2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file roadstop.cpp Implementation of the roadstop base class. */
12 #include "core/pool_func.hpp"
13 #include "roadstop_base.h"
14 #include "station_base.h"
15 #include "vehicle_func.h"
17 #include "safeguards.h"
19 /** The pool of roadstops. */
20 RoadStopPool
_roadstop_pool("RoadStop");
21 INSTANTIATE_POOL_METHODS(RoadStop
)
24 * De-Initializes RoadStops.
28 /* When we are the head we need to free the entries */
29 if (HasBit(this->status
, RSSFB_BASE_ENTRY
)) {
34 if (CleaningPool()) return;
38 * Get the next road stop accessible by this vehicle.
39 * @param v the vehicle to get the next road stop for.
40 * @return the next road stop accessible.
42 RoadStop
*RoadStop::GetNextRoadStop(const RoadVehicle
*v
) const
44 for (RoadStop
*rs
= this->next
; rs
!= nullptr; rs
= rs
->next
) {
45 /* The vehicle cannot go to this roadstop (different roadtype) */
46 if (!HasTileAnyRoadType(rs
->xy
, v
->compatible_roadtypes
)) continue;
47 /* The vehicle is articulated and can therefore not go to a standard road stop. */
48 if (IsBayRoadStopTile(rs
->xy
) && v
->HasArticulatedPart()) continue;
50 /* The vehicle can actually go to this road stop. So, return it! */
58 * Join this road stop to another 'base' road stop if possible;
59 * fill all necessary data to become an actual drive through road stop.
60 * Also update the length etc.
62 void RoadStop::MakeDriveThrough()
64 assert(this->east
== nullptr && this->west
== nullptr);
66 RoadStopType rst
= GetRoadStopType(this->xy
);
67 DiagDirection dir
= GetRoadStopDir(this->xy
);
68 /* Use absolute so we always go towards the northern tile */
69 TileIndexDiff offset
= abs(TileOffsByDiagDir(dir
));
71 /* Information about the tile north of us */
72 TileIndex north_tile
= this->xy
- offset
;
73 bool north
= IsDriveThroughRoadStopContinuation(this->xy
, north_tile
);
74 RoadStop
*rs_north
= north
? RoadStop::GetByTile(north_tile
, rst
) : nullptr;
76 /* Information about the tile south of us */
77 TileIndex south_tile
= this->xy
+ offset
;
78 bool south
= IsDriveThroughRoadStopContinuation(this->xy
, south_tile
);
79 RoadStop
*rs_south
= south
? RoadStop::GetByTile(south_tile
, rst
) : nullptr;
81 /* Amount of road stops that will be added to the 'northern' head */
83 if (north
&& rs_north
->east
!= nullptr) { // (east != nullptr) == (west != nullptr)
84 /* There is a more northern one, so this can join them */
85 this->east
= rs_north
->east
;
86 this->west
= rs_north
->west
;
88 if (south
&& rs_south
->east
!= nullptr) { // (east != nullptr) == (west != nullptr)
89 /* There more southern tiles too, they must 'join' us too */
90 ClrBit(rs_south
->status
, RSSFB_BASE_ENTRY
);
91 this->east
->occupied
+= rs_south
->east
->occupied
;
92 this->west
->occupied
+= rs_south
->west
->occupied
;
94 /* Free the now unneeded entry structs */
95 delete rs_south
->east
;
96 delete rs_south
->west
;
98 /* Make all 'children' of the southern tile take the new master */
99 for (; IsDriveThroughRoadStopContinuation(this->xy
, south_tile
); south_tile
+= offset
) {
100 rs_south
= RoadStop::GetByTile(south_tile
, rst
);
101 if (rs_south
->east
== nullptr) break;
102 rs_south
->east
= rs_north
->east
;
103 rs_south
->west
= rs_north
->west
;
107 } else if (south
&& rs_south
->east
!= nullptr) { // (east != nullptr) == (west != nullptr)
108 /* There is one to the south, but not to the north... so we become 'parent' */
109 this->east
= rs_south
->east
;
110 this->west
= rs_south
->west
;
111 SetBit(this->status
, RSSFB_BASE_ENTRY
);
112 ClrBit(rs_south
->status
, RSSFB_BASE_ENTRY
);
114 /* We are the only... so we are automatically the master */
115 this->east
= new Entry();
116 this->west
= new Entry();
117 SetBit(this->status
, RSSFB_BASE_ENTRY
);
120 /* Now update the lengths */
122 this->east
->length
+= added
;
123 this->west
->length
+= added
;
127 * Prepare for removal of this stop; update other neighbouring stops
128 * if needed. Also update the length etc.
