2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file dock_gui.cpp GUI to create amazing water objects. */
11 #include "terraform_gui.h"
12 #include "window_gui.h"
13 #include "station_gui.h"
14 #include "command_func.h"
16 #include "window_func.h"
17 #include "vehicle_func.h"
18 #include "sound_func.h"
19 #include "viewport_func.h"
21 #include "company_func.h"
22 #include "slope_func.h"
23 #include "tilehighlight_func.h"
24 #include "company_base.h"
27 #include "zoom_func.h"
28 #include "tunnelbridge_cmd.h"
30 #include "station_cmd.h"
31 #include "water_cmd.h"
32 #include "waypoint_cmd.h"
33 #include "timer/timer.h"
34 #include "timer/timer_game_calendar.h"
36 #include "widgets/dock_widget.h"
38 #include "table/sprites.h"
39 #include "table/strings.h"
41 #include "safeguards.h"
43 static void ShowBuildDockStationPicker(Window
*parent
);
44 static void ShowBuildDocksDepotPicker(Window
*parent
);
46 static Axis _ship_depot_direction
;
48 void CcBuildDocks(Commands
, const CommandCost
&result
, TileIndex tile
)
50 if (result
.Failed()) return;
52 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_02_CONSTRUCTION_WATER
, tile
);
53 if (!_settings_client
.gui
.persistent_buildingtools
) ResetObjectToPlace();
56 void CcPlaySound_CONSTRUCTION_WATER(Commands
, const CommandCost
&result
, TileIndex tile
)
58 if (result
.Succeeded() && _settings_client
.sound
.confirm
) SndPlayTileFx(SND_02_CONSTRUCTION_WATER
, tile
);
63 * Gets the other end of the aqueduct, if possible.
64 * @param tile_from The begin tile for the aqueduct.
65 * @param[out] tile_to The tile till where to show a selection for the aqueduct.
66 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
68 static TileIndex
GetOtherAqueductEnd(TileIndex tile_from
, TileIndex
*tile_to
= nullptr)
70 auto [slope
, z
] = GetTileSlopeZ(tile_from
);
71 DiagDirection dir
= GetInclinedSlopeDirection(slope
);
73 /* If the direction isn't right, just return the next tile so the command
74 * complains about the wrong slope instead of the ends not matching up.
75 * Make sure the coordinate is always a valid tile within the map, so we
76 * don't go "off" the map. That would cause the wrong error message. */
77 if (!IsValidDiagDirection(dir
)) return TileAddXY(tile_from
, TileX(tile_from
) > 2 ? -1 : 1, 0);
79 /* Direction the aqueduct is built to. */
80 TileIndexDiff offset
= TileOffsByDiagDir(ReverseDiagDir(dir
));
81 /* The maximum length of the aqueduct. */
82 int max_length
= std::min
<int>(_settings_game
.construction
.max_bridge_length
, DistanceFromEdgeDir(tile_from
, ReverseDiagDir(dir
)) - 1);
84 TileIndex endtile
= tile_from
;
85 for (int length
= 0; IsValidTile(endtile
) && TileX(endtile
) != 0 && TileY(endtile
) != 0; length
++) {
86 endtile
= TileAdd(endtile
, offset
);
88 if (length
> max_length
) break;
90 if (GetTileMaxZ(endtile
) > z
) {
91 if (tile_to
!= nullptr) *tile_to
= endtile
;
99 /** Toolbar window for constructing water infrastructure. */
100 struct BuildDocksToolbarWindow
: Window
{
101 DockToolbarWidgets last_clicked_widget
; ///< Contains the last widget that has been clicked on this toolbar.
103 BuildDocksToolbarWindow(WindowDesc
&desc
, WindowNumber window_number
) : Window(desc
)
105 this->last_clicked_widget
= WID_DT_INVALID
;
106 this->InitNested(window_number
);
107 this->OnInvalidateData();
108 if (_settings_client
.gui
.link_terraform_toolbar
) ShowTerraformToolbar(this);
111 void Close([[maybe_unused
]] int data
= 0) override
113 if (_game_mode
== GM_NORMAL
&& this->IsWidgetLowered(WID_DT_STATION
)) SetViewportCatchmentStation(nullptr, true);
114 if (_settings_client
.gui
.link_terraform_toolbar
) CloseWindowById(WC_SCEN_LAND_GEN
, 0, false);
115 this->Window::Close();
119 * Some data on this window has become invalid.
