Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / settings_internal.h
blobf74127a8aedf9d6471e529771af3b369fea6f2e8
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file settings_internal.h Functions and types used internally for the settings configurations. */
10 #ifndef SETTINGS_INTERNAL_H
11 #define SETTINGS_INTERNAL_H
13 #include <variant>
14 #include "saveload/saveload.h"
16 enum SettingFlag : uint16_t {
17 SF_NONE = 0,
18 SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval").
19 SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown.
20 SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate.
21 SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games.
22 SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game.
23 SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game.
24 SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
25 SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor.
26 SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct).
27 SF_NOT_IN_SAVE = 1 << 10, ///< Do not save with savegame, basically client-based.
28 SF_NOT_IN_CONFIG = 1 << 11, ///< Do not save to config file.
29 SF_NO_NETWORK_SYNC = 1 << 12, ///< Do not synchronize over network (but it is saved if SF_NOT_IN_SAVE is not set).
31 DECLARE_ENUM_AS_BIT_SET(SettingFlag)
33 /**
34 * A SettingCategory defines a grouping of the settings.
35 * The group #SC_BASIC is intended for settings which also a novice player would like to change and is able to understand.
36 * The group #SC_ADVANCED is intended for settings which an experienced player would like to use. This is the case for most settings.
37 * Finally #SC_EXPERT settings only few people want to see in rare cases.
38 * The grouping is meant to be inclusive, i.e. all settings in #SC_BASIC also will be included
39 * in the set of settings in #SC_ADVANCED. The group #SC_EXPERT contains all settings.
41 enum SettingCategory {
42 SC_NONE = 0,
44 /* Filters for the list */
45 SC_BASIC_LIST = 1 << 0, ///< Settings displayed in the list of basic settings.
46 SC_ADVANCED_LIST = 1 << 1, ///< Settings displayed in the list of advanced settings.
47 SC_EXPERT_LIST = 1 << 2, ///< Settings displayed in the list of expert settings.
49 /* Setting classification */
50 SC_BASIC = SC_BASIC_LIST | SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Basic settings are part of all lists.
51 SC_ADVANCED = SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Advanced settings are part of advanced and expert list.
52 SC_EXPERT = SC_EXPERT_LIST, ///< Expert settings can only be seen in the expert list.
54 SC_END,
57 /**
58 * Type of settings for filtering.
60 enum SettingType {
61 ST_GAME, ///< Game setting.
62 ST_COMPANY, ///< Company setting.
63 ST_CLIENT, ///< Client setting.
65 ST_ALL, ///< Used in setting filter to match all types.
68 struct IniItem;
70 /** Properties of config file settings. */
71 struct SettingDesc {
72 SettingDesc(const SaveLoad &save, SettingFlag flags, bool startup) :
73 flags(flags), startup(startup), save(save) {}
74 virtual ~SettingDesc() = default;
76 SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
77 bool startup; ///< Setting has to be loaded directly at startup?.
78 SaveLoad save; ///< Internal structure (going to savegame, parts to config).
80 bool IsEditable(bool do_command = false) const;
81 SettingType GetType() const;
83 /**
84 * Get the name of this setting.
85 * @return The name of the setting.
87 constexpr const std::string &GetName() const
89 return this->save.name;
92 /**
93 * Check whether this setting is an integer type setting.
94 * @return True when the underlying type is an integer.
96 virtual bool IsIntSetting() const { return false; }
98 /**
99 * Check whether this setting is an string type setting.
100 * @return True when the underlying type is a string.
102 virtual bool IsStringSetting() const { return false; }
104 const struct IntSettingDesc *AsIntSetting() const;
105 const struct StringSettingDesc *AsStringSetting() const;
108 * Format the value of the setting associated with this object.
109 * @param buf The before of the buffer to format into.
110 * @param last The end of the buffer to format into.
111 * @param object The object the setting is in.
113 virtual std::string FormatValue(const void *object) const = 0;
116 * Parse/read the value from the Ini item into the setting associated with this object.
117 * @param item The Ini item with the content of this setting.
118 * @param object The object the setting is in.
120 virtual void ParseValue(const IniItem *item, void *object) const = 0;
123 * Check whether the value in the Ini item is the same as is saved in this setting in the object.
124 * It might be that determining whether the value is the same is way more expensive than just
125 * writing the value. In those cases this function may unconditionally return false even though
126 * the value might be the same as in the Ini item.
127 * @param item The Ini item with the content of this setting.
128 * @param object The object the setting is in.
129 * @return True if the value is definitely the same (might be false when the same).
131 virtual bool IsSameValue(const IniItem *item, void *object) const = 0;
134 * Check whether the value is the same as the default value.
136 * @param object The object the setting is in.
137 * @return true iff the value is the default value.
