadOwner(cur_tile
, RTT_ROAD
);
1018 if (road_owner
== OWNER_TOWN
) {
1019 if (!_settings_game
.construction
.road_stop_on_town_road
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD
);
1020 } else if (!_settings_game
.construction
.road_stop_on_competitor_road
&& road_owner
!= OWNER_NONE
) {
1021 CommandCost ret
= CheckOwnership(road_owner
);
1022 if (ret
.Failed()) return ret
;
1024 uint num_pieces
= CountBits(GetRoadBits(cur_tile
, RTT_ROAD
));
1026 if (RoadTypeIsRoad(rt
) && !HasPowerOnRoad(rt
, road_rt
)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD
);
1028 if (GetDisallowedRoadDirections(cur_tile
) != DRD_NONE
&& road_owner
!= OWNER_TOWN
) {
1029 CommandCost ret
= CheckOwnership(road_owner
);
1030 if (ret
.Failed()) return ret
;
1033 cost
.AddCost(RoadBuildCost(road_rt
) * (2 - num_pieces
));
1034 } else if (RoadTypeIsRoad(rt
)) {
1035 cost
.AddCost(RoadBuildCost(rt
) * 2);
1038 /* There is a tram, check if we can build road+tram stop over it. */
1039 RoadType tram_rt
= GetRoadType(cur_tile
, RTT_TRAM
);
1040 if (tram_rt
!= INVALID_ROADTYPE
) {
1041 Owner tram_owner
= GetRoadOwner(cur_tile
, RTT_TRAM
);
1042 if (Company::IsValidID(tram_owner
) &&
1043 (!_settings_game
.construction
.road_stop_on_competitor_road
||
1044 /* Disallow breaking end-of-line of someone else
1045 * so trams can still reverse on this tile. */
1046 HasExactlyOneBit(GetRoadBits(cur_tile
, RTT_TRAM
)))) {
1047 CommandCost ret
= CheckOwnership(tram_owner
);
1048 if (ret
.Failed()) return ret
;
1050 uint num_pieces
= CountBits(GetRoadBits(cur_tile
, RTT_TRAM
));
1052 if (RoadTypeIsTram(rt
) && !HasPowerOnRoad(rt
, tram_rt
)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD
);
1054 cost
.AddCost(RoadBuildCost(tram_rt
) * (2 - num_pieces
));
1055 } else if (RoadTypeIsTram(rt
)) {
1056 cost
.AddCost(RoadBuildCost(rt
) * 2);
1059 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, cur_tile
);
1060 if (ret
.Failed()) return ret
;
1062 cost
.AddCost(RoadBuildCost(rt
) * 2);
1071 * Check whether we can expand the rail part of the given station.
1072 * @param st the station to expand
1073 * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
1074 * @param axis the axis of the newly build rail
1075 * @return Succeeded or failed command.
1077 CommandCost
CanExpandRailStation(const BaseStation
*st
, TileArea
&new_ta
, Axis axis
)
1079 TileArea cur_ta
= st
->train_station
;
1081 /* determine new size of train station region.. */
1082 int x
= std::min(TileX(cur_ta
.tile
), TileX(new_ta
.tile
));
1083 int y
= std::min(TileY(cur_ta
.tile
), TileY(new_ta
.tile
));
1084 new_ta
.w
= std::max(TileX(cur_ta
.tile
) + cur_ta
.w
, TileX(new_ta
.tile
) + new_ta
.w
) - x
;
1085 new_ta
.h
= std::max(TileY(cur_ta
.tile
) + cur_ta
.h
, TileY(new_ta
.tile
) + new_ta
.h
) - y
;
1086 new_ta
.tile
= TileXY(x
, y
);
1088 /* make sure the final size is not too big. */
1089 if (new_ta
.w
> _settings_game
.station
.station_spread
|| new_ta
.h
> _settings_game
.station
.station_spread
) {
1090 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1093 return CommandCost();
1096 static inline byte
*CreateSingle(byte
*layout
, int n
)
1099 do *layout
++ = 0; while (--i
);
1100 layout
[((n
- 1) >> 1) - n
] = 2;
1104 static inline byte
*CreateMulti(byte
*layout
, int n
, byte b
)
1107 do *layout
++ = b
; while (--i
);
1110 layout
[n
- 1 - n
] = 0;
1116 * Create the station layout for the given number of tracks and platform length.
1117 * @param layout The layout to write to.
1118 * @param numtracks The number of tracks to write.
1119 * @param plat_len The length of the platforms.
1120 * @param statspec The specification of the station to (possibly) get the layout from.
1122 void GetStationLayout(byte
*layout
, uint numtracks
, uint plat_len
, const StationSpec
*statspec
)
1124 if (statspec
!= nullptr && statspec
->layouts
.size() >= plat_len
&&
1125 statspec
->layouts
[plat_len
- 1].size() >= numtracks
&&
1126 !statspec
->layouts
[plat_len
- 1][numtracks
- 1].empty()) {
1127 /* Custom layout defined, follow it. */
1128 memcpy(layout
, statspec
->layouts
[plat_len
- 1][numtracks
- 1].data(),
1129 plat_len
* numtracks
);
1133 if (plat_len
== 1) {
1134 CreateSingle(layout
, numtracks
);
1136 if (numtracks
& 1) layout
= CreateSingle(layout
, plat_len
);
1137 int n
= numtracks
>> 1;
1140 layout
= CreateMulti(layout
, plat_len
, 4);
1141 layout
= CreateMulti(layout
, plat_len
, 6);
1147 * Find a nearby station that joins this station.
1148 * @tparam T the class to find a station for
1149 * @tparam error_message the error message when building a station on top of others
1150 * @param existing_station an existing station we build over
1151 * @param station_to_join the station to join to
1152 * @param adjacent whether adjacent stations are allowed
1153 * @param ta the area of the newly build station
1154 * @param st 'return' pointer for the found station
1155 * @return command cost with the error or 'okay'
1157 template <class T
, StringID error_message
>
1158 CommandCost
FindJoiningBaseStation(StationID existing_station
, StationID station_to_join
, bool adjacent
, TileArea ta
, T
**st
)
1160 assert(*st
== nullptr);
1161 bool check_surrounding
= true;
1163 if (_settings_game
.station
.adjacent_stations
) {
1164 if (existing_station
!= INVALID_STATION
) {
1165 if (adjacent
&& existing_station
!= station_to_join
) {
1166 /* You can't build an adjacent station over the top of one that
1167 * already exists. */
1168 return_cmd_error(error_message
);
1170 /* Extend the current station, and don't check whether it will
1171 * be near any other stations. */
1172 *st
= T::GetIfValid(existing_station
);
1173 check_surrounding
= (*st
== nullptr);
1176 /* There's no station here. Don't check the tiles surrounding this
1177 * one if the company wanted to build an adjacent station. */
1178 if (adjacent
) check_surrounding
= false;
1182 if (check_surrounding
) {
1183 /* Make sure there is no more than one other station around us that is owned by us. */
1184 CommandCost ret
= GetStationAround(ta
, existing_station
, _current_company
, st
);
1185 if (ret
.Failed()) return ret
;
1189 if (*st
== nullptr && station_to_join
!= INVALID_STATION
) *st
= T::GetIfValid(station_to_join
);
1191 return CommandCost();
1195 * Find a nearby station that joins this station.
1196 * @param existing_station an existing station we build over
1197 * @param station_to_join the station to join to
1198 * @param adjacent whether adjacent stations are allowed
1199 * @param ta the area of the newly build station
1200 * @param st 'return' pointer for the found station
1201 * @return command cost with the error or 'okay'
1203 static CommandCost
FindJoiningStation(StationID existing_station
, StationID station_to_join
, bool adjacent
, TileArea ta
, Station
**st
)
1205 return FindJoiningBaseStation
<Station
, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST
>(existing_station
, station_to_join
, adjacent
, ta
, st
);
1209 * Find a nearby waypoint that joins this waypoint.
1210 * @param existing_waypoint an existing waypoint we build over
1211 * @param waypoint_to_join the waypoint to join to
1212 * @param adjacent whether adjacent waypoints are allowed
1213 * @param ta the area of the newly build waypoint
1214 * @param wp 'return' pointer for the found waypoint
1215 * @return command cost with the error or 'okay'
1217 CommandCost
FindJoiningWaypoint(StationID existing_waypoint
, StationID waypoint_to_join
, bool adjacent
, TileArea ta
, Waypoint
**wp
)
1219 return FindJoiningBaseStation
<Waypoint
, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST
>(existing_waypoint
, waypoint_to_join
, adjacent
, ta
, wp
);
1223 * Clear platform reservation during station building/removing.
1224 * @param v vehicle which holds reservation
1226 static void FreeTrainReservation(Train
*v
)
1228 FreeTrainTrackReservation(v
);
1229 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(v
->GetVehicleTrackdir()), false);
1231 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(ReverseTrackdir(v
->GetVehicleTrackdir())), false);
1235 * Restore platform reservation during station building/removing.
1236 * @param v vehicle which held reservation
1238 static void RestoreTrainReservation(Train
*v
)
1240 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(v
->GetVehicleTrackdir()), true);
1241 TryPathReserve(v
, true, true);
1243 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(ReverseTrackdir(v
->GetVehicleTrackdir())), true);
1247 * Build rail station
1248 * @param flags operation to perform
1249 * @param tile_org northern most position of station dragging/placement
1250 * @param rt railtype
1251 * @param axis orientation (Axis)
1252 * @param numtracks number of tracks
1253 * @param plat_len platform length
1254 * @param spec_class custom station class
1255 * @param spec_index custom station id
1256 * @param station_to_join station ID to join (NEW_STATION if build new one)
1257 * @param adjacent allow stations directly adjacent to other stations.
1258 * @return the cost of this operation or an error
1260 CommandCost
CmdBuildRailStation(DoCommandFlag flags
, TileIndex tile_org
, RailType rt
, Axis axis
, byte numtracks
, byte plat_len
, StationClassID spec_class
, byte spec_index
, StationID station_to_join
, bool adjacent
)
1262 /* Does the authority allow this? */
1263 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile_org
, flags
);
1264 if (ret
.Failed()) return ret
;
1266 if (!ValParamRailtype(rt
) || !IsValidAxis(axis
)) return CMD_ERROR
;
1268 /* Check if the given station class is valid */
1269 if ((uint
)spec_class
>= StationClass::GetClassCount() || spec_class
== STAT_CLASS_WAYP
) return CMD_ERROR
;
1270 if (spec_index
>= StationClass::Get(spec_class
)->GetSpecCount()) return CMD_ERROR
;
1271 if (plat_len
== 0 || numtracks
== 0) return CMD_ERROR
;
1274 if (axis
== AXIS_X
) {
1282 bool reuse
= (station_to_join
!= NEW_STATION
);
1283 if (!reuse
) station_to_join
= INVALID_STATION
;
1284 bool distant_join
= (station_to_join
!= INVALID_STATION
);
1286 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
1288 if (h_org
> _settings_game
.station
.station_spread
|| w_org
> _settings_game
.station
.station_spread
) return CMD_ERROR
;
1290 /* these values are those that will be stored in train_tile and station_platforms */
1291 TileArea
new_location(tile_org
, w_org
, h_org
);
1293 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
1294 StationID est
= INVALID_STATION
;
1295 std::vector
<Train
*> affected_vehicles
;
1296 /* Clear the land below the station. */
1297 CommandCost cost
= CheckFlatLandRailStation(new_location
, flags
, axis
, &est
, rt
, affected_vehicles
, spec_class
, spec_index
, plat_len
, numtracks
);
1298 if (cost
.Failed()) return cost
;
1299 /* Add construction expenses. */
1300 cost
.AddCost((numtracks
* _price
[PR_BUILD_STATION_RAIL
] + _price
[PR_BUILD_STATION_RAIL_LENGTH
]) * plat_len
);
1301 cost
.AddCost(numtracks
* plat_len
* RailBuildCost(rt
));
1303 Station
*st
= nullptr;
1304 ret
= FindJoiningStation(est
, station_to_join
, adjacent
, new_location
, &st
);
1305 if (ret
.Failed()) return ret
;
1307 ret
= BuildStationPart(&st
, flags
, reuse
, new_location
, STATIONNAMING_RAIL
);
1308 if (ret
.Failed()) return ret
;
1310 if (st
!= nullptr && st
->train_station
.tile
!= INVALID_TILE
) {
1311 CommandCost ret
= CanExpandRailStation(st
, new_location
, axis
);
1312 if (ret
.Failed()) return ret
;
1315 /* Check if we can allocate a custom stationspec to this station */
1316 const StationSpec
*statspec
= StationClass::Get(spec_class
)->GetSpec(spec_index
);
1317 int specindex
= AllocateSpecToStation(statspec
, st
, (flags
& DC_EXEC
) != 0);
1318 if (specindex
== -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS
);
1320 if (statspec
!= nullptr) {
1321 /* Perform NewStation checks */
1323 /* Check if the station size is permitted */
1324 if (HasBit(statspec
->disallowed_platforms
, std::min(numtracks
- 1, 7)) || HasBit(statspec
->disallowed_lengths
, std::min(plat_len
- 1, 7))) {
1328 /* Check if the station is buildable */
1329 if (HasBit(statspec
->callback_mask
, CBM_STATION_AVAIL
)) {
1330 uint16 cb_res
= GetStationCallback(CBID_STATION_AVAILABILITY
, 0, 0, statspec
, nullptr, INVALID_TILE
);
1331 if (cb_res
!= CALLBACK_FAILED
&& !Convert8bitBooleanCallback(statspec
->grf_prop
.grffile
, CBID_STATION_AVAILABILITY
, cb_res
)) return CMD_ERROR
;
1335 if (flags
& DC_EXEC
) {
1336 TileIndexDiff tile_delta
;
1338 byte numtracks_orig
;
1341 st
->train_station
= new_location
;
1342 st
->AddFacility(FACIL_TRAIN
, new_location
.tile
);
1344 st
->rect
.BeforeAddRect(tile_org
, w_org
, h_org
, StationRect::ADD_TRY
);
1346 if (statspec
!= nullptr) {
1347 /* Include this station spec's animation trigger bitmask
1348 * in the station's cached copy. */
1349 st
->cached_anim_triggers
|= statspec
->animation
.triggers
;
1352 tile_delta
= (axis
== AXIS_X
? TileDiffXY(1, 0) : TileDiffXY(0, 1));
1353 track
= AxisToTrack(axis
);
1355 layout_ptr
= AllocaM(byte
, numtracks
* plat_len
);
1356 GetStationLayout(layout_ptr
, numtracks
, plat_len
, statspec
);
1358 numtracks_orig
= numtracks
;
1360 Company
*c
= Company::Get(st
->owner
);
1361 TileIndex tile_track
= tile_org
;
1363 TileIndex tile
= tile_track
;
1366 byte layout
= *layout_ptr
++;
1367 if (IsRailStationTile(tile
) && HasStationReservation(tile
)) {
1368 /* Check for trains having a reservation for this tile. */
1369 Train
*v
= GetTrainForReservation(tile
, AxisToTrack(GetRailStationAxis(tile
)));
1371 affected_vehicles
.push_back(v
);
1372 FreeTrainReservation(v
);
1376 /* Railtype can change when overbuilding. */
1377 if (IsRailStationTile(tile
)) {
1378 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[GetRailType(tile
)]--;
1379 c
->infrastructure
.station
--;
1382 /* Remove animation if overbuilding */
1383 DeleteAnimatedTile(tile
);
1384 byte old_specindex
= HasStationTileRail(tile
) ? GetCustomStationSpecIndex(tile
) : 0;
1385 MakeRailStation(tile
, st
->owner
, st
->index
, axis
, layout
& ~1, rt
);
1386 /* Free the spec if we overbuild something */
1387 DeallocateSpecFromStation(st
, old_specindex
);
1389 SetCustomStationSpecIndex(tile
, specindex
);
1390 SetStationTileRandomBits(tile
, GB(Random(), 0, 4));
1391 SetAnimationFrame(tile
, 0);
1393 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[rt
]++;
1394 c
->infrastructure
.station
++;
1396 if (statspec
!= nullptr) {
1397 /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
1398 uint32 platinfo
= GetPlatformInfo(AXIS_X
, GetStationGfx(tile
), plat_len
, numtracks_orig
, plat_len
- w
, numtracks_orig
- numtracks
, false);
1400 /* As the station is not yet completely finished, the station does not yet exist. */
1401 uint16 callback
= GetStationCallback(CBID_STATION_TILE_LAYOUT
, platinfo
, 0, statspec
, nullptr, tile
);
1402 if (callback
!= CALLBACK_FAILED
) {
1404 SetStationGfx(tile
, (callback
& ~1) + axis
);
1406 ErrorUnknownCallbackResult(statspec
->grf_prop
.grffile
->grfid
, CBID_STATION_TILE_LAYOUT
, callback
);
1410 /* Trigger station animation -- after building? */
1411 TriggerStationAnimation(st
, tile
, SAT_BUILT
);
1416 AddTrackToSignalBuffer(tile_track
, track
, _current_company
);
1417 YapfNotifyTrackLayoutChange(tile_track
, track
);
1418 tile_track
+= tile_delta
^ TileDiffXY(1, 1); // perpendicular to tile_delta
1419 } while (--numtracks
);
1421 for (uint i
= 0; i
< affected_vehicles
.size(); ++i
) {
1422 /* Restore reservations of trains. */
1423 RestoreTrainReservation(affected_vehicles
[i
]);
1426 /* Check whether we need to expand the reservation of trains already on the station. */
1427 TileArea update_reservation_area
;
1428 if (axis
== AXIS_X
) {
1429 update_reservation_area
= TileArea(tile_org
, 1, numtracks_orig
);
1431 update_reservation_area
= TileArea(tile_org
, numtracks_orig
, 1);
1434 for (TileIndex tile
: update_reservation_area
) {
1435 /* Don't even try to make eye candy parts reserved. */
1436 if (IsStationTileBlocked(tile
)) continue;
1438 DiagDirection dir
= AxisToDiagDir(axis
);
1439 TileIndexDiff tile_offset
= TileOffsByDiagDir(dir
);
1440 TileIndex platform_begin
= tile
;
1441 TileIndex platform_end
= tile
;
1443 /* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
1444 for (TileIndex next_tile
= platform_begin
- tile_offset
; IsCompatibleTrainStationTile(next_tile
, platform_begin
); next_tile
-= tile_offset
) {
1445 platform_begin
= next_tile
;
1447 for (TileIndex next_tile
= platform_end
+ tile_offset
; IsCompatibleTrainStationTile(next_tile
, platform_end
); next_tile
+= tile_offset
) {
1448 platform_end
= next_tile
;
1451 /* If there is at least on reservation on the platform, we reserve the whole platform. */
1452 bool reservation
= false;
1453 for (TileIndex t
= platform_begin
; !reservation
&& t
<= platform_end
; t
+= tile_offset
) {
1454 reservation
= HasStationReservation(t
);
1458 SetRailStationPlatformReservation(platform_begin
, dir
, true);
1462 st
->MarkTilesDirty(false);
1463 st
->AfterStationTileSetChange(true, STATION_RAIL
);
1469 static TileArea
MakeStationAreaSmaller(BaseStation
*st
, TileArea ta
, bool (*func
)(BaseStation
*, TileIndex
))
1474 if (ta
.w
!= 0 && ta
.h
!= 0) {
1475 /* check the left side, x = constant, y changes */
1476 for (uint i
= 0; !func(st
, ta
.tile
+ TileDiffXY(0, i
));) {
1477 /* the left side is unused? */
1479 ta
.tile
+= TileDiffXY(1, 0);
1485 /* check the right side, x = constant, y changes */
1486 for (uint i
= 0; !func(st
, ta
.tile
+ TileDiffXY(ta
.w
- 1, i
));) {
1487 /* the right side is unused? */
1494 /* check the upper side, y = constant, x changes */
1495 for (uint i
= 0; !func(st
, ta
.tile
+ TileDiffXY(i
, 0));) {
1496 /* the left side is unused? */
1498 ta
.tile
+= TileDiffXY(0, 1);
1504 /* check the lower side, y = constant, x changes */
1505 for (uint i
= 0; !func(st
, ta
.tile
+ TileDiffXY(i
, ta
.h
- 1));) {
1506 /* the left side is unused? */
1519 static bool TileBelongsToRailStation(BaseStation
*st
, TileIndex tile
)
1521 return st
->TileBelongsToRailStation(tile
);
1524 static void MakeRailStationAreaSmaller(BaseStation
*st
)
1526 st
->train_station
= MakeStationAreaSmaller(st
, st
->train_station
, TileBelongsToRailStation
);
1529 static bool TileBelongsToShipStation(BaseStation
*st
, TileIndex tile
)
1531 return IsDockTile(tile
) && GetStationIndex(tile
) == st
->index
;
1534 static void MakeShipStationAreaSmaller(Station
*st
)
1536 st
->ship_station
= MakeStationAreaSmaller(st
, st
->ship_station
, TileBelongsToShipStation
);
1537 UpdateStationDockingTiles(st
);
1541 * Remove a number of tiles from any rail station within the area.