120 * @param data Information about the changed data.
121 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
123 void OnInvalidateData([[maybe_unused
]] int data
= 0, [[maybe_unused
]] bool gui_scope
= true) override
125 if (!gui_scope
) return;
127 bool can_build
= CanBuildVehicleInfrastructure(VEH_SHIP
);
128 this->SetWidgetsDisabledState(!can_build
,
133 CloseWindowById(WC_BUILD_STATION
, TRANSPORT_WATER
);
134 CloseWindowById(WC_BUILD_DEPOT
, TRANSPORT_WATER
);
137 if (_game_mode
!= GM_EDITOR
) {
139 /* Show in the tooltip why this button is disabled. */
140 this->GetWidget
<NWidgetCore
>(WID_DT_DEPOT
)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE
);
141 this->GetWidget
<NWidgetCore
>(WID_DT_STATION
)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE
);
142 this->GetWidget
<NWidgetCore
>(WID_DT_BUOY
)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE
);
144 this->GetWidget
<NWidgetCore
>(WID_DT_DEPOT
)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP
);
145 this->GetWidget
<NWidgetCore
>(WID_DT_STATION
)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP
);
146 this->GetWidget
<NWidgetCore
>(WID_DT_BUOY
)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP
);
151 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
154 case WID_DT_CANAL
: // Build canal button
155 HandlePlacePushButton(this, WID_DT_CANAL
, SPR_CURSOR_CANAL
, HT_RECT
);
158 case WID_DT_LOCK
: // Build lock button
159 HandlePlacePushButton(this, WID_DT_LOCK
, SPR_CURSOR_LOCK
, HT_SPECIAL
);
162 case WID_DT_DEMOLISH
: // Demolish aka dynamite button
163 HandlePlacePushButton(this, WID_DT_DEMOLISH
, ANIMCURSOR_DEMOLISH
, HT_RECT
| HT_DIAGONAL
);
166 case WID_DT_DEPOT
: // Build depot button
167 if (HandlePlacePushButton(this, WID_DT_DEPOT
, SPR_CURSOR_SHIP_DEPOT
, HT_RECT
)) ShowBuildDocksDepotPicker(this);
170 case WID_DT_STATION
: // Build station button
171 if (HandlePlacePushButton(this, WID_DT_STATION
, SPR_CURSOR_DOCK
, HT_SPECIAL
)) ShowBuildDockStationPicker(this);
174 case WID_DT_BUOY
: // Build buoy button
175 HandlePlacePushButton(this, WID_DT_BUOY
, SPR_CURSOR_BUOY
, HT_RECT
);
178 case WID_DT_RIVER
: // Build river button (in scenario editor)
179 if (_game_mode
!= GM_EDITOR
) return;
180 HandlePlacePushButton(this, WID_DT_RIVER
, SPR_CURSOR_RIVER
, HT_RECT
| HT_DIAGONAL
);
183 case WID_DT_BUILD_AQUEDUCT
: // Build aqueduct button
184 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT
, SPR_CURSOR_AQUEDUCT
, HT_SPECIAL
);
189 this->last_clicked_widget
= (DockToolbarWidgets
)widget
;
192 void OnPlaceObject([[maybe_unused
]] Point pt
, TileIndex tile
) override
194 switch (this->last_clicked_widget
) {
195 case WID_DT_CANAL
: // Build canal button
196 VpStartPlaceSizing(tile
, VPM_X_AND_Y
, DDSP_CREATE_WATER
);
199 case WID_DT_LOCK
: // Build lock button
200 Command
<CMD_BUILD_LOCK
>::Post(STR_ERROR_CAN_T_BUILD_LOCKS
, CcBuildDocks
, tile
);
203 case WID_DT_DEMOLISH
: // Demolish aka dynamite button
204 PlaceProc_DemolishArea(tile
);
207 case WID_DT_DEPOT
: // Build depot button
208 Command
<CMD_BUILD_SHIP_DEPOT
>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT
, CcBuildDocks
, tile
, _ship_depot_direction
);
211 case WID_DT_STATION
: { // Build station button
