Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / depot_gui.cpp
blob9b7831c15648ffb663d236266d00c07da6cab54b
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file depot_gui.cpp The GUI for depots. */
10 #include "stdafx.h"
11 #include "train.h"
12 #include "roadveh.h"
13 #include "ship.h"
14 #include "aircraft.h"
15 #include "gui.h"
16 #include "textbuf_gui.h"
17 #include "viewport_func.h"
18 #include "command_func.h"
19 #include "depot_base.h"
20 #include "spritecache.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "company_func.h"
24 #include "tilehighlight_func.h"
25 #include "window_gui.h"
26 #include "vehiclelist.h"
27 #include "vehicle_func.h"
28 #include "order_backup.h"
29 #include "zoom_func.h"
30 #include "error.h"
31 #include "depot_cmd.h"
32 #include "train_cmd.h"
33 #include "vehicle_cmd.h"
34 #include "core/geometry_func.hpp"
36 #include "widgets/depot_widget.h"
38 #include "table/strings.h"
40 #include "safeguards.h"
43 * Since all depot window sizes aren't the same, we need to modify sizes a little.
44 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
45 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
48 /** Nested widget definition for train depots. */
49 static constexpr NWidgetPart _nested_train_depot_widgets[] = {
50 NWidget(NWID_HORIZONTAL),
51 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
52 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
53 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_RENAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_DEPOT_RENAME_TOOLTIP),
54 EndContainer(),
55 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
56 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_NULL),
57 NWidget(WWT_SHADEBOX, COLOUR_GREY),
58 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
59 NWidget(WWT_STICKYBOX, COLOUR_GREY),
60 EndContainer(),
61 NWidget(NWID_HORIZONTAL),
62 NWidget(NWID_VERTICAL),
63 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
64 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
65 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
66 EndContainer(),
67 EndContainer(),
68 NWidget(NWID_VERTICAL),
69 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
70 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
71 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
72 EndContainer(),
73 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
74 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
75 EndContainer(),
76 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
77 EndContainer(),
78 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
79 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
80 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
81 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
82 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
83 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
84 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
85 EndContainer(),
88 static WindowDesc _train_depot_desc(__FILE__, __LINE__,
89 WDP_AUTO, "depot_train", 362, 123,
90 WC_VEHICLE_DEPOT, WC_NONE,
92 std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
95 static WindowDesc _road_depot_desc(__FILE__, __LINE__,
96 WDP_AUTO, "depot_roadveh", 316, 97,
97 WC_VEHICLE_DEPOT, WC_NONE,
99 std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
102 static WindowDesc _ship_depot_desc(__FILE__, __LINE__,
103 WDP_AUTO, "depot_ship", 306, 99,
104 WC_VEHICLE_DEPOT, WC_NONE,
106 std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
109 static WindowDesc _aircraft_depot_desc(__FILE__, __LINE__,
110 WDP_AUTO, "depot_aircraft", 332, 99,
111 WC_VEHICLE_DEPOT, WC_NONE,
113 std::begin(_nested_train_depot_widgets), std::end(_nested_train_depot_widgets)
116 extern void DepotSortList(VehicleList *list);
119 * This is the Callback method after the cloning attempt of a vehicle
120 * @param result the result of the cloning command
121 * @param veh_id cloned vehicle ID
123 void CcCloneVehicle(Commands, const CommandCost &result, VehicleID veh_id)
125 if (result.Failed()) return;
127 const Vehicle *v = Vehicle::Get(veh_id);
129 ShowVehicleViewWindow(v);
132 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
134 const Vehicle *v = Vehicle::Get(sel);
136 if (v == wagon) return;
138 if (wagon == nullptr) {
139 if (head != nullptr) wagon = head->Last();
140 } else {
141 wagon = wagon->Previous();
142 if (wagon == nullptr) return;
145 if (wagon == v) return;
147 Command<CMD_MOVE_RAIL_VEHICLE>::Post(STR_ERROR_CAN_T_MOVE_VEHICLE, v->tile, v->index, wagon == nullptr ? INVALID_VEHICLE : wagon->index, _ctrl_pressed);
150 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
151 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
152 static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
155 * Get the GUI cell size for a vehicle image.
156 * @param type Vehicle type to get the size for.
