Codechange: Use null pointer literal instead of the NULL macro
[openttd-github.git] / src / news_type.h
blobe91b4be3aef1a6721a791236dfb45f3b7d1b3e16
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file news_type.h Types related to news. */
12 #ifndef NEWS_TYPE_H
13 #define NEWS_TYPE_H
15 #include "core/enum_type.hpp"
16 #include "date_type.h"
17 #include "strings_type.h"
18 #include "sound_type.h"
20 /**
21 * Type of news.
23 enum NewsType {
24 NT_ARRIVAL_COMPANY, ///< First vehicle arrived for company
25 NT_ARRIVAL_OTHER, ///< First vehicle arrived for competitor
26 NT_ACCIDENT, ///< An accident or disaster has occurred
27 NT_COMPANY_INFO, ///< Company info (new companies, bankruptcy messages)
28 NT_INDUSTRY_OPEN, ///< Opening of industries
29 NT_INDUSTRY_CLOSE, ///< Closing of industries
30 NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
31 NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
32 NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
33 NT_INDUSTRY_NOBODY, ///< Other industry production changes
34 NT_ADVICE, ///< Bits of news about vehicles of the company
35 NT_NEW_VEHICLES, ///< New vehicle has become available
36 NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
37 NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
38 NT_GENERAL, ///< General news (from towns)
39 NT_END, ///< end-of-array marker
42 /**
43 * References to objects in news.
45 * @warning
46 * Be careful!
47 * Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
48 * You have to make sure, #ChangeVehicleNews catches the DParams of your message.
49 * This is NOT ensured by the references.
51 enum NewsReferenceType {
52 NR_NONE, ///< Empty reference
53 NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
54 NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
55 NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
56 NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
57 NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
58 NR_ENGINE, ///< Reference engine.
61 /**
62 * Various OR-able news-item flags.
63 * @note #NF_INCOLOUR is set automatically if needed.
65 enum NewsFlag {
66 NFB_INCOLOUR = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
67 NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
68 NFB_SHADE = 2, ///< News item uses shaded colours.
69 NFB_WINDOW_LAYOUT = 3, ///< First bit for window layout.
70 NFB_WINDOW_LAYOUT_COUNT = 3, ///< Number of bits for window layout.
71 NFB_VEHICLE_PARAM0 = 6, ///< String param 0 contains a vehicle ID. (special autoreplace behaviour)
73 NF_INCOLOUR = 1 << NFB_INCOLOUR, ///< Bit value for coloured news.
74 NF_NO_TRANSPARENT = 1 << NFB_NO_TRANSPARENT, ///< Bit value for disabling transparency.
75 NF_SHADE = 1 << NFB_SHADE, ///< Bit value for enabling shading.
76 NF_VEHICLE_PARAM0 = 1 << NFB_VEHICLE_PARAM0, ///< Bit value for specifying that string param 0 contains a vehicle ID. (special autoreplace behaviour)
78 NF_THIN = 0 << NFB_WINDOW_LAYOUT, ///< Thin news item. (Newspaper with headline and viewport)
79 NF_SMALL = 1 << NFB_WINDOW_LAYOUT, ///< Small news item. (Information window with text and viewport)
80 NF_NORMAL = 2 << NFB_WINDOW_LAYOUT, ///< Normal news item. (Newspaper with text only)
81 NF_VEHICLE = 3 << NFB_WINDOW_LAYOUT, ///< Vehicle news item. (new engine available)
82 NF_COMPANY = 4 << NFB_WINDOW_LAYOUT, ///< Company news item. (Newspaper with face)
84 DECLARE_ENUM_AS_BIT_SET(NewsFlag)
87 /**
88 * News display options
90 enum NewsDisplay {
91 ND_OFF, ///< Only show a reminder in the status bar
92 ND_SUMMARY, ///< Show ticker
93 ND_FULL, ///< Show newspaper
96 /**
97 * Per-NewsType data
99 struct NewsTypeData {
100 const char * const name; ///< Name
101 const byte age; ///< Maximum age of news items (in days)
102 const SoundFx sound; ///< Sound
105 * Construct this entry.
106 * @param name The name of the type.
107 * @param age The maximum age for these messages.
108 * @param sound The sound to play.
110 NewsTypeData(const char *name, byte age, SoundFx sound) :
111 name(name),
112 age(age),
113 sound(sound)
117 NewsDisplay GetDisplay() const;
120 /** Information about a single item of news. */
121 struct NewsItem {
122 NewsItem *prev; ///< Previous news item
123 NewsItem *next; ///< Next news item
124 StringID string_id; ///< Message text
125 Date date; ///< Date of the news
126 NewsType type; ///< Type of the news
127 NewsFlag flags; ///< NewsFlags bits @see NewsFlag
129 NewsReferenceType reftype1; ///< Type of ref1
130 NewsReferenceType reftype2; ///< Type of ref2
131 uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
132 uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
134 void *free_data; ///< Data to be freed when the news item has reached its end.
136 ~NewsItem()
138 free(this->free_data);
141 uint64 params[10]; ///< Parameters for string resolving.
145 * Data that needs to be stored for company news messages.
146 * The problem with company news messages are the custom name
147 * of the companies and the fact that the company data is reset,
148 * resulting in wrong names and such.
150 struct CompanyNewsInformation {
151 char company_name[64]; ///< The name of the company
152 char president_name[64]; ///< The name of the president
153 char other_company_name[64]; ///< The name of the company taking over this one
155 uint32 face; ///< The face of the president
156 byte colour; ///< The colour related to the company
158 void FillData(const struct Company *c, const struct Company *other = nullptr);
161 #endif /* NEWS_TYPE_H */