212 /* Determine the watery part of the dock. */
213 DiagDirection dir
= GetInclinedSlopeDirection(GetTileSlope(tile
));
214 TileIndex tile_to
= (dir
!= INVALID_DIAGDIR
? TileAddByDiagDir(tile
, ReverseDiagDir(dir
)) : tile
);
216 bool adjacent
= _ctrl_pressed
;
217 auto proc
= [=](bool test
, StationID to_join
) -> bool {
219 return Command
<CMD_BUILD_DOCK
>::Do(CommandFlagsToDCFlags(GetCommandFlags
<CMD_BUILD_DOCK
>()), tile
, INVALID_STATION
, adjacent
).Succeeded();
221 return Command
<CMD_BUILD_DOCK
>::Post(STR_ERROR_CAN_T_BUILD_DOCK_HERE
, CcBuildDocks
, tile
, to_join
, adjacent
);
225 ShowSelectStationIfNeeded(TileArea(tile
, tile_to
), proc
);
229 case WID_DT_BUOY
: // Build buoy button
230 Command
<CMD_BUILD_BUOY
>::Post(STR_ERROR_CAN_T_POSITION_BUOY_HERE
, CcBuildDocks
, tile
);
233 case WID_DT_RIVER
: // Build river button (in scenario editor)
234 VpStartPlaceSizing(tile
, VPM_X_AND_Y
, DDSP_CREATE_RIVER
);
237 case WID_DT_BUILD_AQUEDUCT
: // Build aqueduct button
238 Command
<CMD_BUILD_BRIDGE
>::Post(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE
, CcBuildBridge
, tile
, GetOtherAqueductEnd(tile
), TRANSPORT_WATER
, 0, 0);
241 default: NOT_REACHED();
245 void OnPlaceDrag(ViewportPlaceMethod select_method
, [[maybe_unused
]] ViewportDragDropSelectionProcess select_proc
, [[maybe_unused
]] Point pt
) override
247 VpSelectTilesWithMethod(pt
.x
, pt
.y
, select_method
);
250 void OnPlaceMouseUp([[maybe_unused
]] ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, [[maybe_unused
]] Point pt
, TileIndex start_tile
, TileIndex end_tile
) override
253 switch (select_proc
) {
254 case DDSP_DEMOLISH_AREA
:
255 GUIPlaceProcDragXY(select_proc
, start_tile
, end_tile
);
257 case DDSP_CREATE_WATER
:
258 Command
<CMD_BUILD_CANAL
>::Post(STR_ERROR_CAN_T_BUILD_CANALS
, CcPlaySound_CONSTRUCTION_WATER
, end_tile
, start_tile
, (_game_mode
== GM_EDITOR
&& _ctrl_pressed
) ? WATER_CLASS_SEA
: WATER_CLASS_CANAL
, false);
260 case DDSP_CREATE_RIVER
:
261 Command
<CMD_BUILD_CANAL
>::Post(STR_ERROR_CAN_T_PLACE_RIVERS
, CcPlaySound_CONSTRUCTION_WATER
, end_tile
, start_tile
, WATER_CLASS_RIVER
, _ctrl_pressed
);
269 void OnPlaceObjectAbort() override
271 if (_game_mode
!= GM_EDITOR
&& this->IsWidgetLowered(WID_DT_STATION
)) SetViewportCatchmentStation(nullptr, true);
273 this->RaiseButtons();
275 CloseWindowById(WC_BUILD_STATION
, TRANSPORT_WATER
);
276 CloseWindowById(WC_BUILD_DEPOT
, TRANSPORT_WATER
);
277 CloseWindowById(WC_SELECT_STATION
, 0);
278 CloseWindowByClass(WC_BUILD_BRIDGE
);
281 void OnPlacePresize([[maybe_unused
]] Point pt
, TileIndex tile_from
) override
283 TileIndex tile_to
= tile_from
;
285 if (this->last_clicked_widget
== WID_DT_BUILD_AQUEDUCT
) {
286 GetOtherAqueductEnd(tile_from
, &tile_to
);
288 DiagDirection dir
= GetInclinedSlopeDirection(GetTileSlope(tile_from
));
289 if (IsValidDiagDirection(dir
)) {
290 /* Locks and docks always select the tile "down" the slope. */
291 tile_to
= TileAddByDiagDir(tile_from
, ReverseDiagDir(dir
));
292 /* Locks also select the tile "up" the slope. */
293 if (this->last_clicked_widget
== WID_DT_LOCK
) tile_from
= TileAddByDiagDir(tile_from
, dir
);
297 VpSetPresizeRange(tile_from
, tile_to
);
301 * Handler for global hotkeys of the BuildDocksToolbarWindow.
