Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / articulated_vehicles.cpp
blob110acb337138adb3793bef4ab6cdd6b136941b92
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file articulated_vehicles.cpp Implementation of articulated vehicles. */
10 #include "stdafx.h"
11 #include "core/bitmath_func.hpp"
12 #include "core/random_func.hpp"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "vehicle_func.h"
16 #include "engine_func.h"
17 #include "company_func.h"
18 #include "newgrf.h"
20 #include "table/strings.h"
22 #include "safeguards.h"
24 static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.
26 /**
27 * Determines the next articulated part to attach
28 * @param index Position in chain
29 * @param front_type Front engine type
30 * @param front Front engine
31 * @param mirrored Returns whether the part shall be flipped.
32 * @return engine to add or INVALID_ENGINE
34 static EngineID GetNextArticulatedPart(uint index, EngineID front_type, Vehicle *front = nullptr, bool *mirrored = nullptr)
36 assert(front == nullptr || front->engine_type == front_type);
38 const Engine *front_engine = Engine::Get(front_type);
40 uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, index, 0, front_type, front);
41 if (callback == CALLBACK_FAILED) return INVALID_ENGINE;
43 if (front_engine->GetGRF()->grf_version < 8) {
44 /* 8 bits, bit 7 for mirroring */
45 callback = GB(callback, 0, 8);
46 if (callback == 0xFF) return INVALID_ENGINE;
47 if (mirrored != nullptr) *mirrored = HasBit(callback, 7);
48 callback = GB(callback, 0, 7);
49 } else {
50 /* 15 bits, bit 14 for mirroring */
51 if (callback == 0x7FFF) return INVALID_ENGINE;
52 if (mirrored != nullptr) *mirrored = HasBit(callback, 14);
53 callback = GB(callback, 0, 14);
56 return GetNewEngineID(front_engine->GetGRF(), front_engine->type, callback);
59 /**
60 * Does a NewGRF report that this should be an articulated vehicle?
61 * @param engine_type The engine to check.
62 * @return True iff the articulated engine callback flag is set.
64 bool IsArticulatedEngine(EngineID engine_type)
66 return HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE);
69 /**
70 * Count the number of articulated parts of an engine.
71 * @param engine_type The engine to get the number of parts of.
72 * @param purchase_window Whether we are in the scope of the purchase window or not, i.e. whether we cannot allocate vehicles.
73 * @return The number of parts.
75 uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
77 if (!HasBit(EngInfo(engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;
79 /* If we can't allocate a vehicle now, we can't allocate it in the command
80 * either, so it doesn't matter how many articulated parts there are. */
81 if (!Vehicle::CanAllocateItem()) return 0;
83 Vehicle *v = nullptr;
84 if (!purchase_window) {
85 v = new Vehicle();
86 v->engine_type = engine_type;
87 v->owner = _current_company;
90 uint i;
91 for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
92 if (GetNextArticulatedPart(i, engine_type, v) == INVALID_ENGINE) break;
95 delete v;
97 return i - 1;
102 * Returns the default (non-refitted) capacity of a specific EngineID.
103 * @param engine the EngineID of interest
104 * @param cargo_type returns the default cargo type, if needed
105 * @return capacity
107 static inline uint16_t GetVehicleDefaultCapacity(EngineID engine, CargoID *cargo_type)
109 const Engine *e = Engine::Get(engine);
110 CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
111 if (cargo_type != nullptr) *cargo_type = cargo;
112 if (!IsValidCargoID(cargo)) return 0;
113 return e->GetDisplayDefaultCapacity();
117 * Returns all cargoes a vehicle can carry.
118 * @param engine the EngineID of interest
119 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
120 * @return bit set of CargoIDs
122 static inline CargoTypes GetAvailableVehicleCargoTypes(EngineID engine, bool include_initial_cargo_type)
124 const Engine *e = Engine::Get(engine);
125 if (!e->CanCarryCargo()) return 0;
127 CargoTypes cargoes = e->info.refit_mask;
129 if (include_initial_cargo_type) {
130 SetBit(cargoes, e->GetDefaultCargoType());
133 return cargoes;
137 * Get the capacity of the parts of a given engine.
138 * @param engine The engine to get the capacities from.
139 * @return The cargo capacities.
