Update: Translations from eints
[openttd-github.git] / src / network / network_command.cpp
blob3c1f8e5e058d6e198dbf9c9b0e3f5084744184f8
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file network_command.cpp Command handling over network connections. */
10 #include "../stdafx.h"
11 #include "network_admin.h"
12 #include "network_client.h"
13 #include "network_server.h"
14 #include "../command_func.h"
15 #include "../company_func.h"
16 #include "../settings_type.h"
17 #include "../airport_cmd.h"
18 #include "../aircraft_cmd.h"
19 #include "../autoreplace_cmd.h"
20 #include "../company_cmd.h"
21 #include "../depot_cmd.h"
22 #include "../dock_cmd.h"
23 #include "../economy_cmd.h"
24 #include "../engine_cmd.h"
25 #include "../error_func.h"
26 #include "../goal_cmd.h"
27 #include "../group_cmd.h"
28 #include "../industry_cmd.h"
29 #include "../landscape_cmd.h"
30 #include "../league_cmd.h"
31 #include "../misc_cmd.h"
32 #include "../news_cmd.h"
33 #include "../object_cmd.h"
34 #include "../order_cmd.h"
35 #include "../rail_cmd.h"
36 #include "../road_cmd.h"
37 #include "../roadveh_cmd.h"
38 #include "../settings_cmd.h"
39 #include "../signs_cmd.h"
40 #include "../station_cmd.h"
41 #include "../story_cmd.h"
42 #include "../subsidy_cmd.h"
43 #include "../terraform_cmd.h"
44 #include "../timetable_cmd.h"
45 #include "../town_cmd.h"
46 #include "../train_cmd.h"
47 #include "../tree_cmd.h"
48 #include "../tunnelbridge_cmd.h"
49 #include "../vehicle_cmd.h"
50 #include "../viewport_cmd.h"
51 #include "../water_cmd.h"
52 #include "../waypoint_cmd.h"
53 #include "../script/script_cmd.h"
55 #include "../safeguards.h"
57 /** Typed list of all possible callbacks. */
58 static constexpr auto _callback_tuple = std::make_tuple(
59 (CommandCallback *)nullptr, // Make sure this is actually a pointer-to-function.
60 &CcBuildPrimaryVehicle,
61 &CcBuildAirport,
62 &CcBuildBridge,
63 &CcPlaySound_CONSTRUCTION_WATER,
64 &CcBuildDocks,
65 &CcFoundTown,
66 &CcBuildRoadTunnel,
67 &CcBuildRailTunnel,
68 &CcBuildWagon,
69 &CcRoadDepot,
70 &CcRailDepot,
71 &CcPlaceSign,
72 &CcPlaySound_EXPLOSION,
73 &CcPlaySound_CONSTRUCTION_OTHER,
74 &CcPlaySound_CONSTRUCTION_RAIL,
75 &CcStation,
76 &CcTerraform,
77 &CcAI,
78 &CcCloneVehicle,
79 &CcCreateGroup,
80 &CcFoundRandomTown,
81 &CcRoadStop,
82 &CcBuildIndustry,
83 &CcStartStopVehicle,
84 &CcGame,
85 &CcAddVehicleNewGroup
88 #ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
90 * We cast specialized function pointers to a generic one, but don't use the
91 * converted value to call the function, which is safe, except that GCC
92 * helpfully thinks it is not.
94 * "Any pointer to function can be converted to a pointer to a different function type.
95 * Calling the function through a pointer to a different function type is undefined,
96 * but converting such pointer back to pointer to the original function type yields
97 * the pointer to the original function." */
98 # pragma GCC diagnostic push
99 # pragma GCC diagnostic ignored "-Wcast-function-type"
100 #endif
102 /* Helpers to generate the callback table from the callback list. */
104 inline constexpr size_t _callback_tuple_size = std::tuple_size_v<decltype(_callback_tuple)>;
106 template <size_t... i>
107 inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
109 return std::array<CommandCallback *, sizeof...(i)>{{ reinterpret_cast<CommandCallback *>(reinterpret_cast<void(*)()>(std::get<i>(_callback_tuple)))... }}; // MingW64 fails linking when casting a pointer to its own type. To work around, cast it to some other type first.