302 * @param hotkey Hotkey
303 * @return ES_HANDLED if hotkey was accepted.
305 static EventState
DockToolbarGlobalHotkeys(int hotkey
)
307 if (_game_mode
!= GM_NORMAL
) return ES_NOT_HANDLED
;
308 Window
*w
= ShowBuildDocksToolbar();
309 if (w
== nullptr) return ES_NOT_HANDLED
;
310 return w
->OnHotkey(hotkey
);
313 static inline HotkeyList hotkeys
{"dockstoolbar", {
314 Hotkey('1', "canal", WID_DT_CANAL
),
315 Hotkey('2', "lock", WID_DT_LOCK
),
316 Hotkey('3', "demolish", WID_DT_DEMOLISH
),
317 Hotkey('4', "depot", WID_DT_DEPOT
),
318 Hotkey('5', "dock", WID_DT_STATION
),
319 Hotkey('6', "buoy", WID_DT_BUOY
),
320 Hotkey('7', "river", WID_DT_RIVER
),
321 Hotkey({'B', '8'}, "aqueduct", WID_DT_BUILD_AQUEDUCT
),
322 }, DockToolbarGlobalHotkeys
};
326 * Nested widget parts of docks toolbar, game version.
327 * Position of #WID_DT_RIVER widget has changed.
329 static constexpr NWidgetPart _nested_build_docks_toolbar_widgets
[] = {
330 NWidget(NWID_HORIZONTAL
),
331 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
332 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
333 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
335 NWidget(NWID_HORIZONTAL_LTR
),
336 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_CANAL
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL
, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP
),
337 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_LOCK
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK
, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP
),
338 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
339 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEMOLISH
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE
, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC
),
340 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEPOT
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT
, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP
),
341 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_STATION
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK
, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP
),
342 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUOY
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY
, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP
),
343 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUILD_AQUEDUCT
), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT
, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP
),
347 static WindowDesc
_build_docks_toolbar_desc(
348 WDP_ALIGN_TOOLBAR
, "toolbar_water", 0, 0,
349 WC_BUILD_TOOLBAR
, WC_NONE
,
351 _nested_build_docks_toolbar_widgets
,
352 &BuildDocksToolbarWindow::hotkeys
356 * Open the build water toolbar window
358 * If the terraform toolbar is linked to the toolbar, that window is also opened.
360 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
362 Window
*ShowBuildDocksToolbar()
364 if (!Company::IsValidID(_local_company
)) return nullptr;
366 CloseWindowByClass(WC_BUILD_TOOLBAR
);
367 return AllocateWindowDescFront
<BuildDocksToolbarWindow
>(_build_docks_toolbar_desc
, TRANSPORT_WATER
);
371 * Nested widget parts of docks toolbar, scenario editor version.
372 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
374 static constexpr NWidgetPart _nested_build_docks_scen_toolbar_widgets
[] = {
375 NWidget(NWID_HORIZONTAL
),
376 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
377 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
378 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
380 NWidget(NWID_HORIZONTAL
),
381 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_CANAL
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL
, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP
),
382 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_LOCK
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK
, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP
),
383 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
384 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEMOLISH
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE
, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC
),
385 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_RIVER
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER
, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP
),
386 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUILD_AQUEDUCT
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT
, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP
),
390 /** Window definition for the build docks in scenario editor window. */
391 static WindowDesc
_build_docks_scen_toolbar_desc(
392 WDP_AUTO
, "toolbar_water_scen", 0, 0,
393 WC_SCEN_BUILD_TOOLBAR
, WC_NONE
,
395 _nested_build_docks_scen_toolbar_widgets
399 * Open the build water toolbar window for the scenario editor.