141 CargoArray GetCapacityOfArticulatedParts(EngineID engine)
143 CargoArray capacity{};
144 const Engine *e = Engine::Get(engine);
146 CargoID cargo_type;
147 uint16_t cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
148 if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity;
150 if (!e->IsGroundVehicle()) return capacity;
152 if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;
154 for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
155 EngineID artic_engine = GetNextArticulatedPart(i, engine);
156 if (artic_engine == INVALID_ENGINE) break;
158 cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
159 if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity;
162 return capacity;
166 * Get the cargo mask of the parts of a given engine.
167 * @param engine The engine to get the capacities from.
168 * @return The cargo mask.
170 CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
172 CargoTypes cargoes = 0;
173 const Engine *e = Engine::Get(engine);
175 CargoID cargo_type;
176 uint16_t cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
177 if (cargo_type < NUM_CARGO && cargo_capacity > 0) SetBit(cargoes, cargo_type);
179 if (!e->IsGroundVehicle()) return cargoes;
181 if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return cargoes;
183 for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
184 EngineID artic_engine = GetNextArticulatedPart(i, engine);
185 if (artic_engine == INVALID_ENGINE) break;
187 cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
188 if (cargo_type < NUM_CARGO && cargo_capacity > 0) SetBit(cargoes, cargo_type);
191 return cargoes;
195 * Checks whether any of the articulated parts is refittable
196 * @param engine the first part
197 * @return true if refittable
199 bool IsArticulatedVehicleRefittable(EngineID engine)
201 if (IsEngineRefittable(engine)) return true;
203 const Engine *e = Engine::Get(engine);
204 if (!e->IsGroundVehicle()) return false;
206 if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return false;
208 for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
209 EngineID artic_engine = GetNextArticulatedPart(i, engine);
210 if (artic_engine == INVALID_ENGINE) break;
212 if (IsEngineRefittable(artic_engine)) return true;
215 return false;
219 * Merges the refit_masks of all articulated parts.
220 * @param engine the first part
221 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
222 * @param union_mask returns bit mask of CargoIDs which are a refit option for at least one articulated part
223 * @param intersection_mask returns bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
225 void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
227 const Engine *e = Engine::Get(engine);
228 CargoTypes veh_cargoes = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
229 *union_mask = veh_cargoes;
230 *intersection_mask = (veh_cargoes != 0) ? veh_cargoes : ALL_CARGOTYPES;
232 if (!e->IsGroundVehicle()) return;
233 if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
235 for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
236 EngineID artic_engine = GetNextArticulatedPart(i, engine);
237 if (artic_engine == INVALID_ENGINE) break;
239 veh_cargoes = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
240 *union_mask |= veh_cargoes;
241 if (veh_cargoes != 0) *intersection_mask &= veh_cargoes;
246 * Ors the refit_masks of all articulated parts.
247 * @param engine the first part
248 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
249 * @return bit mask of CargoIDs which are a refit option for at least one articulated part
251 CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
253 CargoTypes union_mask, intersection_mask;
254 GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
255 return union_mask;
259 * Get cargo mask of all cargoes carried by an articulated vehicle.
260 * Note: Vehicles not carrying anything are ignored
261 * @param v the first vehicle in the chain
262 * @param cargo_type returns the common CargoID if needed. (INVALID_CARGO if no part is carrying something or they are carrying different things)
263 * @return cargo mask, may be 0 if the no vehicle parts have cargo capacity
265 CargoTypes GetCargoTypesOfArticulatedVehicle(const Vehicle *v, CargoID *cargo_type)
267 CargoTypes cargoes = 0;
268 CargoID first_cargo = INVALID_CARGO;
270 do {
271 if (IsValidCargoID(v->cargo_type) && v->GetEngine()->CanCarryCargo()) {
272 SetBit(cargoes, v->cargo_type);
273 if (!IsValidCargoID(first_cargo)) first_cargo = v->cargo_type;
274 if (first_cargo != v->cargo_type) {
275 if (cargo_type != nullptr) {
276 *cargo_type = INVALID_CARGO;
277 cargo_type = nullptr;
282 v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : nullptr;
283 } while (v != nullptr);
285 if (cargo_type != nullptr) *cargo_type = first_cargo;
286 return cargoes;
290 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
291 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
292 * It checks:
293 * For autoreplace/-renew:
294 * - Default cargo type (without capacity)
295 * - intersection and union of refit masks.