1542 * @param ta the area to clear station tile from.
1543 * @param affected_stations the stations affected.
1544 * @param flags the command flags.
1545 * @param removal_cost the cost for removing the tile, including the rail.
1546 * @param keep_rail whether to keep the rail of the station.
1547 * @tparam T the type of station to remove.
1548 * @return the number of cleared tiles or an error.
1551 CommandCost
RemoveFromRailBaseStation(TileArea ta
, std::vector
<T
*> &affected_stations
, DoCommandFlag flags
, Money removal_cost
, bool keep_rail
)
1553 /* Count of the number of tiles removed */
1555 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1556 /* Accumulator for the errors seen during clearing. If no errors happen,
1557 * and the quantity is 0 there is no station. Otherwise it will be one
1558 * of the other error that got accumulated. */
1561 /* Do the action for every tile into the area */
1562 for (TileIndex tile
: ta
) {
1563 /* Make sure the specified tile is a rail station */
1564 if (!HasStationTileRail(tile
)) continue;
1566 /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
1567 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1569 if (ret
.Failed()) continue;
1571 /* Check ownership of station */
1572 T
*st
= T::GetByTile(tile
);
1573 if (st
== nullptr) continue;
1575 if (_current_company
!= OWNER_WATER
) {
1576 CommandCost ret
= CheckOwnership(st
->owner
);
1578 if (ret
.Failed()) continue;
1581 /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
1584 if (keep_rail
|| IsStationTileBlocked(tile
)) {
1585 /* Don't refund the 'steel' of the track when we keep the
1586 * rail, or when the tile didn't have any rail at all. */
1587 total_cost
.AddCost(-_price
[PR_CLEAR_RAIL
]);
1590 if (flags
& DC_EXEC
) {
1591 /* read variables before the station tile is removed */
1592 uint specindex
= GetCustomStationSpecIndex(tile
);
1593 Track track
= GetRailStationTrack(tile
);
1594 Owner owner
= GetTileOwner(tile
);
1595 RailType rt
= GetRailType(tile
);
1598 if (HasStationReservation(tile
)) {
1599 v
= GetTrainForReservation(tile
, track
);
1600 if (v
!= nullptr) FreeTrainReservation(v
);
1603 bool build_rail
= keep_rail
&& !IsStationTileBlocked(tile
);
1604 if (!build_rail
&& !IsStationTileBlocked(tile
)) Company::Get(owner
)->infrastructure
.rail
[rt
]--;
1606 DoClearSquare(tile
);
1607 DeleteNewGRFInspectWindow(GSF_STATIONS
, tile
);
1608 if (build_rail
) MakeRailNormal(tile
, owner
, TrackToTrackBits(track
), rt
);
1609 Company::Get(owner
)->infrastructure
.station
--;
1610 DirtyCompanyInfrastructureWindows(owner
);
1612 st
->rect
.AfterRemoveTile(st
, tile
);
1613 AddTrackToSignalBuffer(tile
, track
, owner
);
1614 YapfNotifyTrackLayoutChange(tile
, track
);
1616 DeallocateSpecFromStation(st
, specindex
);
1618 include(affected_stations
, st
);
1620 if (v
!= nullptr) RestoreTrainReservation(v
);
1624 if (quantity
== 0) return error
.Failed() ? error
: CommandCost(STR_ERROR_THERE_IS_NO_STATION
);
1626 for (T
*st
: affected_stations
) {
1628 /* now we need to make the "spanned" area of the railway station smaller
1629 * if we deleted something at the edges.
1630 * we also need to adjust train_tile. */
1631 MakeRailStationAreaSmaller(st
);
1632 UpdateStationSignCoord(st
);
1634 /* if we deleted the whole station, delete the train facility. */
1635 if (st
->train_station
.tile
== INVALID_TILE
) {
1636 st
->facilities
&= ~FACIL_TRAIN
;
1637 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1638 MarkCatchmentTilesDirty();
1639 st
->UpdateVirtCoord();
1640 DeleteStationIfEmpty(st
);
1644 total_cost
.AddCost(quantity
* removal_cost
);
1649 * Remove a single tile from a rail station.
1650 * This allows for custom-built station with holes and weird layouts
1651 * @param flags operation to perform
1652 * @param start tile of station piece to remove
1653 * @param end other edge of the rect to remove
1654 * @param keep_rail if set keep the rail
1655 * @return the cost of this operation or an error
1657 CommandCost
CmdRemoveFromRailStation(DoCommandFlag flags
, TileIndex start
, TileIndex end
, bool keep_rail
)
1659 if (end
== 0) end
= start
;
1660 if (start
>= MapSize() || end
>= MapSize()) return CMD_ERROR
;
1662 TileArea
ta(start
, end
);
1663 std::vector
<Station
*> affected_stations
;
1665 CommandCost ret
= RemoveFromRailBaseStation(ta
, affected_stations
, flags
, _price
[PR_CLEAR_STATION_RAIL
], keep_rail
);
1666 if (ret
.Failed()) return ret
;
1668 /* Do all station specific functions here. */
1669 for (Station
*st
: affected_stations
) {
1671 if (st
->train_station
.tile
== INVALID_TILE
) SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1672 st
->MarkTilesDirty(false);
1673 MarkCatchmentTilesDirty();
1674 st
->RecomputeCatchment();
1677 /* Now apply the rail cost to the number that we deleted */
1682 * Remove a single tile from a waypoint.
1683 * This allows for custom-built waypoint with holes and weird layouts
1684 * @param flags operation to perform
1685 * @param start tile of waypoint piece to remove
1686 * @param end other edge of the rect to remove
1687 * @param keep_rail if set keep the rail
1688 * @return the cost of this operation or an error
1690 CommandCost
CmdRemoveFromRailWaypoint(DoCommandFlag flags
, TileIndex start
, TileIndex end
, bool keep_rail
)
1692 if (end
== 0) end
= start
;
1693 if (start
>= MapSize() || end
>= MapSize()) return CMD_ERROR
;
1695 TileArea
ta(start
, end
);
1696 std::vector
<Waypoint
*> affected_stations
;
1698 return RemoveFromRailBaseStation(ta
, affected_stations
, flags
, _price
[PR_CLEAR_WAYPOINT_RAIL
], keep_rail
);
1703 * Remove a rail station/waypoint
1704 * @param st The station/waypoint to remove the rail part from
1705 * @param flags operation to perform
1706 * @param removal_cost the cost for removing a tile
1707 * @tparam T the type of station to remove
1708 * @return cost or failure of operation
1711 CommandCost
RemoveRailStation(T
*st
, DoCommandFlag flags
, Money removal_cost
)
1713 /* Current company owns the station? */
1714 if (_current_company
!= OWNER_WATER
) {
1715 CommandCost ret
= CheckOwnership(st
->owner
);
1716 if (ret
.Failed()) return ret
;
1719 /* determine width and height of platforms */
1720 TileArea ta
= st
->train_station
;
1722 assert(ta
.w
!= 0 && ta
.h
!= 0);
1724 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1725 /* clear all areas of the station */
1726 for (TileIndex tile
: ta
) {
1727 /* only remove tiles that are actually train station tiles */
1728 if (st
->TileBelongsToRailStation(tile
)) {
1729 std::vector
<T
*> affected_stations
; // dummy
1730 CommandCost ret
= RemoveFromRailBaseStation(TileArea(tile
, 1, 1), affected_stations
, flags
, removal_cost
, false);
1731 if (ret
.Failed()) return ret
;
1740 * Remove a rail station
1741 * @param tile Tile of the station.
1742 * @param flags operation to perform
1743 * @return cost or failure of operation
1745 static CommandCost
RemoveRailStation(TileIndex tile
, DoCommandFlag flags
)
1747 /* if there is flooding, remove platforms tile by tile */
1748 if (_current_company
== OWNER_WATER
) {
1749 return Command
<CMD_REMOVE_FROM_RAIL_STATION
>::Do(DC_EXEC
, tile
, 0, false);
1752 Station
*st
= Station::GetByTile(tile
);
1753 CommandCost cost
= RemoveRailStation(st
, flags
, _price
[PR_CLEAR_STATION_RAIL
]);
1755 if (flags
& DC_EXEC
) st
->RecomputeCatchment();
1761 * Remove a rail waypoint
1762 * @param tile Tile of the waypoint.
1763 * @param flags operation to perform
1764 * @return cost or failure of operation
1766 static CommandCost
RemoveRailWaypoint(TileIndex tile
, DoCommandFlag flags
)
1768 /* if there is flooding, remove waypoints tile by tile */
1769 if (_current_company
== OWNER_WATER
) {
1770 return Command
<CMD_REMOVE_FROM_RAIL_WAYPOINT
>::Do(DC_EXEC
, tile
, 0, false);
1773 return RemoveRailStation(Waypoint::GetByTile(tile
), flags
, _price
[PR_CLEAR_WAYPOINT_RAIL
]);
1778 * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
1779 * @param st The Station to do the whole procedure for
1780 * @return a pointer to where to link a new RoadStop*
1782 static RoadStop
**FindRoadStopSpot(bool truck_station
, Station
*st
)
1784 RoadStop
**primary_stop
= (truck_station
) ? &st
->truck_stops
: &st
->bus_stops
;
1786 if (*primary_stop
== nullptr) {
1787 /* we have no roadstop of the type yet, so write a "primary stop" */
1788 return primary_stop
;
1790 /* there are stops already, so append to the end of the list */
1791 RoadStop
*stop
= *primary_stop
;
1792 while (stop
->next
!= nullptr) stop
= stop
->next
;
1797 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
);
1800 * Find a nearby station that joins this road stop.
1801 * @param existing_stop an existing road stop we build over
1802 * @param station_to_join the station to join to
1803 * @param adjacent whether adjacent stations are allowed
1804 * @param ta the area of the newly build station
1805 * @param st 'return' pointer for the found station
1806 * @return command cost with the error or 'okay'
1808 static CommandCost
FindJoiningRoadStop(StationID existing_stop
, StationID station_to_join
, bool adjacent
, TileArea ta
, Station
**st
)
1810 return FindJoiningBaseStation
<Station
, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST
>(existing_stop
, station_to_join
, adjacent
, ta
, st
);
1814 * Build a bus or truck stop.
1815 * @param flags Operation to perform.
1816 * @param tile Northernmost tile of the stop.
1817 * @param width Width of the road stop.
1818 * @param length Length of the road stop.
1819 * @param stop_type Type of road stop (bus/truck).
1820 * @param is_drive_through False for normal stops, true for drive-through.
1821 * @param ddir Entrance direction (#DiagDirection) for normal stops. Converted to the axis for drive-through stops.
1822 * @param rt The roadtype.
1823 * @param station_to_join Station ID to join (NEW_STATION if build new one).
1824 * @param adjacent Allow stations directly adjacent to other stations.
1825 * @return The cost of this operation or an error.
1827 CommandCost
CmdBuildRoadStop(DoCommandFlag flags
, TileIndex tile
, uint8 width
, uint8 length
, RoadStopType stop_type
, bool is_drive_through
, DiagDirection ddir
, RoadType rt
, StationID station_to_join
, bool adjacent
)
1829 if (!ValParamRoadType(rt
) || !IsValidDiagDirection(ddir
) || stop_type
>= ROADSTOP_END
) return CMD_ERROR
;
1830 bool reuse
= (station_to_join
!= NEW_STATION
);
1831 if (!reuse
) station_to_join
= INVALID_STATION
;
1832 bool distant_join
= (station_to_join
!= INVALID_STATION
);
1834 /* Check if the requested road stop is too big */
1835 if (width
> _settings_game
.station
.station_spread
|| length
> _settings_game
.station
.station_spread
) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1836 /* Check for incorrect width / length. */
1837 if (width
== 0 || length
== 0) return CMD_ERROR
;
1838 /* Check if the first tile and the last tile are valid */
1839 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, length
- 1) == INVALID_TILE
) return CMD_ERROR
;
1841 TileArea
roadstop_area(tile
, width
, length
);
1843 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
1845 /* Trams only have drive through stops */
1846 if (!is_drive_through
&& RoadTypeIsTram(rt
)) return CMD_ERROR
;
1848 Axis axis
= DiagDirToAxis(ddir
);
1850 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
1851 if (ret
.Failed()) return ret
;
1853 bool is_truck_stop
= stop_type
!= ROADSTOP_BUS
;
1855 /* Total road stop cost. */
1856 CommandCost
cost(EXPENSES_CONSTRUCTION
, roadstop_area
.w
* roadstop_area
.h
* _price
[is_truck_stop
? PR_BUILD_STATION_TRUCK
: PR_BUILD_STATION_BUS
]);
1857 StationID est
= INVALID_STATION
;
1858 ret
= CheckFlatLandRoadStop(roadstop_area
, flags
, is_drive_through
? 5 << axis
: 1 << ddir
, is_drive_through
, is_truck_stop
, axis
, &est
, rt
);
1859 if (ret
.Failed()) return ret
;
1862 Station
*st
= nullptr;
1863 ret
= FindJoiningRoadStop(est
, station_to_join
, adjacent
, roadstop_area
, &st
);
1864 if (ret
.Failed()) return ret
;
1866 /* Check if this number of road stops can be allocated. */
1867 if (!RoadStop::CanAllocateItem(roadstop_area
.w
* roadstop_area
.h
)) return_cmd_error(is_truck_stop
? STR_ERROR_TOO_MANY_TRUCK_STOPS
: STR_ERROR_TOO_MANY_BUS_STOPS
);
1869 ret
= BuildStationPart(&st
, flags
, reuse
, roadstop_area
, STATIONNAMING_ROAD
);
1870 if (ret
.Failed()) return ret
;
1872 if (flags
& DC_EXEC
) {
1873 /* Check every tile in the area. */
1874 for (TileIndex cur_tile
: roadstop_area
) {
1875 /* Get existing road types and owners before any tile clearing */
1876 RoadType road_rt
= MayHaveRoad(cur_tile
) ? GetRoadType(cur_tile
, RTT_ROAD
) : INVALID_ROADTYPE
;
1877 RoadType tram_rt
= MayHaveRoad(cur_tile
) ? GetRoadType(cur_tile
, RTT_TRAM
) : INVALID_ROADTYPE
;
1878 Owner road_owner
= road_rt
!= INVALID_ROADTYPE
? GetRoadOwner(cur_tile
, RTT_ROAD
) : _current_company
;
1879 Owner tram_owner
= tram_rt
!= INVALID_ROADTYPE
? GetRoadOwner(cur_tile
, RTT_TRAM
) : _current_company
;
1881 if (IsTileType(cur_tile
, MP_STATION
) && IsRoadStop(cur_tile
)) {
1882 RemoveRoadStop(cur_tile
, flags
);
1885 RoadStop
*road_stop
= new RoadStop(cur_tile
);
1886 /* Insert into linked list of RoadStops. */
1887 RoadStop
**currstop
= FindRoadStopSpot(is_truck_stop
, st
);
1888 *currstop
= road_stop
;
1890 if (is_truck_stop
) {
1891 st
->truck_station
.Add(cur_tile
);
1893 st
->bus_station
.Add(cur_tile
);
1896 /* Initialize an empty station. */
1897 st
->AddFacility(is_truck_stop
? FACIL_TRUCK_STOP
: FACIL_BUS_STOP
, cur_tile
);
1899 st
->rect
.BeforeAddTile(cur_tile
, StationRect::ADD_TRY
);
1901 RoadStopType rs_type
= is_truck_stop
? ROADSTOP_TRUCK
: ROADSTOP_BUS
;
1902 if (is_drive_through
) {
1903 /* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
1905 if (IsNormalRoadTile(cur_tile
)) {
1906 UpdateCompanyRoadInfrastructure(road_rt
, road_owner
, -(int)CountBits(GetRoadBits(cur_tile
, RTT_ROAD
)));
1907 UpdateCompanyRoadInfrastructure(tram_rt
, tram_owner
, -(int)CountBits(GetRoadBits(cur_tile
, RTT_TRAM
)));
1910 if (road_rt
== INVALID_ROADTYPE
&& RoadTypeIsRoad(rt
)) road_rt
= rt
;
1911 if (tram_rt
== INVALID_ROADTYPE
&& RoadTypeIsTram(rt
)) tram_rt
= rt
;
1913 UpdateCompanyRoadInfrastructure(road_rt
, road_owner
, ROAD_STOP_TRACKBIT_FACTOR
);
1914 UpdateCompanyRoadInfrastructure(tram_rt
, tram_owner
, ROAD_STOP_TRACKBIT_FACTOR
);
1916 MakeDriveThroughRoadStop(cur_tile
, st
->owner
, road_owner
, tram_owner
, st
->index
, rs_type
, road_rt
, tram_rt
, axis
);
1917 road_stop
->MakeDriveThrough();
1919 if (road_rt
== INVALID_ROADTYPE
&& RoadTypeIsRoad(rt
)) road_rt
= rt
;
1920 if (tram_rt
== INVALID_ROADTYPE
&& RoadTypeIsTram(rt
)) tram_rt
= rt
;
1921 /* Non-drive-through stop never overbuild and always count as two road bits. */
1922 Company::Get(st
->owner
)->infrastructure
.road
[rt
] += ROAD_STOP_TRACKBIT_FACTOR
;
1923 MakeRoadStop(cur_tile
, st
->owner
, st
->index
, rs_type
, road_rt
, tram_rt
, ddir
);
1925 Company::Get(st
->owner
)->infrastructure
.station
++;
1927 MarkTileDirtyByTile(cur_tile
);
1930 if (st
!= nullptr) {
1931 st
->AfterStationTileSetChange(true, is_truck_stop
? STATION_TRUCK
: STATION_BUS
);
1938 static Vehicle
*ClearRoadStopStatusEnum(Vehicle
*v
, void *)
1940 if (v
->type
== VEH_ROAD
) {
1941 /* Okay... we are a road vehicle on a drive through road stop.