139 virtual bool IsDefaultValue(void *object) const = 0;
142 /** Base integer type, including boolean, settings. Only these are shown in the settings UI. */
143 struct IntSettingDesc : SettingDesc {
144 typedef StringID GetTitleCallback(const IntSettingDesc &sd);
145 typedef StringID GetHelpCallback(const IntSettingDesc &sd);
146 typedef void SetValueDParamsCallback(const IntSettingDesc &sd, uint first_param, int32_t value);
149 * A check to be performed before the setting gets changed. The passed integer may be
150 * changed by the check if that is important, for example to remove some unwanted bit.
151 * The return value denotes whether the value, potentially after the changes,
152 * is allowed to be used/set in the configuration.
153 * @param value The prospective new value for the setting.
154 * @return True when the setting is accepted.
156 typedef bool PreChangeCheck(int32_t &value);
158 * A callback to denote that a setting has been changed.
159 * @param The new value for the setting.
161 typedef void PostChangeCallback(int32_t value);
163 template <
164 typename Tdef,
165 typename Tmin,
166 typename Tmax,
167 typename Tinterval,
168 std::enable_if_t<std::disjunction_v<std::is_convertible<Tdef, int32_t>, std::is_base_of<StrongTypedefBase, Tdef>>, int> = 0,
169 std::enable_if_t<std::disjunction_v<std::is_convertible<Tmin, int32_t>, std::is_base_of<StrongTypedefBase, Tmin>>, int> = 0,
170 std::enable_if_t<std::disjunction_v<std::is_convertible<Tmax, uint32_t>, std::is_base_of<StrongTypedefBase, Tmax>>, int> = 0,
171 std::enable_if_t<std::disjunction_v<std::is_convertible<Tinterval, int32_t>, std::is_base_of<StrongTypedefBase, Tinterval>>, int> = 0
173 IntSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, Tdef def,
174 Tmin min, Tmax max, Tinterval interval, StringID str, StringID str_help, StringID str_val,
175 SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback,
176 GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb) :
177 SettingDesc(save, flags, startup),
178 str(str), str_help(str_help), str_val(str_val), cat(cat), pre_check(pre_check),
179 post_callback(post_callback),
180 get_title_cb(get_title_cb), get_help_cb(get_help_cb), set_value_dparams_cb(set_value_dparams_cb) {
181 if constexpr (std::is_base_of_v<StrongTypedefBase, Tdef>) {
182 this->def = def.base();
183 } else {
184 this->def = def;
187 if constexpr (std::is_base_of_v<StrongTypedefBase, Tmin>) {
188 this->min = min.base();
189 } else {
190 this->min = min;
193 if constexpr (std::is_base_of_v<StrongTypedefBase, Tmax>) {
194 this->max = max.base();
195 } else {
196 this->max = max;
199 if constexpr (std::is_base_of_v<StrongTypedefBase, Tinterval>) {
200 this->interval = interval.base();
201 } else {
202 this->interval = interval;
206 int32_t def; ///< default value given when none is present
207 int32_t min; ///< minimum values
208 uint32_t max; ///< maximum values
209 int32_t interval; ///< the interval to use between settings in the 'settings' window. If interval is '0' the interval is dynamically determined
210 StringID str; ///< (translated) string with descriptive text; gui and console
211 StringID str_help; ///< (Translated) string with help text; gui only.
212 StringID str_val; ///< (Translated) first string describing the value.
213 SettingCategory cat; ///< assigned categories of the setting
214 PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting.
215 PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
216 GetTitleCallback *get_title_cb;
217 GetHelpCallback *get_help_cb;
218 SetValueDParamsCallback *set_value_dparams_cb;
220 StringID GetTitle() const;
221 StringID GetHelp() const;
222 void SetValueDParams(uint first_param, int32_t value) const;
225 * Check whether this setting is a boolean type setting.
226 * @return True when the underlying type is an integer.
