Update: Translations from eints
[openttd-github.git] / src / newgrf_callbacks.h
blob3362641776a432fcaf6d823e41aa515b50a8602e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */
10 #ifndef NEWGRF_CALLBACKS_H
11 #define NEWGRF_CALLBACKS_H
13 /**
14 * List of implemented NewGRF callbacks.
15 * Most of these callbacks are only triggered when the corresponding
16 * bit is set in the callback flags/trigger for a vehicle, house,
17 * industry, etc.
18 * Names are formatted as CBID_<CLASS>_<CALLBACK>
20 enum CallbackID {
21 /** Set when using the callback resolve system, but not to resolve a callback. */
22 CBID_NO_CALLBACK = 0x00,
24 /** Set when calling a randomizing trigger (almost undocumented). */
25 CBID_RANDOM_TRIGGER = 0x01,
27 /* There are no callbacks 0x02 - 0x0F. */
29 /** Visual effects and wagon power. */
30 CBID_VEHICLE_VISUAL_EFFECT = 0x10, // 8 bit callback
32 /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */
33 CBID_VEHICLE_LENGTH = 0x11,
35 /** Determine the amount of cargo to load per unit of time when using gradual loading. */
36 CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback
38 /** Determine whether a newstation should be made available to build. */
39 CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback
41 /** Choose a tile layout to draw, instead of the standard range. */
42 CBID_STATION_DRAW_TILE_LAYOUT = 0x14,
44 /**
45 * Refit capacity, the passed vehicle needs to have its ->cargo_type set to
46 * the cargo we are refitting to, returns the new cargo capacity.
48 CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback
50 /** Builds articulated engines for trains and RVs. */
51 CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback for grf version < 8
53 /** Determine whether the house can be built on the specified tile. */
54 CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback
56 /** AI construction/purchase selection */
57 CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, implemented for stations only
59 /** Determine the cargo "suffixes" for each refit possibility of a cargo. */
60 CBID_VEHICLE_CARGO_SUFFIX = 0x19,
62 /** Determine the next animation frame for a house. */
63 CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback
65 /** Called for periodically starting or stopping the animation. */
66 CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback
68 /** Called whenever the construction state of a house changes. */
69 CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback
71 /** Determine whether a wagon can be attached to an already existing train. */
72 CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
74 /** Called to determine the colour of a town building. */
75 CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback
77 /** Called to decide how much cargo a town building can accept. */
78 CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback
80 /** Called to indicate how long the current animation frame should last. */
81 CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback
83 /** Called periodically to determine if a house should be destroyed. */
84 CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback
86 /** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
87 CBID_INDUSTRY_PROBABILITY = 0x22, // 15 bit callback
89 /**
90 * This callback is called from vehicle purchase lists. It returns a value to be
91 * used as a custom string ID in the 0xD000 range.
93 CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
95 /** Called when building a station to customize the tile layout */
96 CBID_STATION_BUILD_TILE_LAYOUT = 0x24, // 15 bit callback
98 /** Called for periodically starting or stopping the animation. */
99 CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback
101 /** Called to determine industry tile next animation frame. */
102 CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback
104 /** Called to indicate how long the current animation frame should last. */
105 CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback
107 /** Called to determine if the given industry can be built on specific area. */
108 CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback
110 /** Called on production changes, so it can be adjusted. */
111 CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback
113 /** Called to determine which cargoes a town building should accept. */
114 CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback
116 /** Called to query the cargo acceptance of the industry tile */
117 CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback
119 /** Called to determine which cargoes an industry should accept. */
120 CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback
123 * Called to determine if a specific colour map should be used for a vehicle
124 * instead of the default livery.
126 CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback
128 /** Called to determine how much cargo a town building produces. */
129 CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback
131 /** Called to determine if the given industry tile can be built on specific tile. */
132 CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback
134 /** Called to determine the type (if any) of foundation to draw for industry tile. */
135 CBID_INDTILE_DRAW_FOUNDATIONS = 0x30, // 15 bit callback
138 * Called when the company (or AI) tries to start or stop a vehicle. Mainly
139 * used for preventing a vehicle from leaving the depot.
141 CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
143 /** Called for every vehicle every 32 days (not all on same date though). */
144 CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback
146 /** Called to play a special sound effect */
147 CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback
149 /** Return the vehicles this given vehicle can be "upgraded" to. */
150 CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback, not implemented
152 /** Called monthly on production changes, so it can be adjusted more frequently */
153 CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback
156 * Called to modify various vehicle properties. Callback parameter 1
157 * specifies the property index, as used in Action 0, to change.