1942 * But that road stop has just been removed, so we need to make
1943 * sure we are in a valid state... however, vehicles can also
1944 * turn on road stop tiles, so only clear the 'road stop' state
1945 * bits and only when the state was 'in road stop', otherwise
1946 * we'll end up clearing the turn around bits. */
1947 RoadVehicle
*rv
= RoadVehicle::From(v
);
1948 if (HasBit(rv
->state
, RVS_IN_DT_ROAD_STOP
)) rv
->state
&= RVSB_ROAD_STOP_TRACKDIR_MASK
;
1956 * Remove a bus station/truck stop
1957 * @param tile TileIndex been queried
1958 * @param flags operation to perform
1959 * @return cost or failure of operation
1961 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
)
1963 Station
*st
= Station::GetByTile(tile
);
1965 if (_current_company
!= OWNER_WATER
) {
1966 CommandCost ret
= CheckOwnership(st
->owner
);
1967 if (ret
.Failed()) return ret
;
1970 bool is_truck
= IsTruckStop(tile
);
1972 RoadStop
**primary_stop
;
1974 if (is_truck
) { // truck stop
1975 primary_stop
= &st
->truck_stops
;
1976 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_TRUCK
);
1978 primary_stop
= &st
->bus_stops
;
1979 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_BUS
);
1982 assert(cur_stop
!= nullptr);
1984 /* don't do the check for drive-through road stops when company bankrupts */
1985 if (IsDriveThroughStopTile(tile
) && (flags
& DC_BANKRUPT
)) {
1986 /* remove the 'going through road stop' status from all vehicles on that tile */
1987 if (flags
& DC_EXEC
) FindVehicleOnPos(tile
, nullptr, &ClearRoadStopStatusEnum
);
1989 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1990 if (ret
.Failed()) return ret
;
1993 if (flags
& DC_EXEC
) {
1994 if (*primary_stop
== cur_stop
) {
1995 /* removed the first stop in the list */
1996 *primary_stop
= cur_stop
->next
;
1997 /* removed the only stop? */
1998 if (*primary_stop
== nullptr) {
1999 st
->facilities
&= (is_truck
? ~FACIL_TRUCK_STOP
: ~FACIL_BUS_STOP
);
2002 /* tell the predecessor in the list to skip this stop */
2003 RoadStop
*pred
= *primary_stop
;
2004 while (pred
->next
!= cur_stop
) pred
= pred
->next
;
2005 pred
->next
= cur_stop
->next
;
2008 /* Update company infrastructure counts. */
2009 for (RoadTramType rtt
: _roadtramtypes
) {
2010 RoadType rt
= GetRoadType(tile
, rtt
);
2011 UpdateCompanyRoadInfrastructure(rt
, GetRoadOwner(tile
, rtt
), -static_cast<int>(ROAD_STOP_TRACKBIT_FACTOR
));
2014 Company::Get(st
->owner
)->infrastructure
.station
--;
2015 DirtyCompanyInfrastructureWindows(st
->owner
);
2017 if (IsDriveThroughStopTile(tile
)) {
2018 /* Clears the tile for us */
2019 cur_stop
->ClearDriveThrough();
2021 DoClearSquare(tile
);
2026 /* Make sure no vehicle is going to the old roadstop */
2027 for (RoadVehicle
*v
: RoadVehicle::Iterate()) {
2028 if (v
->First() == v
&& v
->current_order
.IsType(OT_GOTO_STATION
) &&
2029 v
->dest_tile
== tile
) {
2030 v
->SetDestTile(v
->GetOrderStationLocation(st
->index
));
2034 st
->rect
.AfterRemoveTile(st
, tile
);
2036 st
->AfterStationTileSetChange(false, is_truck
? STATION_TRUCK
: STATION_BUS
);
2038 /* Update the tile area of the truck/bus stop */
2040 st
->truck_station
.Clear();
2041 for (const RoadStop
*rs
= st
->truck_stops
; rs
!= nullptr; rs
= rs
->next
) st
->truck_station
.Add(rs
->xy
);
2043 st
->bus_station
.Clear();
2044 for (const RoadStop
*rs
= st
->bus_stops
; rs
!= nullptr; rs
= rs
->next
) st
->bus_station
.Add(rs
->xy
);
2048 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[is_truck
? PR_CLEAR_STATION_TRUCK
: PR_CLEAR_STATION_BUS
]);
2052 * Remove bus or truck stops.
2053 * @param flags Operation to perform.
2054 * @param tile Northernmost tile of the removal area.
2055 * @param width Width of the removal area.
2056 * @param height Height of the removal area.
2057 * @param stop_type Type of stop (bus/truck).
2058 * @param remove_road Remove roads of drive-through stops?
2059 * @return The cost of this operation or an error.
2061 CommandCost
CmdRemoveRoadStop(DoCommandFlag flags
, TileIndex tile
, uint8 width
, uint8 height
, RoadStopType stop_type
, bool remove_road
)
2063 if (stop_type
>= ROADSTOP_END
) return CMD_ERROR
;
2064 /* Check for incorrect width / height. */
2065 if (width
== 0 || height
== 0) return CMD_ERROR
;
2066 /* Check if the first tile and the last tile are valid */
2067 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, height
- 1) == INVALID_TILE
) return CMD_ERROR
;
2068 /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
2069 if (remove_road
&& (flags
& DC_BANKRUPT
)) return CMD_ERROR
;
2071 TileArea
roadstop_area(tile
, width
, height
);
2073 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2074 CommandCost
last_error(STR_ERROR_THERE_IS_NO_STATION
);
2075 bool had_success
= false;
2077 for (TileIndex cur_tile
: roadstop_area
) {
2078 /* Make sure the specified tile is a road stop of the correct type */
2079 if (!IsTileType(cur_tile
, MP_STATION
) || !IsRoadStop(cur_tile
) || GetRoadStopType(cur_tile
) != stop_type
) continue;
2081 /* Save information on to-be-restored roads before the stop is removed. */
2082 RoadBits road_bits
= ROAD_NONE
;
2083 RoadType road_type
[] = { INVALID_ROADTYPE
, INVALID_ROADTYPE
};
2084 Owner road_owner
[] = { OWNER_NONE
, OWNER_NONE
};
2085 if (IsDriveThroughStopTile(cur_tile
)) {
2086 for (RoadTramType rtt
: _roadtramtypes
) {
2087 road_type
[rtt
] = GetRoadType(cur_tile
, rtt
);
2088 if (road_type
[rtt
] == INVALID_ROADTYPE
) continue;
2089 road_owner
[rtt
] = GetRoadOwner(cur_tile
, rtt
);
2090 /* If we don't want to preserve our roads then restore only roads of others. */
2091 if (remove_road
&& road_owner
[rtt
] == _current_company
) road_type
[rtt
] = INVALID_ROADTYPE
;
2093 road_bits
= AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile
)));
2096 CommandCost ret
= RemoveRoadStop(cur_tile
, flags
);
2104 /* Restore roads. */
2105 if ((flags
& DC_EXEC
) && (road_type
[RTT_ROAD
] != INVALID_ROADTYPE
|| road_type
[RTT_TRAM
] != INVALID_ROADTYPE
)) {
2106 MakeRoadNormal(cur_tile
, road_bits
, road_type
[RTT_ROAD
], road_type
[RTT_TRAM
], ClosestTownFromTile(cur_tile
, UINT_MAX
)->index
,
2107 road_owner
[RTT_ROAD
], road_owner
[RTT_TRAM
]);
2109 /* Update company infrastructure counts. */
2110 int count
= CountBits(road_bits
);
2111 UpdateCompanyRoadInfrastructure(road_type
[RTT_ROAD
], road_owner
[RTT_ROAD
], count
);
2112 UpdateCompanyRoadInfrastructure(road_type
[RTT_TRAM
], road_owner
[RTT_TRAM
], count
);
2116 return had_success
? cost
: last_error
;
2120 * Get a possible noise reduction factor based on distance from town center.
2121 * The further you get, the less noise you generate.
2122 * So all those folks at city council can now happily slee... work in their offices
2123 * @param as airport information
2124 * @param distance minimum distance between town and airport
2125 * @return the noise that will be generated, according to distance
2127 uint8
GetAirportNoiseLevelForDistance(const AirportSpec
*as
, uint distance
)
2129 /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
2130 * So no need to go any further*/
2131 if (as
->noise_level
< 2) return as
->noise_level
;
2133 /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
2134 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
2135 * Basically, it says that the less tolerant a town is, the bigger the distance before
2136 * an actual decrease can be granted */
2137 uint8 town_tolerance_distance
= 8 + (_settings_game
.difficulty
.town_council_tolerance
* 4);
2139 /* now, we want to have the distance segmented using the distance judged bareable by town
2140 * This will give us the coefficient of reduction the distance provides. */
2141 uint noise_reduction
= distance
/ town_tolerance_distance
;
2143 /* If the noise reduction equals the airport noise itself, don't give it for free.
2144 * Otherwise, simply reduce the airport's level. */
2145 return noise_reduction
>= as
->noise_level
? 1 : as
->noise_level
- noise_reduction
;
2149 * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
2150 * If two towns have the same distance, town with lower index is returned.
2151 * @param as airport's description
2152 * @param it An iterator over all airport tiles
2153 * @param[out] mindist Minimum distance to town
2154 * @return nearest town to airport
2156 Town
*AirportGetNearestTown(const AirportSpec
*as
, const TileIterator
&it
, uint
&mindist
)
2158 assert(Town::GetNumItems() > 0);
2160 Town
*nearest
= nullptr;
2162 uint perimeter_min_x
= TileX(it
);
2163 uint perimeter_min_y
= TileY(it
);
2164 uint perimeter_max_x
= perimeter_min_x
+ as
->size_x
- 1;
2165 uint perimeter_max_y
= perimeter_min_y
+ as
->size_y
- 1;
2167 mindist
= UINT_MAX
- 1; // prevent overflow
2169 std::unique_ptr
<TileIterator
> copy(it
.Clone());
2170 for (TileIndex cur_tile
= *copy
; cur_tile
!= INVALID_TILE
; cur_tile
= ++*copy
) {
2171 if (TileX(cur_tile
) == perimeter_min_x
|| TileX(cur_tile
) == perimeter_max_x
|| TileY(cur_tile
) == perimeter_min_y
|| TileY(cur_tile
) == perimeter_max_y
) {
2172 Town
*t
= CalcClosestTownFromTile(cur_tile
, mindist
+ 1);
2173 if (t
== nullptr) continue;
2175 uint dist
= DistanceManhattan(t
->xy
, cur_tile
);
2176 if (dist
== mindist
&& t
->index
< nearest
->index
) nearest
= t
;
2177 if (dist
< mindist
) {
2188 /** Recalculate the noise generated by the airports of each town */
2189 void UpdateAirportsNoise()
2191 for (Town
*t
: Town::Iterate()) t
->noise_reached
= 0;
2193 for (const Station
*st
: Station::Iterate()) {
2194 if (st
->airport
.tile
!= INVALID_TILE
&& st
->airport
.type
!= AT_OILRIG
) {
2195 const AirportSpec
*as
= st
->airport
.GetSpec();
2196 AirportTileIterator
it(st
);
2198 Town
*nearest
= AirportGetNearestTown(as
, it
, dist
);
2199 nearest
->noise_reached
+= GetAirportNoiseLevelForDistance(as
, dist
);
2206 * @param flags operation to perform
2207 * @param tile tile where airport will be built
2208 * @param airport_type airport type, @see airport.h
2209 * @param layout airport layout
2210 * @param station_to_join station ID to join (NEW_STATION if build new one)
2211 * @param allow_adjacent allow airports directly adjacent to other airports.
2212 * @return the cost of this operation or an error
2214 CommandCost
CmdBuildAirport(DoCommandFlag flags
, TileIndex tile
, byte airport_type
, byte layout
, StationID station_to_join
, bool allow_adjacent
)
2216 bool reuse
= (station_to_join
!= NEW_STATION
);
2217 if (!reuse
) station_to_join
= INVALID_STATION
;
2218 bool distant_join
= (station_to_join
!= INVALID_STATION
);
2220 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
2222 if (airport_type
>= NUM_AIRPORTS
) return CMD_ERROR
;
2224 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2225 if (ret
.Failed()) return ret
;
2227 /* Check if a valid, buildable airport was chosen for construction */
2228 const AirportSpec
*as
= AirportSpec::Get(airport_type
);
2229 if (!as
->IsAvailable() || layout
>= as
->num_table
) return CMD_ERROR
;
2230 if (!as
->IsWithinMapBounds(layout
, tile
)) return CMD_ERROR
;
2232 Direction rotation
= as
->rotation
[layout
];
2235 if (rotation
== DIR_E
|| rotation
== DIR_W
) Swap(w
, h
);
2236 TileArea airport_area
= TileArea(tile
, w
, h
);
2238 if (w
> _settings_game
.station
.station_spread
|| h
> _settings_game
.station
.station_spread
) {
2239 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
2242 AirportTileTableIterator
iter(as
->table
[layout
], tile
);
2243 CommandCost cost
= CheckFlatLandAirport(iter
, flags
);
2244 if (cost
.Failed()) return cost
;
2246 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2248 Town
*nearest
= AirportGetNearestTown(as
, iter
, dist
);
2249 uint newnoise_level
= GetAirportNoiseLevelForDistance(as
, dist
);
2251 /* Check if local auth would allow a new airport */
2252 StringID authority_refuse_message
= STR_NULL
;
2253 Town
*authority_refuse_town
= nullptr;
2255 if (_settings_game
.economy
.station_noise_level
) {
2256 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2257 if ((nearest
->noise_reached
+ newnoise_level
) > nearest
->MaxTownNoise()) {
2258 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE
;
2259 authority_refuse_town
= nearest
;
2261 } else if (_settings_game
.difficulty
.town_council_tolerance
!= TOWN_COUNCIL_PERMISSIVE
) {
2262 Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
2264 for (const Station
*st
: Station::Iterate()) {
2265 if (st
->town
== t
&& (st
->facilities
& FACIL_AIRPORT
) && st
->airport
.type
!= AT_OILRIG
) num
++;
2268 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT
;
2269 authority_refuse_town
= t
;
2273 if (authority_refuse_message
!= STR_NULL
) {
2274 SetDParam(0, authority_refuse_town
->index
);
2275 return_cmd_error(authority_refuse_message
);
2278 Station
*st
= nullptr;
2279 ret
= FindJoiningStation(INVALID_STATION
, station_to_join
, allow_adjacent
, airport_area
, &st
);
2280 if (ret
.Failed()) return ret
;
2283 if (st
== nullptr && distant_join
) st
= Station::GetIfValid(station_to_join
);
2285 ret
= BuildStationPart(&st
, flags
, reuse
, airport_area
, (GetAirport(airport_type
)->flags
& AirportFTAClass::AIRPLANES
) ? STATIONNAMING_AIRPORT
: STATIONNAMING_HELIPORT
);
2286 if (ret
.Failed()) return ret
;
2288 if (st
!= nullptr && st
->airport
.tile
!= INVALID_TILE
) {
2289 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT
);
2292 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2293 cost
.AddCost(_price
[PR_BUILD_STATION_AIRPORT
]);
2296 if (flags
& DC_EXEC
) {
2297 /* Always add the noise, so there will be no need to recalculate when option toggles */
2298 nearest
->noise_reached
+= newnoise_level
;
2300 st
->AddFacility(FACIL_AIRPORT
, tile
);
2301 st
->airport
.type
= airport_type
;
2302 st
->airport
.layout
= layout
;
2303 st
->airport
.flags
= 0;
2304 st
->airport
.rotation
= rotation
;
2306 st
->rect
.BeforeAddRect(tile
, w
, h
, StationRect::ADD_TRY
);
2308 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2309 MakeAirport(iter
, st
->owner
, st
->index
, iter
.GetStationGfx(), WATER_CLASS_INVALID
);
2310 SetStationTileRandomBits(iter
, GB(Random(), 0, 4));
2311 st
->airport
.Add(iter
);
2313 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter
.GetStationGfx()))->animation
.status
!= ANIM_STATUS_NO_ANIMATION
) AddAnimatedTile(iter
);
2316 /* Only call the animation trigger after all tiles have been built */
2317 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2318 AirportTileAnimationTrigger(st
, iter
, AAT_BUILT
);
2321 UpdateAirplanesOnNewStation(st
);
2323 Company::Get(st
->owner
)->infrastructure
.airport
++;
2325 st
->AfterStationTileSetChange(true, STATION_AIRPORT
);
2326 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2328 if (_settings_game
.economy
.station_noise_level
) {
2329 SetWindowDirty(WC_TOWN_VIEW
, nearest
->index
);
2338 * @param tile TileIndex been queried
2339 * @param flags operation to perform
2340 * @return cost or failure of operation
2342 static CommandCost
RemoveAirport(TileIndex tile
, DoCommandFlag flags
)
2344 Station
*st
= Station::GetByTile(tile
);
2346 if (_current_company
!= OWNER_WATER
) {
2347 CommandCost ret
= CheckOwnership(st
->owner
);
2348 if (ret
.Failed()) return ret
;
2351 tile
= st
->airport
.tile
;
2353 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2355 for (const Aircraft
*a
: Aircraft::Iterate()) {
2356 if (!a
->IsNormalAircraft()) continue;
2357 if (a
->targetairport
== st
->index
&& a
->state
!= FLYING
) {
2358 return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY
);
2362 if (flags
& DC_EXEC
) {
2363 for (uint i
= 0; i
< st
->airport
.GetNumHangars(); ++i
) {
2364 TileIndex tile_cur
= st
->airport
.GetHangarTile(i
);
2365 OrderBackup::Reset(tile_cur
, false);
2366 CloseWindowById(WC_VEHICLE_DEPOT
, tile_cur
);
2369 const AirportSpec
*as
= st
->airport
.GetSpec();
2370 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
2371 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
2372 * need of recalculation */
2373 AirportTileIterator
it(st
);
2375 Town
*nearest
= AirportGetNearestTown(as
, it
, dist
);
2376 nearest
->noise_reached
-= GetAirportNoiseLevelForDistance(as
, dist
);
2378 if (_settings_game
.economy
.station_noise_level
) {
2379 SetWindowDirty(WC_TOWN_VIEW
, nearest
->index
);
2383 for (TileIndex tile_cur
: st
->airport
) {
2384 if (!st
->TileBelongsToAirport(tile_cur
)) continue;
2386 CommandCost ret
= EnsureNoVehicleOnGround(tile_cur
);
2387 if (ret
.Failed()) return ret
;
2389 cost
.AddCost(_price
[PR_CLEAR_STATION_AIRPORT
]);
2391 if (flags
& DC_EXEC
) {
2392 DeleteAnimatedTile(tile_cur
);
2393 DoClearSquare(tile_cur
);
2394 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES
, tile_cur
);
2398 if (flags
& DC_EXEC
) {
2399 /* Clear the persistent storage. */
2400 delete st
->airport
.psa
;
2402 st
->rect
.AfterRemoveRect(st
, st
->airport
);
2404 st
->airport
.Clear();
2405 st
->facilities
&= ~FACIL_AIRPORT
;
2407 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2409 Company::Get(st
->owner
)->infrastructure
.airport
--;
2411 st
->AfterStationTileSetChange(false, STATION_AIRPORT
);
2413 DeleteNewGRFInspectWindow(GSF_AIRPORTS
, st
->index
);
2420 * Open/close an airport to incoming aircraft.