401 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
403 Window
*ShowBuildDocksScenToolbar()
405 return AllocateWindowDescFront
<BuildDocksToolbarWindow
>(_build_docks_scen_toolbar_desc
, TRANSPORT_WATER
);
408 /** Widget numbers of the build-dock GUI. */
409 enum BuildDockStationWidgets
{
410 BDSW_BACKGROUND
, ///< Background panel.
411 BDSW_LT_OFF
, ///< 'Off' button of coverage high light.
412 BDSW_LT_ON
, ///< 'On' button of coverage high light.
413 BDSW_INFO
, ///< 'Coverage highlight' label.
414 BDSW_ACCEPTANCE
, ///< Acceptance info.
417 struct BuildDocksStationWindow
: public PickerWindowBase
{
419 BuildDocksStationWindow(WindowDesc
&desc
, Window
*parent
) : PickerWindowBase(desc
, parent
)
421 this->InitNested(TRANSPORT_WATER
);
422 this->LowerWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
425 void Close([[maybe_unused
]] int data
= 0) override
427 CloseWindowById(WC_SELECT_STATION
, 0);
428 this->PickerWindowBase::Close();
431 void OnPaint() override
433 int rad
= (_settings_game
.station
.modified_catchment
) ? CA_DOCK
: CA_UNMODIFIED
;
437 if (_settings_client
.gui
.station_show_coverage
) {
438 SetTileSelectBigSize(-rad
, -rad
, 2 * rad
, 2 * rad
);
440 SetTileSelectSize(1, 1);
443 /* strings such as 'Size' and 'Coverage Area' */
444 Rect r
= this->GetWidget
<NWidgetBase
>(BDSW_ACCEPTANCE
)->GetCurrentRect();
446 top
= DrawStationCoverageAreaText(r
.left
, r
.right
, top
, SCT_ALL
, rad
, false) + WidgetDimensions::scaled
.vsep_normal
;
447 top
= DrawStationCoverageAreaText(r
.left
, r
.right
, top
, SCT_ALL
, rad
, true);
448 /* Resize background if the window is too small.
449 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
450 * (This is the case, if making the window bigger moves the mouse into the window.) */
451 if (top
> r
.bottom
) {
452 ResizeWindow(this, 0, top
- r
.bottom
, false);
456 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
461 this->RaiseWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
462 _settings_client
.gui
.station_show_coverage
= (widget
!= BDSW_LT_OFF
);
463 this->LowerWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
464 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
466 SetViewportCatchmentStation(nullptr, true);
471 void OnRealtimeTick([[maybe_unused
]] uint delta_ms
) override
473 CheckRedrawStationCoverage(this);
476 IntervalTimer
<TimerGameCalendar
> yearly_interval
= {{TimerGameCalendar::YEAR
, TimerGameCalendar::Priority::NONE
}, [this](auto) {
477 this->InvalidateData();
481 /** Nested widget parts of a build dock station window. */
482 static constexpr NWidgetPart _nested_build_dock_station_widgets
[] = {
483 NWidget(NWID_HORIZONTAL
),
484 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
485 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
487 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
, BDSW_BACKGROUND
),
488 NWidget(NWID_VERTICAL
), SetPIP(0, WidgetDimensions::unscaled
.vsep_normal
, 0), SetPadding(WidgetDimensions::unscaled
.picker
),
489 NWidget(NWID_VERTICAL
), SetPIP(0, WidgetDimensions::unscaled
.vsep_picker
, 0),
490 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
, BDSW_INFO
), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE
, STR_NULL
), SetFill(1, 0),
491 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(14, 0, 14),
492 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, BDSW_LT_OFF
), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF
, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP
),
