2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file bridge_gui.cpp Graphical user interface for bridge construction */
12 #include "command_func.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "sound_func.h"
19 #include "tunnelbridge.h"
20 #include "sortlist_type.h"
21 #include "dropdown_func.h"
22 #include "core/geometry_func.hpp"
23 #include "tunnelbridge_map.h"
25 #include "tunnelbridge_cmd.h"
27 #include "widgets/bridge_widget.h"
29 #include "table/strings.h"
31 #include "safeguards.h"
33 /** The type of the last built rail bridge */
34 static BridgeType _last_railbridge_type
= 0;
35 /** The type of the last built road bridge */
36 static BridgeType _last_roadbridge_type
= 0;
39 * Carriage for the data we need if we want to build a bridge
41 struct BuildBridgeData
{
43 const BridgeSpec
*spec
;
47 typedef GUIList
<BuildBridgeData
> GUIBridgeList
; ///< List of bridges, used in #BuildBridgeWindow.
50 * Callback executed after a build Bridge CMD has been called
52 * @param result Whether the build succeeded
53 * @param end_tile End tile of the bridge.
54 * @param tile_start start tile
55 * @param transport_type transport type.
57 void CcBuildBridge(Commands
, const CommandCost
&result
, TileIndex end_tile
, TileIndex tile_start
, TransportType transport_type
, BridgeType
, uint8_t)
59 if (result
.Failed()) return;
60 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_27_CONSTRUCTION_BRIDGE
, end_tile
);
62 if (transport_type
== TRANSPORT_ROAD
) {
63 DiagDirection end_direction
= ReverseDiagDir(GetTunnelBridgeDirection(end_tile
));
64 ConnectRoadToStructure(end_tile
, end_direction
);
66 DiagDirection start_direction
= ReverseDiagDir(GetTunnelBridgeDirection(tile_start
));
67 ConnectRoadToStructure(tile_start
, start_direction
);
71 /** Window class for handling the bridge-build GUI. */
72 class BuildBridgeWindow
: public Window
{
74 /* Runtime saved values */
75 static Listing last_sorting
; ///< Last setting of the sort.
77 /* Constants for sorting the bridges */
78 static inline const StringID sorter_names
[] = {
81 STR_SORT_BY_MAX_SPEED
,
83 static const std::initializer_list
<GUIBridgeList::SortFunction
* const> sorter_funcs
;
85 /* Internal variables */
88 TransportType transport_type
;
89 uint8_t road_rail_type
;
90 GUIBridgeList bridges
;
91 int icon_width
; ///< Scaled width of the the bridge icon sprite.
94 /** Sort the bridges by their index */
95 static bool BridgeIndexSorter(const BuildBridgeData
&a
, const BuildBridgeData
&b
)
97 return a
.index
< b
.index
;
100 /** Sort the bridges by their price */
101 static bool BridgePriceSorter(const BuildBridgeData
&a
, const BuildBridgeData
&b
)
103 return a
.cost
< b
.cost
;
106 /** Sort the bridges by their maximum speed */
107 static bool BridgeSpeedSorter(const BuildBridgeData
&a
, const BuildBridgeData
&b
)
109 return a
.spec
->speed
< b
.spec
->speed
;
112 void BuildBridge(BridgeType type
)
114 switch (this->transport_type
) {
115 case TRANSPORT_RAIL
: _last_railbridge_type
= type
; break;
116 case TRANSPORT_ROAD
: _last_roadbridge_type
= type
; break;
119 Command
<CMD_BUILD_BRIDGE
>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, CcBuildBridge
,
120 this->end_tile
, this->start_tile
, this->transport_type
, type
, this->road_rail_type
);
123 /** Sort the builable bridges */
124 void SortBridgeList()
126 this->bridges
.Sort();
128 /* Display the current sort variant */
129 this->GetWidget
<NWidgetCore
>(WID_BBS_DROPDOWN_CRITERIA
)->widget_data
= BuildBridgeWindow::sorter_names
[this->bridges
.SortType()];
131 /* Set the modified widgets dirty */
132 this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA
);
133 this->SetWidgetDirty(WID_BBS_BRIDGE_LIST
);
137 * Get the StringID to draw in the selection list and set the appropriate DParams.
138 * @param bridge_data the bridge to get the StringID of.
139 * @return the StringID.