130 void RoadStop::ClearDriveThrough()
132 assert(this->east
!= nullptr && this->west
!= nullptr);
134 RoadStopType rst
= GetRoadStopType(this->xy
);
135 DiagDirection dir
= GetRoadStopDir(this->xy
);
136 /* Use absolute so we always go towards the northern tile */
137 TileIndexDiff offset
= abs(TileOffsByDiagDir(dir
));
139 /* Information about the tile north of us */
140 TileIndex north_tile
= this->xy
- offset
;
141 bool north
= IsDriveThroughRoadStopContinuation(this->xy
, north_tile
);
142 RoadStop
*rs_north
= north
? RoadStop::GetByTile(north_tile
, rst
) : nullptr;
144 /* Information about the tile south of us */
145 TileIndex south_tile
= this->xy
+ offset
;
146 bool south
= IsDriveThroughRoadStopContinuation(this->xy
, south_tile
);
147 RoadStop
*rs_south
= south
? RoadStop::GetByTile(south_tile
, rst
) : nullptr;
149 /* Must only be cleared after we determined which neighbours are
150 * part of our little entry 'queue' */
151 DoClearSquare(this->xy
);
154 /* There is a tile to the north, so we can't clear ourselves. */
156 /* There are more southern tiles too, they must be split;
157 * first make the new southern 'base' */
158 SetBit(rs_south
->status
, RSSFB_BASE_ENTRY
);
159 rs_south
->east
= new Entry();
160 rs_south
->west
= new Entry();
162 /* Keep track of the base because we need it later on */
163 RoadStop
*rs_south_base
= rs_south
;
164 TileIndex base_tile
= south_tile
;
166 /* Make all (even more) southern stops part of the new entry queue */
167 for (south_tile
+= offset
; IsDriveThroughRoadStopContinuation(base_tile
, south_tile
); south_tile
+= offset
) {
168 rs_south
= RoadStop::GetByTile(south_tile
, rst
);
169 rs_south
->east
= rs_south_base
->east
;
170 rs_south
->west
= rs_south_base
->west
;
173 /* Find the other end; the northern most tile */
174 for (; IsDriveThroughRoadStopContinuation(base_tile
, north_tile
); north_tile
-= offset
) {
175 rs_north
= RoadStop::GetByTile(north_tile
, rst
);
178 /* We have to rebuild the entries because we cannot easily determine
179 * how full each part is. So instead of keeping and maintaining a list
180 * of vehicles and using that to 'rebuild' the occupied state we just
181 * rebuild it from scratch as that removes lots of maintenance code
182 * for the vehicle list and it's faster in real games as long as you
183 * do not keep split and merge road stop every tick by the millions. */
184 rs_south_base
->east
->Rebuild(rs_south_base
);
185 rs_south_base
->west
->Rebuild(rs_south_base
);
187 assert(HasBit(rs_north
->status
, RSSFB_BASE_ENTRY
));
188 rs_north
->east
->Rebuild(rs_north
);
189 rs_north
->west
->Rebuild(rs_north
);
191 /* Only we left, so simple update the length. */
192 rs_north
->east
->length
-= TILE_SIZE
;
193 rs_north
->west
->length
-= TILE_SIZE
;
196 /* There is only something to the south. Hand over the base entry */
197 SetBit(rs_south
->status
, RSSFB_BASE_ENTRY
);
198 rs_south
->east
->length
-= TILE_SIZE
;
199 rs_south
->west
->length
-= TILE_SIZE
;
201 /* We were the last */
206 /* Make sure we don't get used for something 'incorrect' */
207 ClrBit(this->status
, RSSFB_BASE_ENTRY
);
208 this->east
= nullptr;
209 this->west
= nullptr;
213 * Leave the road stop
214 * @param rv the vehicle that leaves the stop
216 void RoadStop::Leave(RoadVehicle
*rv
)
218 if (IsBayRoadStopTile(rv
->tile
)) {
219 /* Vehicle is leaving a road stop tile, mark bay as free */
220 this->FreeBay(HasBit(rv
->state
, RVS_USING_SECOND_BAY
));
221 this->SetEntranceBusy(false);
223 /* Otherwise just leave the drive through's entry cache. */
224 this->GetEntry(DirToDiagDir(rv
->direction
))->Leave(rv
);
229 * Enter the road stop
230 * @param rv the vehicle that enters the stop
231 * @return whether the road stop could actually be entered
233 bool RoadStop::Enter(RoadVehicle
*rv
)
235 if (IsBayRoadStopTile(this->xy
)) {
236 /* For normal (non drive-through) road stops
237 * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
238 if (this->IsEntranceBusy() || !this->HasFreeBay() || rv
->HasArticulatedPart()) return false;
240 SetBit(rv
->state
, RVS_IN_ROAD_STOP
);
242 /* Allocate a bay and update the road state */
243 uint bay_nr
= this->AllocateBay();
244 SB(rv
->state
, RVS_USING_SECOND_BAY
, 1, bay_nr
);
246 /* Mark the station entrance as busy */
247 this->SetEntranceBusy(true);
251 /* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
252 this->GetEntry(DirToDiagDir(rv
->direction
))->Enter(rv
);
254 /* Indicate a drive-through stop */
255 SetBit(rv
->state
, RVS_IN_DT_ROAD_STOP
);
260 * Find a roadstop at given tile
261 * @param tile tile with roadstop
262 * @param type roadstop type
263 * @return pointer to RoadStop
264 * @pre there has to be roadstop of given type there!
