Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / roadstop.cpp
blob2e4f441973fb433c7cb2ea4f9efba550d188f49d
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file roadstop.cpp Implementation of the roadstop base class. */
10 #include "stdafx.h"
11 #include "roadveh.h"
12 #include "core/pool_func.hpp"
13 #include "roadstop_base.h"
14 #include "station_base.h"
15 #include "vehicle_func.h"
17 #include "safeguards.h"
19 /** The pool of roadstops. */
20 RoadStopPool _roadstop_pool("RoadStop");
21 INSTANTIATE_POOL_METHODS(RoadStop)
23 /**
24 * De-Initializes RoadStops.
26 RoadStop::~RoadStop()
28 /* When we are the head we need to free the entries */
29 if (HasBit(this->status, RSSFB_BASE_ENTRY)) {
30 delete this->east;
31 delete this->west;
34 if (CleaningPool()) return;
37 /**
38 * Get the next road stop accessible by this vehicle.
39 * @param v the vehicle to get the next road stop for.
40 * @return the next road stop accessible.
42 RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
44 for (RoadStop *rs = this->next; rs != nullptr; rs = rs->next) {
45 /* The vehicle cannot go to this roadstop (different roadtype) */
46 if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
47 /* The vehicle is articulated and can therefore not go to a standard road stop. */
48 if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
50 /* The vehicle can actually go to this road stop. So, return it! */
51 return rs;
54 return nullptr;
57 /**
58 * Join this road stop to another 'base' road stop if possible;
59 * fill all necessary data to become an actual drive through road stop.
60 * Also update the length etc.
62 void RoadStop::MakeDriveThrough()
64 assert(this->east == nullptr && this->west == nullptr);
66 RoadStopType rst = GetRoadStopType(this->xy);
67 DiagDirection dir = GetRoadStopDir(this->xy);
68 /* Use absolute so we always go towards the northern tile */
69 TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
71 /* Information about the tile north of us */
72 TileIndex north_tile = this->xy - offset;
73 bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
74 RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
76 /* Information about the tile south of us */
77 TileIndex south_tile = this->xy + offset;
78 bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
79 RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
81 /* Amount of road stops that will be added to the 'northern' head */
82 int added = 1;
83 if (north && rs_north->east != nullptr) { // (east != nullptr) == (west != nullptr)
84 /* There is a more northern one, so this can join them */
85 this->east = rs_north->east;
86 this->west = rs_north->west;
88 if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
89 /* There more southern tiles too, they must 'join' us too */
90 ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
91 this->east->occupied += rs_south->east->occupied;
92 this->west->occupied += rs_south->west->occupied;
94 /* Free the now unneeded entry structs */
95 delete rs_south->east;
96 delete rs_south->west;
98 /* Make all 'children' of the southern tile take the new master */
99 for (; IsDriveThroughRoadStopContinuation(this->xy, south_tile); south_tile += offset) {
100 rs_south = RoadStop::GetByTile(south_tile, rst);
101 if (rs_south->east == nullptr) break;
102 rs_south->east = rs_north->east;
103 rs_south->west = rs_north->west;
104 added++;
107 } else if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
108 /* There is one to the south, but not to the north... so we become 'parent' */
109 this->east = rs_south->east;
110 this->west = rs_south->west;
111 SetBit(this->status, RSSFB_BASE_ENTRY);
112 ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
113 } else {
114 /* We are the only... so we are automatically the master */
115 this->east = new Entry();
116 this->west = new Entry();
117 SetBit(this->status, RSSFB_BASE_ENTRY);
120 /* Now update the lengths */
121 added *= TILE_SIZE;
122 this->east->length += added;
123 this->west->length += added;
127 * Prepare for removal of this stop; update other neighbouring stops
128 * if needed. Also update the length etc.