228 virtual bool IsBoolSetting() const { return false; }
229 bool IsIntSetting() const override { return true; }
231 void ChangeValue(const void *object, int32_t newvalue) const;
232 void MakeValueValidAndWrite(const void *object, int32_t value) const;
234 virtual size_t ParseValue(const char *str) const;
235 std::string FormatValue(const void *object) const override;
236 void ParseValue(const IniItem *item, void *object) const override;
237 bool IsSameValue(const IniItem *item, void *object) const override;
238 bool IsDefaultValue(void *object) const override;
239 int32_t Read(const void *object) const;
241 private:
242 void MakeValueValid(int32_t &value) const;
243 void Write(const void *object, int32_t value) const;
246 /** Boolean setting. */
247 struct BoolSettingDesc : IntSettingDesc {
248 BoolSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, bool def,
249 StringID str, StringID str_help, StringID str_val, SettingCategory cat,
250 PreChangeCheck pre_check, PostChangeCallback post_callback,
251 GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb) :
252 IntSettingDesc(save, flags, startup, def ? 1 : 0, 0, 1, 0, str, str_help, str_val, cat,
253 pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb) {}
255 static std::optional<bool> ParseSingleValue(const char *str);
257 bool IsBoolSetting() const override { return true; }
258 size_t ParseValue(const char *str) const override;
259 std::string FormatValue(const void *object) const override;
262 /** One of many setting. */
263 struct OneOfManySettingDesc : IntSettingDesc {
264 typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
266 OneOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, int32_t def,
267 int32_t max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
268 PreChangeCheck pre_check, PostChangeCallback post_callback,
269 GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb,
270 std::initializer_list<const char *> many, OnConvert *many_cnvt) :
271 IntSettingDesc(save, flags, startup, def, 0, max, 0, str, str_help, str_val, cat,
272 pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb), many_cnvt(many_cnvt)
274 for (auto one : many) this->many.push_back(one);
277 std::vector<std::string> many; ///< possible values for this type
278 OnConvert *many_cnvt; ///< callback procedure when loading value mechanism fails
280 static size_t ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many);
281 std::string FormatSingleValue(uint id) const;
283 size_t ParseValue(const char *str) const override;
284 std::string FormatValue(const void *object) const override;
287 /** Many of many setting. */
288 struct ManyOfManySettingDesc : OneOfManySettingDesc {
289 ManyOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup,
290 int32_t def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
291 PreChangeCheck pre_check, PostChangeCallback post_callback,
292 GetTitleCallback get_title_cb, GetHelpCallback get_help_cb, SetValueDParamsCallback set_value_dparams_cb,
293 std::initializer_list<const char *> many, OnConvert *many_cnvt) :
294 OneOfManySettingDesc(save, flags, startup, def, (1 << many.size()) - 1, str, str_help,
295 str_val, cat, pre_check, post_callback, get_title_cb, get_help_cb, set_value_dparams_cb, many, many_cnvt) {}
297 size_t ParseValue(const char *str) const override;
298 std::string FormatValue(const void *object) const override;
301 /** String settings. */
302 struct StringSettingDesc : SettingDesc {
304 * A check to be performed before the setting gets changed. The passed string may be
305 * changed by the check if that is important, for example to remove unwanted white
306 * space. The return value denotes whether the value, potentially after the changes,
307 * is allowed to be used/set in the configuration.
308 * @param value The prospective new value for the setting.
309 * @return True when the setting is accepted.
311 typedef bool PreChangeCheck(std::string &value);
313 * A callback to denote that a setting has been changed.
314 * @param The new value for the setting.
316 typedef void PostChangeCallback(const std::string &value);
318 StringSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def,
319 uint32_t max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
320 SettingDesc(save, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
321 pre_check(pre_check), post_callback(post_callback) {}
323 std::string def; ///< Default value given when none is present
324 uint32_t max_length; ///< Maximum length of the string, 0 means no maximum length
325 PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting.
326 PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
328 bool IsStringSetting() const override { return true; }
329 void ChangeValue(const void *object, std::string &newval) const;
331 std::string FormatValue(const void *object) const override;
332 void ParseValue(const IniItem *item, void *object) const override;
333 bool IsSameValue(const IniItem *item, void *object) const override;
334 bool IsDefaultValue(void *object) const override;
335 const std::string &Read(const void *object) const;
337 private:
338 void MakeValueValid(std::string &str) const;
339 void Write(const void *object, const std::string &str) const;
342 /** List/array settings. */
343 struct ListSettingDesc : SettingDesc {
344 ListSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def) :
345 SettingDesc(save, flags, startup), def(def) {}
347 const char *def; ///< default value given when none is present
349 std::string FormatValue(const void *object) const override;
350 void ParseValue(const IniItem *item, void *object) const override;
351 bool IsSameValue(const IniItem *item, void *object) const override;
352 bool IsDefaultValue(void *object) const override;
355 /** Placeholder for settings that have been removed, but might still linger in the savegame. */
356 struct NullSettingDesc : SettingDesc {
357 NullSettingDesc(const SaveLoad &save) :
358 SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
360 std::string FormatValue(const void *) const override { NOT_REACHED(); }
361 void ParseValue(const IniItem *, void *) const override { NOT_REACHED(); }
362 bool IsSameValue(const IniItem *, void *) const override { NOT_REACHED(); }
363 bool IsDefaultValue(void *) const override { NOT_REACHED(); }
366 typedef std::variant<IntSettingDesc, BoolSettingDesc, OneOfManySettingDesc, ManyOfManySettingDesc, StringSettingDesc, ListSettingDesc, NullSettingDesc> SettingVariant;
369 * Helper to convert the type of the iterated settings description to a pointer to it.
370 * @param desc The type of the iterator of the value in SettingTable.
371 * @return The actual pointer to SettingDesc.
373 static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
375 return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
378 typedef std::span<const SettingVariant> SettingTable;
380 const SettingDesc *GetSettingFromName(const std::string_view name);
381 void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads);
382 bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame = false);
383 bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false);
385 #endif /* SETTINGS_INTERNAL_H */