159 CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property
161 /** Called to determine text to display after cargo name */
162 CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit
164 /** Called to determine more text in the fund industry window */
165 CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback
167 /** Called to calculate the income of delivered cargo */
168 CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback
170 /** Called to determine more text in the industry window */
171 CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback
173 /** Called to determine industry special effects */
174 CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback
176 /** Called to determine if industry can alter the ground below industry tile */
177 CBID_INDTILE_AUTOSLOPE = 0x3C, // 15 bit callback
179 /** Called to determine if the industry can still accept or refuse more cargo arrival */
180 CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback
182 /* There are no callbacks 0x3E - 0x13F */
184 /** Called for periodically starting or stopping the animation. */
185 CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback
187 /** Called to determine station tile next animation frame. */
188 CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback
190 /** Called to indicate how long the current animation frame should last. */
191 CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback
193 /** Called to determine whether a town building can be destroyed. */
194 CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback
196 /** Select an ambient sound to play for a given type of tile. */
197 CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback
199 /** Called to calculate part of a station rating. */
200 CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback
202 /** Allow signal sprites to be replaced dynamically. */
203 CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented
205 /** Add an offset to the default sprite numbers to show another sprite. */
206 CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback
208 /** Called when a cargo type specified in property 20 is accepted. */
209 CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback
211 /** Callback done for each tile of a station to check the slope. */
212 CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback
214 /** Called to determine the colour of an industry. */
215 CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback
217 /** Customize the input cargo types of a newly build industry. */
218 CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback
220 /** Customize the output cargo types of a newly build industry. */
221 CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback
223 /** Called on the Get Tile Description for an house tile. */
224 CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback
226 /** Called to determine the type (if any) of foundation to draw for house tile. */
227 CBID_HOUSE_DRAW_FOUNDATIONS = 0x14E, // 15 bit callback
229 /** Called to determine if one can alter the ground below a house tile */
230 CBID_HOUSE_AUTOSLOPE = 0x14F, // 15 bit callback
232 /** Called to determine the type (if any) of foundation to draw for an airport tile. */
233 CBID_AIRPTILE_DRAW_FOUNDATIONS = 0x150, // 15 bit callback
235 /** Called for periodically starting or stopping the animation. */
236 CBID_AIRPTILE_ANIM_START_STOP = 0x152, // 15 bit callback
238 /** Called to determine airport tile next animation frame. */
239 CBID_AIRPTILE_ANIM_NEXT_FRAME = 0x153, // 15 bit callback
241 /** Called to indicate how long the current animation frame should last. */
242 CBID_AIRPTILE_ANIMATION_SPEED = 0x154, // 8 bit callback
245 * This callback is called from airport list. It returns a value to be
246 * used as a custom string ID in the 0xD000 range.
248 CBID_AIRPORT_ADDITIONAL_TEXT = 0x155, // 15 bit callback
250 /** Called to determine text to show as airport layout name. */
251 CBID_AIRPORT_LAYOUT_NAME = 0x156, // 15 bit callback
253 /** Callback done for each tile of an object to check the slope. */
254 CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback
256 /** Determine the next animation frame for a house. */
257 CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback
259 /** Called for periodically starting or stopping the animation. */
260 CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback
262 /** Called to indicate how long the current animation frame should last. */
263 CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback
265 /** Called to determine the colour of a town building. */
266 CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
268 /** Called to determine more text in the fund object window */
269 CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback
271 /** Called to determine if one can alter the ground below an object tile */
272 CBID_OBJECT_AUTOSLOPE = 0x15D, // 15 bit callback
274 /** Called to determine the cost factor for refitting a vehicle. */
275 CBID_VEHICLE_REFIT_COST = 0x15E, // 15 bit callback
277 /** Called when industry is built to set initial production level. */
278 CBID_INDUSTRY_PROD_CHANGE_BUILD = 0x15F, // 15 bit callback
280 /** Called to spawn visual effects for vehicles. */
281 CBID_VEHICLE_SPAWN_VISUAL_EFFECT = 0x160, // 15 bit callback
283 /** Called to determine the engine name to show. */
284 CBID_VEHICLE_NAME = 0x161, // 15 bit callback
286 /** Called to determine probability during build. */
287 CBID_VEHICLE_BUILD_PROBABILITY = 0x162, // 15 bit callback
290 * Called to get custom engine refit mask. Called once
291 * for each defined cargo after all NewGRFs are loaded.
293 CBID_VEHICLE_CUSTOM_REFIT = 0x0163, // 15 bit callback
297 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
298 * Some callbacks are always used and don't have a mask.