2421 * @param flags Operation to perform.
2422 * @param station_id Station ID of the airport.
2423 * @return the cost of this operation or an error
2425 CommandCost
CmdOpenCloseAirport(DoCommandFlag flags
, StationID station_id
)
2427 if (!Station::IsValidID(station_id
)) return CMD_ERROR
;
2428 Station
*st
= Station::Get(station_id
);
2430 if (!(st
->facilities
& FACIL_AIRPORT
) || st
->owner
== OWNER_NONE
) return CMD_ERROR
;
2432 CommandCost ret
= CheckOwnership(st
->owner
);
2433 if (ret
.Failed()) return ret
;
2435 if (flags
& DC_EXEC
) {
2436 st
->airport
.flags
^= AIRPORT_CLOSED_block
;
2437 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_CLOSE_AIRPORT
);
2439 return CommandCost();
2443 * Tests whether the company's vehicles have this station in orders
2444 * @param station station ID
2445 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
2446 * @param company company ID
2448 bool HasStationInUse(StationID station
, bool include_company
, CompanyID company
)
2450 for (const Vehicle
*v
: Vehicle::Iterate()) {
2451 if ((v
->owner
== company
) == include_company
) {
2452 for (const Order
*order
: v
->Orders()) {
2453 if ((order
->IsType(OT_GOTO_STATION
) || order
->IsType(OT_GOTO_WAYPOINT
)) && order
->GetDestination() == station
) {
2462 static const TileIndexDiffC _dock_tileoffs_chkaround
[] = {
2468 static const byte _dock_w_chk
[4] = { 2, 1, 2, 1 };
2469 static const byte _dock_h_chk
[4] = { 1, 2, 1, 2 };
2472 * Build a dock/haven.
2473 * @param flags operation to perform
2474 * @param tile tile where dock will be built
2475 * @param station_to_join station ID to join (NEW_STATION if build new one)
2476 * @param adjacent allow docks directly adjacent to other docks.
2477 * @return the cost of this operation or an error
2479 CommandCost
CmdBuildDock(DoCommandFlag flags
, TileIndex tile
, StationID station_to_join
, bool adjacent
)
2481 bool reuse
= (station_to_join
!= NEW_STATION
);
2482 if (!reuse
) station_to_join
= INVALID_STATION
;
2483 bool distant_join
= (station_to_join
!= INVALID_STATION
);
2485 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
2487 DiagDirection direction
= GetInclinedSlopeDirection(GetTileSlope(tile
));
2488 if (direction
== INVALID_DIAGDIR
) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2489 direction
= ReverseDiagDir(direction
);
2491 /* Docks cannot be placed on rapids */
2492 if (HasTileWaterGround(tile
)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2494 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2495 if (ret
.Failed()) return ret
;
2497 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
2499 CommandCost
cost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_STATION_DOCK
]);
2500 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
2501 if (ret
.Failed()) return ret
;
2504 TileIndex tile_cur
= tile
+ TileOffsByDiagDir(direction
);
2506 if (!IsTileType(tile_cur
, MP_WATER
) || !IsTileFlat(tile_cur
)) {
2507 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2510 if (IsBridgeAbove(tile_cur
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
2512 /* Get the water class of the water tile before it is cleared.*/
2513 WaterClass wc
= GetWaterClass(tile_cur
);
2515 ret
= Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile_cur
);
2516 if (ret
.Failed()) return ret
;
2518 tile_cur
+= TileOffsByDiagDir(direction
);
2519 if (!IsTileType(tile_cur
, MP_WATER
) || !IsTileFlat(tile_cur
)) {
2520 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2523 TileArea dock_area
= TileArea(tile
+ ToTileIndexDiff(_dock_tileoffs_chkaround
[direction
]),
2524 _dock_w_chk
[direction
], _dock_h_chk
[direction
]);
2527 Station
*st
= nullptr;
2528 ret
= FindJoiningStation(INVALID_STATION
, station_to_join
, adjacent
, dock_area
, &st
);
2529 if (ret
.Failed()) return ret
;
2532 if (st
== nullptr && distant_join
) st
= Station::GetIfValid(station_to_join
);
2534 ret
= BuildStationPart(&st
, flags
, reuse
, dock_area
, STATIONNAMING_DOCK
);
2535 if (ret
.Failed()) return ret
;
2537 if (flags
& DC_EXEC
) {
2538 st
->ship_station
.Add(tile
);
2539 st
->ship_station
.Add(tile
+ TileOffsByDiagDir(direction
));
2540 st
->AddFacility(FACIL_DOCK
, tile
);
2542 st
->rect
.BeforeAddRect(dock_area
.tile
, dock_area
.w
, dock_area
.h
, StationRect::ADD_TRY
);
2544 /* If the water part of the dock is on a canal, update infrastructure counts.
2545 * This is needed as we've unconditionally cleared that tile before. */
2546 if (wc
== WATER_CLASS_CANAL
) {
2547 Company::Get(st
->owner
)->infrastructure
.water
++;
2549 Company::Get(st
->owner
)->infrastructure
.station
+= 2;
2551 MakeDock(tile
, st
->owner
, st
->index
, direction
, wc
);
2552 UpdateStationDockingTiles(st
);
2554 st
->AfterStationTileSetChange(true, STATION_DOCK
);
2560 void RemoveDockingTile(TileIndex t
)
2562 for (DiagDirection d
= DIAGDIR_BEGIN
; d
!= DIAGDIR_END
; d
++) {
2563 TileIndex tile
= t
+ TileOffsByDiagDir(d
);
2564 if (!IsValidTile(tile
)) continue;
2566 if (IsTileType(tile
, MP_STATION
)) {
2567 Station
*st
= Station::GetByTile(tile
);
2568 if (st
!= nullptr) UpdateStationDockingTiles(st
);
2569 } else if (IsTileType(tile
, MP_INDUSTRY
)) {
2570 Station
*neutral
= Industry::GetByTile(tile
)->neutral_station
;
2571 if (neutral
!= nullptr) UpdateStationDockingTiles(neutral
);
2577 * Clear docking tile status from tiles around a removed dock, if the tile has
2578 * no neighbours which would keep it as a docking tile.
2579 * @param tile Ex-dock tile to check.
2581 void ClearDockingTilesCheckingNeighbours(TileIndex tile
)
2583 assert(IsValidTile(tile
));
2585 /* Clear and maybe re-set docking tile */
2586 for (DiagDirection d
= DIAGDIR_BEGIN
; d
!= DIAGDIR_END
; d
++) {
2587 TileIndex docking_tile
= tile
+ TileOffsByDiagDir(d
);
2588 if (!IsValidTile(docking_tile
)) continue;
2590 if (IsPossibleDockingTile(docking_tile
)) {
2591 SetDockingTile(docking_tile
, false);
2592 CheckForDockingTile(docking_tile
);
2598 * Check if a dock tile can be docked from the given direction.
2599 * @param t Tile index of dock.
2600 * @param d DiagDirection adjacent to dock being tested. (unused)
2601 * @return True iff the dock can be docked from the given direction.
2603 bool IsValidDockingDirectionForDock(TileIndex t
, DiagDirection d
)
2605 assert(IsDockTile(t
));
2607 StationGfx gfx
= GetStationGfx(t
);
2608 return gfx
>= GFX_DOCK_BASE_WATER_PART
;
2612 * Find the part of a dock that is land-based
2613 * @param t Dock tile to find land part of
2614 * @return tile of land part of dock
2616 static TileIndex
FindDockLandPart(TileIndex t
)
2618 assert(IsDockTile(t
));
2620 StationGfx gfx
= GetStationGfx(t
);
2621 if (gfx
< GFX_DOCK_BASE_WATER_PART
) return t
;
2623 for (DiagDirection d
= DIAGDIR_BEGIN
; d
!= DIAGDIR_END
; d
++) {
2624 TileIndex tile
= t
+ TileOffsByDiagDir(d
);
2625 if (!IsValidTile(tile
)) continue;
2626 if (!IsDockTile(tile
)) continue;
2627 if (GetStationGfx(tile
) < GFX_DOCK_BASE_WATER_PART
&& tile
+ TileOffsByDiagDir(GetDockDirection(tile
)) == t
) return tile
;
2630 return INVALID_TILE
;
2635 * @param tile TileIndex been queried
2636 * @param flags operation to perform
2637 * @return cost or failure of operation
2639 static CommandCost
RemoveDock(TileIndex tile
, DoCommandFlag flags
)
2641 Station
*st
= Station::GetByTile(tile
);
2642 CommandCost ret
= CheckOwnership(st
->owner
);
2643 if (ret
.Failed()) return ret
;
2645 if (!IsDockTile(tile
)) return CMD_ERROR
;
2647 TileIndex tile1
= FindDockLandPart(tile
);
2648 if (tile1
== INVALID_TILE
) return CMD_ERROR
;
2649 TileIndex tile2
= tile1
+ TileOffsByDiagDir(GetDockDirection(tile1
));
2651 ret
= EnsureNoVehicleOnGround(tile1
);
2652 if (ret
.Succeeded()) ret
= EnsureNoVehicleOnGround(tile2
);
2653 if (ret
.Failed()) return ret
;
2655 if (flags
& DC_EXEC
) {
2656 DoClearSquare(tile1
);
2657 MarkTileDirtyByTile(tile1
);
2658 MakeWaterKeepingClass(tile2
, st
->owner
);
2660 st
->rect
.AfterRemoveTile(st
, tile1
);
2661 st
->rect
.AfterRemoveTile(st
, tile2
);
2663 MakeShipStationAreaSmaller(st
);
2664 if (st
->ship_station
.tile
== INVALID_TILE
) {
2665 st
->ship_station
.Clear();
2666 st
->docking_station
.Clear();
2667 st
->facilities
&= ~FACIL_DOCK
;
2670 Company::Get(st
->owner
)->infrastructure
.station
-= 2;
2672 st
->AfterStationTileSetChange(false, STATION_DOCK
);
2674 ClearDockingTilesCheckingNeighbours(tile1
);
2675 ClearDockingTilesCheckingNeighbours(tile2
);
2677 for (Ship
*s
: Ship::Iterate()) {
2678 /* Find all ships going to our dock. */
2679 if (s
->current_order
.GetDestination() != st
->index
) {
2683 /* Find ships that are marked as "loading" but are no longer on a
2684 * docking tile. Force them to leave the station (as they were loading
2685 * on the removed dock). */
2686 if (s
->current_order
.IsType(OT_LOADING
) && !(IsDockingTile(s
->tile
) && IsShipDestinationTile(s
->tile
, st
->index
))) {
2690 /* If we no longer have a dock, mark the order as invalid and send
2691 * the ship to the next order (or, if there is none, make it
2692 * wander the world). */
2693 if (s
->current_order
.IsType(OT_GOTO_STATION
) && !(st
->facilities
& FACIL_DOCK
)) {
2694 s
->SetDestTile(s
->GetOrderStationLocation(st
->index
));
2699 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_STATION_DOCK
]);
2702 #include "table/station_land.h"
2704 const DrawTileSprites
*GetStationTileLayout(StationType st
, byte gfx
)
2706 return &_station_display_datas
[st
][gfx
];
2710 * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
2711 * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
2712 * is set to the overlay to draw.
2713 * @param ti Positional info for the tile to decide snowyness etc. May be nullptr.
2714 * @param[in,out] ground Groundsprite to draw.
2715 * @param[out] overlay_offset Overlay to draw.
2716 * @return true if overlay can be drawn.
2718 bool SplitGroundSpriteForOverlay(const TileInfo
*ti
, SpriteID
*ground
, RailTrackOffset
*overlay_offset
)
2722 case SPR_RAIL_TRACK_X
:
2723 case SPR_MONO_TRACK_X
:
2724 case SPR_MGLV_TRACK_X
:
2725 snow_desert
= false;
2726 *overlay_offset
= RTO_X
;
2729 case SPR_RAIL_TRACK_Y
:
2730 case SPR_MONO_TRACK_Y
:
2731 case SPR_MGLV_TRACK_Y
:
2732 snow_desert
= false;
2733 *overlay_offset
= RTO_Y
;
2736 case SPR_RAIL_TRACK_X_SNOW
:
2737 case SPR_MONO_TRACK_X_SNOW
:
2738 case SPR_MGLV_TRACK_X_SNOW
:
2740 *overlay_offset
= RTO_X
;
2743 case SPR_RAIL_TRACK_Y_SNOW
:
2744 case SPR_MONO_TRACK_Y_SNOW
:
2745 case SPR_MGLV_TRACK_Y_SNOW
:
2747 *overlay_offset
= RTO_Y
;
2754 if (ti
!= nullptr) {
2755 /* Decide snow/desert from tile */
2756 switch (_settings_game
.game_creation
.landscape
) {
2758 snow_desert
= (uint
)ti
->z
> GetSnowLine() * TILE_HEIGHT
;
2762 snow_desert
= GetTropicZone(ti
->tile
) == TROPICZONE_DESERT
;
2770 *ground
= snow_desert
? SPR_FLAT_SNOW_DESERT_TILE
: SPR_FLAT_GRASS_TILE
;
2774 static void DrawTile_Station(TileInfo
*ti
)
2776 const NewGRFSpriteLayout
*layout
= nullptr;
2777 DrawTileSprites tmp_rail_layout
;
2778 const DrawTileSprites
*t
= nullptr;
2780 const RailtypeInfo
*rti
= nullptr;
2781 uint32 relocation
= 0;
2782 uint32 ground_relocation
= 0;
2783 BaseStation
*st
= nullptr;
2784 const StationSpec
*statspec
= nullptr;
2785 uint tile_layout
= 0;
2787 if (HasStationRail(ti
->tile
)) {
2788 rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2789 total_offset
= rti
->GetRailtypeSpriteOffset();
2791 if (IsCustomStationSpecIndex(ti
->tile
)) {
2792 /* look for customization */
2793 st
= BaseStation::GetByTile(ti
->tile
);
2794 statspec
= st
->speclist
[GetCustomStationSpecIndex(ti
->tile
)].spec
;
2796 if (statspec
!= nullptr) {
2797 tile_layout
= GetStationGfx(ti
->tile
);
2799 if (HasBit(statspec
->callback_mask
, CBM_STATION_SPRITE_LAYOUT
)) {
2800 uint16 callback
= GetStationCallback(CBID_STATION_SPRITE_LAYOUT
, 0, 0, statspec
, st
, ti
->tile
);
2801 if (callback
!= CALLBACK_FAILED
) tile_layout
= (callback
& ~1) + GetRailStationAxis(ti
->tile
);
2804 /* Ensure the chosen tile layout is valid for this custom station */
2805 if (!statspec
->renderdata
.empty()) {
2806 layout
= &statspec
->renderdata
[tile_layout
< statspec
->renderdata
.size() ? tile_layout
: (uint
)GetRailStationAxis(ti
->tile
)];
2807 if (!layout
->NeedsPreprocessing()) {
2818 StationGfx gfx
= GetStationGfx(ti
->tile
);
2819 if (IsAirport(ti
->tile
)) {
2820 gfx
= GetAirportGfx(ti
->tile
);
2821 if (gfx
>= NEW_AIRPORTTILE_OFFSET
) {
2822 const AirportTileSpec
*ats
= AirportTileSpec::Get(gfx
);
2823 if (ats
->grf_prop
.spritegroup
[0] != nullptr && DrawNewAirportTile(ti
, Station::GetByTile(ti
->tile
), gfx
, ats
)) {
2826 /* No sprite group (or no valid one) found, meaning no graphics associated.
