2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file landscape.h Functions related to OTTD's landscape. */
13 #include "core/geometry_type.hpp"
16 static const uint SNOW_LINE_MONTHS
= 12; ///< Number of months in the snow line table.
17 static const uint SNOW_LINE_DAYS
= 32; ///< Number of days in each month in the snow line table.
20 * Structure describing the height of the snow line each day of the year
21 * @ingroup SnowLineGroup
24 byte table
[SNOW_LINE_MONTHS
][SNOW_LINE_DAYS
]; ///< Height of the snow line each day of the year
25 byte highest_value
; ///< Highest snow line of the year
26 byte lowest_value
; ///< Lowest snow line of the year
30 void SetSnowLine(byte table
[SNOW_LINE_MONTHS
][SNOW_LINE_DAYS
]);
32 byte
HighestSnowLine();
33 byte
LowestSnowLine();
36 int GetSlopeZInCorner(Slope tileh
, Corner corner
);
37 Slope
GetFoundationSlope(TileIndex tile
, int *z
= nullptr);
39 uint
GetPartialPixelZ(int x
, int y
, Slope corners
);
40 int GetSlopePixelZ(int x
, int y
, bool ground_vehicle
= false);
41 int GetSlopePixelZOutsideMap(int x
, int y
);
42 void GetSlopePixelZOnEdge(Slope tileh
, DiagDirection edge
, int *z1
, int *z2
);
45 * Determine the Z height of a corner relative to TileZ.
47 * @pre The slope must not be a halftile slope.
49 * @param tileh The slope.
50 * @param corner The corner.
51 * @return Z position of corner relative to TileZ.
53 inline int GetSlopePixelZInCorner(Slope tileh
, Corner corner
)
55 return GetSlopeZInCorner(tileh
, corner
) * TILE_HEIGHT
;
59 * Get slope of a tile on top of a (possible) foundation
60 * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
62 * @param tile The tile of interest.
63 * @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
64 * @return The slope on top of the foundation.
66 inline Slope
GetFoundationPixelSlope(TileIndex tile
, int *z
)
69 Slope s
= GetFoundationSlope(tile
, z
);
75 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
76 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
77 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
78 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
79 * @return Equivalent coordinate in the 2D view.
82 inline Point
RemapCoords(int x
, int y
, int z
)
85 pt
.x
= (y
- x
) * 2 * ZOOM_LVL_BASE
;
86 pt
.y
= (y
+ x
- z
) * ZOOM_LVL_BASE
;
91 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
92 * Same as #RemapCoords, except the Z coordinate is read from the map.
93 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
94 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
95 * @return Equivalent coordinate in the 2D view.
98 inline Point
RemapCoords2(int x
, int y
)
100 return RemapCoords(x
, y
, GetSlopePixelZ(x
, y
, false));
104 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
105 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
106 * @param x X coordinate of the 2D coordinate.
107 * @param y Y coordinate of the 2D coordinate.
108 * @return X and Y components of equivalent world or tile coordinate.
109 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
110 * @see InverseRemapCoords2
112 inline Point
InverseRemapCoords(int x
, int y
)
114 Point pt
= {(y
* 2 - x
) >> (2 + ZOOM_LVL_SHIFT
), (y
* 2 + x
) >> (2 + ZOOM_LVL_SHIFT
)};
118 Point
InverseRemapCoords2(int x
, int y
, bool clamp_to_map
= false, bool *clamped
= nullptr);
120 uint
ApplyFoundationToSlope(Foundation f
, Slope
*s
);
122 * Applies a foundation to a slope.
124 * @pre Foundation and slope must be valid combined.
125 * @param f The #Foundation.
126 * @param s The #Slope to modify.
127 * @return Increment to the tile Z coordinate.
129 inline uint
ApplyPixelFoundationToSlope(Foundation f
, Slope
*s
)
131 return ApplyFoundationToSlope(f
, s
) * TILE_HEIGHT
;
134 void DrawFoundation(TileInfo
*ti
, Foundation f
);
135 bool HasFoundationNW(TileIndex tile
, Slope slope_here
, uint z_here
);
136 bool HasFoundationNE(TileIndex tile
, Slope slope_here
, uint z_here
);
138 void DoClearSquare(TileIndex tile
);
141 void InitializeLandscape();
142 bool GenerateLandscape(byte mode
);
144 #endif /* LANDSCAPE_H */