141 StringID
GetBridgeSelectString(const BuildBridgeData
&bridge_data
) const
143 SetDParam(0, bridge_data
.spec
->material
);
144 SetDParam(1, PackVelocity(bridge_data
.spec
->speed
, static_cast<VehicleType
>(this->transport_type
)));
145 SetDParam(2, bridge_data
.cost
);
146 /* If the bridge has no meaningful speed limit, don't display it. */
147 if (bridge_data
.spec
->speed
== UINT16_MAX
) {
148 return _game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_INFO_NAME
: STR_SELECT_BRIDGE_INFO_NAME_COST
;
150 return _game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED
: STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST
;
154 BuildBridgeWindow(WindowDesc
&desc
, TileIndex start
, TileIndex end
, TransportType transport_type
, uint8_t road_rail_type
, GUIBridgeList
&&bl
) : Window(desc
),
157 transport_type(transport_type
),
158 road_rail_type(road_rail_type
),
159 bridges(std::move(bl
))
161 this->CreateNestedTree();
162 this->vscroll
= this->GetScrollbar(WID_BBS_SCROLLBAR
);
163 /* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
164 this->GetWidget
<NWidgetCore
>(WID_BBS_CAPTION
)->widget_data
= (transport_type
== TRANSPORT_ROAD
) ? STR_SELECT_ROAD_BRIDGE_CAPTION
: STR_SELECT_RAIL_BRIDGE_CAPTION
;
165 this->FinishInitNested(transport_type
); // Initializes 'this->icon_width'.
167 this->parent
= FindWindowById(WC_BUILD_TOOLBAR
, transport_type
);
168 this->bridges
.SetListing(BuildBridgeWindow::last_sorting
);
169 this->bridges
.SetSortFuncs(BuildBridgeWindow::sorter_funcs
);
170 this->bridges
.NeedResort();
171 this->SortBridgeList();
173 this->vscroll
->SetCount(this->bridges
.size());
178 BuildBridgeWindow::last_sorting
= this->bridges
.GetListing();
181 void UpdateWidgetSize(WidgetID widget
, Dimension
&size
, [[maybe_unused
]] const Dimension
&padding
, [[maybe_unused
]] Dimension
&fill
, [[maybe_unused
]] Dimension
&resize
) override
184 case WID_BBS_DROPDOWN_ORDER
: {
185 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
186 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
187 d
.height
+= padding
.height
;
188 size
= maxdim(size
, d
);
191 case WID_BBS_DROPDOWN_CRITERIA
: {
192 Dimension d
= GetStringListBoundingBox(BuildBridgeWindow::sorter_names
);
193 d
.width
+= padding
.width
;
194 d
.height
+= padding
.height
;
195 size
= maxdim(size
, d
);
198 case WID_BBS_BRIDGE_LIST
: {
199 Dimension sprite_dim
= {0, 0}; // Biggest bridge sprite dimension
200 Dimension text_dim
= {0, 0}; // Biggest text dimension
201 for (const BuildBridgeData
&bridge_data
: this->bridges
) {
202 sprite_dim
= maxdim(sprite_dim
, GetScaledSpriteSize(bridge_data
.spec
->sprite
));
203 text_dim
= maxdim(text_dim
, GetStringBoundingBox(GetBridgeSelectString(bridge_data
)));
205 resize
.height
= std::max(sprite_dim
.height
, text_dim
.height
) + padding
.height
; // Max of both sizes + account for matrix edges.
207 this->icon_width
= sprite_dim
.width
; // Width of bridge icon.
208 size
.width
= this->icon_width
+ WidgetDimensions::scaled
.hsep_normal
+ text_dim
.width
+ padding
.width
;
209 size
.height
= 4 * resize
.height
; // Smallest bridge gui is 4 entries high in the matrix.
215 Point
OnInitialPosition([[maybe_unused
]] int16_t sm_width
, [[maybe_unused
]] int16_t sm_height
, [[maybe_unused
]] int window_number
) override
217 /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
218 NWidgetBase
*list
= this->GetWidget
<NWidgetBase
>(WID_BBS_BRIDGE_LIST
);
219 Point corner
; // point of the top left corner of the window.