157 * @param image_type Image type to get size for.
158 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
159 * @return Cell dimensions for the vehicle and image type.
161 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
163 switch (image_type) {
164 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
165 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
166 default: NOT_REACHED();
170 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
172 int max_extend_left = 0;
173 int max_extend_right = 0;
174 uint max_height = 0;
176 for (const Engine *e : Engine::IterateType(type)) {
177 if (!e->IsEnabled()) continue;
179 EngineID eid = e->index;
180 uint x, y;
181 int x_offs, y_offs;
183 switch (type) {
184 default: NOT_REACHED();
185 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
187 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
188 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
190 if (y > max_height) max_height = y;
191 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
192 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
195 int min_extend = ScaleSpriteTrad(16);
196 int max_extend = ScaleSpriteTrad(98);
198 switch (image_type) {
199 case EIT_IN_DEPOT:
200 _base_block_sizes_depot[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
201 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
202 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
203 break;
204 case EIT_PURCHASE:
205 _base_block_sizes_purchase[type].height = std::max<uint>(ScaleSpriteTrad(GetVehicleHeight(type)), max_height);
206 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
207 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
208 break;
210 default: NOT_REACHED();
215 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
216 * @note Calling this function once for each game is enough.
218 void InitDepotWindowBlockSizes()
220 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
221 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
222 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
225 _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
226 bool first = true;
227 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
228 if (!e->IsEnabled()) continue;
230 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
231 if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
232 w = e->GetGRF()->traininfo_vehicle_width;
233 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
234 /* Hopeless.
235 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
236 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
238 _consistent_train_width = 0;
239 break;
243 if (first) {
244 _consistent_train_width = w;
245 first = false;
246 } else if (w != _consistent_train_width) {
247 _consistent_train_width = 0;
248 break;
253 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
254 const Sprite *GetAircraftSprite(EngineID engine);
256 struct DepotWindow : Window {
257 VehicleID sel;
258 VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
259 VehicleType type;
260 bool generate_list;
261 WidgetID hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
262 VehicleList vehicle_list;
263 VehicleList wagon_list;
264 uint unitnumber_digits;
265 uint num_columns; ///< Number of columns.
266 Scrollbar *hscroll; ///< Only for trains.
267 Scrollbar *vscroll;
269 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
271 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
273 this->sel = INVALID_VEHICLE;
274 this->vehicle_over = INVALID_VEHICLE;
275 this->generate_list = true;
276 this->hovered_widget = -1;
277 this->type = type;
278 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
279 this->unitnumber_digits = 2;
281 this->CreateNestedTree();
282 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : nullptr);
283 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
284 /* Don't show 'rename button' of aircraft hangar */
285 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
286 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
287 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
288 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
289 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
290 this->SetupWidgetData(type);
291 this->FinishInitNested(tile);
293 this->owner = GetTileOwner(tile);
294 OrderBackup::Reset();
297 void Close([[maybe_unused]] int data = 0) override
299 CloseWindowById(WC_BUILD_VEHICLE, this->window_number);
300 CloseWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
301 OrderBackup::Reset(this->window_number);
302 this->Window::Close();
306 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
307 * @param v Vehicle to draw.
308 * @param r Rect to draw in.
310 void DrawVehicleInDepot(const Vehicle *v, const Rect &r) const
312 bool free_wagon = false;
314 bool rtl = _current_text_dir == TD_RTL;
315 Rect text = r.Shrink(RectPadding::zero, WidgetDimensions::scaled.matrix); /* Ract for text elements, horizontal is already applied. */
316 Rect image = r.Indent(this->header_width, rtl).Indent(this->count_width, !rtl); /* Rect for vehicle images */
318 switch (v->type) {
319 case VEH_TRAIN: {
320 const Train *u = Train::From(v);
321 free_wagon = u->IsFreeWagon();
323 uint x_space = free_wagon ?