130 void RoadStop::ClearDriveThrough()
132 assert(this->east != nullptr && this->west != nullptr);
134 RoadStopType rst = GetRoadStopType(this->xy);
135 DiagDirection dir = GetRoadStopDir(this->xy);
136 /* Use absolute so we always go towards the northern tile */
137 TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
139 /* Information about the tile north of us */
140 TileIndex north_tile = this->xy - offset;
141 bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
142 RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
144 /* Information about the tile south of us */
145 TileIndex south_tile = this->xy + offset;
146 bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
147 RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
149 /* Must only be cleared after we determined which neighbours are
150 * part of our little entry 'queue' */
151 DoClearSquare(this->xy);
153 if (north) {
154 /* There is a tile to the north, so we can't clear ourselves. */
155 if (south) {
156 /* There are more southern tiles too, they must be split;
157 * first make the new southern 'base' */
158 SetBit(rs_south->status, RSSFB_BASE_ENTRY);
159 rs_south->east = new Entry();
160 rs_south->west = new Entry();
162 /* Keep track of the base because we need it later on */
163 RoadStop *rs_south_base = rs_south;
164 TileIndex base_tile = south_tile;
166 /* Make all (even more) southern stops part of the new entry queue */
167 for (south_tile += offset; IsDriveThroughRoadStopContinuation(base_tile, south_tile); south_tile += offset) {
168 rs_south = RoadStop::GetByTile(south_tile, rst);
169 rs_south->east = rs_south_base->east;
170 rs_south->west = rs_south_base->west;
173 /* Find the other end; the northern most tile */
174 for (; IsDriveThroughRoadStopContinuation(base_tile, north_tile); north_tile -= offset) {
175 rs_north = RoadStop::GetByTile(north_tile, rst);
178 /* We have to rebuild the entries because we cannot easily determine
179 * how full each part is. So instead of keeping and maintaining a list
180 * of vehicles and using that to 'rebuild' the occupied state we just
181 * rebuild it from scratch as that removes lots of maintenance code
182 * for the vehicle list and it's faster in real games as long as you
183 * do not keep split and merge road stop every tick by the millions. */
184 rs_south_base->east->Rebuild(rs_south_base);
185 rs_south_base->west->Rebuild(rs_south_base);
187 assert(HasBit(rs_north->status, RSSFB_BASE_ENTRY));
188 rs_north->east->Rebuild(rs_north);
189 rs_north->west->Rebuild(rs_north);
190 } else {
191 /* Only we left, so simple update the length. */
192 rs_north->east->length -= TILE_SIZE;
193 rs_north->west->length -= TILE_SIZE;
195 } else if (south) {
196 /* There is only something to the south. Hand over the base entry */
197 SetBit(rs_south->status, RSSFB_BASE_ENTRY);
198 rs_south->east->length -= TILE_SIZE;
199 rs_south->west->length -= TILE_SIZE;
200 } else {
201 /* We were the last */
202 delete this->east;
203 delete this->west;
206 /* Make sure we don't get used for something 'incorrect' */
207 ClrBit(this->status, RSSFB_BASE_ENTRY);
208 this->east = nullptr;
209 this->west = nullptr;
213 * Leave the road stop
214 * @param rv the vehicle that leaves the stop
216 void RoadStop::Leave(RoadVehicle *rv)
218 if (IsBayRoadStopTile(rv->tile)) {
219 /* Vehicle is leaving a road stop tile, mark bay as free */
220 this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
221 this->SetEntranceBusy(false);
222 } else {
223 /* Otherwise just leave the drive through's entry cache. */
224 this->GetEntry(DirToDiagDir(rv->direction))->Leave(rv);
229 * Enter the road stop
230 * @param rv the vehicle that enters the stop
231 * @return whether the road stop could actually be entered
233 bool RoadStop::Enter(RoadVehicle *rv)
235 if (IsBayRoadStopTile(this->xy)) {
236 /* For normal (non drive-through) road stops
237 * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
238 if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
240 SetBit(rv->state, RVS_IN_ROAD_STOP);
242 /* Allocate a bay and update the road state */
243 uint bay_nr = this->AllocateBay();
244 SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
246 /* Mark the station entrance as busy */
247 this->SetEntranceBusy(true);
248 return true;
251 /* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
252 this->GetEntry(DirToDiagDir(rv->direction))->Enter(rv);
254 /* Indicate a drive-through stop */
255 SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
256 return true;
260 * Find a roadstop at given tile
261 * @param tile tile with roadstop
262 * @param type roadstop type
263 * @return pointer to RoadStop
264 * @pre there has to be roadstop of given type there!