493 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, BDSW_LT_ON
), SetMinimalSize(60, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON
, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP
),
496 NWidget(WWT_EMPTY
, COLOUR_GREY
, BDSW_ACCEPTANCE
), SetResize(0, 1), SetMinimalTextLines(2, WidgetDimensions::unscaled
.vsep_normal
),
501 static WindowDesc
_build_dock_station_desc(
502 WDP_AUTO
, nullptr, 0, 0,
503 WC_BUILD_STATION
, WC_BUILD_TOOLBAR
,
505 _nested_build_dock_station_widgets
508 static void ShowBuildDockStationPicker(Window
*parent
)
510 new BuildDocksStationWindow(_build_dock_station_desc
, parent
);
513 struct BuildDocksDepotWindow
: public PickerWindowBase
{
515 static void UpdateDocksDirection()
517 if (_ship_depot_direction
!= AXIS_X
) {
518 SetTileSelectSize(1, 2);
520 SetTileSelectSize(2, 1);
525 BuildDocksDepotWindow(WindowDesc
&desc
, Window
*parent
) : PickerWindowBase(desc
, parent
)
527 this->InitNested(TRANSPORT_WATER
);
528 this->LowerWidget(WID_BDD_X
+ _ship_depot_direction
);
529 UpdateDocksDirection();
532 void UpdateWidgetSize(WidgetID widget
, Dimension
&size
, [[maybe_unused
]] const Dimension
&padding
, [[maybe_unused
]] Dimension
&fill
, [[maybe_unused
]] Dimension
&resize
) override
537 size
.width
= ScaleGUITrad(96) + WidgetDimensions::scaled
.fullbevel
.Horizontal();
538 size
.height
= ScaleGUITrad(64) + WidgetDimensions::scaled
.fullbevel
.Vertical();
543 void DrawWidget(const Rect
&r
, WidgetID widget
) const override
545 DrawPixelInfo tmp_dpi
;
550 Axis axis
= widget
== WID_BDD_X
? AXIS_X
: AXIS_Y
;
552 Rect ir
= r
.Shrink(WidgetDimensions::scaled
.bevel
);
553 if (FillDrawPixelInfo(&tmp_dpi
, ir
)) {
554 AutoRestoreBackup
dpi_backup(_cur_dpi
, &tmp_dpi
);
555 int x
= (ir
.Width() - ScaleSpriteTrad(96)) / 2;
556 int y
= (ir
.Height() - ScaleSpriteTrad(64)) / 2;
557 int x1
= ScaleSpriteTrad(63);
558 int x2
= ScaleSpriteTrad(31);
559 DrawShipDepotSprite(x
+ (axis
== AXIS_X
? x1
: x2
), y
+ ScaleSpriteTrad(17), axis
, DEPOT_PART_NORTH
);
560 DrawShipDepotSprite(x
+ (axis
== AXIS_X
? x2
: x1
), y
+ ScaleSpriteTrad(33), axis
, DEPOT_PART_SOUTH
);
567 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
572 this->RaiseWidget(WID_BDD_X
+ _ship_depot_direction
);
573 _ship_depot_direction
= (widget
== WID_BDD_X
? AXIS_X
: AXIS_Y
);
574 this->LowerWidget(WID_BDD_X
+ _ship_depot_direction
);
575 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
576 UpdateDocksDirection();
583 static constexpr NWidgetPart _nested_build_docks_depot_widgets
[] = {
584 NWidget(NWID_HORIZONTAL
),
585 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
586 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
588 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
, WID_BDD_BACKGROUND
),
589 NWidget(NWID_HORIZONTAL_LTR
), SetPIP(0, WidgetDimensions::unscaled
.hsep_normal
, 0), SetPIPRatio(1, 0, 1), SetPadding(WidgetDimensions::unscaled
.picker
),
590 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_BDD_X
), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP
),
591 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_BDD_Y
), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP
),
596 static WindowDesc
_build_docks_depot_desc(
597 WDP_AUTO
, nullptr, 0, 0,
598 WC_BUILD_DEPOT
, WC_BUILD_TOOLBAR
,
600 _nested_build_docks_depot_widgets
604 static void ShowBuildDocksDepotPicker(Window
*parent
)
606 new BuildDocksDepotWindow(_build_docks_depot_desc
, parent
);
610 void InitializeDockGui()
612 _ship_depot_direction
= AXIS_X
;