2827 * Use the substitute one instead */
2828 assert(ats
->grf_prop
.subst_id
!= INVALID_AIRPORTTILE
);
2829 gfx
= ats
->grf_prop
.subst_id
;
2832 case APT_RADAR_GRASS_FENCE_SW
:
2833 t
= &_station_display_datas_airport_radar_grass_fence_sw
[GetAnimationFrame(ti
->tile
)];
2835 case APT_GRASS_FENCE_NE_FLAG
:
2836 t
= &_station_display_datas_airport_flag_grass_fence_ne
[GetAnimationFrame(ti
->tile
)];
2838 case APT_RADAR_FENCE_SW
:
2839 t
= &_station_display_datas_airport_radar_fence_sw
[GetAnimationFrame(ti
->tile
)];
2841 case APT_RADAR_FENCE_NE
:
2842 t
= &_station_display_datas_airport_radar_fence_ne
[GetAnimationFrame(ti
->tile
)];
2844 case APT_GRASS_FENCE_NE_FLAG_2
:
2845 t
= &_station_display_datas_airport_flag_grass_fence_ne_2
[GetAnimationFrame(ti
->tile
)];
2850 Owner owner
= GetTileOwner(ti
->tile
);
2853 if (Company::IsValidID(owner
)) {
2854 palette
= COMPANY_SPRITE_COLOUR(owner
);
2856 /* Some stations are not owner by a company, namely oil rigs */
2857 palette
= PALETTE_TO_GREY
;
2860 if (layout
== nullptr && (t
== nullptr || t
->seq
== nullptr)) t
= GetStationTileLayout(GetStationType(ti
->tile
), gfx
);
2862 /* don't show foundation for docks */
2863 if (ti
->tileh
!= SLOPE_FLAT
&& !IsDock(ti
->tile
)) {
2864 if (statspec
!= nullptr && HasBit(statspec
->flags
, SSF_CUSTOM_FOUNDATIONS
)) {
2865 /* Station has custom foundations.
2866 * Check whether the foundation continues beyond the tile's upper sides. */
2869 Slope slope
= GetFoundationPixelSlope(ti
->tile
, &z
);
2870 if (!HasFoundationNW(ti
->tile
, slope
, z
)) SetBit(edge_info
, 0);
2871 if (!HasFoundationNE(ti
->tile
, slope
, z
)) SetBit(edge_info
, 1);
2872 SpriteID image
= GetCustomStationFoundationRelocation(statspec
, st
, ti
->tile
, tile_layout
, edge_info
);
2873 if (image
== 0) goto draw_default_foundation
;
2875 if (HasBit(statspec
->flags
, SSF_EXTENDED_FOUNDATIONS
)) {
2876 /* Station provides extended foundations. */
2878 static const uint8 foundation_parts
[] = {
2879 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
2880 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
2881 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
2882 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
2885 AddSortableSpriteToDraw(image
+ foundation_parts
[ti
->tileh
], PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2887 /* Draw simple foundations, built up from 8 possible foundation sprites. */
2889 /* Each set bit represents one of the eight composite sprites to be drawn.
2890 * 'Invalid' entries will not drawn but are included for completeness. */
2891 static const uint8 composite_foundation_parts
[] = {
2892 /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
2893 0x00, 0xD1, 0xE4, 0xE0,
2894 /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
2895 0xCA, 0xC9, 0xC4, 0xC0,
2896 /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
2897 0xD2, 0x91, 0xE4, 0xA0,
2898 /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
2902 uint8 parts
= composite_foundation_parts
[ti
->tileh
];
2904 /* If foundations continue beyond the tile's upper sides then
2905 * mask out the last two pieces. */
2906 if (HasBit(edge_info
, 0)) ClrBit(parts
, 6);
2907 if (HasBit(edge_info
, 1)) ClrBit(parts
, 7);
2910 /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
2911 * correct offset for the childsprites.
2912 * So, draw the (completely empty) sprite of the default foundations. */
2913 goto draw_default_foundation
;
2916 StartSpriteCombine();
2917 for (int i
= 0; i
< 8; i
++) {
2918 if (HasBit(parts
, i
)) {
2919 AddSortableSpriteToDraw(image
+ i
, PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2925 OffsetGroundSprite(31, 1);
2926 ti
->z
+= ApplyPixelFoundationToSlope(FOUNDATION_LEVELED
, &ti
->tileh
);
2928 draw_default_foundation
:
2929 DrawFoundation(ti
, FOUNDATION_LEVELED
);
2933 if (IsBuoy(ti
->tile
)) {
2934 DrawWaterClassGround(ti
);
2935 SpriteID sprite
= GetCanalSprite(CF_BUOY
, ti
->tile
);
2936 if (sprite
!= 0) total_offset
= sprite
- SPR_IMG_BUOY
;
2937 } else if (IsDock(ti
->tile
) || (IsOilRig(ti
->tile
) && IsTileOnWater(ti
->tile
))) {
2938 if (ti
->tileh
== SLOPE_FLAT
) {
2939 DrawWaterClassGround(ti
);
2941 assert(IsDock(ti
->tile
));
2942 TileIndex water_tile
= ti
->tile
+ TileOffsByDiagDir(GetDockDirection(ti
->tile
));
2943 WaterClass wc
= HasTileWaterClass(water_tile
) ? GetWaterClass(water_tile
) : WATER_CLASS_INVALID
;
2944 if (wc
== WATER_CLASS_SEA
) {
2945 DrawShoreTile(ti
->tileh
);
2947 DrawClearLandTile(ti
, 3);
2951 if (layout
!= nullptr) {
2952 /* Sprite layout which needs preprocessing */
2953 bool separate_ground
= HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
);
2954 uint32 var10_values
= layout
->PrepareLayout(total_offset
, rti
->fallback_railtype
, 0, 0, separate_ground
);
2955 for (uint8 var10
: SetBitIterator(var10_values
)) {
2956 uint32 var10_relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, var10
);
2957 layout
->ProcessRegisters(var10
, var10_relocation
, separate_ground
);
2959 tmp_rail_layout
.seq
= layout
->GetLayout(&tmp_rail_layout
.ground
);
2960 t
= &tmp_rail_layout
;
2962 } else if (statspec
!= nullptr) {
2963 /* Simple sprite layout */
2964 ground_relocation
= relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, 0);
2965 if (HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
)) {
2966 ground_relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, 1);
2968 ground_relocation
+= rti
->fallback_railtype
;
2971 SpriteID image
= t
->ground
.sprite
;
2972 PaletteID pal
= t
->ground
.pal
;
2973 RailTrackOffset overlay_offset
;
2974 if (rti
!= nullptr && rti
->UsesOverlay() && SplitGroundSpriteForOverlay(ti
, &image
, &overlay_offset
)) {
2975 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2976 DrawGroundSprite(image
, PAL_NONE
);
2977 DrawGroundSprite(ground
+ overlay_offset
, PAL_NONE
);
2979 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasStationReservation(ti
->tile
)) {
2980 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2981 DrawGroundSprite(overlay
+ overlay_offset
, PALETTE_CRASH
);
2984 image
+= HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
) ? ground_relocation
: total_offset
;
2985 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= ground_relocation
;
2986 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
2988 /* PBS debugging, draw reserved tracks darker */
2989 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasStationRail(ti
->tile
) && HasStationReservation(ti
->tile
)) {
2990 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2991 DrawGroundSprite(GetRailStationAxis(ti
->tile
) == AXIS_X
? rti
->base_sprites
.single_x
: rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2996 if (HasStationRail(ti
->tile
) && HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2998 if (IsRoadStop(ti
->tile
)) {
2999 RoadType road_rt
= GetRoadTypeRoad(ti
->tile
);
3000 RoadType tram_rt
= GetRoadTypeTram(ti
->tile
);
3001 const RoadTypeInfo
* road_rti
= road_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(road_rt
);
3002 const RoadTypeInfo
* tram_rti
= tram_rt
== INVALID_ROADTYPE
? nullptr : GetRoadTypeInfo(tram_rt
);
3004 if (IsDriveThroughStopTile(ti
->tile
)) {
3005 Axis axis
= GetRoadStopDir(ti
->tile
) == DIAGDIR_NE
? AXIS_X
: AXIS_Y
;
3006 uint sprite_offset
= axis
== AXIS_X
? 1 : 0;
3008 DrawRoadOverlays(ti
, PAL_NONE
, road_rti
, tram_rti
, sprite_offset
, sprite_offset
);
3010 /* Non-drivethrough road stops are only valid for roads. */
3011 assert(road_rt
!= INVALID_ROADTYPE
&& tram_rt
== INVALID_ROADTYPE
);
3013 if (road_rti
->UsesOverlay()) {
3014 DiagDirection dir
= GetRoadStopDir(ti
->tile
);
3015 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_ROADSTOP
);
3016 DrawGroundSprite(ground
+ dir
, PAL_NONE
);
3020 /* Draw road, tram catenary */
3021 DrawRoadCatenary(ti
);
3024 if (IsRailWaypoint(ti
->tile
)) {
3025 /* Don't offset the waypoint graphics; they're always the same. */
3029 DrawRailTileSeq(ti
, t
, TO_BUILDINGS
, total_offset
, relocation
, palette
);
3032 void StationPickerDrawSprite(int x
, int y
, StationType st
, RailType railtype
, RoadType roadtype
, int image
)
3034 int32 total_offset
= 0;
3035 PaletteID pal
= COMPANY_SPRITE_COLOUR(_local_company
);
3036 const DrawTileSprites
*t
= GetStationTileLayout(st
, image
);
3037 const RailtypeInfo
*rti
= nullptr;
3039 if (railtype
!= INVALID_RAILTYPE
) {
3040 rti
= GetRailTypeInfo(railtype
);
3041 total_offset
= rti
->GetRailtypeSpriteOffset();
3044 SpriteID img
= t
->ground
.sprite
;
3045 RailTrackOffset overlay_offset
;
3046 if (rti
!= nullptr && rti
->UsesOverlay() && SplitGroundSpriteForOverlay(nullptr, &img
, &overlay_offset
)) {
3047 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
3048 DrawSprite(img
, PAL_NONE
, x
, y
);
3049 DrawSprite(ground
+ overlay_offset
, PAL_NONE
, x
, y
);
3051 DrawSprite(img
+ total_offset
, HasBit(img
, PALETTE_MODIFIER_COLOUR
) ? pal
: PAL_NONE
, x
, y
);
3054 if (roadtype
!= INVALID_ROADTYPE
) {
3055 const RoadTypeInfo
* rti
= GetRoadTypeInfo(roadtype
);
3057 /* Drive-through stop */
3058 uint sprite_offset
= 5 - image
;
3060 /* Road underlay takes precedence over tram */
3061 if (rti
->UsesOverlay()) {
3062 SpriteID ground
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_GROUND
);
3063 DrawSprite(ground
+ sprite_offset
, PAL_NONE
, x
, y
);
3065 SpriteID overlay
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_OVERLAY
);
3066 if (overlay
) DrawSprite(overlay
+ sprite_offset
, PAL_NONE
, x
, y
);
3067 } else if (RoadTypeIsTram(roadtype
)) {
3068 DrawSprite(SPR_TRAMWAY_TRAM
+ sprite_offset
, PAL_NONE
, x
, y
);
3072 if (RoadTypeIsRoad(roadtype
) && rti
->UsesOverlay()) {
3073 SpriteID ground
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_ROADSTOP
);
3074 DrawSprite(ground
+ image
, PAL_NONE
, x
, y
);
3079 /* Default waypoint has no railtype specific sprites */
3080 DrawRailTileSeqInGUI(x
, y
, t
, st
== STATION_WAYPOINT
? 0 : total_offset
, 0, pal
);
3083 static int GetSlopePixelZ_Station(TileIndex tile
, uint x
, uint y
)
3085 return GetTileMaxPixelZ(tile
);
3088 static Foundation
GetFoundation_Station(TileIndex tile
, Slope tileh
)
3090 return FlatteningFoundation(tileh
);
3093 static void GetTileDesc_Station(TileIndex tile
, TileDesc
*td
)
3095 td
->owner
[0] = GetTileOwner(tile
);
3097 if (IsRoadStopTile(tile
)) {
3098 RoadType road_rt
= GetRoadTypeRoad(tile
);
3099 RoadType tram_rt
= GetRoadTypeTram(tile
);
3100 Owner road_owner
= INVALID_OWNER
;
3101 Owner tram_owner
= INVALID_OWNER
;
3102 if (road_rt
!= INVALID_ROADTYPE
) {
3103 const RoadTypeInfo
*rti
= GetRoadTypeInfo(road_rt
);
3104 td
->roadtype
= rti
->strings
.name
;
3105 td
->road_speed
= rti
->max_speed
/ 2;
3106 road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
3109 if (tram_rt
!= INVALID_ROADTYPE
) {
3110 const RoadTypeInfo
*rti
= GetRoadTypeInfo(tram_rt
);
3111 td
->tramtype
= rti
->strings
.name
;
3112 td
->tram_speed
= rti
->max_speed
/ 2;
3113 tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
3116 if (IsDriveThroughStopTile(tile
)) {
3117 /* Is there a mix of owners? */
3118 if ((tram_owner
!= INVALID_OWNER
&& tram_owner
!= td
->owner
[0]) ||
3119 (road_owner
!= INVALID_OWNER
&& road_owner
!= td
->owner
[0])) {
3121 if (road_owner
!= INVALID_OWNER
) {
3122 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_ROAD_OWNER
;
3123 td
->owner
[i
] = road_owner
;
3126 if (tram_owner
!= INVALID_OWNER
) {
3127 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_TRAM_OWNER
;
3128 td
->owner
[i
] = tram_owner
;
3134 td
->build_date
= BaseStation::GetByTile(tile
)->build_date
;
3136 if (HasStationTileRail(tile
)) {
3137 const StationSpec
*spec
= GetStationSpec(tile
);
3139 if (spec
!= nullptr) {
3140 td
->station_class
= StationClass::Get(spec
->cls_id
)->name
;
3141 td
->station_name
= spec
->name
;
3143 if (spec
->grf_prop
.grffile
!= nullptr) {
3144 const GRFConfig
*gc
= GetGRFConfig(spec
->grf_prop
.grffile
->grfid
);
3145 td
->grf
= gc
->GetName();
3149 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
3150 td
->rail_speed
= rti
->max_speed
;
3151 td
->railtype
= rti
->strings
.name
;
3154 if (IsAirport(tile
)) {
3155 const AirportSpec
*as
= Station::GetByTile(tile
)->airport
.GetSpec();
3156 td
->airport_class
= AirportClass::Get(as
->cls_id
)->name
;
3157 td
->airport_name
= as
->name
;
3159 const AirportTileSpec
*ats
= AirportTileSpec::GetByTile(tile
);
3160 td
->airport_tile_name
= ats
->name
;
3162 if (as
->grf_prop
.grffile
!= nullptr) {
3163 const GRFConfig
*gc
= GetGRFConfig(as
->grf_prop
.grffile
->grfid
);
3164 td
->grf
= gc
->GetName();
3165 } else if (ats
->grf_prop
.grffile
!= nullptr) {
3166 const GRFConfig
*gc
= GetGRFConfig(ats
->grf_prop
.grffile
->grfid
);
3167 td
->grf
= gc
->GetName();
3172 switch (GetStationType(tile
)) {
3173 default: NOT_REACHED();
3174 case STATION_RAIL
: str
= STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION
; break;
3175 case STATION_AIRPORT
:
3176 str
= (IsHangar(tile
) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR
: STR_LAI_STATION_DESCRIPTION_AIRPORT
);
3178 case STATION_TRUCK
: str
= STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA
; break;
3179 case STATION_BUS
: str
= STR_LAI_STATION_DESCRIPTION_BUS_STATION
; break;
3180 case STATION_OILRIG
: {
3181 const Industry
*i
= Station::GetByTile(tile
)->industry
;
3182 const IndustrySpec
*is
= GetIndustrySpec(i
->type
);
3183 td
->owner
[0] = i
->owner
;
3185 if (is
->grf_prop
.grffile
!= nullptr) td
->grf
= GetGRFConfig(is
->grf_prop
.grffile
->grfid
)->GetName();
3188 case STATION_DOCK
: str
= STR_LAI_STATION_DESCRIPTION_SHIP_DOCK
; break;
3189 case STATION_BUOY
: str
= STR_LAI_STATION_DESCRIPTION_BUOY
; break;
3190 case STATION_WAYPOINT
: str
= STR_LAI_STATION_DESCRIPTION_WAYPOINT
; break;
3196 static TrackStatus
GetTileTrackStatus_Station(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
3198 TrackBits trackbits
= TRACK_BIT_NONE
;
3201 case TRANSPORT_RAIL
:
3202 if (HasStationRail(tile
) && !IsStationTileBlocked(tile
)) {
3203 trackbits
= TrackToTrackBits(GetRailStationTrack(tile
));
3207 case TRANSPORT_WATER
:
3208 /* buoy is coded as a station, it is always on open water */
3210 trackbits
= TRACK_BIT_ALL
;
3211 /* remove tracks that connect NE map edge */
3212 if (TileX(tile
) == 0) trackbits
&= ~(TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
);
3213 /* remove tracks that connect NW map edge */
3214 if (TileY(tile
) == 0) trackbits
&= ~(TRACK_BIT_Y
| TRACK_BIT_LEFT
| TRACK_BIT_UPPER
);
3218 case TRANSPORT_ROAD
:
3219 if (IsRoadStop(tile
)) {
3220 RoadTramType rtt
= (RoadTramType
)sub_mode
;
3221 if (!HasTileRoadType(tile
, rtt
)) break;
3223 DiagDirection dir
= GetRoadStopDir(tile
);
3224 Axis axis
= DiagDirToAxis(dir
);
3226 if (side
!= INVALID_DIAGDIR
) {
3227 if (axis
!= DiagDirToAxis(side
) || (IsStandardRoadStopTile(tile
) && dir
!= side
)) break;
3230 trackbits
= AxisToTrackBits(axis
);
3238 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), TRACKDIR_BIT_NONE
);
3242 static void TileLoop_Station(TileIndex tile
)
3244 /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
3245 * hardcoded.....not good */
3246 switch (GetStationType(tile
)) {
3247 case STATION_AIRPORT
:
3248 AirportTileAnimationTrigger(Station::GetByTile(tile
), tile
, AAT_TILELOOP
);
3252 if (!IsTileFlat(tile
)) break; // only handle water part
3255 case STATION_OILRIG
: //(station part)
3257 TileLoop_Water(tile
);
3265 static void AnimateTile_Station(TileIndex tile
)
3267 if (HasStationRail(tile
)) {
3268 AnimateStationTile(tile
);
3272 if (IsAirport(tile
)) {
3273 AnimateAirportTile(tile
);
3278 static bool ClickTile_Station(TileIndex tile
)
3280 const BaseStation
*bst
= BaseStation::GetByTile(tile
);
3282 if (bst
->facilities
& FACIL_WAYPOINT
) {
3283 ShowWaypointWindow(Waypoint::From(bst
));
3284 } else if (IsHangar(tile
)) {
3285 const Station
*st
= Station::From(bst
);
3286 ShowDepotWindow(st
->airport
.GetHangarTile(st
->airport
.GetHangarNum(tile
)), VEH_AIRCRAFT
);
3288 ShowStationViewWindow(bst
->index
);
3293 static VehicleEnterTileStatus
VehicleEnter_Station(Vehicle
*v
, TileIndex tile
, int x
, int y
)
3295 if (v
->type
== VEH_TRAIN
) {
3296 StationID station_id
= GetStationIndex(tile
);
3297 if (!v
->current_order
.ShouldStopAtStation(v
, station_id
)) return VETSB_CONTINUE
;
3298 if (!IsRailStation(tile
) || !v
->IsFrontEngine()) return VETSB_CONTINUE
;
3302 int stop
= GetTrainStopLocation(station_id
, tile
, Train::From(v
), &station_ahead
, &station_length
);
3304 /* Stop whenever that amount of station ahead + the distance from the
3305 * begin of the platform to the stop location is longer than the length
3306 * of the platform. Station ahead 'includes' the current tile where the
3307 * vehicle is on, so we need to subtract that. */
3308 if (stop
+ station_ahead
- (int)TILE_SIZE
>= station_length
) return VETSB_CONTINUE
;
3310 DiagDirection dir
= DirToDiagDir(v
->direction
);
3315 if (DiagDirToAxis(dir
) != AXIS_X
) Swap(x
, y
);
3316 if (y
== TILE_SIZE
/ 2) {
3317 if (dir
!= DIAGDIR_SE
&& dir
!= DIAGDIR_SW
) x
= TILE_SIZE
- 1 - x
;
3318 stop
&= TILE_SIZE
- 1;
3321 return VETSB_ENTERED_STATION
| (VehicleEnterTileStatus
)(station_id
<< VETS_STATION_ID_OFFSET
); // enter station
3322 } else if (x
< stop
) {
3323 v
->vehstatus
|= VS_TRAIN_SLOWING
;
3324 uint16 spd
= std::max(0, (stop
- x
) * 20 - 15);
3325 if (spd
< v
->cur_speed
) v
->cur_speed
= spd
;
3328 } else if (v
->type
== VEH_ROAD
) {
3329 RoadVehicle
*rv
= RoadVehicle::From(v
);
3330 if (rv
->state
< RVSB_IN_ROAD_STOP
&& !IsReversingRoadTrackdir((Trackdir
)rv
->state
) && rv
->frame
== 0) {
3331 if (IsRoadStop(tile
) && rv
->IsFrontEngine()) {
3332 /* Attempt to allocate a parking bay in a road stop */
3333 return RoadStop::GetByTile(tile
, GetRoadStopType(tile
))->Enter(rv
) ? VETSB_CONTINUE
: VETSB_CANNOT_ENTER
;
3338 return VETSB_CONTINUE
;
3342 * Run the watched cargo callback for all houses in the catchment area.