300 enum VehicleCallbackMask {
301 CBM_VEHICLE_VISUAL_EFFECT = 0, ///< Visual effects and wagon power (trains, road vehicles and ships)
302 CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles)
303 CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount
304 CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
305 CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains and road vehicles)
306 CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
307 CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
308 CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
309 CBM_VEHICLE_NAME = 8, ///< Engine name
310 CBM_VEHICLE_CUSTOM_REFIT = 9, ///< Custom refit mask
314 * Callback masks for stations.
316 enum StationCallbackMask {
317 CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
318 CBM_STATION_DRAW_TILE_LAYOUT = 1, ///< Use callback to select a tile layout to use when drawing.
319 CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback
320 CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station
321 CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles
325 * Callback masks for road stops.
327 enum RoadStopCallbackMask {
328 CBM_ROAD_STOP_AVAIL = 0, ///< Availability of road stop in construction window
329 CBM_ROAD_STOP_ANIMATION_NEXT_FRAME = 1, ///< Use a custom next frame callback
330 CBM_ROAD_STOP_ANIMATION_SPEED = 2, ///< Customize the animation speed of the road stop
334 * Callback masks for houses.
336 enum HouseCallbackMask {
337 CBM_HOUSE_ALLOW_CONSTRUCTION = 0, ///< decide whether the house can be built on a given tile
338 CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
339 CBM_HOUSE_ANIMATION_START_STOP = 2, ///< periodically start/stop the animation
340 CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, ///< change animation when construction state changes
341 CBM_HOUSE_COLOUR = 4, ///< decide the colour of the building
342 CBM_HOUSE_CARGO_ACCEPTANCE = 5, ///< decides amount of cargo acceptance
343 CBM_HOUSE_ANIMATION_SPEED = 6, ///< decides animation speed
344 CBM_HOUSE_DESTRUCTION = 7, ///< trigger destruction of building
345 CBM_HOUSE_ACCEPT_CARGO = 8, ///< decides accepted types
346 CBM_HOUSE_PRODUCE_CARGO = 9, ///< custom cargo production
347 CBM_HOUSE_DENY_DESTRUCTION = 10, ///< conditional protection
348 CBM_HOUSE_DRAW_FOUNDATIONS = 11, ///< decides if default foundations need to be drawn
349 CBM_HOUSE_AUTOSLOPE = 12, ///< decides allowance of autosloping
353 * Callback masks for canals.
355 enum CanalCallbackMask {
356 CBM_CANAL_SPRITE_OFFSET = 0, ///< Enable add sprite offset callback
360 * Callback masks for cargoes.
362 enum CargoCallbackMask {
363 CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation
364 CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type
368 * Callback masks for Industries
370 enum IndustryCallbackMask {
371 CBM_IND_PROBABILITY = 0, ///< industry availability/probability callback
372 CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
373 CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
374 CBM_IND_LOCATION = 3, ///< check industry construction on given area
375 CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
376 CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
377 CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
378 CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
379 CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
380 CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
381 CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
382 CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries
383 CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargoes the industry requires
384 CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargoes the industry produces
385 CBM_IND_PROD_CHANGE_BUILD = 14, ///< initialise production level on construction
389 * Callback masks for industry tiles
391 enum IndustryTileCallbackMask {
392 CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
393 CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
394 CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance
395 CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
396 CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
397 CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
398 CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
402 * Callback masks for objects
404 enum ObjectCallbackMask {
405 CBM_OBJ_SLOPE_CHECK = 0, ///< decides slope suitability
406 CBM_OBJ_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
407 CBM_OBJ_ANIMATION_SPEED = 2, ///< decides animation speed
408 CBM_OBJ_COLOUR = 3, ///< decide the colour of the building
409 CBM_OBJ_FUND_MORE_TEXT = 4, ///< additional text in fund window
410 CBM_OBJ_AUTOSLOPE = 5, ///< decides allowance of autosloping
414 * Callback masks for airport tiles
416 enum AirportTileCallbackMask {
417 CBM_AIRT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
418 CBM_AIRT_ANIM_SPEED = 1, ///< decides animation speed
419 CBM_AIRT_SHAPE_CHECK = 4, ///< decides slope suitability
420 CBM_AIRT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
421 CBM_AIRT_AUTOSLOPE = 6, ///< decides allowance of autosloping
425 * Different values for Callback result evaluations
427 static const uint CALLBACK_FAILED = 0xFFFF; ///< Result of a failed callback.
428 static const uint CALLBACK_HOUSEPRODCARGO_END = 0x20FF; ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended
430 #endif /* NEWGRF_CALLBACKS_H */