324 ScaleSpriteTrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
327 DrawTrainImage(u, image.Indent(x_space, rtl), this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
329 /* Length of consist in tiles with 1 fractional digit (rounded up) */
330 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
331 SetDParam(1, 1);
332 Rect count = text.WithWidth(this->count_width - WidgetDimensions::scaled.hsep_normal, !rtl);
333 DrawString(count.left, count.right, count.bottom - GetCharacterHeight(FS_SMALL) + 1, STR_JUST_DECIMAL, TC_BLACK, SA_RIGHT, false, FS_SMALL); // Draw the counter
334 break;
337 case VEH_ROAD: DrawRoadVehImage( v, image, this->sel, EIT_IN_DEPOT); break;
338 case VEH_SHIP: DrawShipImage( v, image, this->sel, EIT_IN_DEPOT); break;
339 case VEH_AIRCRAFT: DrawAircraftImage(v, image, this->sel, EIT_IN_DEPOT); break;
340 default: NOT_REACHED();
343 uint diff_x, diff_y;
344 if (v->IsGroundVehicle()) {
345 /* Arrange unitnumber and flag horizontally */
346 diff_x = this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
347 diff_y = WidgetDimensions::scaled.matrix.top;
348 } else {
349 /* Arrange unitnumber and flag vertically */
350 diff_x = 0;
351 diff_y = WidgetDimensions::scaled.matrix.top + GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal;
354 text = text.WithWidth(this->header_width - WidgetDimensions::scaled.hsep_normal, rtl).WithHeight(GetCharacterHeight(FS_NORMAL)).Indent(diff_x, rtl);
355 if (free_wagon) {
356 DrawString(text, STR_DEPOT_NO_ENGINE);
357 } else {
358 Rect flag = r.WithWidth(this->flag_size.width, rtl).WithHeight(this->flag_size.height).Translate(0, diff_y);
359 DrawSpriteIgnorePadding((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, flag, SA_CENTER);
361 SetDParam(0, v->unitnumber);
362 DrawString(text, STR_JUST_COMMA, (v->max_age - CalendarTime::DAYS_IN_LEAP_YEAR) >= v->age ? TC_BLACK : TC_RED);
366 void DrawWidget(const Rect &r, WidgetID widget) const override
368 if (widget != WID_D_MATRIX) return;
370 bool rtl = _current_text_dir == TD_RTL;
372 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
373 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
375 /* Set up rect for each cell */
376 Rect ir = r.WithHeight(this->resize.step_height);
377 if (this->num_columns != 1) ir = ir.WithWidth(this->resize.step_width, rtl);
378 ir = ir.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero);
380 /* Draw vertical separators at whole tiles.
381 * This only works in two cases:
382 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
383 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
385 if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
386 int w = ScaleSpriteTrad(2 * _consistent_train_width);
387 int col = _colour_gradient[wid->colour][4];
388 Rect image = ir.Indent(this->header_width, rtl).Indent(this->count_width, !rtl);
389 int first_line = w + (-this->hscroll->GetPosition()) % w;
390 if (rtl) {
391 for (int x = image.right - first_line; x >= image.left; x -= w) {
392 GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
394 } else {
395 for (int x = image.left + first_line; x <= image.right; x += w) {
396 GfxDrawLine(x, r.top, x, r.bottom, col, ScaleGUITrad(1), ScaleGUITrad(3));
401 uint16_t rows_in_display = wid->current_y / wid->resize_y;
403 uint num = this->vscroll->GetPosition() * this->num_columns;
404 uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
405 for (; num < maxval; ir = ir.Translate(0, this->resize.step_height)) { // Draw the rows
406 Rect cell = ir; /* Keep track of horizontal cells */
407 for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
408 /* Draw all vehicles in the current row */
409 const Vehicle *v = this->vehicle_list[num];
410 this->DrawVehicleInDepot(v, cell);
411 cell = cell.Translate(rtl ? -(int)this->resize.step_width : (int)this->resize.step_width, 0);
415 maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
417 /* Draw the train wagons without an engine in front. */
418 for (; num < maxval; num++, ir = ir.Translate(0, this->resize.step_height)) {
419 const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
420 this->DrawVehicleInDepot(v, ir);
424 void SetStringParameters(WidgetID widget) const override
426 if (widget != WID_D_CAPTION) return;
428 SetDParam(0, this->type);
429 SetDParam(1, this->GetDepotIndex());
432 struct GetDepotVehiclePtData {
