Update: Translations from eints
[openttd-github.git] / src / transparency.h
blob782c009f22983de4fd6bb7445a14148904080cc8
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file transparency.h Functions related to transparency. */
10 #ifndef TRANSPARENCY_H
11 #define TRANSPARENCY_H
13 #include "gfx_func.h"
14 #include "openttd.h"
15 #include "core/bitmath_func.hpp"
17 /**
18 * Transparency option bits: which position in _transparency_opt stands for which transparency.
19 * If you change the order, change the order of the ShowTransparencyToolbar() stuff in transparency_gui.cpp too.
20 * If you add or remove an option don't forget to change the transparency 'hot keys' in main_gui.cpp.
22 enum TransparencyOption {
23 TO_SIGNS = 0, ///< signs
24 TO_TREES, ///< trees
25 TO_HOUSES, ///< town buildings
26 TO_INDUSTRIES, ///< industries
27 TO_BUILDINGS, ///< company buildings - depots, stations, HQ, ...
28 TO_BRIDGES, ///< bridges
29 TO_STRUCTURES, ///< other objects such as transmitters and lighthouses
30 TO_CATENARY, ///< catenary
31 TO_TEXT, ///< loading and cost/income text
32 TO_END,
33 TO_INVALID, ///< Invalid transparency option
36 typedef uint TransparencyOptionBits; ///< transparency option bits
37 extern TransparencyOptionBits _transparency_opt;
38 extern TransparencyOptionBits _transparency_lock;
39 extern TransparencyOptionBits _invisibility_opt;
40 extern uint8_t _display_opt;
42 /**
43 * Check if the transparency option bit is set
44 * and if we aren't in the game menu (there's never transparency)
46 * @param to the structure which transparency option is ask for
48 inline bool IsTransparencySet(TransparencyOption to)
50 return (HasBit(_transparency_opt, to) && _game_mode != GM_MENU);
53 /**
54 * Check if the invisibility option bit is set
55 * and if we aren't in the game menu (there's never transparency)
57 * @param to the structure which invisibility option is ask for
59 inline bool IsInvisibilitySet(TransparencyOption to)
61 return (HasBit(_transparency_opt & _invisibility_opt, to) && _game_mode != GM_MENU);
64 /**
65 * Toggle the transparency option bit
67 * @param to the transparency option to be toggled
69 inline void ToggleTransparency(TransparencyOption to)
71 ToggleBit(_transparency_opt, to);
74 /**
75 * Toggle the invisibility option bit
77 * @param to the structure which invisibility option is toggle
79 inline void ToggleInvisibility(TransparencyOption to)
81 ToggleBit(_invisibility_opt, to);
84 /**
85 * Toggles between invisible and solid state.
86 * If object is transparent, then it is made invisible.
87 * Used by the keyboard shortcuts.
89 * @param to the object type which invisibility option to toggle
91 inline void ToggleInvisibilityWithTransparency(TransparencyOption to)
93 if (IsInvisibilitySet(to)) {
94 ClrBit(_invisibility_opt, to);
95 ClrBit(_transparency_opt, to);
96 } else {
97 SetBit(_invisibility_opt, to);
98 SetBit(_transparency_opt, to);
103 * Toggle the transparency lock bit
105 * @param to the transparency option to be locked or unlocked
107 inline void ToggleTransparencyLock(TransparencyOption to)
109 ToggleBit(_transparency_lock, to);
112 /** Set or clear all non-locked transparency options */
113 inline void ResetRestoreAllTransparency()
115 /* if none of the non-locked options are set */
116 if ((_transparency_opt & ~_transparency_lock) == 0) {
117 /* set all non-locked options */
118 _transparency_opt |= GB(~_transparency_lock, 0, TO_END);
119 } else {
120 /* clear all non-locked options */
121 _transparency_opt &= _transparency_lock;
124 MarkWholeScreenDirty();
127 #endif /* TRANSPARENCY_H */