2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file timer_game_tick.h Definition of the tick-based game-timer */
10 #ifndef TIMER_GAME_TICK_H
11 #define TIMER_GAME_TICK_H
13 #include "../gfx_type.h"
18 * Timer that represents the game-ticks. It will pause when the game is paused.
20 * @note Callbacks are executed in the game-thread.
24 using Ticks
= int32_t; ///< The type to store ticks in
25 using TickCounter
= uint64_t; ///< The type that the tick counter is stored in
28 using TElapsed
= uint
;
33 static TickCounter counter
; ///< Monotonic counter, in ticks, since start of game.
37 * Storage class for Ticks constants.
41 static constexpr TimerGameTick::Ticks INVALID_TICKS
= -1; ///< Representation of an invalid number of ticks.
44 * 1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885. On an overflow the new day begun and 65535 / 885 = 74.
45 * 1 tick is approximately 27 ms.
46 * 1 day is thus about 2 seconds (74 * 27 = 1998) on a machine that can run OpenTTD normally
48 static constexpr TimerGameTick::Ticks DAY_TICKS
= 74; ///< ticks per day
49 static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
= 1000 / MILLISECONDS_PER_TICK
; ///< Estimation of how many ticks fit in a single second.
51 static constexpr TimerGameTick::Ticks STATION_RATING_TICKS
= 185; ///< Cycle duration for updating station rating.
52 static constexpr TimerGameTick::Ticks STATION_ACCEPTANCE_TICKS
= 250; ///< Cycle duration for updating station acceptance.
53 static constexpr TimerGameTick::Ticks STATION_LINKGRAPH_TICKS
= 504; ///< Cycle duration for cleaning dead links.
54 static constexpr TimerGameTick::Ticks CARGO_AGING_TICKS
= 185; ///< Cycle duration for aging cargo.
55 static constexpr TimerGameTick::Ticks INDUSTRY_PRODUCE_TICKS
= 256; ///< Cycle duration for industry production.
56 static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
= 70; ///< Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
57 static constexpr TimerGameTick::Ticks INDUSTRY_CUT_TREE_TICKS
= INDUSTRY_PRODUCE_TICKS
* 2; ///< Cycle duration for lumber mill's extra action.
60 #endif /* TIMER_GAME_TICK_H */