433 const Vehicle *head;
434 const Vehicle *wagon;
437 enum DepotGUIAction {
438 MODE_ERROR,
439 MODE_DRAG_VEHICLE,
440 MODE_SHOW_VEHICLE,
441 MODE_START_STOP,
444 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
446 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
447 /* Make X relative to widget. Y is left alone for GetScrolledRowFromWidget(). */
448 x -= matrix_widget->pos_x;
449 /* In case of RTL the widgets are swapped as a whole */
450 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
452 uint xt = 0, xm = 0, ym = 0;
453 if (this->type == VEH_TRAIN) {
454 xm = x;
455 } else {
456 xt = x / this->resize.step_width;
457 xm = x % this->resize.step_width;
458 if (xt >= this->num_columns) return MODE_ERROR;
460 ym = (y - matrix_widget->pos_y) % this->resize.step_height;
462 int row = this->vscroll->GetScrolledRowFromWidget(y, this, WID_D_MATRIX);
463 uint pos = (row * this->num_columns) + xt;
465 if (row == INT_MAX || this->vehicle_list.size() + this->wagon_list.size() <= pos) {
466 /* Clicking on 'line' / 'block' without a vehicle */
467 if (this->type == VEH_TRAIN) {
468 /* End the dragging */
469 d->head = nullptr;
470 d->wagon = nullptr;
471 return MODE_DRAG_VEHICLE;
472 } else {
473 return MODE_ERROR; // empty block, so no vehicle is selected
477 bool wagon = false;
478 if (this->vehicle_list.size() > pos) {
479 *veh = this->vehicle_list[pos];
480 /* Skip vehicles that are scrolled off the list */
481 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
482 } else {
483 pos -= (uint)this->vehicle_list.size();
484 *veh = this->wagon_list[pos];
485 /* free wagons don't have an initial loco. */
486 x -= ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
487 wagon = true;
490 const Train *v = nullptr;
491 if (this->type == VEH_TRAIN) {
492 v = Train::From(*veh);
493 d->head = d->wagon = v;
496 if (xm <= this->header_width) {
497 switch (this->type) {
498 case VEH_TRAIN:
499 if (wagon) return MODE_ERROR;
500 [[fallthrough]];
502 case VEH_ROAD:
503 if (xm <= this->flag_size.width) return MODE_START_STOP;
504 break;
506 case VEH_SHIP:
507 case VEH_AIRCRAFT:
508 if (xm <= this->flag_size.width && ym >= (uint)(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.vsep_normal)) return MODE_START_STOP;
509 break;
511 default: NOT_REACHED();
513 return MODE_SHOW_VEHICLE;
516 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
518 /* Clicking on the counter */
519 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
521 /* Account for the header */
522 x -= this->header_width;
524 /* find the vehicle in this row that was clicked */
525 for (; v != nullptr; v = v->Next()) {
526 x -= v->GetDisplayImageWidth();
527 if (x < 0) break;
530 d->wagon = (v != nullptr ? v->GetFirstEnginePart() : nullptr);
532 return MODE_DRAG_VEHICLE;
536 * Handle click in the depot matrix.
537 * @param x Horizontal position in the matrix widget in pixels.
538 * @param y Vertical position in the matrix widget in pixels.
540 void DepotClick(int x, int y)
542 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
543 const Vehicle *v = nullptr;
544 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
546 if (this->type == VEH_TRAIN) v = gdvp.wagon;
548 switch (mode) {
549 case MODE_ERROR: // invalid
550 return;
552 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
553 if (v != nullptr && VehicleClicked(v)) return;
555 VehicleID sel = this->sel;
557 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
558 this->sel = INVALID_VEHICLE;
559 TrainDepotMoveVehicle(v, sel, gdvp.head);
560 } else if (v != nullptr) {
561 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
562 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
563 _cursor.vehchain = _ctrl_pressed;
565 this->sel = v->index;
566 this->SetDirty();
568 break;
571 case MODE_SHOW_VEHICLE: // show info window
572 ShowVehicleViewWindow(v);
573 break;
575 case MODE_START_STOP: // click start/stop flag
576 StartStopVehicle(v, false);
577 break;
579 default: NOT_REACHED();
584 * Function to set up vehicle specific widgets (mainly sprites and strings).
585 * Only use this function to if the widget is used for several vehicle types and each has
586 * different text/sprites. If the widget is only used for a single vehicle type, or the same
587 * text/sprites are used every time, use the nested widget array to initialize the widget.