3343 * @param st Station.
3345 void TriggerWatchedCargoCallbacks(Station
*st
)
3347 /* Collect cargoes accepted since the last big tick. */
3348 CargoTypes cargoes
= 0;
3349 for (CargoID cid
= 0; cid
< NUM_CARGO
; cid
++) {
3350 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(cargoes
, cid
);
3353 /* Anything to do? */
3354 if (cargoes
== 0) return;
3356 /* Loop over all houses in the catchment. */
3357 BitmapTileIterator
it(st
->catchment_tiles
);
3358 for (TileIndex tile
= it
; tile
!= INVALID_TILE
; tile
= ++it
) {
3359 if (IsTileType(tile
, MP_HOUSE
)) {
3360 WatchedCargoCallback(tile
, cargoes
);
3366 * This function is called for each station once every 250 ticks.
3367 * Not all stations will get the tick at the same time.
3368 * @param st the station receiving the tick.
3369 * @return true if the station is still valid (wasn't deleted)
3371 static bool StationHandleBigTick(BaseStation
*st
)
3373 if (!st
->IsInUse()) {
3374 if (++st
->delete_ctr
>= 8) delete st
;
3378 if (Station::IsExpected(st
)) {
3379 TriggerWatchedCargoCallbacks(Station::From(st
));
3381 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3382 ClrBit(Station::From(st
)->goods
[i
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
);
3387 if ((st
->facilities
& FACIL_WAYPOINT
) == 0) UpdateStationAcceptance(Station::From(st
), true);
3392 static inline void byte_inc_sat(byte
*p
)
3399 * Truncate the cargo by a specific amount.
3400 * @param cs The type of cargo to perform the truncation for.
3401 * @param ge The goods entry, of the station, to truncate.
3402 * @param amount The amount to truncate the cargo by.
3404 static void TruncateCargo(const CargoSpec
*cs
, GoodsEntry
*ge
, uint amount
= UINT_MAX
)
3406 /* If truncating also punish the source stations' ratings to
3407 * decrease the flow of incoming cargo. */
3409 StationCargoAmountMap waiting_per_source
;
3410 ge
->cargo
.Truncate(amount
, &waiting_per_source
);
3411 for (StationCargoAmountMap::iterator
i(waiting_per_source
.begin()); i
!= waiting_per_source
.end(); ++i
) {
3412 Station
*source_station
= Station::GetIfValid(i
->first
);
3413 if (source_station
== nullptr) continue;
3415 GoodsEntry
&source_ge
= source_station
->goods
[cs
->Index()];
3416 source_ge
.max_waiting_cargo
= std::max(source_ge
.max_waiting_cargo
, i
->second
);
3420 static void UpdateStationRating(Station
*st
)
3422 bool waiting_changed
= false;
3424 byte_inc_sat(&st
->time_since_load
);
3425 byte_inc_sat(&st
->time_since_unload
);
3427 for (const CargoSpec
*cs
: CargoSpec::Iterate()) {
3428 GoodsEntry
*ge
= &st
->goods
[cs
->Index()];
3429 /* Slowly increase the rating back to its original level in the case we
3430 * didn't deliver cargo yet to this station. This happens when a bribe
3431 * failed while you didn't moved that cargo yet to a station. */
3432 if (!ge
->HasRating() && ge
->rating
< INITIAL_STATION_RATING
) {
3436 /* Only change the rating if we are moving this cargo */
3437 if (ge
->HasRating()) {
3438 byte_inc_sat(&ge
->time_since_pickup
);
3439 if (ge
->time_since_pickup
== 255 && _settings_game
.order
.selectgoods
) {
3440 ClrBit(ge
->status
, GoodsEntry::GES_RATING
);
3442 TruncateCargo(cs
, ge
);
3443 waiting_changed
= true;
3449 uint waiting
= ge
->cargo
.AvailableCount();
3451 /* num_dests is at least 1 if there is any cargo as
3452 * INVALID_STATION is also a destination.
3454 uint num_dests
= (uint
)ge
->cargo
.Packets()->MapSize();
3456 /* Average amount of cargo per next hop, but prefer solitary stations
3457 * with only one or two next hops. They are allowed to have more
3458 * cargo waiting per next hop.
3459 * With manual cargo distribution waiting_avg = waiting / 2 as then
3460 * INVALID_STATION is the only destination.
3462 uint waiting_avg
= waiting
/ (num_dests
+ 1);
3464 if (HasBit(cs
->callback_mask
, CBM_CARGO_STATION_RATING_CALC
)) {
3465 /* Perform custom station rating. If it succeeds the speed, days in transit and
3466 * waiting cargo ratings must not be executed. */
3468 /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
3469 uint last_speed
= ge
->HasVehicleEverTriedLoading() ? ge
->last_speed
: 0xFF;
3471 uint32 var18
= std::min
<uint
>(ge
->time_since_pickup
, 0xFFu
)
3472 | (std::min
<uint
>(ge
->max_waiting_cargo
, 0xFFFFu
) << 8)
3473 | (std::min
<uint
>(last_speed
, 0xFFu
) << 24);
3474 /* Convert to the 'old' vehicle types */
3475 uint32 var10
= (st
->last_vehicle_type
== VEH_INVALID
) ? 0x0 : (st
->last_vehicle_type
+ 0x10);
3476 uint16 callback
= GetCargoCallback(CBID_CARGO_STATION_RATING_CALC
, var10
, var18
, cs
);
3477 if (callback
!= CALLBACK_FAILED
) {
3479 rating
= GB(callback
, 0, 14);
3481 /* Simulate a 15 bit signed value */
3482 if (HasBit(callback
, 14)) rating
-= 0x4000;
3487 int b
= ge
->last_speed
- 85;
3488 if (b
>= 0) rating
+= b
>> 2;
3490 byte waittime
= ge
->time_since_pickup
;
3491 if (st
->last_vehicle_type
== VEH_SHIP
) waittime
>>= 2;
3492 if (waittime
<= 21) rating
+= 25;
3493 if (waittime
<= 12) rating
+= 25;
3494 if (waittime
<= 6) rating
+= 45;
3495 if (waittime
<= 3) rating
+= 35;
3498 if (ge
->max_waiting_cargo
<= 1500) rating
+= 55;
3499 if (ge
->max_waiting_cargo
<= 1000) rating
+= 35;
3500 if (ge
->max_waiting_cargo
<= 600) rating
+= 10;
3501 if (ge
->max_waiting_cargo
<= 300) rating
+= 20;
3502 if (ge
->max_waiting_cargo
<= 100) rating
+= 10;
3505 if (Company::IsValidID(st
->owner
) && HasBit(st
->town
->statues
, st
->owner
)) rating
+= 26;
3507 byte age
= ge
->last_age
;
3508 if (age
< 3) rating
+= 10;
3509 if (age
< 2) rating
+= 10;
3510 if (age
< 1) rating
+= 13;
3513 int or_
= ge
->rating
; // old rating
3515 /* only modify rating in steps of -2, -1, 0, 1 or 2 */
3516 ge
->rating
= rating
= or_
+ Clamp(Clamp(rating
, 0, 255) - or_
, -2, 2);
3518 /* if rating is <= 64 and more than 100 items waiting on average per destination,
3519 * remove some random amount of goods from the station */
3520 if (rating
<= 64 && waiting_avg
>= 100) {
3521 int dec
= Random() & 0x1F;
3522 if (waiting_avg
< 200) dec
&= 7;
3523 waiting
-= (dec
+ 1) * num_dests
;
3524 waiting_changed
= true;
3527 /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
3528 if (rating
<= 127 && waiting
!= 0) {
3529 uint32 r
= Random();
3530 if (rating
<= (int)GB(r
, 0, 7)) {
3531 /* Need to have int, otherwise it will just overflow etc. */
3532 waiting
= std::max((int)waiting
- (int)((GB(r
, 8, 2) - 1) * num_dests
), 0);
3533 waiting_changed
= true;
3537 /* At some point we really must cap the cargo. Previously this
3538 * was a strict 4095, but now we'll have a less strict, but
3539 * increasingly aggressive truncation of the amount of cargo. */
3540 static const uint WAITING_CARGO_THRESHOLD
= 1 << 12;
3541 static const uint WAITING_CARGO_CUT_FACTOR
= 1 << 6;
3542 static const uint MAX_WAITING_CARGO
= 1 << 15;
3544 if (waiting
> WAITING_CARGO_THRESHOLD
) {
3545 uint difference
= waiting
- WAITING_CARGO_THRESHOLD
;
3546 waiting
-= (difference
/ WAITING_CARGO_CUT_FACTOR
);
3548 waiting
= std::min(waiting
, MAX_WAITING_CARGO
);
3549 waiting_changed
= true;
3552 /* We can't truncate cargo that's already reserved for loading.
3553 * Thus StoredCount() here. */
3554 if (waiting_changed
&& waiting
< ge
->cargo
.AvailableCount()) {
3555 /* Feed back the exact own waiting cargo at this station for the
3556 * next rating calculation. */
3557 ge
->max_waiting_cargo
= 0;
3559 TruncateCargo(cs
, ge
, ge
->cargo
.AvailableCount() - waiting
);
3561 /* If the average number per next hop is low, be more forgiving. */
3562 ge
->max_waiting_cargo
= waiting_avg
;
3568 StationID index
= st
->index
;
3569 if (waiting_changed
) {
3570 SetWindowDirty(WC_STATION_VIEW
, index
); // update whole window
3572 SetWindowWidgetDirty(WC_STATION_VIEW
, index
, WID_SV_ACCEPT_RATING_LIST
); // update only ratings list
3577 * Reroute cargo of type c at station st or in any vehicles unloading there.
3578 * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
3579 * @param st Station to be rerouted at.
3580 * @param c Type of cargo.
3581 * @param avoid Original next hop of cargo, avoid this.
3582 * @param avoid2 Another station to be avoided when rerouting.
3584 void RerouteCargo(Station
*st
, CargoID c
, StationID avoid
, StationID avoid2
)
3586 GoodsEntry
&ge
= st
->goods
[c
];
3588 /* Reroute cargo in station. */
3589 ge
.cargo
.Reroute(UINT_MAX
, &ge
.cargo
, avoid
, avoid2
, &ge
);
3591 /* Reroute cargo staged to be transferred. */
3592 for (std::list
<Vehicle
*>::iterator
it(st
->loading_vehicles
.begin()); it
!= st
->loading_vehicles
.end(); ++it
) {
3593 for (Vehicle
*v
= *it
; v
!= nullptr; v
= v
->Next()) {
3594 if (v
->cargo_type
!= c
) continue;
3595 v
->cargo
.Reroute(UINT_MAX
, &v
->cargo
, avoid
, avoid2
, &ge
);
3601 * Check all next hops of cargo packets in this station for existence of a
3602 * a valid link they may use to travel on. Reroute any cargo not having a valid
3603 * link and remove timed out links found like this from the linkgraph. We're
3604 * not all links here as that is expensive and useless. A link no one is using
3605 * doesn't hurt either.
3606 * @param from Station to check.
3608 void DeleteStaleLinks(Station
*from
)
3610 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
3611 const bool auto_distributed
= (_settings_game
.linkgraph
.GetDistributionType(c
) != DT_MANUAL
);
3612 GoodsEntry
&ge
= from
->goods
[c
];
3613 LinkGraph
*lg
= LinkGraph::GetIfValid(ge
.link_graph
);
3614 if (lg
== nullptr) continue;
3615 Node node
= (*lg
)[ge
.node
];
3616 for (EdgeIterator
it(node
.Begin()); it
!= node
.End();) {
3617 Edge edge
= it
->second
;
3618 Station
*to
= Station::Get((*lg
)[it
->first
].Station());
3619 assert(to
->goods
[c
].node
== it
->first
);
3620 ++it
; // Do that before removing the edge. Anything else may crash.
3621 assert(_date
>= edge
.LastUpdate());
3622 uint timeout
= LinkGraph::MIN_TIMEOUT_DISTANCE
+ (DistanceManhattan(from
->xy
, to
->xy
) >> 3);
3623 if ((uint
)(_date
- edge
.LastUpdate()) > timeout
) {
3624 bool updated
= false;
3626 if (auto_distributed
) {
3627 /* Have all vehicles refresh their next hops before deciding to
3628 * remove the node. */
3629 std::vector
<Vehicle
*> vehicles
;
3630 for (OrderList
*l
: OrderList::Iterate()) {
3631 bool found_from
= false;
3632 bool found_to
= false;
3633 for (Order
*order
= l
->GetFirstOrder(); order
!= nullptr; order
= order
->next
) {
3634 if (!order
->IsType(OT_GOTO_STATION
) && !order
->IsType(OT_IMPLICIT
)) continue;
3635 if (order
->GetDestination() == from
->index
) {
3637 if (found_to
) break;
3638 } else if (order
->GetDestination() == to
->index
) {
3640 if (found_from
) break;
3643 if (!found_to
|| !found_from
) continue;
3644 vehicles
.push_back(l
->GetFirstSharedVehicle());
3647 auto iter
= vehicles
.begin();
3648 while (iter
!= vehicles
.end()) {
3650 /* Do not refresh links of vehicles that have been stopped in depot for a long time. */
3651 if (!v
->IsStoppedInDepot() || static_cast<uint
>(_date
- v
->date_of_last_service
) <=
3652 LinkGraph::STALE_LINK_DEPOT_TIMEOUT
) {
3653 LinkRefresher::Run(v
, false); // Don't allow merging. Otherwise lg might get deleted.
3655 if (edge
.LastUpdate() == _date
) {
3660 Vehicle
*next_shared
= v
->NextShared();
3662 *iter
= next_shared
;
3665 iter
= vehicles
.erase(iter
);
3668 if (iter
== vehicles
.end()) iter
= vehicles
.begin();
3673 /* If it's still considered dead remove it. */
3674 node
.RemoveEdge(to
->goods
[c
].node
);
3675 ge
.flows
.DeleteFlows(to
->index
);
3676 RerouteCargo(from
, c
, to
->index
, from
->index
);
3678 } else if (edge
.LastUnrestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
.LastUnrestrictedUpdate()) > timeout
) {
3680 ge
.flows
.RestrictFlows(to
->index
);
3681 RerouteCargo(from
, c
, to
->index
, from
->index
);
3682 } else if (edge
.LastRestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
.LastRestrictedUpdate()) > timeout
) {
3686 assert(_date
>= lg
->LastCompression());
3687 if ((uint
)(_date
- lg
->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL
) {
3694 * Increase capacity for a link stat given by station cargo and next hop.
3695 * @param st Station to get the link stats from.
3696 * @param cargo Cargo to increase stat for.
3697 * @param next_station_id Station the consist will be travelling to next.
3698 * @param capacity Capacity to add to link stat.
3699 * @param usage Usage to add to link stat.
3700 * @param mode Update mode to be applied.
