2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file timer.h Definition of Interval and OneShot timers */
13 #include "timer_manager.h"
17 * The base where every other type of timer is derived from.
19 * Never use this class directly yourself.
21 template <typename TTimerType
>
24 using TPeriod
= typename
TTimerType::TPeriod
;
25 using TElapsed
= typename
TTimerType::TElapsed
;
26 using TStorage
= typename
TTimerType::TStorage
;
31 * @param period The period of the timer.
33 [[nodiscard
]] BaseTimer(const TPeriod period
) :
36 TimerManager
<TTimerType
>::RegisterTimer(*this);
44 TimerManager
<TTimerType
>::UnregisterTimer(*this);
47 /* Although these variables are public, they are only public to make saveload easier; not for common use. */
49 TPeriod period
; ///< The period of the timer.
50 TStorage storage
= {}; ///< The storage of the timer.
54 * Called by the timer manager to notify the timer that the given amount of time has elapsed.
56 * @param delta Depending on the time type, this is either in milliseconds or in ticks.
58 virtual void Elapsed(TElapsed delta
) = 0;
60 /* To ensure only TimerManager can access Elapsed. */
61 friend class TimerManager
<TTimerType
>;
65 * An interval timer will fire every interval, and will continue to fire until it is deleted.
67 * The callback receives how many times the timer has fired since the last time it fired.
68 * It will always try to fire every interval, but in times of severe stress it might be late.
70 * Each Timer-type needs to implement the Elapsed() method, and call the callback if needed.
72 * Setting the period to zero disables the interval. It can be reenabled at any time by
73 * calling SetInterval() with a non-zero period.
75 template <typename TTimerType
>
76 class IntervalTimer
: public BaseTimer
<TTimerType
> {
78 using TPeriod
= typename
TTimerType::TPeriod
;
79 using TElapsed
= typename
TTimerType::TElapsed
;
82 * Create a new interval timer.
84 * @param interval The interval between each callback.
85 * @param callback The callback to call when the interval has passed.
87 [[nodiscard
]] IntervalTimer(const TPeriod interval
, std::function
<void(uint
)> callback
) :
88 BaseTimer
<TTimerType
>(interval
),
94 * Set a new interval for the timer.
96 * @param interval The interval between each callback.
97 * @param reset Whether to reset the timer to zero.
99 void SetInterval(const TPeriod interval
, bool reset
= true)
101 TimerManager
<TTimerType
>::ChangeRegisteredTimerPeriod(*this, interval
);
102 if (reset
) this->storage
= {};
106 std::function
<void(uint
)> callback
;
108 void Elapsed(TElapsed count
) override
;
112 * A timeout timer will fire once after the interval. You can reset it to fire again.
113 * The timer will never fire before the interval has passed, but in times of severe stress it might be late.
115 template <typename TTimerType
>
116 class TimeoutTimer
: public BaseTimer
<TTimerType
> {
118 using TPeriod
= typename
TTimerType::TPeriod
;
119 using TElapsed
= typename
TTimerType::TElapsed
;
122 * Create a new timeout timer.
124 * By default the timeout starts aborted; you will have to call Reset() before it starts.
126 * @param timeout The timeout after which the timer will fire.
127 * @param callback The callback to call when the timeout has passed.
128 * @param start Whether to start the timer immediately. If false, you can call Reset() to start it.
130 [[nodiscard
]] TimeoutTimer(const TPeriod timeout
, std::function
<void()> callback
, bool start
= false) :
131 BaseTimer
<TTimerType
>(timeout
),
138 * Reset the timer, so it will fire again after the timeout.
147 * Reset the timer, so it will fire again after the timeout.
149 * @param timeout Set a new timeout for the next trigger.
151 void Reset(const TPeriod timeout
)
153 TimerManager
<TTimerType
>::ChangeRegisteredTimerPeriod(*this, timeout
);
159 * Abort the timer so it doesn't fire if it hasn't yet.
167 * Check whether the timeout occurred.
169 * @return True iff the timeout occurred.
171 bool HasFired() const
176 /* Although these variables are public, they are only public to make saveload easier; not for common use. */
178 bool fired
; ///< Whether the timeout has occurred.
181 std::function
<void()> callback
;
183 void Elapsed(TElapsed count
) override
;