589 void SetupWidgetData(VehicleType type)
591 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
592 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
593 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
594 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
596 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
597 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
599 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
600 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
601 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
602 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
604 switch (type) {
605 default: NOT_REACHED();
607 case VEH_TRAIN:
608 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
610 /* Sprites */
611 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
612 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
613 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
614 break;
616 case VEH_ROAD:
617 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
619 /* Sprites */
620 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
621 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
622 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
623 break;
625 case VEH_SHIP:
626 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
628 /* Sprites */
629 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
630 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
631 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
632 break;
634 case VEH_AIRCRAFT:
635 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
637 /* Sprites */
638 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
639 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
640 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
641 break;
645 uint count_width; ///< Width of length count, including separator.
646 uint header_width; ///< Width of unit number and flag, including separator.
647 Dimension flag_size; ///< Size of start/stop flag.
648 VehicleCellSize cell_size; ///< Vehicle sprite cell size.
650 void OnInit() override
652 this->cell_size = GetVehicleImageCellSize(this->type, EIT_IN_DEPOT);
653 this->flag_size = maxdim(GetScaledSpriteSize(SPR_FLAG_VEH_STOPPED), GetScaledSpriteSize(SPR_FLAG_VEH_RUNNING));
656 void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
658 switch (widget) {
659 case WID_D_MATRIX: {
660 uint min_height = 0;
662 if (this->type == VEH_TRAIN) {
663 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
664 SetDParam(1, 1);
665 this->count_width = GetStringBoundingBox(STR_JUST_DECIMAL, FS_SMALL).width + WidgetDimensions::scaled.hsep_normal;
666 } else {
667 this->count_width = 0;
670 SetDParamMaxDigits(0, this->unitnumber_digits);
671 Dimension unumber = GetStringBoundingBox(STR_JUST_COMMA);
673 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
674 min_height = std::max<uint>(unumber.height, this->flag_size.height);
675 this->header_width = unumber.width + WidgetDimensions::scaled.hsep_normal + this->flag_size.width + WidgetDimensions::scaled.hsep_normal;
676 } else {
677 min_height = unumber.height + WidgetDimensions::scaled.vsep_normal + this->flag_size.height;
678 this->header_width = std::max<uint>(unumber.width, this->flag_size.width) + WidgetDimensions::scaled.hsep_normal;
680 int base_width = this->count_width + this->header_width + padding.width;
682 resize->height = std::max<uint>(this->cell_size.height, min_height + padding.height);
683 if (this->type == VEH_TRAIN) {
684 resize->width = 1;
685 size->width = base_width + 2 * ScaleSpriteTrad(29); // about 2 parts
686 size->height = resize->height * 6;
687 } else {
688 resize->width = base_width + this->cell_size.extend_left + this->cell_size.extend_right;
689 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
690 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
692 fill->width = resize->width;
693 fill->height = resize->height;
694 break;
700 * Some data on this window has become invalid.
701 * @param data Information about the changed data.