3702 void IncreaseStats(Station
*st
, CargoID cargo
, StationID next_station_id
, uint capacity
, uint usage
, uint32 time
, EdgeUpdateMode mode
)
3704 GoodsEntry
&ge1
= st
->goods
[cargo
];
3705 Station
*st2
= Station::Get(next_station_id
);
3706 GoodsEntry
&ge2
= st2
->goods
[cargo
];
3707 LinkGraph
*lg
= nullptr;
3708 if (ge1
.link_graph
== INVALID_LINK_GRAPH
) {
3709 if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3710 if (LinkGraph::CanAllocateItem()) {
3711 lg
= new LinkGraph(cargo
);
3712 LinkGraphSchedule::instance
.Queue(lg
);
3713 ge2
.link_graph
= lg
->index
;
3714 ge2
.node
= lg
->AddNode(st2
);
3716 Debug(misc
, 0, "Can't allocate link graph");
3719 lg
= LinkGraph::Get(ge2
.link_graph
);
3722 ge1
.link_graph
= lg
->index
;
3723 ge1
.node
= lg
->AddNode(st
);
3725 } else if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3726 lg
= LinkGraph::Get(ge1
.link_graph
);
3727 ge2
.link_graph
= lg
->index
;
3728 ge2
.node
= lg
->AddNode(st2
);
3730 lg
= LinkGraph::Get(ge1
.link_graph
);
3731 if (ge1
.link_graph
!= ge2
.link_graph
) {
3732 LinkGraph
*lg2
= LinkGraph::Get(ge2
.link_graph
);
3733 if (lg
->Size() < lg2
->Size()) {
3734 LinkGraphSchedule::instance
.Unqueue(lg
);
3735 lg2
->Merge(lg
); // Updates GoodsEntries of lg
3738 LinkGraphSchedule::instance
.Unqueue(lg2
);
3739 lg
->Merge(lg2
); // Updates GoodsEntries of lg2
3743 if (lg
!= nullptr) {
3744 (*lg
)[ge1
.node
].UpdateEdge(ge2
.node
, capacity
, usage
, time
, mode
);
3749 * Increase capacity for all link stats associated with vehicles in the given consist.
3750 * @param st Station to get the link stats from.
3751 * @param front First vehicle in the consist.
3752 * @param next_station_id Station the consist will be travelling to next.
3754 void IncreaseStats(Station
*st
, const Vehicle
*front
, StationID next_station_id
, uint32 time
)
3756 for (const Vehicle
*v
= front
; v
!= nullptr; v
= v
->Next()) {
3757 if (v
->refit_cap
> 0) {
3758 /* The cargo count can indeed be higher than the refit_cap if
3759 * wagons have been auto-replaced and subsequently auto-
3760 * refitted to a higher capacity. The cargo gets redistributed
3761 * among the wagons in that case.
3762 * As usage is not such an important figure anyway we just
3763 * ignore the additional cargo then.*/
3764 IncreaseStats(st
, v
->cargo_type
, next_station_id
, v
->refit_cap
,
3765 std::min
<uint
>(v
->refit_cap
, v
->cargo
.StoredCount()), time
, EUM_INCREASE
);
3770 /* called for every station each tick */
3771 static void StationHandleSmallTick(BaseStation
*st
)
3773 if ((st
->facilities
& FACIL_WAYPOINT
) != 0 || !st
->IsInUse()) return;
3775 byte b
= st
->delete_ctr
+ 1;
3776 if (b
>= STATION_RATING_TICKS
) b
= 0;
3779 if (b
== 0) UpdateStationRating(Station::From(st
));
3782 void OnTick_Station()
3784 if (_game_mode
== GM_EDITOR
) return;
3786 for (BaseStation
*st
: BaseStation::Iterate()) {
3787 StationHandleSmallTick(st
);
3789 /* Clean up the link graph about once a week. */
3790 if (Station::IsExpected(st
) && (_tick_counter
+ st
->index
) % STATION_LINKGRAPH_TICKS
== 0) {
3791 DeleteStaleLinks(Station::From(st
));
3794 /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
3795 * Station index is included so that triggers are not all done
3796 * at the same time. */
3797 if ((_tick_counter
+ st
->index
) % STATION_ACCEPTANCE_TICKS
== 0) {
3798 /* Stop processing this station if it was deleted */
3799 if (!StationHandleBigTick(st
)) continue;
3800 TriggerStationAnimation(st
, st
->xy
, SAT_250_TICKS
);
3801 if (Station::IsExpected(st
)) AirportAnimationTrigger(Station::From(st
), AAT_STATION_250_TICKS
);
3806 /** Monthly loop for stations. */
3807 void StationMonthlyLoop()
3809 for (Station
*st
: Station::Iterate()) {
3810 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3811 GoodsEntry
*ge
= &st
->goods
[i
];
3812 SB(ge
->status
, GoodsEntry::GES_LAST_MONTH
, 1, GB(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
, 1));
3813 ClrBit(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
);
3819 void ModifyStationRatingAround(TileIndex tile
, Owner owner
, int amount
, uint radius
)
3821 ForAllStationsRadius(tile
, radius
, [&](Station
*st
) {
3822 if (st
->owner
== owner
&& DistanceManhattan(tile
, st
->xy
) <= radius
) {
3823 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3824 GoodsEntry
*ge
= &st
->goods
[i
];
3826 if (ge
->status
!= 0) {
3827 ge
->rating
= Clamp(ge
->rating
+ amount
, 0, 255);
3834 static uint
UpdateStationWaiting(Station
*st
, CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
)
3836 /* We can't allocate a CargoPacket? Then don't do anything
3837 * at all; i.e. just discard the incoming cargo. */
3838 if (!CargoPacket::CanAllocateItem()) return 0;
3840 GoodsEntry
&ge
= st
->goods
[type
];
3841 amount
+= ge
.amount_fract
;
3842 ge
.amount_fract
= GB(amount
, 0, 8);
3845 /* No new "real" cargo item yet. */
3846 if (amount
== 0) return 0;
3848 StationID next
= ge
.GetVia(st
->index
);
3849 ge
.cargo
.Append(new CargoPacket(st
->index
, st
->xy
, amount
, source_type
, source_id
), next
);
3850 LinkGraph
*lg
= nullptr;
3851 if (ge
.link_graph
== INVALID_LINK_GRAPH
) {
3852 if (LinkGraph::CanAllocateItem()) {
3853 lg
= new LinkGraph(type
);
3854 LinkGraphSchedule::instance
.Queue(lg
);
3855 ge
.link_graph
= lg
->index
;
3856 ge
.node
= lg
->AddNode(st
);
3858 Debug(misc
, 0, "Can't allocate link graph");
3861 lg
= LinkGraph::Get(ge
.link_graph
);
3863 if (lg
!= nullptr) (*lg
)[ge
.node
].UpdateSupply(amount
);
3865 if (!ge
.HasRating()) {
3866 InvalidateWindowData(WC_STATION_LIST
, st
->index
);
3867 SetBit(ge
.status
, GoodsEntry::GES_RATING
);
3870 TriggerStationRandomisation(st
, st
->xy
, SRT_NEW_CARGO
, type
);
3871 TriggerStationAnimation(st
, st
->xy
, SAT_NEW_CARGO
, type
);
3872 AirportAnimationTrigger(st
, AAT_STATION_NEW_CARGO
, type
);
3874 SetWindowDirty(WC_STATION_VIEW
, st
->index
);
3875 st
->MarkTilesDirty(true);
3879 static bool IsUniqueStationName(const std::string
&name
)
3881 for (const Station
*st
: Station::Iterate()) {
3882 if (!st
->name
.empty() && st
->name
== name
) return false;
3890 * @param flags operation to perform
3891 * @param station_id station ID that is to be renamed
3892 * @param text the new name or an empty string when resetting to the default
3893 * @return the cost of this operation or an error
3895 CommandCost
CmdRenameStation(DoCommandFlag flags
, StationID station_id
, const std::string
&text
)
3897 Station
*st
= Station::GetIfValid(station_id
);
3898 if (st
== nullptr) return CMD_ERROR
;
3900 CommandCost ret
= CheckOwnership(st
->owner
);
3901 if (ret
.Failed()) return ret
;
3903 bool reset
= text
.empty();
3906 if (Utf8StringLength(text
) >= MAX_LENGTH_STATION_NAME_CHARS
) return CMD_ERROR
;
3907 if (!IsUniqueStationName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
3910 if (flags
& DC_EXEC
) {
3911 st
->cached_name
.clear();
3918 st
->UpdateVirtCoord();
3919 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 1);
3922 return CommandCost();
3925 static void AddNearbyStationsByCatchment(TileIndex tile
, StationList
*stations
, StationList
&nearby
)
3927 for (Station
*st
: nearby
) {
3928 if (st
->TileIsInCatchment(tile
)) stations
->insert(st
);
3933 * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
3934 * @return pointer to a StationList containing all stations found
3936 const StationList
*StationFinder::GetStations()
3938 if (this->tile
!= INVALID_TILE
) {
3939 if (IsTileType(this->tile
, MP_HOUSE
)) {
3940 /* Town nearby stations need to be filtered per tile. */
3941 assert(this->w
== 1 && this->h
== 1);
3942 AddNearbyStationsByCatchment(this->tile
, &this->stations
, Town::GetByTile(this->tile
)->stations_near
);
3944 ForAllStationsAroundTiles(*this, [this](Station
*st
, TileIndex tile
) {
3945 this->stations
.insert(st
);
3949 this->tile
= INVALID_TILE
;
3951 return &this->stations
;
3955 static bool CanMoveGoodsToStation(const Station
*st
, CargoID type
)
3957 /* Is the station reserved exclusively for somebody else? */
3958 if (st
->owner
!= OWNER_NONE
&& st
->town
->exclusive_counter
> 0 && st
->town
->exclusivity
!= st
->owner
) return false;
3960 /* Lowest possible rating, better not to give cargo anymore. */
3961 if (st
->goods
[type
].rating
== 0) return false;
3963 /* Selectively servicing stations, and not this one. */
3964 if (_settings_game
.order
.selectgoods
&& !st
->goods
[type
].HasVehicleEverTriedLoading()) return false;
3966 if (IsCargoInClass(type
, CC_PASSENGERS
)) {
3967 /* Passengers are never served by just a truck stop. */
3968 if (st
->facilities
== FACIL_TRUCK_STOP
) return false;
3970 /* Non-passengers are never served by just a bus stop. */
3971 if (st
->facilities
== FACIL_BUS_STOP
) return false;
3976 uint
MoveGoodsToStation(CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
, const StationList
*all_stations
, Owner exclusivity
)
3978 /* Return if nothing to do. Also the rounding below fails for 0. */
3979 if (all_stations
->empty()) return 0;
3980 if (amount
== 0) return 0;
3982 Station
*first_station
= nullptr;
3983 typedef std::pair
<Station
*, uint
> StationInfo
;
3984 std::vector
<StationInfo
> used_stations
;
3986 for (Station
*st
: *all_stations
) {
3987 if (exclusivity
!= INVALID_OWNER
&& exclusivity
!= st
->owner
) continue;
3988 if (!CanMoveGoodsToStation(st
, type
)) continue;
3990 /* Avoid allocating a vector if there is only one station to significantly
3991 * improve performance in this common case. */
3992 if (first_station
== nullptr) {
3996 if (used_stations
.empty()) {
3997 used_stations
.reserve(2);
3998 used_stations
.emplace_back(std::make_pair(first_station
, 0));
4000 used_stations
.emplace_back(std::make_pair(st
, 0));
4003 /* no stations around at all? */
4004 if (first_station
== nullptr) return 0;
4006 if (used_stations
.empty()) {
4007 /* only one station around */
4008 amount
*= first_station
->goods
[type
].rating
+ 1;
4009 return UpdateStationWaiting(first_station
, type
, amount
, source_type
, source_id
);
4012 uint company_best
[OWNER_NONE
+ 1] = {}; // best rating for each company, including OWNER_NONE
4013 uint company_sum
[OWNER_NONE
+ 1] = {}; // sum of ratings for each company
4014 uint best_rating
= 0;
4015 uint best_sum
= 0; // sum of best ratings for each company
4017 for (auto &p
: used_stations
) {
4018 auto owner
= p
.first
->owner
;
4019 auto rating
= p
.first
->goods
[type
].rating
;
4020 if (rating
> company_best
[owner
]) {
4021 best_sum
+= rating
- company_best
[owner
]; // it's usually faster than iterating companies later
4022 company_best
[owner
] = rating
;
4023 if (rating
> best_rating
) best_rating
= rating
;
4025 company_sum
[owner
] += rating
;
4028 /* From now we'll calculate with fractional cargo amounts.
4029 * First determine how much cargo we really have. */
4030 amount
*= best_rating
+ 1;
4033 for (auto &p
: used_stations
) {
4034 uint owner
= p
.first
->owner
;
4035 /* Multiply the amount by (company best / sum of best for each company) to get cargo allocated to a company
4036 * and by (station rating / sum of ratings in a company) to get the result for a single station. */
4037 p
.second
= amount
* company_best
[owner
] * p
.first
->goods
[type
].rating
/ best_sum
/ company_sum
[owner
];
4041 /* If there is some cargo left due to rounding issues distribute it among the best rated stations. */
4042 if (amount
> moving
) {
4043 std::stable_sort(used_stations
.begin(), used_stations
.end(), [type
](const StationInfo
&a
, const StationInfo
&b
) {
4044 return b
.first
->goods
[type
].rating
< a
.first
->goods
[type
].rating
;
4047 assert(amount
- moving
<= used_stations
.size());
4048 for (uint i
= 0; i
< amount
- moving
; i
++) {
4049 used_stations
[i
].second
++;
4054 for (auto &p
: used_stations
) {
4055 moved
+= UpdateStationWaiting(p
.first
, type
, p
.second
, source_type
, source_id
);
4061 void UpdateStationDockingTiles(Station
*st
)
4063 st
->docking_station
.Clear();
4065 /* For neutral stations, start with the industry area instead of dock area */
4066 const TileArea
*area
= st
->industry
!= nullptr ? &st
->industry
->location
: &st
->ship_station
;
4068 if (area
->tile
== INVALID_TILE
) return;
4070 int x
= TileX(area
->tile
);
4071 int y
= TileY(area
->tile
);
4073 /* Expand the area by a tile on each side while
4074 * making sure that we remain inside the map. */
4075 int x2
= std::min
<int>(x
+ area
->w
+ 1, MapSizeX());
4076 int x1
= std::max
<int>(x
- 1, 0);
4078 int y2
= std::min
<int>(y
+ area
->h
+ 1, MapSizeY());
4079 int y1
= std::max
<int>(y
- 1, 0);
4081 TileArea
ta(TileXY(x1
, y1
), TileXY(x2
- 1, y2
- 1));
4082 for (TileIndex tile
: ta
) {
4083 if (IsValidTile(tile
) && IsPossibleDockingTile(tile
)) CheckForDockingTile(tile
);
4087 void BuildOilRig(TileIndex tile
)
4089 if (!Station::CanAllocateItem()) {
4090 Debug(misc
, 0, "Can't allocate station for oilrig at 0x{:X}, reverting to oilrig only", tile
);
4094 Station
*st
= new Station(tile
);
4095 _station_kdtree
.Insert(st
->index
);
4096 st
->town
= ClosestTownFromTile(tile
, UINT_MAX
);
4098 st
->string_id
= GenerateStationName(st
, tile
, STATIONNAMING_OILRIG
);
4100 assert(IsTileType(tile
, MP_INDUSTRY
));
4101 /* Mark industry as associated both ways */
4102 st
->industry
= Industry::GetByTile(tile
);
4103 st
->industry
->neutral_station
= st
;
4104 DeleteAnimatedTile(tile
);
4105 MakeOilrig(tile
, st
->index
, GetWaterClass(tile
));
4107 st
->owner
= OWNER_NONE
;
4108 st
->airport
.type
= AT_OILRIG
;
4109 st
->airport
.Add(tile
);
4110 st
->ship_station
.Add(tile
);
4111 st
->facilities
= FACIL_AIRPORT
| FACIL_DOCK
;
4112 st
->build_date
= _date
;
4113 UpdateStationDockingTiles(st
);
4115 st
->rect
.BeforeAddTile(tile
, StationRect::ADD_FORCE
);
4117 st
->UpdateVirtCoord();
4118 st
->RecomputeCatchment();
4119 UpdateStationAcceptance(st
, false);
4122 void DeleteOilRig(TileIndex tile
)
4124 Station
*st
= Station::GetByTile(tile
);
4126 MakeWaterKeepingClass(tile
, OWNER_NONE
);
4128 /* The oil rig station is not supposed to be shared with anything else */
4129 assert(st
->facilities
== (FACIL_AIRPORT
| FACIL_DOCK
) && st
->airport
.type
== AT_OILRIG
);
4130 if (st
->industry
!= nullptr && st
->industry
->neutral_station
== st
) {
4131 /* Don't leave dangling neutral station pointer */
4132 st
->industry
->neutral_station
= nullptr;
4137 static void ChangeTileOwner_Station(TileIndex tile
, Owner old_owner
, Owner new_owner
)
4139 if (IsRoadStopTile(tile
)) {
4140 for (RoadTramType rtt
: _roadtramtypes
) {
4141 /* Update all roadtypes, no matter if they are present */
4142 if (GetRoadOwner(tile
, rtt
) == old_owner
) {
4143 RoadType rt
= GetRoadType(tile
, rtt
);
4144 if (rt
!= INVALID_ROADTYPE
) {
4145 /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
4146 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= 2;
4147 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rt
] += 2;
4149 SetRoadOwner(tile
, rtt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
4154 if (!IsTileOwner(tile
, old_owner
)) return;
4156 if (new_owner
!= INVALID_OWNER
) {
4157 /* Update company infrastructure counts. Only do it here
4158 * if the new owner is valid as otherwise the clear
4159 * command will do it for us. No need to dirty windows
4160 * here, we'll redraw the whole screen anyway.*/
4161 Company
*old_company
= Company::Get(old_owner
);
4162 Company
*new_company
= Company::Get(new_owner
);
4164 /* Update counts for underlying infrastructure. */
4165 switch (GetStationType(tile
)) {
4167 case STATION_WAYPOINT
:
4168 if (!IsStationTileBlocked(tile
)) {
4169 old_company
->infrastructure
.rail
[GetRailType(tile
)]--;
4170 new_company
->infrastructure
.rail
[GetRailType(tile
)]++;
4176 /* Road stops were already handled above. */
4181 if (GetWaterClass(tile
) == WATER_CLASS_CANAL
) {
4182 old_company
->infrastructure
.water
--;
4183 new_company
->infrastructure
.water
++;
4191 /* Update station tile count. */
4192 if (!IsBuoy(tile
) && !IsAirport(tile
)) {
4193 old_company
->infrastructure
.station
--;
4194 new_company
->infrastructure
.station
++;
4197 /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
4198 SetTileOwner(tile
, new_owner
);
4199 InvalidateWindowClassesData(WC_STATION_LIST
, 0);
4201 if (IsDriveThroughStopTile(tile
)) {
4202 /* Remove the drive-through road stop */
4203 Command
<CMD_REMOVE_ROAD_STOP
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
, 1, 1, (GetStationType(tile
) == STATION_TRUCK
) ? ROADSTOP_TRUCK
: ROADSTOP_BUS
, false);
4204 assert(IsTileType(tile
, MP_ROAD
));
4205 /* Change owner of tile and all roadtypes */
4206 ChangeTileOwner(tile
, old_owner
, new_owner
);
4208 Command
<CMD_LANDSCAPE_CLEAR
>::Do(DC_EXEC
| DC_BANKRUPT
, tile
);
4209 /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
4210 * Update owner of buoy if it was not removed (was in orders).
