Fix #10490: Allow ships to exit depots if another is not moving at the exit point...
[openttd-github.git] / src / story_base.h
blobf7da7c9930090ce9e74c2143c47d15f6b093974c
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file story_base.h %StoryPage base class. */
10 #ifndef STORY_BASE_H
11 #define STORY_BASE_H
13 #include "company_type.h"
14 #include "story_type.h"
15 #include "timer/timer_game_calendar.h"
16 #include "gfx_type.h"
17 #include "vehicle_type.h"
18 #include "core/pool_type.hpp"
20 typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPool;
21 typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
22 extern StoryPageElementPool _story_page_element_pool;
23 extern StoryPagePool _story_page_pool;
24 extern uint32_t _story_page_element_next_sort_value;
25 extern uint32_t _story_page_next_sort_value;
28 * Each story page element is one of these types.
30 enum StoryPageElementType : byte {
31 SPET_TEXT = 0, ///< A text element.
32 SPET_LOCATION, ///< An element that references a tile along with a one-line text.
33 SPET_GOAL, ///< An element that references a goal.
34 SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
35 SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
36 SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
37 SPET_END,
38 INVALID_SPET = 0xFF,
41 /** Flags available for buttons */
42 enum StoryPageButtonFlags : byte {
43 SPBF_NONE = 0,
44 SPBF_FLOAT_LEFT = 1 << 0,
45 SPBF_FLOAT_RIGHT = 1 << 1,
47 DECLARE_ENUM_AS_BIT_SET(StoryPageButtonFlags)
49 /** Mouse cursors usable by story page buttons. */
50 enum StoryPageButtonCursor : byte {
51 SPBC_MOUSE,
52 SPBC_ZZZ,
53 SPBC_BUOY,
54 SPBC_QUERY,
55 SPBC_HQ,
56 SPBC_SHIP_DEPOT,
57 SPBC_SIGN,
58 SPBC_TREE,
59 SPBC_BUY_LAND,
60 SPBC_LEVEL_LAND,
61 SPBC_TOWN,
62 SPBC_INDUSTRY,
63 SPBC_ROCKY_AREA,
64 SPBC_DESERT,
65 SPBC_TRANSMITTER,
66 SPBC_AIRPORT,
67 SPBC_DOCK,
68 SPBC_CANAL,
69 SPBC_LOCK,
70 SPBC_RIVER,
71 SPBC_AQUEDUCT,
72 SPBC_BRIDGE,
73 SPBC_RAIL_STATION,
74 SPBC_TUNNEL_RAIL,
75 SPBC_TUNNEL_ELRAIL,
76 SPBC_TUNNEL_MONO,
77 SPBC_TUNNEL_MAGLEV,
78 SPBC_AUTORAIL,
79 SPBC_AUTOELRAIL,
80 SPBC_AUTOMONO,
81 SPBC_AUTOMAGLEV,
82 SPBC_WAYPOINT,
83 SPBC_RAIL_DEPOT,
84 SPBC_ELRAIL_DEPOT,
85 SPBC_MONO_DEPOT,
86 SPBC_MAGLEV_DEPOT,
87 SPBC_CONVERT_RAIL,
88 SPBC_CONVERT_ELRAIL,
89 SPBC_CONVERT_MONO,
90 SPBC_CONVERT_MAGLEV,
91 SPBC_AUTOROAD,
92 SPBC_AUTOTRAM,
93 SPBC_ROAD_DEPOT,
94 SPBC_BUS_STATION,
95 SPBC_TRUCK_STATION,
96 SPBC_ROAD_TUNNEL,
97 SPBC_CLONE_TRAIN,
98 SPBC_CLONE_ROADVEH,
99 SPBC_CLONE_SHIP,
100 SPBC_CLONE_AIRPLANE,
101 SPBC_DEMOLISH,
102 SPBC_LOWERLAND,
103 SPBC_RAISELAND,
104 SPBC_PICKSTATION,
105 SPBC_BUILDSIGNALS,
106 SPBC_END,
107 INVALID_SPBC = 0xFF
111 * Checks if a StoryPageButtonCursor value is valid.
113 * @param wc The value to check
114 * @return true if the given value is a valid StoryPageButtonCursor.
116 inline bool IsValidStoryPageButtonCursor(StoryPageButtonCursor cursor)
118 return cursor < SPBC_END;
121 /** Helper to construct packed "id" values for button-type StoryPageElement */
122 struct StoryPageButtonData {
123 uint32_t referenced_id;
125 void SetColour(Colours button_colour);
126 void SetFlags(StoryPageButtonFlags flags);
127 void SetCursor(StoryPageButtonCursor cursor);
128 void SetVehicleType(VehicleType vehtype);
129 Colours GetColour() const;
130 StoryPageButtonFlags GetFlags() const;
131 StoryPageButtonCursor GetCursor() const;
132 VehicleType GetVehicleType() const;
133 bool ValidateColour() const;
134 bool ValidateFlags() const;
135 bool ValidateCursor() const;
136 bool ValidateVehicleType() const;
140 * Struct about story page elements.
141 * Each StoryPage is composed of one or more page elements that provide
142 * page content. Each element only contain one type of content.
144 struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
145 uint32_t sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
146 StoryPageID page; ///< Id of the page which the page element belongs to
147 StoryPageElementType type; ///< Type of page element
149 uint32_t referenced_id; ///< Id of referenced object (location, goal etc.)
150 std::string text; ///< Static content text of page element
153 * We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
155 inline StoryPageElement() { }
158 * (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
160 inline ~StoryPageElement() { }
163 /** Struct about stories, current and completed */
164 struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
165 uint32_t sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
166 TimerGameCalendar::Date date; ///< Date when the page was created.
167 CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
169 std::string title; ///< Title of story page
172 * We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
174 inline StoryPage() { }
177 * (Empty) destructor has to be defined else operator delete might be called with nullptr parameter
179 inline ~StoryPage()
181 if (!this->CleaningPool()) {
182 for (StoryPageElement *spe : StoryPageElement::Iterate()) {
183 if (spe->page == this->index) delete spe;
189 #endif /* STORY_BASE_H */