702 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
704 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
706 this->generate_list = true;
709 void OnPaint() override
711 if (this->generate_list) {
712 /* Generate the vehicle list
713 * It's ok to use the wagon pointers for non-trains as they will be ignored */
714 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
715 this->generate_list = false;
716 DepotSortList(&this->vehicle_list);
718 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
719 /* Only increase the size; do not decrease to prevent constant changes */
720 if (this->unitnumber_digits < new_unitnumber_digits) {
721 this->unitnumber_digits = new_unitnumber_digits;
722 this->ReInit();
726 /* determine amount of items for scroller */
727 if (this->type == VEH_TRAIN) {
728 uint max_width = ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
729 for (uint num = 0; num < this->vehicle_list.size(); num++) {
730 uint width = 0;
731 for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
732 width += v->GetDisplayImageWidth();
734 max_width = std::max(max_width, width);
736 /* Always have 1 empty row, so people can change the setting of the train */
737 this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
738 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
739 this->hscroll->SetCount(max_width + ScaleSpriteTrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
740 } else {
741 this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
744 /* Setup disabled buttons. */
745 TileIndex tile = this->window_number;
746 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
747 WID_D_STOP_ALL,
748 WID_D_START_ALL,
749 WID_D_SELL,
750 WID_D_SELL_CHAIN,
751 WID_D_SELL_ALL,
752 WID_D_BUILD,
753 WID_D_CLONE,
754 WID_D_RENAME,
755 WID_D_AUTOREPLACE);
757 this->DrawWidgets();
760 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
762 switch (widget) {
763 case WID_D_MATRIX: // List
764 this->DepotClick(pt.x, pt.y);
765 break;
767 case WID_D_BUILD: // Build vehicle
768 ResetObjectToPlace();
769 ShowBuildVehicleWindow(this->window_number, this->type);
770 break;
772 case WID_D_CLONE: // Clone button
773 this->SetWidgetDirty(WID_D_CLONE);
774 this->ToggleWidgetLoweredState(WID_D_CLONE);
776 if (this->IsWidgetLowered(WID_D_CLONE)) {
777 static const CursorID clone_icons[] = {
778 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
779 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
782 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
783 } else {
784 ResetObjectToPlace();
786 break;
788 case WID_D_LOCATION:
789 if (_ctrl_pressed) {
790 ShowExtraViewportWindow(this->window_number);
791 } else {
792 ScrollMainWindowToTile(this->window_number);
794 break;
796 case WID_D_RENAME: // Rename button
797 SetDParam(0, this->type);
798 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
799 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
800 break;
802 case WID_D_STOP_ALL:
803 case WID_D_START_ALL: {
804 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
805 Command<CMD_MASS_START_STOP>::Post(this->window_number, widget == WID_D_START_ALL, false, vli);
806 break;
809 case WID_D_SELL_ALL:
810 /* Only open the confirmation window if there are anything to sell */
811 if (!this->vehicle_list.empty() || !this->wagon_list.empty()) {
812 SetDParam(0, this->type);
813 SetDParam(1, this->GetDepotIndex());
814 ShowQuery(
815 STR_DEPOT_CAPTION,
816 STR_DEPOT_SELL_CONFIRMATION_TEXT,
817 this,
818 DepotSellAllConfirmationCallback
821 break;
823 case WID_D_VEHICLE_LIST:
824 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
825 break;
827 case WID_D_AUTOREPLACE:
828 Command<CMD_DEPOT_MASS_AUTOREPLACE>::Post(this->window_number, this->type);
829 break;
834 void OnQueryTextFinished(char *str) override
836 if (str == nullptr) return;
838 /* Do depot renaming */
839 Command<CMD_RENAME_DEPOT>::Post(STR_ERROR_CAN_T_RENAME_DEPOT, this->GetDepotIndex(), str);
842 bool OnRightClick([[maybe_unused]] Point pt, WidgetID widget) override
844 if (widget != WID_D_MATRIX) return false;
846 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
847 const Vehicle *v = nullptr;
848 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp);
850 if (this->type == VEH_TRAIN) v = gdvp.wagon;
852 if (v == nullptr || mode != MODE_DRAG_VEHICLE) return false;
854 CargoArray capacity{}, loaded{};
856 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
857 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
859 /* loop through vehicle chain and collect cargoes */
860 uint num = 0;
861 for (const Vehicle *w = v; w != nullptr; w = w->Next()) {
862 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
863 capacity[w->cargo_type] += w->cargo_cap;
864 loaded [w->cargo_type] += w->cargo.StoredCount();
867 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
868 num++;
869 if (!whole_chain) break;
873 /* Build tooltipstring */
874 static std::string details;
875 details.clear();
877 for (const CargoSpec *cs : _sorted_cargo_specs) {
878 CargoID cargo_type = cs->Index();
879 if (capacity[cargo_type] == 0) continue;
881 SetDParam(0, cargo_type); // {CARGO} #1
882 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
883 SetDParam(2, cargo_type); // {SHORTCARGO} #1
884 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
885 details += GetString(STR_DEPOT_VEHICLE_TOOLTIP_CARGO);
888 /* Show tooltip window */
889 SetDParam(0, whole_chain ? num : v->engine_type);
890 SetDParamStr(1, details);
891 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, TCC_RIGHT_CLICK, 2);
893 return true;
897 * Clones a vehicle
898 * @param v the original vehicle to clone
899 * @return Always true.