4211 * Do not update when owned by OWNER_WATER (sea and rivers). */
4212 if ((IsTileType(tile
, MP_WATER
) || IsBuoyTile(tile
)) && IsTileOwner(tile
, old_owner
)) SetTileOwner(tile
, OWNER_NONE
);
4218 * Check if a drive-through road stop tile can be cleared.
4219 * Road stops built on town-owned roads check the conditions
4220 * that would allow clearing of the original road.
4221 * @param tile road stop tile to check
4222 * @param flags command flags
4223 * @return true if the road can be cleared
4225 static bool CanRemoveRoadWithStop(TileIndex tile
, DoCommandFlag flags
)
4227 /* Yeah... water can always remove stops, right? */
4228 if (_current_company
== OWNER_WATER
) return true;
4230 if (GetRoadTypeTram(tile
) != INVALID_ROADTYPE
) {
4231 Owner tram_owner
= GetRoadOwner(tile
, RTT_TRAM
);
4232 if (tram_owner
!= OWNER_NONE
&& CheckOwnership(tram_owner
).Failed()) return false;
4234 if (GetRoadTypeRoad(tile
) != INVALID_ROADTYPE
) {
4235 Owner road_owner
= GetRoadOwner(tile
, RTT_ROAD
);
4236 if (road_owner
!= OWNER_TOWN
) {
4237 if (road_owner
!= OWNER_NONE
&& CheckOwnership(road_owner
).Failed()) return false;
4239 if (CheckAllowRemoveRoad(tile
, GetAnyRoadBits(tile
, RTT_ROAD
), OWNER_TOWN
, RTT_ROAD
, flags
).Failed()) return false;
4247 * Clear a single tile of a station.
4248 * @param tile The tile to clear.
4249 * @param flags The DoCommand flags related to the "command".
4250 * @return The cost, or error of clearing.
4252 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
)
4254 if (flags
& DC_AUTO
) {
4255 switch (GetStationType(tile
)) {
4257 case STATION_RAIL
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD
);
4258 case STATION_WAYPOINT
: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
4259 case STATION_AIRPORT
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST
);
4260 case STATION_TRUCK
: return_cmd_error(HasTileRoadType(tile
, RTT_TRAM
) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4261 case STATION_BUS
: return_cmd_error(HasTileRoadType(tile
, RTT_TRAM
) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4262 case STATION_BUOY
: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY
);
4263 case STATION_DOCK
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST
);
4264 case STATION_OILRIG
:
4265 SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG
);
4266 return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY
);
4270 switch (GetStationType(tile
)) {
4271 case STATION_RAIL
: return RemoveRailStation(tile
, flags
);
4272 case STATION_WAYPOINT
: return RemoveRailWaypoint(tile
, flags
);
4273 case STATION_AIRPORT
: return RemoveAirport(tile
, flags
);
4275 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4276 return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4278 return RemoveRoadStop(tile
, flags
);
4280 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4281 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4283 return RemoveRoadStop(tile
, flags
);
4284 case STATION_BUOY
: return RemoveBuoy(tile
, flags
);
4285 case STATION_DOCK
: return RemoveDock(tile
, flags
);
4292 static CommandCost
TerraformTile_Station(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
4294 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
4295 /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
4296 * TTDP does not call it.
4298 if (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) {
4299 switch (GetStationType(tile
)) {
4300 case STATION_WAYPOINT
:
4301 case STATION_RAIL
: {
4302 DiagDirection direction
= AxisToDiagDir(GetRailStationAxis(tile
));
4303 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4304 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4305 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4308 case STATION_AIRPORT
:
4309 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4313 DiagDirection direction
= GetRoadStopDir(tile
);
4314 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4315 if (IsDriveThroughStopTile(tile
)) {
4316 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4318 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4325 return Command
<CMD_LANDSCAPE_CLEAR
>::Do(flags
, tile
);
4329 * Get flow for a station.
4330 * @param st Station to get flow for.
4331 * @return Flow for st.
4333 uint
FlowStat::GetShare(StationID st
) const
4336 for (SharesMap::const_iterator it
= this->shares
.begin(); it
!= this->shares
.end(); ++it
) {
4337 if (it
->second
== st
) {
4338 return it
->first
- prev
;
4347 * Get a station a package can be routed to, but exclude the given ones.
4348 * @param excluded StationID not to be selected.
4349 * @param excluded2 Another StationID not to be selected.
4350 * @return A station ID from the shares map.
4352 StationID
FlowStat::GetVia(StationID excluded
, StationID excluded2
) const
4354 if (this->unrestricted
== 0) return INVALID_STATION
;
4355 assert(!this->shares
.empty());
4356 SharesMap::const_iterator it
= this->shares
.upper_bound(RandomRange(this->unrestricted
));
4357 assert(it
!= this->shares
.end() && it
->first
<= this->unrestricted
);
4358 if (it
->second
!= excluded
&& it
->second
!= excluded2
) return it
->second
;
4360 /* We've hit one of the excluded stations.
4361 * Draw another share, from outside its range. */
4363 uint end
= it
->first
;
4364 uint begin
= (it
== this->shares
.begin() ? 0 : (--it
)->first
);
4365 uint interval
= end
- begin
;
4366 if (interval
>= this->unrestricted
) return INVALID_STATION
; // Only one station in the map.
4367 uint new_max
= this->unrestricted
- interval
;
4368 uint rand
= RandomRange(new_max
);
4369 SharesMap::const_iterator it2
= (rand
< begin
) ? this->shares
.upper_bound(rand
) :
4370 this->shares
.upper_bound(rand
+ interval
);
4371 assert(it2
!= this->shares
.end() && it2
->first
<= this->unrestricted
);
4372 if (it2
->second
!= excluded
&& it2
->second
!= excluded2
) return it2
->second
;
4374 /* We've hit the second excluded station.
4375 * Same as before, only a bit more complicated. */
4377 uint end2
= it2
->first
;
4378 uint begin2
= (it2
== this->shares
.begin() ? 0 : (--it2
)->first
);
4379 uint interval2
= end2
- begin2
;
4380 if (interval2
>= new_max
) return INVALID_STATION
; // Only the two excluded stations in the map.
4381 new_max
-= interval2
;
4382 if (begin
> begin2
) {
4383 Swap(begin
, begin2
);
4385 Swap(interval
, interval2
);
4387 rand
= RandomRange(new_max
);
4388 SharesMap::const_iterator it3
= this->shares
.upper_bound(this->unrestricted
);
4390 it3
= this->shares
.upper_bound(rand
);
4391 } else if (rand
< begin2
- interval
) {
4392 it3
= this->shares
.upper_bound(rand
+ interval
);
4394 it3
= this->shares
.upper_bound(rand
+ interval
+ interval2
);
4396 assert(it3
!= this->shares
.end() && it3
->first
<= this->unrestricted
);
4401 * Reduce all flows to minimum capacity so that they don't get in the way of
4402 * link usage statistics too much. Keep them around, though, to continue
4403 * routing any remaining cargo.
4405 void FlowStat::Invalidate()
4407 assert(!this->shares
.empty());
4408 SharesMap new_shares
;
4410 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4411 new_shares
[++i
] = it
->second
;
4412 if (it
->first
== this->unrestricted
) this->unrestricted
= i
;
4414 this->shares
.swap(new_shares
);
4415 assert(!this->shares
.empty() && this->unrestricted
<= (--this->shares
.end())->first
);
4419 * Change share for specified station. By specifying INT_MIN as parameter you
4420 * can erase a share. Newly added flows will be unrestricted.
4421 * @param st Next Hop to be removed.
4422 * @param flow Share to be added or removed.
4424 void FlowStat::ChangeShare(StationID st
, int flow
)
4426 /* We assert only before changing as afterwards the shares can actually
4427 * be empty. In that case the whole flow stat must be deleted then. */
4428 assert(!this->shares
.empty());
4430 uint removed_shares
= 0;
4431 uint added_shares
= 0;
4432 uint last_share
= 0;
4433 SharesMap new_shares
;
4434 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4435 if (it
->second
== st
) {
4437 uint share
= it
->first
- last_share
;
4438 if (flow
== INT_MIN
|| (uint
)(-flow
) >= share
) {
4439 removed_shares
+= share
;
4440 if (it
->first
<= this->unrestricted
) this->unrestricted
-= share
;
4441 if (flow
!= INT_MIN
) flow
+= share
;
4442 last_share
= it
->first
;
4443 continue; // remove the whole share
4445 removed_shares
+= (uint
)(-flow
);
4447 added_shares
+= (uint
)(flow
);
4449 if (it
->first
<= this->unrestricted
) this->unrestricted
+= flow
;
4451 /* If we don't continue above the whole flow has been added or
4455 new_shares
[it
->first
+ added_shares
- removed_shares
] = it
->second
;
4456 last_share
= it
->first
;
4459 new_shares
[last_share
+ (uint
)flow
] = st
;
4460 if (this->unrestricted
< last_share
) {
4461 this->ReleaseShare(st
);
4463 this->unrestricted
+= flow
;
4466 this->shares
.swap(new_shares
);
4470 * Restrict a flow by moving it to the end of the map and decreasing the amount
4471 * of unrestricted flow.
4472 * @param st Station of flow to be restricted.
4474 void FlowStat::RestrictShare(StationID st
)
4476 assert(!this->shares
.empty());
4478 uint last_share
= 0;
4479 SharesMap new_shares
;
4480 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4482 if (it
->first
> this->unrestricted
) return; // Not present or already restricted.
4483 if (it
->second
== st
) {
4484 flow
= it
->first
- last_share
;
4485 this->unrestricted
-= flow
;
4487 new_shares
[it
->first
] = it
->second
;
4490 new_shares
[it
->first
- flow
] = it
->second
;
4492 last_share
= it
->first
;
4494 if (flow
== 0) return;
4495 new_shares
[last_share
+ flow
] = st
;
4496 this->shares
.swap(new_shares
);
4497 assert(!this->shares
.empty());
4501 * Release ("unrestrict") a flow by moving it to the begin of the map and
4502 * increasing the amount of unrestricted flow.
4503 * @param st Station of flow to be released.
4505 void FlowStat::ReleaseShare(StationID st
)
4507 assert(!this->shares
.empty());
4509 uint next_share
= 0;
4511 for (SharesMap::reverse_iterator
it(this->shares
.rbegin()); it
!= this->shares
.rend(); ++it
) {
4512 if (it
->first
< this->unrestricted
) return; // Note: not <= as the share may hit the limit.
4514 flow
= next_share
- it
->first
;
4515 this->unrestricted
+= flow
;
4518 if (it
->first
== this->unrestricted
) return; // !found -> Limit not hit.
4519 if (it
->second
== st
) found
= true;
4521 next_share
= it
->first
;
4523 if (flow
== 0) return;
4524 SharesMap new_shares
;
4525 new_shares
[flow
] = st
;
4526 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4527 if (it
->second
!= st
) {
4528 new_shares
[flow
+ it
->first
] = it
->second
;
4533 this->shares
.swap(new_shares
);
4534 assert(!this->shares
.empty());
4538 * Scale all shares from link graph's runtime to monthly values.
4539 * @param runtime Time the link graph has been running without compression.
4540 * @pre runtime must be greater than 0 as we don't want infinite flow values.
4542 void FlowStat::ScaleToMonthly(uint runtime
)
4544 assert(runtime
> 0);
4545 SharesMap new_shares
;
4547 for (SharesMap::iterator i
= this->shares
.begin(); i
!= this->shares
.end(); ++i
) {
4548 share
= std::max(share
+ 1, i
->first
* 30 / runtime
);
4549 new_shares
[share
] = i
->second
;
4550 if (this->unrestricted
== i
->first
) this->unrestricted
= share
;
4552 this->shares
.swap(new_shares
);
4556 * Add some flow from "origin", going via "via".
4557 * @param origin Origin of the flow.
4558 * @param via Next hop.
4559 * @param flow Amount of flow to be added.
4561 void FlowStatMap::AddFlow(StationID origin
, StationID via
, uint flow
)
4563 FlowStatMap::iterator origin_it
= this->find(origin
);
4564 if (origin_it
== this->end()) {
4565 this->insert(std::make_pair(origin
, FlowStat(via
, flow
)));
4567 origin_it
->second
.ChangeShare(via
, flow
);
4568 assert(!origin_it
->second
.GetShares()->empty());
4573 * Pass on some flow, remembering it as invalid, for later subtraction from
4574 * locally consumed flow. This is necessary because we can't have negative
4575 * flows and we don't want to sort the flows before adding them up.
4576 * @param origin Origin of the flow.
4577 * @param via Next hop.
4578 * @param flow Amount of flow to be passed.
4580 void FlowStatMap::PassOnFlow(StationID origin
, StationID via
, uint flow
)
4582 FlowStatMap::iterator prev_it
= this->find(origin
);
4583 if (prev_it
== this->end()) {
4584 FlowStat
fs(via
, flow
);
4585 fs
.AppendShare(INVALID_STATION
, flow
);
4586 this->insert(std::make_pair(origin
, fs
));
4588 prev_it
->second
.ChangeShare(via
, flow
);
4589 prev_it
->second
.ChangeShare(INVALID_STATION
, flow
);
4590 assert(!prev_it
->second
.GetShares()->empty());
4595 * Subtract invalid flows from locally consumed flow.
4596 * @param self ID of own station.
4598 void FlowStatMap::FinalizeLocalConsumption(StationID self
)
4600 for (FlowStatMap::iterator i
= this->begin(); i
!= this->end(); ++i
) {
4601 FlowStat
&fs
= i
->second
;
4602 uint local
= fs
.GetShare(INVALID_STATION
);
4603 if (local
> INT_MAX
) { // make sure it fits in an int
4604 fs
.ChangeShare(self
, -INT_MAX
);
4605 fs
.ChangeShare(INVALID_STATION
, -INT_MAX
);
4608 fs
.ChangeShare(self
, -(int)local
);
4609 fs
.ChangeShare(INVALID_STATION
, -(int)local
);
4611 /* If the local share is used up there must be a share for some
4612 * remote station. */
4613 assert(!fs
.GetShares()->empty());
4618 * Delete all flows at a station for specific cargo and destination.
4619 * @param via Remote station of flows to be deleted.
4620 * @return IDs of source stations for which the complete FlowStat, not only a
4621 * share, has been erased.
4623 StationIDStack
FlowStatMap::DeleteFlows(StationID via
)
4626 for (FlowStatMap::iterator f_it
= this->begin(); f_it
!= this->end();) {
4627 FlowStat
&s_flows
= f_it
->second
;
4628 s_flows
.ChangeShare(via
, INT_MIN
);
4629 if (s_flows
.GetShares()->empty()) {
4630 ret
.Push(f_it
->first
);
4631 this->erase(f_it
++);
4640 * Restrict all flows at a station for specific cargo and destination.
4641 * @param via Remote station of flows to be restricted.
4643 void FlowStatMap::RestrictFlows(StationID via
)
4645 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4646 it
->second
.RestrictShare(via
);
4651 * Release all flows at a station for specific cargo and destination.
4652 * @param via Remote station of flows to be released.
4654 void FlowStatMap::ReleaseFlows(StationID via
)
4656 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4657 it
->second
.ReleaseShare(via
);
4662 * Get the sum of all flows from this FlowStatMap.
4663 * @return sum of all flows.
4665 uint
FlowStatMap::GetFlow() const
4668 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4669 ret
+= (--(i
->second
.GetShares()->end()))->first
;
4675 * Get the sum of flows via a specific station from this FlowStatMap.
4676 * @param via Remote station to look for.
4677 * @return all flows for 'via' added up.
4679 uint
FlowStatMap::GetFlowVia(StationID via
) const
4682 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4683 ret
+= i
->second
.GetShare(via
);
4689 * Get the sum of flows from a specific station from this FlowStatMap.
4690 * @param from Origin station to look for.
4691 * @return all flows from 'from' added up.
4693 uint
FlowStatMap::GetFlowFrom(StationID from
) const
4695 FlowStatMap::const_iterator i
= this->find(from
);
4696 if (i
== this->end()) return 0;
4697 return (--(i
->second
.GetShares()->end()))->first
;
4701 * Get the flow from a specific station via a specific other station.
4702 * @param from Origin station to look for.
4703 * @param via Remote station to look for.
4704 * @return flow share originating at 'from' and going to 'via'.
4706 uint
FlowStatMap::GetFlowFromVia(StationID from
, StationID via
) const
4708 FlowStatMap::const_iterator i
= this->find(from
);
4709 if (i
== this->end()) return 0;
4710 return i
->second
.GetShare(via
);
4713 extern const TileTypeProcs _tile_type_station_procs
= {
4714 DrawTile_Station
, // draw_tile_proc
4715 GetSlopePixelZ_Station
, // get_slope_z_proc
4716 ClearTile_Station
, // clear_tile_proc
4717 nullptr, // add_accepted_cargo_proc
4718 GetTileDesc_Station
, // get_tile_desc_proc
4719 GetTileTrackStatus_Station
, // get_tile_track_status_proc
4720 ClickTile_Station
, // click_tile_proc
4721 AnimateTile_Station
, // animate_tile_proc
4722 TileLoop_Station
, // tile_loop_proc
4723 ChangeTileOwner_Station
, // change_tile_owner_proc
4724 nullptr, // add_produced_cargo_proc
4725 VehicleEnter_Station
, // vehicle_enter_tile_proc
4726 GetFoundation_Station
, // get_foundation_proc
4727 TerraformTile_Station
, // terraform_tile_proc