Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / signs_gui.cpp
blob9826c87087441f0b6f40660ee8a84d377d903fe0
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file signs_gui.cpp The GUI for signs. */
10 #include "stdafx.h"
11 #include "company_gui.h"
12 #include "company_func.h"
13 #include "signs_base.h"
14 #include "signs_func.h"
15 #include "debug.h"
16 #include "command_func.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "map_func.h"
20 #include "viewport_func.h"
21 #include "querystring_gui.h"
22 #include "sortlist_type.h"
23 #include "stringfilter_type.h"
24 #include "string_func.h"
25 #include "core/geometry_func.hpp"
26 #include "hotkeys.h"
27 #include "transparency.h"
28 #include "gui.h"
29 #include "signs_cmd.h"
30 #include "timer/timer.h"
31 #include "timer/timer_window.h"
33 #include "widgets/sign_widget.h"
35 #include "table/strings.h"
36 #include "table/sprites.h"
38 #include "safeguards.h"
40 struct SignList {
41 /**
42 * A GUIList contains signs and uses a StringFilter for filtering.
44 typedef GUIList<const Sign *, std::nullptr_t, StringFilter &> GUISignList;
46 GUISignList signs;
48 StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
49 static bool match_case; ///< Should case sensitive matching be used?
50 static std::string default_name; ///< Default sign name, used if Sign::name is nullptr.
52 /**
53 * Creates a SignList with filtering disabled by default.
55 SignList() : string_filter(&match_case)
59 void BuildSignsList()
61 if (!this->signs.NeedRebuild()) return;
63 Debug(misc, 3, "Building sign list");
65 this->signs.clear();
67 for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
69 this->signs.SetFilterState(true);
70 this->FilterSignList();
71 this->signs.shrink_to_fit();
72 this->signs.RebuildDone();
75 /** Sort signs by their name */
76 static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
78 /* Signs are very very rarely using the default text, but there can also be
79 * a lot of them. Therefore a worthwhile performance gain can be made by
80 * directly comparing Sign::name instead of going through the string
81 * system for each comparison. */
82 const std::string &a_name = a->name.empty() ? SignList::default_name : a->name;
83 const std::string &b_name = b->name.empty() ? SignList::default_name : b->name;
85 int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting).
87 return r != 0 ? r < 0 : (a->index < b->index);
90 void SortSignsList()
92 if (!this->signs.Sort(&SignNameSorter)) return;
95 /** Filter sign list by sign name */
96 static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
98 /* Same performance benefit as above for sorting. */
99 const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name;
101 filter.ResetState();
102 filter.AddLine(a_name);
103 return filter.GetState();
106 /** Filter sign list excluding OWNER_DEITY */
107 static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &)
109 /* You should never be able to edit signs of owner DEITY */
110 return (*a)->owner != OWNER_DEITY;
113 /** Filter sign list by owner */
114 static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &)
116 assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
117 /* Hide sign if non-own signs are hidden in the viewport */
118 return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
121 /** Filter out signs from the sign list that does not match the name filter */
122 void FilterSignList()
124 this->signs.Filter(&SignNameFilter, this->string_filter);
125 if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
126 if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
127 this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
132 bool SignList::match_case = false;
133 std::string SignList::default_name;
135 /** Enum referring to the Hotkeys in the sign list window */
136 enum SignListHotkeys {
137 SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
140 struct SignListWindow : Window, SignList {
141 QueryString filter_editbox; ///< Filter editbox;
142 int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
143 Scrollbar *vscroll;
145 SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
147 this->CreateNestedTree();
148 this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
149 this->FinishInitNested(window_number);
150 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
152 /* Initialize the text edit widget */
153 this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox;
154 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
156 /* Initialize the filtering variables */
157 this->SetFilterString("");
159 /* Create initial list. */
160 this->signs.ForceRebuild();
161 this->signs.ForceResort();
162 this->BuildSortSignList();
165 void OnInit() override
167 /* Default sign name, used if Sign::name is nullptr. */
168 SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME);
169 this->signs.ForceResort();
170 this->SortSignsList();
171 this->SetDirty();
175 * This function sets the filter string of the sign list. The contents of
176 * the edit widget is not updated by this function. Depending on if the
177 * new string is zero-length or not the clear button is made
178 * disabled/enabled. The sign list is updated according to the new filter.