112 /** Type-erased table of callbacks. */
113 static auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});
115 template <typename T> struct CallbackArgsHelper;
116 template <typename... Targs>
117 struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)> {
118 using Args = std::tuple<std::decay_t<Targs>...>;
122 /* Helpers to generate the command dispatch table from the command traits. */
124 template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
125 template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket &cp);
126 template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
127 using UnpackNetworkCommandProc = void (*)(const CommandPacket &);
128 using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
129 struct CommandDispatch {
130 CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
131 void (*ReplaceClientId)(CommandPacket &, ClientID);
132 UnpackDispatchT Unpack;
135 template <Commands Tcmd, size_t Tcb>
136 constexpr UnpackNetworkCommandProc MakeUnpackNetworkCommandCallback() noexcept
138 /* Check if the callback matches with the command arguments. If not, don't generate an Unpack proc. */
139 using Tcallback = std::tuple_element_t<Tcb, decltype(_callback_tuple)>;
140 if constexpr (std::is_same_v<Tcallback, CommandCallback * const> || // Callback type is CommandCallback.
141 std::is_same_v<Tcallback, CommandCallbackData * const> || // Callback type is CommandCallbackData.
142 std::is_same_v<typename CommandTraits<Tcmd>::CbArgs, typename CallbackArgsHelper<Tcallback>::Args> || // Callback proc takes all command return values and parameters.
143 (!std::is_void_v<typename CommandTraits<Tcmd>::RetTypes> && std::is_same_v<typename CallbackArgsHelper<typename CommandTraits<Tcmd>::RetCallbackProc const>::Args, typename CallbackArgsHelper<Tcallback>::Args>)) { // Callback return is more than CommandCost and the proc takes all return values.
144 return &UnpackNetworkCommand<Tcmd, Tcb>;
145 } else {
146 return nullptr;
150 template <Commands Tcmd, size_t... i>
151 constexpr UnpackDispatchT MakeUnpackNetworkCommand(std::index_sequence<i...>) noexcept
153 return UnpackDispatchT{{ MakeUnpackNetworkCommandCallback<Tcmd, i>()...}};
156 template <typename T, T... i, size_t... j>
157 inline constexpr auto MakeDispatchTable(std::integer_sequence<T, i...>, std::index_sequence<j...>) noexcept
159 return std::array<CommandDispatch, sizeof...(i)>{{ { &SanitizeCmdStrings<static_cast<Commands>(i)>, &NetworkReplaceCommandClientId<static_cast<Commands>(i)>, MakeUnpackNetworkCommand<static_cast<Commands>(i)>(std::make_index_sequence<_callback_tuple_size>{}) }... }};
161 /** Command dispatch table. */
162 static constexpr auto _cmd_dispatch = MakeDispatchTable(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{}, std::make_index_sequence<_callback_tuple_size>{});
164 #ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
165 # pragma GCC diagnostic pop
166 #endif
168 /** Local queue of packets waiting for handling. */
169 static CommandQueue _local_wait_queue;
170 /** Local queue of packets waiting for execution. */
171 static CommandQueue _local_execution_queue;
175 * Find the callback index of a callback pointer.
176 * @param callback Address of callback to search for.
177 * @return Callback index or std::numeric_limits<size_t>::max() if the function wasn't found in the callback list.
179 static size_t FindCallbackIndex(CommandCallback *callback)
181 if (auto it = std::ranges::find(_callback_table, callback); it != std::end(_callback_table)) {
182 return static_cast<size_t>(std::distance(std::begin(_callback_table), it));
185 return std::numeric_limits<size_t>::max();
189 * Prepare a DoCommand to be send over the network
190 * @param cmd The command to execute (a CMD_* value)
191 * @param err_message Message prefix to show on error
192 * @param callback A callback function to call after the command is finished
193 * @param company The company that wants to send the command
194 * @param cmd_data The command proc arguments.
196 void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data)
198 CommandPacket c;
199 c.company = company;
200 c.cmd = cmd;
201 c.err_msg = err_message;
202 c.callback = callback;
203 c.data = cmd_data;
205 if (_network_server) {
206 /* If we are the server, we queue the command in our 'special' queue.
207 * In theory, we could execute the command right away, but then the
208 * client on the server can do everything 1 tick faster than others.
209 * So to keep the game fair, we delay the command with 1 tick
210 * which gives about the same speed as most clients.