220 corner
.y
= Clamp(_cursor
.pos
.y
- list
->pos_y
- 5, GetMainViewTop(), GetMainViewBottom() - sm_height
);
221 corner
.x
= Clamp(_cursor
.pos
.x
- list
->pos_x
- 5, 0, _screen
.width
- sm_width
);
225 void DrawWidget(const Rect
&r
, WidgetID widget
) const override
228 case WID_BBS_DROPDOWN_ORDER
:
229 this->DrawSortButtonState(widget
, this->bridges
.IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
232 case WID_BBS_BRIDGE_LIST
: {
233 Rect tr
= r
.WithHeight(this->resize
.step_height
).Shrink(WidgetDimensions::scaled
.matrix
);
234 bool rtl
= _current_text_dir
== TD_RTL
;
235 auto [first
, last
] = this->vscroll
->GetVisibleRangeIterators(this->bridges
);
236 for (auto it
= first
; it
!= last
; ++it
) {
237 const BridgeSpec
*b
= it
->spec
;
238 DrawSpriteIgnorePadding(b
->sprite
, b
->pal
, tr
.WithWidth(this->icon_width
, rtl
), SA_HOR_CENTER
| SA_BOTTOM
);
239 DrawStringMultiLine(tr
.Indent(this->icon_width
+ WidgetDimensions::scaled
.hsep_normal
, rtl
), GetBridgeSelectString(*it
));
240 tr
= tr
.Translate(0, this->resize
.step_height
);
247 EventState
OnKeyPress([[maybe_unused
]] char32_t key
, uint16_t keycode
) override
249 const uint8_t i
= keycode
- '1';
250 if (i
< 9 && i
< this->bridges
.size()) {
251 /* Build the requested bridge */
252 this->BuildBridge(this->bridges
[i
].index
);
256 return ES_NOT_HANDLED
;
259 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
263 case WID_BBS_BRIDGE_LIST
: {
264 auto it
= this->vscroll
->GetScrolledItemFromWidget(this->bridges
, pt
.y
, this, WID_BBS_BRIDGE_LIST
);
265 if (it
!= this->bridges
.end()) {
266 this->BuildBridge(it
->index
);
272 case WID_BBS_DROPDOWN_ORDER
:
273 this->bridges
.ToggleSortOrder();
277 case WID_BBS_DROPDOWN_CRITERIA
:
278 ShowDropDownMenu(this, BuildBridgeWindow::sorter_names
, this->bridges
.SortType(), WID_BBS_DROPDOWN_CRITERIA
, 0, 0);
283 void OnDropdownSelect(WidgetID widget
, int index
) override
285 if (widget
== WID_BBS_DROPDOWN_CRITERIA
&& this->bridges
.SortType() != index
) {
286 this->bridges
.SetSortType(index
);
288 this->SortBridgeList();
292 void OnResize() override
294 this->vscroll
->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST
);
298 /** Set the default sorting for the bridges */
299 Listing
BuildBridgeWindow::last_sorting
= {true, 2};
301 /** Available bridge sorting functions. */
302 const std::initializer_list
<GUIBridgeList::SortFunction
* const> BuildBridgeWindow::sorter_funcs
= {
308 /** Widgets of the bridge gui. */
309 static constexpr NWidgetPart _nested_build_bridge_widgets
[] = {
311 NWidget(NWID_HORIZONTAL
),
312 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
313 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
, WID_BBS_CAPTION
), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
314 NWidget(WWT_DEFSIZEBOX
, COLOUR_DARK_GREEN
),
317 NWidget(NWID_HORIZONTAL
),
318 NWidget(NWID_VERTICAL
),
319 /* Sort order + criteria buttons */
320 NWidget(NWID_HORIZONTAL
),
321 NWidget(WWT_TEXTBTN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_ORDER
), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
322 NWidget(WWT_DROPDOWN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_CRITERIA
), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA
),
325 NWidget(WWT_MATRIX
, COLOUR_DARK_GREEN
, WID_BBS_BRIDGE_LIST
), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP
), SetScrollbar(WID_BBS_SCROLLBAR
),
328 /* scrollbar + resize button */
329 NWidget(NWID_VERTICAL
),
330 NWidget(NWID_VSCROLLBAR
, COLOUR_DARK_GREEN
, WID_BBS_SCROLLBAR
),
331 NWidget(WWT_RESIZEBOX
, COLOUR_DARK_GREEN
),
336 /** Window definition for the rail bridge selection window. */
337 static WindowDesc
_build_bridge_desc(
338 WDP_AUTO
, "build_bridge", 200, 114,
339 WC_BUILD_BRIDGE
, WC_BUILD_TOOLBAR
,
341 _nested_build_bridge_widgets
345 * Prepare the data for the build a bridge window.
346 * If we can't build a bridge under the given conditions
347 * show an error message.