297 void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
299 const Engine *engine = v->GetEngine();
301 CargoTypes purchase_refit_union, purchase_refit_intersection;
302 GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
303 CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);
305 CargoTypes real_refit_union = 0;
306 CargoTypes real_refit_intersection = ALL_CARGOTYPES;
307 CargoTypes real_default_cargoes = 0;
309 do {
310 CargoTypes refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
311 real_refit_union |= refit_mask;
312 if (refit_mask != 0) real_refit_intersection &= refit_mask;
314 assert(v->cargo_type < NUM_CARGO);
315 if (v->cargo_cap > 0) SetBit(real_default_cargoes, v->cargo_type);
317 v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : nullptr;
318 } while (v != nullptr);
320 /* Check whether the vehicle carries more cargoes than expected */
321 bool carries_more = false;
322 for (CargoID cid : SetCargoBitIterator(real_default_cargoes)) {
323 if (purchase_default_capacity[cid] == 0) {
324 carries_more = true;
325 break;
329 /* show a warning once for each GRF after each game load */
330 if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
331 ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
336 * Add the remaining articulated parts to the given vehicle.
337 * @param first The head of the articulated bit.
339 void AddArticulatedParts(Vehicle *first)
341 VehicleType type = first->type;
342 if (!HasBit(EngInfo(first->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
344 Vehicle *v = first;
345 for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
346 bool flip_image;
347 EngineID engine_type = GetNextArticulatedPart(i, first->engine_type, first, &flip_image);
348 if (engine_type == INVALID_ENGINE) return;
350 /* In the (very rare) case the GRF reported wrong number of articulated parts
351 * and we run out of available vehicles, bail out. */
352 if (!Vehicle::CanAllocateItem()) return;
354 GroundVehicleCache *gcache = v->GetGroundVehicleCache();
355 gcache->first_engine = v->engine_type; // Needs to be set before first callback
357 const Engine *e_artic = Engine::Get(engine_type);
358 switch (type) {
359 default: NOT_REACHED();
361 case VEH_TRAIN: {
362 Train *front = Train::From(first);
363 Train *t = new Train();
364 v->SetNext(t);
365 v = t;
367 t->subtype = 0;
368 t->track = front->track;
369 t->railtype = front->railtype;
371 t->spritenum = e_artic->u.rail.image_index;
372 if (e_artic->CanCarryCargo()) {
373 t->cargo_type = e_artic->GetDefaultCargoType();
374 t->cargo_cap = e_artic->u.rail.capacity; // Callback 36 is called when the consist is finished
375 } else {
376 t->cargo_type = front->cargo_type; // Needed for livery selection
377 t->cargo_cap = 0;
379 t->refit_cap = 0;
381 t->SetArticulatedPart();
382 break;
385 case VEH_ROAD: {
386 RoadVehicle *front = RoadVehicle::From(first);
387 RoadVehicle *rv = new RoadVehicle();
388 v->SetNext(rv);
389 v = rv;
391 rv->subtype = 0;
392 gcache->cached_veh_length = VEHICLE_LENGTH; // Callback is called when the consist is finished
393 rv->state = RVSB_IN_DEPOT;
395 rv->roadtype = front->roadtype;
396 rv->compatible_roadtypes = front->compatible_roadtypes;
398 rv->spritenum = e_artic->u.road.image_index;
399 if (e_artic->CanCarryCargo()) {
400 rv->cargo_type = e_artic->GetDefaultCargoType();
401 assert(IsValidCargoID(rv->cargo_type));
402 rv->cargo_cap = e_artic->u.road.capacity; // Callback 36 is called when the consist is finished
403 } else {
404 rv->cargo_type = front->cargo_type; // Needed for livery selection
405 rv->cargo_cap = 0;
407 rv->refit_cap = 0;
409 rv->SetArticulatedPart();
410 break;
414 /* get common values from first engine */
415 v->direction = first->direction;
416 v->owner = first->owner;
417 v->tile = first->tile;
418 v->x_pos = first->x_pos;
419 v->y_pos = first->y_pos;
420 v->z_pos = first->z_pos;
421 v->date_of_last_service = first->date_of_last_service;
422 v->date_of_last_service_newgrf = first->date_of_last_service_newgrf;
423 v->build_year = first->build_year;
424 v->vehstatus = first->vehstatus & ~VS_STOPPED;
426 v->cargo_subtype = 0;
427 v->max_age = 0;
428 v->engine_type = engine_type;
429 v->value = 0;
430 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
431 v->random_bits = Random();
433 if (flip_image) v->spritenum++;
435 if (v->type == VEH_TRAIN && TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION);
436 v->UpdatePosition();