212 c.frame = _frame_counter_max + 1;
213 c.my_cmd = true;
215 _local_wait_queue.push_back(c);
216 return;
219 c.frame = 0; // The client can't tell which frame, so just make it 0
221 /* Clients send their command to the server and forget all about the packet */
222 MyClient::SendCommand(c);
226 * Sync our local command queue to the command queue of the given
227 * socket. This is needed for the case where we receive a command
228 * before saving the game for a joining client, but without the
229 * execution of those commands. Not syncing those commands means
230 * that the client will never get them and as such will be in a
231 * desynced state from the time it started with joining.
232 * @param cs The client to sync the queue to.
234 void NetworkSyncCommandQueue(NetworkClientSocket *cs)
236 for (auto &p : _local_execution_queue) {
237 CommandPacket &c = cs->outgoing_queue.emplace_back(p);
238 c.callback = nullptr;
243 * Execute all commands on the local command queue that ought to be executed this frame.
245 void NetworkExecuteLocalCommandQueue()
247 assert(IsLocalCompany());
249 CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::my_client->incoming_queue);
251 auto cp = queue.begin();
252 for (; cp != queue.end(); cp++) {
253 /* The queue is always in order, which means
254 * that the first element will be executed first. */
255 if (_frame_counter < cp->frame) break;
257 if (_frame_counter > cp->frame) {
258 /* If we reach here, it means for whatever reason, we've already executed
259 * past the command we need to execute. */
260 FatalError("[net] Trying to execute a packet in the past!");
263 /* We can execute this command */
264 _current_company = cp->company;
265 size_t cb_index = FindCallbackIndex(cp->callback);
266 assert(cb_index < _callback_tuple_size);
267 assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
268 _cmd_dispatch[cp->cmd].Unpack[cb_index](*cp);
270 queue.erase(queue.begin(), cp);
272 /* Local company may have changed, so we should not restore the old value */
273 _current_company = _local_company;
277 * Free the local command queues.
279 void NetworkFreeLocalCommandQueue()
281 _local_wait_queue.clear();
282 _local_execution_queue.clear();
286 * "Send" a particular CommandPacket to all clients.
287 * @param cp The command that has to be distributed.
288 * @param owner The client that owns the command,
290 static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket *owner)
292 CommandCallback *callback = cp.callback;
293 cp.frame = _frame_counter_max + 1;
295 for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
296 if (cs->status >= NetworkClientSocket::STATUS_MAP) {
297 /* Callbacks are only send back to the client who sent them in the
298 * first place. This filters that out. */
299 cp.callback = (cs != owner) ? nullptr : callback;
300 cp.my_cmd = (cs == owner);
301 cs->outgoing_queue.push_back(cp);
305 cp.callback = (nullptr != owner) ? nullptr : callback;
306 cp.my_cmd = (nullptr == owner);
307 _local_execution_queue.push_back(cp);
311 * "Send" a particular CommandQueue to all clients.
312 * @param queue The queue of commands that has to be distributed.
313 * @param owner The client that owns the commands,
315 static void DistributeQueue(CommandQueue &queue, const NetworkClientSocket *owner)
317 #ifdef DEBUG_DUMP_COMMANDS
318 /* When replaying we do not want this limitation. */
319 int to_go = UINT16_MAX;
320 #else
321 int to_go = _settings_client.network.commands_per_frame;
322 if (owner == nullptr) {
323 /* This is the server, use the commands_per_frame_server setting if higher */
324 to_go = std::max<int>(to_go, _settings_client.network.commands_per_frame_server);
326 #endif
328 /* Not technically the most performant way, but consider clients rarely click more than once per tick. */
329 for (auto cp = queue.begin(); cp != queue.end(); /* removing some items */) {
330 /* Do not distribute commands when paused and the command is not allowed while paused. */
331 if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cp->cmd)) {
332 ++cp;
333 continue;
336 /* Limit the number of commands per client per tick. */
337 if (--to_go < 0) break;
339 DistributeCommandPacket(*cp, owner);
340 NetworkAdminCmdLogging(owner, *cp);
341 cp = queue.erase(cp);
345 /** Distribute the commands of ourself and the clients. */
346 void NetworkDistributeCommands()
348 /* First send the server's commands. */
349 DistributeQueue(_local_wait_queue, nullptr);
351 /* Then send the queues of the others. */
352 for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
353 DistributeQueue(cs->incoming_queue, cs);
358 * Receives a command from the network.
359 * @param p the packet to read from.
360 * @param cp the struct to write the data to.
361 * @return an error message. When nullptr there has been no error.