349 * @param start The start tile of the bridge
350 * @param end The end tile of the bridge
351 * @param transport_type The transport type
352 * @param road_rail_type The road/rail type
354 void ShowBuildBridgeWindow(TileIndex start
, TileIndex end
, TransportType transport_type
, uint8_t road_rail_type
)
356 CloseWindowByClass(WC_BUILD_BRIDGE
);
358 /* The bridge length without ramps. */
359 const uint bridge_len
= GetTunnelBridgeLength(start
, end
);
361 /* If Ctrl is being pressed, check whether the last bridge built is available
362 * If so, return this bridge type. Otherwise continue normally.
363 * We store bridge types for each transport type, so we have to check for
364 * the transport type beforehand.
366 BridgeType last_bridge_type
= 0;
367 switch (transport_type
) {
368 case TRANSPORT_ROAD
: last_bridge_type
= _last_roadbridge_type
; break;
369 case TRANSPORT_RAIL
: last_bridge_type
= _last_railbridge_type
; break;
370 default: break; // water ways and air routes don't have bridge types
372 if (_ctrl_pressed
&& CheckBridgeAvailability(last_bridge_type
, bridge_len
).Succeeded()) {
373 Command
<CMD_BUILD_BRIDGE
>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, CcBuildBridge
, end
, start
, transport_type
, last_bridge_type
, road_rail_type
);
377 /* only query bridge building possibility once, result is the same for all bridges!
378 * returns CMD_ERROR on failure, and price on success */
379 StringID errmsg
= INVALID_STRING_ID
;
380 CommandCost ret
= Command
<CMD_BUILD_BRIDGE
>::Do(CommandFlagsToDCFlags(GetCommandFlags
<CMD_BUILD_BRIDGE
>()) | DC_QUERY_COST
, end
, start
, transport_type
, 0, road_rail_type
);
384 errmsg
= ret
.GetErrorMessage();
386 /* check which bridges can be built */
387 const uint tot_bridgedata_len
= CalcBridgeLenCostFactor(bridge_len
+ 2);
389 Money infra_cost
= 0;
390 switch (transport_type
) {
391 case TRANSPORT_ROAD
: {
392 /* In case we add a new road type as well, we must be aware of those costs. */
393 RoadType road_rt
= INVALID_ROADTYPE
;
394 RoadType tram_rt
= INVALID_ROADTYPE
;
395 if (IsBridgeTile(start
)) {
396 road_rt
= GetRoadTypeRoad(start
);
397 tram_rt
= GetRoadTypeTram(start
);
399 if (RoadTypeIsRoad((RoadType
)road_rail_type
)) {
400 road_rt
= (RoadType
)road_rail_type
;
402 tram_rt
= (RoadType
)road_rail_type
;
405 if (road_rt
!= INVALID_ROADTYPE
) infra_cost
+= (bridge_len
+ 2) * 2 * RoadBuildCost(road_rt
);
406 if (tram_rt
!= INVALID_ROADTYPE
) infra_cost
+= (bridge_len
+ 2) * 2 * RoadBuildCost(tram_rt
);
410 case TRANSPORT_RAIL
: infra_cost
= (bridge_len
+ 2) * RailBuildCost((RailType
)road_rail_type
); break;
414 bool any_available
= false;
415 CommandCost type_check
;
416 /* loop for all bridgetypes */
417 for (BridgeType brd_type
= 0; brd_type
!= MAX_BRIDGES
; brd_type
++) {
418 type_check
= CheckBridgeAvailability(brd_type
, bridge_len
);
419 if (type_check
.Succeeded()) {
420 /* bridge is accepted, add to list */
421 BuildBridgeData
&item
= bl
.emplace_back();
422 item
.index
= brd_type
;
423 item
.spec
= GetBridgeSpec(brd_type
);
424 /* Add to terraforming & bulldozing costs the cost of the
425 * bridge itself (not computed with DC_QUERY_COST) */
426 item
.cost
= ret
.GetCost() + (((int64_t)tot_bridgedata_len
* _price
[PR_BUILD_BRIDGE
] * item
.spec
->price
) >> 8) + infra_cost
;
427 any_available
= true;
430 /* give error cause if no bridges available here*/
433 errmsg
= type_check
.GetErrorMessage();
438 new BuildBridgeWindow(_build_bridge_desc
, start
, end
, transport_type
, road_rail_type
, std::move(bl
));
440 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, errmsg
, WL_INFO
, TileX(end
) * TILE_SIZE
, TileY(end
) * TILE_SIZE
);