266 /* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type)
268 const Station *st = Station::GetByTile(tile);
270 for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) {
271 if (rs->xy == tile) return rs;
272 assert(rs->next != nullptr);
277 * Leave the road stop
278 * @param rv the vehicle that leaves the stop
280 void RoadStop::Entry::Leave(const RoadVehicle *rv)
282 this->occupied -= rv->gcache.cached_total_length;
283 assert(this->occupied >= 0);
287 * Enter the road stop
288 * @param rv the vehicle that enters the stop
290 void RoadStop::Entry::Enter(const RoadVehicle *rv)
292 /* we cannot assert on this->occupied < this->length because of the
293 * remote possibility that RVs are running through each other when
294 * trying to prevention an infinite jam. */
295 this->occupied += rv->gcache.cached_total_length;
299 * Checks whether the 'next' tile is still part of the road same drive through
300 * stop 'rs' in the same direction for the same vehicle.
301 * @param rs the road stop tile to check against
302 * @param next the 'next' tile to check
303 * @return true if the 'next' tile is part of the road stop at 'next'.
305 /* static */ bool RoadStop::IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
307 return IsTileType(next, MP_STATION) &&
308 GetStationIndex(next) == GetStationIndex(rs) &&
309 GetStationType(next) == GetStationType(rs) &&
310 GetRoadStopDir(next) == GetRoadStopDir(rs) &&
311 IsDriveThroughStopTile(next);
314 typedef std::list<const RoadVehicle *> RVList; ///< A list of road vehicles
316 /** Helper for finding RVs in a road stop. */
317 struct RoadStopEntryRebuilderHelper {
318 RVList vehicles; ///< The list of vehicles to possibly add to.
319 DiagDirection dir; ///< The direction the vehicle has to face to be added.
323 * Add road vehicles to the station's list if needed.
324 * @param v the found vehicle
325 * @param data the extra data used to make our decision
326 * @return always nullptr
328 Vehicle *FindVehiclesInRoadStop(Vehicle *v, void *data)
330 RoadStopEntryRebuilderHelper *rserh = (RoadStopEntryRebuilderHelper*)data;
331 /* Not a RV or not in the right direction or crashed :( */
332 if (v->type != VEH_ROAD || DirToDiagDir(v->direction) != rserh->dir || !v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0) return nullptr;
334 RoadVehicle *rv = RoadVehicle::From(v);
335 /* Don't add ones not in a road stop */
336 if (rv->state < RVSB_IN_ROAD_STOP) return nullptr;
338 /* Do not add duplicates! */
339 for (const auto &it : rserh->vehicles) {
340 if (rv == it) return nullptr;
343 rserh->vehicles.push_back(rv);
344 return nullptr;
348 * Rebuild, from scratch, the vehicles and other metadata on this stop.
349 * @param rs the roadstop this entry is part of
350 * @param side the side of the road stop to look at
352 void RoadStop::Entry::Rebuild(const RoadStop *rs, int side)
354 assert(HasBit(rs->status, RSSFB_BASE_ENTRY));
356 DiagDirection dir = GetRoadStopDir(rs->xy);
357 if (side == -1) side = (rs->east == this);
359 RoadStopEntryRebuilderHelper rserh;
360 rserh.dir = side ? dir : ReverseDiagDir(dir);
362 this->length = 0;
363 TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
364 for (TileIndex tile = rs->xy; IsDriveThroughRoadStopContinuation(rs->xy, tile); tile += offset) {
365 this->length += TILE_SIZE;
366 FindVehicleOnPos(tile, &rserh, FindVehiclesInRoadStop);
369 this->occupied = 0;
370 for (const auto &it : rserh.vehicles) {
371 this->occupied += it->gcache.cached_total_length;
377 * Check the integrity of the data in this struct.
378 * @param rs the roadstop this entry is part of
380 void RoadStop::Entry::CheckIntegrity(const RoadStop *rs) const
382 if (!HasBit(rs->status, RSSFB_BASE_ENTRY)) return;
384 /* The tile 'before' the road stop must not be part of this 'line' */
385 assert(!IsDriveThroughRoadStopContinuation(rs->xy, rs->xy - abs(TileOffsByDiagDir(GetRoadStopDir(rs->xy)))));
387 Entry temp;
388 temp.Rebuild(rs, rs->east == this);
389 if (temp.length != this->length || temp.occupied != this->occupied) NOT_REACHED();