266 /* static */ RoadStop
*RoadStop::GetByTile(TileIndex tile
, RoadStopType type
)
268 const Station
*st
= Station::GetByTile(tile
);
270 for (RoadStop
*rs
= st
->GetPrimaryRoadStop(type
);; rs
= rs
->next
) {
271 if (rs
->xy
== tile
) return rs
;
272 assert(rs
->next
!= nullptr);
277 * Leave the road stop
278 * @param rv the vehicle that leaves the stop
280 void RoadStop::Entry::Leave(const RoadVehicle
*rv
)
282 this->occupied
-= rv
->gcache
.cached_total_length
;
283 assert(this->occupied
>= 0);
287 * Enter the road stop
288 * @param rv the vehicle that enters the stop
290 void RoadStop::Entry::Enter(const RoadVehicle
*rv
)
292 /* we cannot assert on this->occupied < this->length because of the
293 * remote possibility that RVs are running through each other when
294 * trying to prevention an infinite jam. */
295 this->occupied
+= rv
->gcache
.cached_total_length
;
299 * Checks whether the 'next' tile is still part of the road same drive through
300 * stop 'rs' in the same direction for the same vehicle.
301 * @param rs the road stop tile to check against
302 * @param next the 'next' tile to check
303 * @return true if the 'next' tile is part of the road stop at 'next'.
305 /* static */ bool RoadStop::IsDriveThroughRoadStopContinuation(TileIndex rs
, TileIndex next
)
307 return IsTileType(next
, MP_STATION
) &&
308 GetStationIndex(next
) == GetStationIndex(rs
) &&
309 GetStationType(next
) == GetStationType(rs
) &&
310 GetRoadStopDir(next
) == GetRoadStopDir(rs
) &&
311 IsDriveThroughStopTile(next
);
314 typedef std::list
<const RoadVehicle
*> RVList
; ///< A list of road vehicles
316 /** Helper for finding RVs in a road stop. */
317 struct RoadStopEntryRebuilderHelper
{
318 RVList vehicles
; ///< The list of vehicles to possibly add to.
319 DiagDirection dir
; ///< The direction the vehicle has to face to be added.
323 * Add road vehicles to the station's list if needed.
324 * @param v the found vehicle
325 * @param data the extra data used to make our decision
326 * @return always nullptr
328 Vehicle
*FindVehiclesInRoadStop(Vehicle
*v
, void *data
)
330 RoadStopEntryRebuilderHelper
*rserh
= (RoadStopEntryRebuilderHelper
*)data
;
331 /* Not a RV or not in the right direction or crashed :( */
332 if (v
->type
!= VEH_ROAD
|| DirToDiagDir(v
->direction
) != rserh
->dir
|| !v
->IsPrimaryVehicle() || (v
->vehstatus
& VS_CRASHED
) != 0) return nullptr;
334 RoadVehicle
*rv
= RoadVehicle::From(v
);
335 /* Don't add ones not in a road stop */
336 if (rv
->state
< RVSB_IN_ROAD_STOP
) return nullptr;
338 /* Do not add duplicates! */
339 for (const auto &it
: rserh
->vehicles
) {
340 if (rv
== it
) return nullptr;
343 rserh
->vehicles
.push_back(rv
);
348 * Rebuild, from scratch, the vehicles and other metadata on this stop.
349 * @param rs the roadstop this entry is part of
350 * @param side the side of the road stop to look at
352 void RoadStop::Entry::Rebuild(const RoadStop
*rs
, int side
)
354 assert(HasBit(rs
->status
, RSSFB_BASE_ENTRY
));
356 DiagDirection dir
= GetRoadStopDir(rs
->xy
);
357 if (side
== -1) side
= (rs
->east
== this);
359 RoadStopEntryRebuilderHelper rserh
;
360 rserh
.dir
= side
? dir
: ReverseDiagDir(dir
);
363 TileIndexDiff offset
= abs(TileOffsByDiagDir(dir
));
364 for (TileIndex tile
= rs
->xy
; IsDriveThroughRoadStopContinuation(rs
->xy
, tile
); tile
+= offset
) {
365 this->length
+= TILE_SIZE
;
366 FindVehicleOnPos(tile
, &rserh
, FindVehiclesInRoadStop
);
370 for (const auto &it
: rserh
.vehicles
) {
371 this->occupied
+= it
->gcache
.cached_total_length
;
377 * Check the integrity of the data in this struct.
378 * @param rs the roadstop this entry is part of
380 void RoadStop::Entry::CheckIntegrity(const RoadStop
*rs
) const
382 if (!HasBit(rs
->status
, RSSFB_BASE_ENTRY
)) return;
384 /* The tile 'before' the road stop must not be part of this 'line' */
385 assert(!IsDriveThroughRoadStopContinuation(rs
->xy
, rs
->xy
- abs(TileOffsByDiagDir(GetRoadStopDir(rs
->xy
)))));
388 temp
.Rebuild(rs
, rs
->east
== this);
389 if (temp
.length
!= this->length
|| temp
.occupied
!= this->occupied
) NOT_REACHED();