180 void SetFilterString(const char *new_filter_string)
182 /* check if there is a new filter string */
183 this->string_filter.SetFilterTerm(new_filter_string);
185 /* Rebuild the list of signs */
186 this->InvalidateData();
189 void OnPaint() override
191 if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
192 this->DrawWidgets();
195 void DrawWidget(const Rect &r, WidgetID widget) const override
197 switch (widget) {
198 case WID_SIL_LIST: {
199 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
200 uint text_offset_y = (this->resize.step_height - GetCharacterHeight(FS_NORMAL) + 1) / 2;
201 /* No signs? */
202 if (this->vscroll->GetCount() == 0) {
203 DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_STATION_LIST_NONE);
204 return;
207 Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
208 bool rtl = _current_text_dir == TD_RTL;
209 int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2;
210 uint icon_left = rtl ? tr.right - this->text_offset : tr.left;
211 tr = tr.Indent(this->text_offset, rtl);
213 /* At least one sign available. */
214 for (uint16_t i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++)
216 const Sign *si = this->signs[i];
218 if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, tr.top + sprite_offset_y);
220 SetDParam(0, si->index);
221 DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_SIGN_NAME, TC_YELLOW);
222 tr.top += this->resize.step_height;
224 break;
229 void SetStringParameters(WidgetID widget) const override
231 if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount());
234 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
236 switch (widget) {
237 case WID_SIL_LIST: {
238 auto it = this->vscroll->GetScrolledItemFromWidget(this->signs, pt.y, this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.top);
239 if (it == this->signs.end()) return;
241 const Sign *si = *it;
242 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
243 break;
246 case WID_SIL_FILTER_ENTER_BTN:
247 if (this->signs.size() >= 1) {
248 const Sign *si = this->signs[0];
249 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
251 break;
253 case WID_SIL_FILTER_MATCH_CASE_BTN:
254 SignList::match_case = !SignList::match_case; // Toggle match case
255 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
256 this->InvalidateData(); // Rebuild the list of signs
257 break;
261 void OnResize() override
263 this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.Vertical());
266 void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
268 switch (widget) {
269 case WID_SIL_LIST: {
270 Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
271 this->text_offset = WidgetDimensions::scaled.frametext.left + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
272 resize->height = std::max<uint>(GetCharacterHeight(FS_NORMAL), spr_dim.height + 2);
273 Dimension d = {(uint)(this->text_offset + WidgetDimensions::scaled.frametext.right), padding.height + 5 * resize->height};
274 *size = maxdim(*size, d);
275 break;
278 case WID_SIL_CAPTION:
279 SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
280 *size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
281 size->height += padding.height;
282 size->width += padding.width;
283 break;
287 EventState OnHotkey(int hotkey) override
289 switch (hotkey) {
290 case SLHK_FOCUS_FILTER_BOX:
291 this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
292 SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
293 break;
295 default:
296 return ES_NOT_HANDLED;
299 return ES_HANDLED;
302 void OnEditboxChanged(WidgetID widget) override
304 if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf);
307 void BuildSortSignList()
309 if (this->signs.NeedRebuild()) {
310 this->BuildSignsList();
311 this->vscroll->SetCount(this->signs.size());
312 this->SetWidgetDirty(WID_SIL_CAPTION);
314 this->SortSignsList();
317 /** Resort the sign listing on a regular interval. */
318 IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
319 this->BuildSortSignList();
320 this->SetDirty();
324 * Some data on this window has become invalid.
325 * @param data Information about the changed data.
326 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
328 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
330 /* When there is a filter string, we always need to rebuild the list even if
331 * the amount of signs in total is unchanged, as the subset of signs that is
332 * accepted by the filter might has changed. */
333 if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
334 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
335 this->signs.ForceRebuild();
336 } else { // Change of sign contents while there is no filter string
337 this->signs.ForceResort();
342 * Handler for global hotkeys of the SignListWindow.
343 * @param hotkey Hotkey
344 * @return ES_HANDLED if hotkey was accepted.
346 static EventState SignListGlobalHotkeys(int hotkey)
348 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
349 Window *w = ShowSignList();
350 if (w == nullptr) return ES_NOT_HANDLED;
351 return w->OnHotkey(hotkey);
354 static inline HotkeyList hotkeys{"signlist", {
355 Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
356 }, SignListGlobalHotkeys};
359 static constexpr NWidgetPart _nested_sign_list_widgets[] = {
360 NWidget(NWID_HORIZONTAL),
361 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
362 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
363 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
364 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
365 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
366 EndContainer(),
367 NWidget(NWID_HORIZONTAL),
368 NWidget(NWID_VERTICAL),
369 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WidgetDimensions::unscaled.frametext.Horizontal() + 16 + 255, 0),
370 SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(),
371 NWidget(NWID_HORIZONTAL),
372 NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1),
373 NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
374 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
375 EndContainer(),
376 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
377 EndContainer(),
378 EndContainer(),
379 NWidget(NWID_VERTICAL),
380 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SIL_SCROLLBAR),
381 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
382 EndContainer(),
383 EndContainer(),
386 static WindowDesc _sign_list_desc(__FILE__, __LINE__,
387 WDP_AUTO, "list_signs", 358, 138,
388 WC_SIGN_LIST, WC_NONE,
390 std::begin(_nested_sign_list_widgets), std::end(_nested_sign_list_widgets),
391 &SignListWindow::hotkeys
395 * Open the sign list window
397 * @return newly opened sign list window, or nullptr if the window could not be opened.
399 Window *ShowSignList()
401 return AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
405 * Actually rename the sign.
406 * @param index the sign to rename.
407 * @param text the new name.
408 * @return true if the window will already be removed after returning.