901 bool OnVehicleSelect(const Vehicle *v) override
903 if (_ctrl_pressed) {
904 /* Share-clone, do not open new viewport, and keep tool active */
905 Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, this->window_number, v->index, true);
906 } else {
907 /* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to change things on new vehicle) */
908 if (Command<CMD_CLONE_VEHICLE>::Post(STR_ERROR_CAN_T_BUY_TRAIN + v->type, CcCloneVehicle, this->window_number, v->index, false)) {
909 ResetObjectToPlace();
913 return true;
917 * Clones a vehicle from a vehicle list. If this doesn't make sense (because not all vehicles in the list have the same orders), then it displays an error.
918 * @return This always returns true, which indicates that the contextual action handled the mouse click.
919 * Note that it's correct behaviour to always handle the click even though an error is displayed,
920 * because users aren't going to expect the default action to be performed just because they overlooked that cloning doesn't make sense.
922 bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) override
924 if (!_ctrl_pressed) {
925 /* If CTRL is not pressed: If all the vehicles in this list have the same orders, then copy orders */
926 if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
927 return VehiclesHaveSameEngineList(v1, v2);
928 })) {
929 if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
930 return VehiclesHaveSameOrderList(v1, v2);
931 })) {
932 OnVehicleSelect(*begin);
933 } else {
934 ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST, WL_INFO);
936 } else {
937 ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
939 } else {
940 /* If CTRL is pressed: If all the vehicles in this list share orders, then copy orders */
941 if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
942 return VehiclesHaveSameEngineList(v1, v2);
943 })) {
944 if (AllEqual(begin, end, [](const Vehicle *v1, const Vehicle *v2) {
945 return v1->FirstShared() == v2->FirstShared();
946 })) {
947 OnVehicleSelect(*begin);
948 } else {
949 ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST, WL_INFO);
951 } else {
952 ShowErrorMessage(STR_ERROR_CAN_T_BUY_TRAIN + (*begin)->type, STR_ERROR_CAN_T_CLONE_VEHICLE_LIST, WL_INFO);
956 return true;
959 void OnPlaceObjectAbort() override
961 /* abort clone */
962 this->RaiseWidget(WID_D_CLONE);
963 this->SetWidgetDirty(WID_D_CLONE);
965 /* abort drag & drop */
966 this->sel = INVALID_VEHICLE;
967 this->vehicle_over = INVALID_VEHICLE;
968 this->SetWidgetDirty(WID_D_MATRIX);
970 if (this->hovered_widget != -1) {
971 this->SetWidgetLoweredState(this->hovered_widget, false);
972 this->SetWidgetDirty(this->hovered_widget);
973 this->hovered_widget = -1;
977 void OnMouseDrag(Point pt, WidgetID widget) override
979 if (this->sel == INVALID_VEHICLE) return;
980 if (widget != this->hovered_widget) {
981 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
982 this->SetWidgetLoweredState(this->hovered_widget, false);
983 this->SetWidgetDirty(this->hovered_widget);
985 this->hovered_widget = widget;
986 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
987 this->SetWidgetLoweredState(this->hovered_widget, true);
988 this->SetWidgetDirty(this->hovered_widget);
991 if (this->type != VEH_TRAIN) return;
993 /* A rail vehicle is dragged.. */
994 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
995 if (this->vehicle_over != INVALID_VEHICLE) {
996 this->vehicle_over = INVALID_VEHICLE;
997 this->SetWidgetDirty(WID_D_MATRIX);
999 return;
1002 const Vehicle *v = nullptr;
1003 GetDepotVehiclePtData gdvp = {nullptr, nullptr};
1005 if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
1007 VehicleID new_vehicle_over = INVALID_VEHICLE;
1008 if (gdvp.head != nullptr) {
1009 if (gdvp.wagon == nullptr && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
1010 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
1011 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
1012 * the end of the train.