363 const char *NetworkGameSocketHandler::ReceiveCommand(Packet &p, CommandPacket &cp)
365 cp.company = (CompanyID)p.Recv_uint8();
366 cp.cmd = static_cast<Commands>(p.Recv_uint16());
367 if (!IsValidCommand(cp.cmd)) return "invalid command";
368 if (GetCommandFlags(cp.cmd) & CMD_OFFLINE) return "single-player only command";
369 cp.err_msg = p.Recv_uint16();
370 cp.data = _cmd_dispatch[cp.cmd].Sanitize(p.Recv_buffer());
372 uint8_t callback = p.Recv_uint8();
373 if (callback >= _callback_table.size() || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) return "invalid callback";
375 cp.callback = _callback_table[callback];
376 return nullptr;
380 * Sends a command over the network.
381 * @param p the packet to send it in.
382 * @param cp the packet to actually send.
384 void NetworkGameSocketHandler::SendCommand(Packet &p, const CommandPacket &cp)
386 p.Send_uint8(cp.company);
387 p.Send_uint16(cp.cmd);
388 p.Send_uint16(cp.err_msg);
389 p.Send_buffer(cp.data);
391 size_t callback = FindCallbackIndex(cp.callback);
392 if (callback > UINT8_MAX || _cmd_dispatch[cp.cmd].Unpack[callback] == nullptr) {
393 Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp.cmd);
394 callback = 0; // _callback_table[0] == nullptr
396 p.Send_uint8 ((uint8_t)callback);
399 /** Helper to process a single ClientID argument. */
400 template <class T>
401 static inline void SetClientIdHelper(T &data, [[maybe_unused]] ClientID client_id)
403 if constexpr (std::is_same_v<ClientID, T>) {
404 data = client_id;
408 /** Set all invalid ClientID's to the proper value. */
409 template<class Ttuple, size_t... Tindices>
410 static inline void SetClientIds(Ttuple &values, ClientID client_id, std::index_sequence<Tindices...>)
412 ((SetClientIdHelper(std::get<Tindices>(values), client_id)), ...);
415 template <Commands Tcmd>
416 static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
418 /* Unpack command parameters. */
419 auto params = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
421 /* Insert client id. */
422 SetClientIds(params, client_id, std::make_index_sequence<std::tuple_size_v<decltype(params)>>{});
424 /* Repack command parameters. */
425 cp.data = EndianBufferWriter<CommandDataBuffer>::FromValue(params);
429 * Insert a client ID into the command data in a command packet.
430 * @param cp Command packet to modify.
431 * @param client_id Client id to insert.
433 void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
435 _cmd_dispatch[cp.cmd].ReplaceClientId(cp, client_id);
439 /** Validate a single string argument coming from network. */
440 template <class T>
441 static inline void SanitizeSingleStringHelper([[maybe_unused]] CommandFlags cmd_flags, T &data)
443 if constexpr (std::is_same_v<std::string, T>) {
444 data = StrMakeValid(data, (!_network_server && HasFlag(cmd_flags, CMD_STR_CTRL)) ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
448 /** Helper function to perform validation on command data strings. */
449 template<class Ttuple, size_t... Tindices>
450 static inline void SanitizeStringsHelper(CommandFlags cmd_flags, Ttuple &values, std::index_sequence<Tindices...>)
452 ((SanitizeSingleStringHelper(cmd_flags, std::get<Tindices>(values))), ...);
456 * Validate and sanitize strings in command data.
457 * @tparam Tcmd Command this data belongs to.
458 * @param data Command data.
459 * @return Sanitized command data.
461 template <Commands Tcmd>
462 CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
464 auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(data);
465 SanitizeStringsHelper(CommandTraits<Tcmd>::flags, args, std::make_index_sequence<std::tuple_size_v<typename CommandTraits<Tcmd>::Args>>{});
466 return EndianBufferWriter<CommandDataBuffer>::FromValue(args);
470 * Unpack a generic command packet into its actual typed components.
471 * @tparam Tcmd Command type to be unpacked.
472 * @tparam Tcb Index into the callback list.
473 * @param cp Command packet to unpack.
475 template <Commands Tcmd, size_t Tcb>
476 void UnpackNetworkCommand(const CommandPacket &cp)
478 auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
479 Command<Tcmd>::PostFromNet(cp.err_msg, std::get<Tcb>(_callback_tuple), cp.my_cmd, args);