410 static bool RenameSign(SignID index, const char *text)
412 bool remove = StrEmpty(text);
413 Command<CMD_RENAME_SIGN>::Post(StrEmpty(text) ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, text);
414 return remove;
417 struct SignWindow : Window, SignList {
418 QueryString name_editbox;
419 SignID cur_sign;
421 SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
423 this->querystrings[WID_QES_TEXT] = &this->name_editbox;
424 this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
425 this->name_editbox.cancel_button = WID_QES_CANCEL;
426 this->name_editbox.ok_button = WID_QES_OK;
428 this->InitNested(WN_QUERY_STRING_SIGN);
430 UpdateSignEditWindow(si);
431 this->SetFocusedWidget(WID_QES_TEXT);
434 void UpdateSignEditWindow(const Sign *si)
436 /* Display an empty string when the sign hasn't been edited yet */
437 if (!si->name.empty()) {
438 SetDParam(0, si->index);
439 this->name_editbox.text.Assign(STR_SIGN_NAME);
440 } else {
441 this->name_editbox.text.DeleteAll();
444 this->cur_sign = si->index;
446 this->SetWidgetDirty(WID_QES_TEXT);
447 this->SetFocusedWidget(WID_QES_TEXT);
451 * Returns a pointer to the (alphabetically) previous or next sign of the current sign.
452 * @param next false if the previous sign is wanted, true if the next sign is wanted
453 * @return pointer to the previous/next sign
455 const Sign *PrevNextSign(bool next)
457 /* Rebuild the sign list */
458 this->signs.ForceRebuild();
459 this->signs.NeedResort();
460 this->BuildSignsList();
461 this->SortSignsList();
463 /* Search through the list for the current sign, excluding
464 * - the first sign if we want the previous sign or
465 * - the last sign if we want the next sign */
466 size_t end = this->signs.size() - (next ? 1 : 0);
467 for (uint i = next ? 0 : 1; i < end; i++) {
468 if (this->cur_sign == this->signs[i]->index) {
469 /* We've found the current sign, so return the sign before/after it */
470 return this->signs[i + (next ? 1 : -1)];
473 /* If we haven't found the current sign by now, return the last/first sign */
474 return next ? this->signs.front() : this->signs.back();
477 void SetStringParameters(WidgetID widget) const override
479 switch (widget) {
480 case WID_QES_CAPTION:
481 SetDParam(0, this->name_editbox.caption);
482 break;
486 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
488 switch (widget) {
489 case WID_QES_LOCATION: {
490 const Sign *si = Sign::Get(this->cur_sign);
491 TileIndex tile = TileVirtXY(si->x, si->y);
492 if (_ctrl_pressed) {
493 ShowExtraViewportWindow(tile);
494 } else {
495 ScrollMainWindowToTile(tile);
497 break;
500 case WID_QES_PREVIOUS:
501 case WID_QES_NEXT: {
502 const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
504 /* Rebuild the sign list */
505 this->signs.ForceRebuild();
506 this->signs.NeedResort();
507 this->BuildSignsList();
508 this->SortSignsList();
510 /* Scroll to sign and reopen window */
511 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
512 UpdateSignEditWindow(si);
513 break;
516 case WID_QES_DELETE:
517 /* Only need to set the buffer to null, the rest is handled as the OK button */
518 RenameSign(this->cur_sign, "");
519 /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
520 break;
522 case WID_QES_OK:
523 if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break;
524 [[fallthrough]];
526 case WID_QES_CANCEL:
527 this->Close();
528 break;
533 static constexpr NWidgetPart _nested_query_sign_edit_widgets[] = {
534 NWidget(NWID_HORIZONTAL),
535 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
536 NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
537 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
538 EndContainer(),
539 NWidget(WWT_PANEL, COLOUR_GREY),
540 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
541 EndContainer(),
542 NWidget(NWID_HORIZONTAL),
543 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
544 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
545 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
546 NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
547 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
548 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
549 EndContainer(),
552 static WindowDesc _query_sign_edit_desc(__FILE__, __LINE__,
553 WDP_CENTER, nullptr, 0, 0,
554 WC_QUERY_STRING, WC_NONE,
555 WDF_CONSTRUCTION,
556 std::begin(_nested_query_sign_edit_widgets), std::end(_nested_query_sign_edit_widgets)
560 * Handle clicking on a sign.
561 * @param si The sign that was clicked on.
563 void HandleClickOnSign(const Sign *si)
565 /* If we can't rename the sign, don't even open the rename GUI. */
566 if (!CompanyCanRenameSign(si)) return;
568 if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
569 RenameSign(si->index, "");
570 return;
573 ShowRenameSignWindow(si);
577 * Show the window to change the text of a sign.
578 * @param si The sign to show the window for.
580 void ShowRenameSignWindow(const Sign *si)
582 /* Delete all other edit windows */
583 CloseWindowByClass(WC_QUERY_STRING);
585 new SignWindow(&_query_sign_edit_desc, si);
589 * Close the sign window associated with the given sign.
590 * @param sign The sign to close the window for.
592 void DeleteRenameSignWindow(SignID sign)
594 SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
596 if (w != nullptr && w->cur_sign == sign) w->Close();