1014 new_vehicle_over = gdvp.head->index;
1015 } else if (gdvp.wagon != nullptr && gdvp.head != gdvp.wagon &&
1016 gdvp.wagon->index != this->sel &&
1017 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
1018 new_vehicle_over = gdvp.wagon->index;
1022 if (this->vehicle_over == new_vehicle_over) return;
1024 this->vehicle_over = new_vehicle_over;
1025 this->SetWidgetDirty(widget);
1028 void OnDragDrop(Point pt, WidgetID widget) override
1030 switch (widget) {
1031 case WID_D_MATRIX: {
1032 const Vehicle *v = nullptr;
1033 VehicleID sel = this->sel;
1035 this->sel = INVALID_VEHICLE;
1036 this->SetDirty();
1038 if (this->type == VEH_TRAIN) {
1039 GetDepotVehiclePtData gdvp = { nullptr, nullptr };
1041 if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1042 if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
1043 Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true);
1044 } else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
1045 this->vehicle_over = INVALID_VEHICLE;
1046 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1047 } else if (gdvp.head != nullptr && gdvp.head->IsFrontEngine()) {
1048 ShowVehicleViewWindow(gdvp.head);
1051 } else if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
1052 ShowVehicleViewWindow(v);
1054 break;
1057 case WID_D_SELL: case WID_D_SELL_CHAIN: {
1058 if (this->IsWidgetDisabled(widget)) return;
1059 if (this->sel == INVALID_VEHICLE) return;
1061 this->HandleButtonClick(widget);
1063 const Vehicle *v = Vehicle::Get(this->sel);
1064 this->sel = INVALID_VEHICLE;
1065 this->SetDirty();
1067 bool sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed));
1068 Command<CMD_SELL_VEHICLE>::Post(GetCmdSellVehMsg(v->type), v->tile, v->index, sell_cmd, true, INVALID_CLIENT_ID);
1069 break;
1072 default:
1073 this->sel = INVALID_VEHICLE;
1074 this->SetDirty();
1075 break;
1077 this->hovered_widget = -1;
1078 _cursor.vehchain = false;
1081 void OnTimeout() override
1083 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1084 this->RaiseWidget(WID_D_SELL);
1085 this->SetWidgetDirty(WID_D_SELL);
1087 if (this->GetWidget<NWidgetBase>(WID_D_SELL) != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1088 this->RaiseWidget(WID_D_SELL_CHAIN);
1089 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1093 void OnResize() override
1095 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1096 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1097 if (this->type == VEH_TRAIN) {
1098 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1099 } else {
1100 this->num_columns = nwi->current_x / nwi->resize_x;
1104 EventState OnCTRLStateChange() override
1106 if (this->sel != INVALID_VEHICLE) {
1107 _cursor.vehchain = _ctrl_pressed;
1108 this->SetWidgetDirty(WID_D_MATRIX);
1109 return ES_HANDLED;
1112 return ES_NOT_HANDLED;
1116 * Gets the DepotID of the current window.
1117 * In the case of airports, this is the station ID.
1118 * @return Depot or station ID of this window.
1120 inline uint16_t GetDepotIndex() const
1122 return (this->type == VEH_AIRCRAFT) ? ::GetStationIndex(this->window_number) : ::GetDepotIndex(this->window_number);
1126 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1128 if (confirmed) {
1129 DepotWindow *w = (DepotWindow*)win;
1130 TileIndex tile = w->window_number;
1131 VehicleType vehtype = w->type;
1132 Command<CMD_DEPOT_SELL_ALL_VEHICLES>::Post(tile, vehtype);
1137 * Opens a depot window
1138 * @param tile The tile where the depot/hangar is located
1139 * @param type The type of vehicles in the depot
1141 void ShowDepotWindow(TileIndex tile, VehicleType type)
1143 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != nullptr) return;
1145 WindowDesc *desc;
1146 switch (type) {
1147 default: NOT_REACHED();
1148 case VEH_TRAIN: desc = &_train_depot_desc; break;
1149 case VEH_ROAD: desc = &_road_depot_desc; break;
1150 case VEH_SHIP: desc = &_ship_depot_desc; break;
1151 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1154 new DepotWindow(desc, tile, type);
1158 * Removes the highlight of a vehicle in a depot window
1159 * @param *v Vehicle to remove all highlights from
1161 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1163 DepotWindow *w;
1165 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1166 * If that is the case, we can skip looping though the windows and save time
1168 if (_special_mouse_mode != WSM_DRAGDROP) return;
1170 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1171 if (w != nullptr) {
1172 if (w->sel == v->index) ResetObjectToPlace();